SPSTEAMPULSELIVE ANALYTICS
AI War 2

AI War 2 Steam metadata

Arcen Games | Oct 22, 2019 | game

Released

8players observed · 25 September 2026 - 09:18:03 UTC

IndieSimulationStrategy4XGrand StrategySteam Store

  • Latest observed players8 · 25 September 2026 - 09:18:03 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)57,314
  • Revenue (VGI)$754,000
  • Review score88% positive

AI War 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players8 · 25 September 2026 - 09:18:03 UTC
  • SteamPulse tracked peak33
  • Units sold (VGI)57,314
  • Revenue (VGI)$754,000
  • Review score88% positive
  • Total reviews1,534
  • Release dateOct 22, 2019
  • DeveloperArcen Games
  • PublisherArcen Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Arcen GamesPublisher: Arcen Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

AI War 2 Steam metadata

AI War 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/573410/metadata
Steam Storehttps://store.steampowered.com/app/573410/
Steam Communityhttps://steamcommunity.com/app/573410
PCGamingWiki search
IGDB searchSearch IGDB for AI War 2

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 1,347 positive, 187 negative

Price and discount

$4.99 (75% off from $19.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer

Achievements

255

Platform releases
  • Steam 15 October 2018

Latest Steam announcements

  • 5.833 Pick And Watch - 11 September 2026

    Full release notes here. Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unloadAdd a tip to the Maps section of the Game Lobby reminding players they can pick their own starting planet. I saw some mentions of new players not realizing this was an optionImprove the Watched Fleets tooltip to make it less likely to scroll off the top of the screen for large fleetsAdd some non-placeholder hovertext for DLC4 in the Expansions windowIn the Ships sidebar, the Watched Fleets button now tells you the fleet's destination, if it is moving between planets Heart of the Machine 1.0 Is Out Now! https://store.steampowered.com/app/2001070/Heart…

  • 5.832 Mod Visibility - 28 August 2026

    Full release notes here. More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move order. The goal is to replace the "Hit Load, wait till your flagship loads, then issue the move command and hit shift-U to queue the unload" with a single "Y and move command"DLC2 Fix a very longstanding bug where the Jabberwock AI Type could crash if DLC1 was not installed/enabledUI Polish Rework the Change Modules window to make it prettier; no functional changesRework the Metal management UI when you left-click on the Metal icon in the Resource bar. From this window you can now pause/unpause all…

  • 5.829 Abyss Correctness And UI Polish - 20 August 2026

    Full release notes here. Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss Fix some Neinzul Sapper bugsSome minor Neinzul Sapper buffs at higher intensitiesVisual Polish Minor polish pass on the Save/Load menus and campaign name displayIn the Tech menu, the command station type is now visible for each command station you can upgradeMinor polish for the Options settings in the Ships sidebarColor-code battlestation and citadel fleets individually in Direct BuildHacking menu polish. Make the name of the hack title pop visually. Tint hacking sidebar rows by target ownership; hostile/friendly/neutral targets now have a little visual differentiation. Use whitespace and different fonts/weighting in the hacking menu hovertext to break it up visually; previously it was very "wall of text". Sort the hacking si…

  • 5.828 UI And Command Polish - 19 August 2026

    Full release notes here. Various pieces of polish to the UI and the feedback for issuing commands. All of this is thanks to Badger. Enjoy! 5.828 Changelog General Opening the encyclopedia with only one unit type selected automatically opens up that unit type's encyclopedia entryIssuing a move or attack command now has a visual response. You get blue VFX for a move command, and Red for an attack command. Only fires when issuing commands in the planet viewSome minor additional UI polish. Add a bit of colour on parts of the Fleet sidebar to make the sections stand out more visually. On/Off settings now turn the button green when set to On. Add some colour to a number of Save buttons (for example, in the Settings menu) to make them stand out visuallyForge of Empires Ark sidekick flagships should be able to swap ship lines now Heart of the Machine 1.0 Is Out Now! https://store.steampowered.c…

  • 5.827 Additional Tutorials - 5 August 2026

    Full release notes here. Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger. Enjoy! 5.827 Changelog General Fix some bugs with the AISyncWaves and AISyncCPA featuresFix a bug where Nomad Planets could give you additional vision of the galaxyAdd some defensive code to TMPMinor visual tweaks to a couple menus.New Player Experience Improve in-game tips and journal entries to better explain Warden Fleet Bases and Gate Raiding. These are things that new players have been consistently confused aboutAdd two new tutorials. One covers claiming and defending an AI planet. The other covers the Fleet menu in more detailNecromancer Reduce the Templar wave income for Templar Difficulties below 10.Necromancer hacks that provoke a templar response now give some idea of how powerful they will beFix some bugs in the Elite Templa…

  • 5.825 Intel Overhaul: Complete - 30 June 2026

    Full release notes here. The intel menu's overhaul is now complete, and things are much more attractive and informative on that front. Also some forge of empires updates. This was all Badger, and the improvements are really exciting to see. Enjoy! 5.825 Changelog Intel Menu This completes the overhaul of the Intel menu; every base game intel objective has been given improved readability and functionality.Show the unit/structure in the intel menu tooltips. This should make it easier for new players to get used to the iconsFor "Get Resources" objectives, these are now broken out by type and planet. It now looks like "Destroy 4 things on Murdoch for science" and then the tooltip tells you what to destroy. Previously this section could get really long; it will now get slightly less longPolish the TSS/ODSS hack textPolish the Destroy AI Overlord prime objectivesPolish the Outguard objectives…

  • 5.824 Teardown Hygiene - 26 June 2026

    Full release notes here. I got some logs from players right after releasing the prior build, and based on their logs, there were two more classes of bugfix that I was able to resolve. Those are now out. Enjoy! 5.824 Changelog Bugfixes Fixed two bugs in LiteNetLib handling that could cause issues during initial connection.Updated over 500 sites in the game and the mods in order to handle multiplayer-reloading thread teardown more gracefully. This was something that was able to throw errors on multiplayer clients during getting a new pass of the world from the host. This was something that came about specifically relating to the updated threading model. It should no longer be able to bite anyone. Heart of the Machine 1.0 Is Out Now! https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/71002691260750730…

  • 5.823 Multiplayer Lanes - 25 June 2026

    Full release notes here. Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But there were still some systemic problems for other folks. The difference turned out to be mostly related to the ping between clients and hosts, and how exactly the multiplayer model handles high-load situations and clients-falling-behind spots. It took a lot of analysis, but these changes should hopefully solve the existing problem cases, as well as leaving more breadcrumbs in your local logs (which you can share with me if you still experience any problems). There was also a one-line serialization bug that would cause desyncs for anyone using a specific group of mods, or a specific custom feature in the base game. That is also fixed. I've done an exhaustive audit and cate…

  • 5.822 Beautified Intel - 24 June 2026

    Full release notes here. The intel menu is a lot prettier and easier to read, plus MP fixes. The intel menu improvements are not to be overlooked -- Badger has really gone all-out with them. They're useful in general if you're a new player... but if you're new to a specific player-type (aka, not playing as the normal humans) in one of his mods or in one of the DLCs, then they also have really great info that is well-organized and teaches you how to play those player-types, too. 5.822 Changelog Intel Menu Rework a significant number of intel menu items throughout the game (particularly the beginner tips). Large blocks of text are broken up, and use color as well/Multiplayer Fixed a desync issue in multiplayer where CustomOrder entries were not being deserialized properly. This actually would cause problems in savegames, too. This was a bug from way back in 2023, and only applies with cer…

  • 5.821 Engineering 501 - 22 June 2026

    Full release notes here. Multiplayer improvements, and other fixes. 5.821 Changelog Bugfixes Fixed a missing nullref guard from the galaxy map display mode for net metal, which could cause exceptions to happen in certain circumstances.Added a lower-bounds fix for Lists that prevents problems when the lower bounds are adjusted by multiple threads at once. Also adjusted our "OverLinkedList" so that "Contains" is now a pure-read operation and does not remove stale entries, since that was causing some cross-threading issues.Fixed yet another issues with the multiplayer sync logic after force-resync. Essentially, during this process, the host was still sending too much information to the clients, and that was causing the client to get stuck behind the host. This basically was a recover-spiral, but it should no longer have that issue.Fixed an issue where if there was a mismatch in existing sa…

  • 5.820 Multiplayer Intel - 20 June 2026

    Full release notes here. Multiplayer improvements, and improvements to the Necromancer intel menu. 5.820 Changelog General Suppress some harmless ThreadAbort errorsMultiplayer Further improved multiplayer full-resync handling. When a client finishes receiving a full world sync, it now tells the host which simulation frame it loaded through, and the host uses that to more accurately resume from the right point. This should reduce cases where a client finishes a force-sync and is then still treated as much farther behind than it really is.Improved the host's catch-up behavior when a multiplayer client is behind. If the host briefly pauses to let a client catch up, but the client still cannot catch up within the safety timeout, the host now waits before trying another hard catch-up pause. This should avoid repeated hitching/freezing in cases where a client is genuinely struggling or stalle…

  • 5.819 Adaptive Frame Pacing - 18 June 2026

    Full release notes here. Multiplayer fixes and additions, and a Dark Zenith update. 5.819 Changelog General Hosts no longer outright stop in multiplayer if a client is too far behind. Instead, the client tries to run faster (as it already was, but it does an even better job of it now), and the host starts running sim-steps a bit slower, too, to allow the client to catch up. Between the two of them, they should now converge in these cases, and it should stop the "everyone gets stuck with things being 2.1 seconds behind." Also fixed a bug that was causing some cases of this to get essentially softlocked in multiplayer when the client is that far behind; it shouldn't happen at all that way anymore.Added a new setting in the networking section of the setting menu: Host Only: Adaptive Frame Budget Under Load. EXPERIMENTAL. Only does anything on the host (or in single-player). When sustained…

  • 5.818 Distant Signals - 16 June 2026

    Full release notes here. Another two multiplayer fixes. 5.818 Changelog Fixed an issue where if a mod or other code changed a player type's information during gameplay, then it would cause the network gameplay to come to a halt.In general, if there is an issue with faction info being shared across the network from the client to the host, then it now slows that way down in order to avoid the entire game being blocked. Heart of the Machine 1.0 Is Out Now! https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/667242081733836806 https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

  • 5.817 Docking Logic - 14 June 2026

    Full release notes here. Another player-requested tweak and another multiplayer fix. 5.817 Changelog A more robust fix to the resync-desync network timing issue that I attempted to fix in the prior build. There's also some extra instrumentation that goes into the logs of the host and client at the time of a full resync, in case this happens again despite the new fix. In the event of that sort of issue, please send me both the client and host logs. But hopefully this nails it fully!Adjusted the ship strength column slightly over on the science sidebar so that it won't intersect with the defense strength column, as they were overlapping one another in some cases now. Heart of the Machine 1.0 Is Out Now! https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/667242081733836806 https://store.steampowered.c…

  • 5.816 Sync And Time - 13 June 2026

    Full release notes here. A few player-requested tweaks, including one to multiplayer. 5.816 Changelog Fixed an issue where force-sync was partially broken; when a full-sync was happening in multiplayer, the host was not properly pausing and waiting for the client to catch up. This caused issues since the client takes a couple of seconds to fix this. This would then lead to clients being perpetually 2.0 to 2.1 seconds behind the host, rather than the two being together. This fix makes it now work like the game does on initial client join, which should resolve this issue and keep clients and hosts at the same time link.Fixed a few spots where hacking points were being shown as a decimal when they were not functionally a decimal ever in those spots.The science sidebar and fleet management sidebar popout now both show strength values a bit more nicely. Essentially, it makes it so that if th…

  • 5.815 Forge Of Empires Hotfix 2 - 8 June 2026

    Four more bugfixes. Fixed two more missing files in the Forge Of Empires mod. Fixed a bug in the Reclaimers mod where it was failing based on a misspelled entry. Fixed a second latent nullref bug that could also happen in the Reclaimers mod. Fixed a nullref exception that could happen in the Macrophage Histiocytes mod.

  • 5.814 Forge Of Empires Hotfix - 8 June 2026

    One bugfix to the Forge of Empires mod.

  • 5.813 Forge Of Empires Updates - 6 June 2026

    Full release notes here. Updates from Badger to the Forge of Empires mod. 5.813 Changelog Forge of Empires Armada. Make the skrin ships cheaper. Rename the Skrin Buzzer to Skrin Wrecker (I got tired of Buzzer). Some nerfs to kzinti ai typeDyson Empire Enforce metal costs for the dysonLosing the dyson empire's HQ now actually loses the game; the dyson sidekick hq should die to remains and be rebuildableGive the Dyson some entries in the Intel menuThe dyson build menu now shows how much aip the drills will generate; drills no longer can be crippledFix a bug with warden mode for the dysonGive the dyson overloader a vaguely balanced responseThe Dyson Overloader is now much tankier and does real damage in a fightFix a bug where ships with drones and also children built through build points would see the drones as children, and not rebuild the children; fixes a neinzul moon bugBuff the tier 3…

  • 5.812 AI Shield Generators - 2 June 2026

    Full release notes here. One last small change for the moment. All of the other mods were working well, as is the main game, at the moment. 5.812 Changelog Code Improvements The AI Shield Generators mod by cml was the one mod that was meant to be functional but which was broken due to not having its source code updated. It has now been recompiled and functions with the other recent improvements to the game.. Heart of the Machine 1.0 Is Out Now! https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/664986477286917109 https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

  • 5.811 Unfurling A Neutron Star - 30 May 2026

    Full release notes here. Lots of updates in this one! Many of these are improvements along the lines of the Memory Inferno from a week or two ago. However, in this case, the focus was on background threads that generate memory pressure, rather than being on teh main thread itself. The main thread was almost pristine since Memory Inferno, and that has not changed. Similarly, the general GameCommadn framework, which was the hugest source of memory pressure in the past, has still been working great. Instead, this focuses on death by a lot of papercuts, especially in games with a bunch of factions, etc. In those situations, I was measuring 29 MB per second of added GC pressure, which is far less than the high water mark prior to Memory Inferno, but still absolutely huge. This has been cut down to more like 0.7-1.3 MB per second, which is a huge savings. This makes for less contention, and j…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 20265.824 Teardown Hygiene1836506165552189
28 June 20265.815 Forge Of Empires Hotfix 21834602721200176
38 June 20265.814 Forge Of Empires Hotfix1834602721199264
431 January 20265.727 Tiberium Fix1823191198606732
515 September 2024Minor Mod updates6250522009522154403
622 June 20245.604 Lunar Invasions5759622039985008012
725 May 20245.601 More Sidekick5741605105615876960
820 May 20245.600 Hotfix5747233970431224104
927 April 20245.598 Sidekicks And Elderlings5759616966672885770
1020 April 20245.597 Sidekick Bits5762994032399730221
1113 April 20245.596 Deflicker6474562312189682416
126 April 20245.595 Deprotect5756237364316897804
1323 March 20245.593 Devourest5686430301726509014
1416 March 20245.591 Exception Tidying7309977427442992388
159 March 20245.590 Informative Quickstarts5679673637660670726
1624 February 20245.588 Zenith Consistency5728086065190155351
1720 February 20245.587 Deguardianing8033928544511106488
1818 February 20245.586 More Polish8033928544501431452
1910 February 20245.585 Sidekick Updates5589599109273788235
203 February 20245.583 MP Hardening5582843074949402682

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID573410
Live current players8
SteamPulse tracked peak33
Live count (today's peak floor)8
Price$4.99 (75% off from $19.99)
Free to playNo
Discount75%
Original price USD$19.99
Current price USD$4.99
Release dateOct 22, 2019
DeveloperArcen Games
PublisherArcen Games
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent88%
Positive reviews1,347
Negative reviews187
Total reviews1,534
Steam recommendations1,130
Achievements255
Average playtime forever6,198 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/573410/

Short description

The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.

About this game

Wishlist Our Upcoming Game! Join Our Discord Channel! New DLC! About the Game AI War 2 is a grand strategy/RTS hybrid that reverses many of the conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground. It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer) The most devious and acclaimed artificial intelligence in strategy gaming evolves. Most recent is 2021's Paradigm Shift (which has overviews and tutorials in that link). Every year since 2018, this AI has become more devious -- and the factions facing it, subordinate to it, or simply neighbors with it grow more numerous and more lifelike. The premise is simple: you've already lost the war. The entire galaxy belongs to other factions, mostly the AI. You are starting with one small planet in a sea of hostile territory, and you must endeavor not to draw too much notice from the AI. Your job is to carefully evaluate targets, strategically expand your territory just enough to run your fleets and defensive networks, and then strike at the heart of the AI(s) when you are ready. AI War 2 is meant to be both accessible and deep. Early 2021 has seen major improvements to make the midgame easier to get into for new players, plus a more forgiving Science system and a much more powerful Hacking system. Q3 2021 is going to introduce a new Expert mode for those who want the more extreme sort of challenge that comes from having elements of permanent loss, more reasons to hold disadvantageous positions, and so on. Which mode you choose to play will always remain a personal choice. Unexpected Technical Advancements In the twelve years since we coded the first AI War, we've made a lot of improvements to our simulation engine, which is now running on top of the Unity 3D engine. However, AI War 2 has presented some truly unique technical challenges, mainly involving running insane amounts of AI and simulations in a massively parallel fashion. We've been able to harness the power of modern multi-core processors to a degree that most ga…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
29Steam Trading Cards
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

AI War 2's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -75%
  • Latest sale window: Sep 25, 2026 to Sep 25, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -75%, with a lowest recorded final price of $4.99 during rows named Steam sale. The latest recorded window starts Sep 25, 2026 and ends Sep 25, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 25, 2026 through Sep 25, 2026. The latest run records $4.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AI War 2 at $4.99 in USD, with a listed base price of $19.99 and a -75% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$19.9975%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No change75% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$4.99$19.9975% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2784,24825 September 2026 - 09:20:11 UTC1,818,368
2Dota 2506,10825 September 2026 - 09:21:09 UTC1,291,328
3Once Human14,29825 September 2026 - 08:21:46 UTC231,343
4月圆之夜 (Night of Full Moon)56925 September 2026 - 09:20:44 UTC1,501
5Party Animals8,95525 September 2026 - 09:09:16 UTC57,806
6 War of the Three Kingdoms1,19425 September 2026 - 08:34:54 UTC2,601
7Human Fall Flat3,87325 September 2026 - 08:59:08 UTC127,516
8Battle Teams 235525 September 2026 - 08:56:08 UTC7,966

Related Steam games by tag and genre

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS387,09325 September 2026 - 09:21:09 UTC3,236,0272,744,193PUBG Corporation
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat163,32025 September 2026 - 08:09:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force84,24925 September 2026 - 09:15:20 UTC246,418192,933Team Jade
Rust59,59525 September 2026 - 08:40:39 UTC259,6461,359,516Facepunch Studios
War Thunder44,11425 September 2026 - 06:24:15 UTC125,317781,076Gaijin Entertainment
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
NARAKA: BLADEPOINT30,28825 September 2026 - 03:36:51 UTC385,770302,33024 Entertainment
Diablo® IV29,04225 September 2026 - 08:44:32 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 226,59325 September 2026 - 08:29:26 UTC578,562209,717Grinding Gear Games
Escape from Tarkov22,02925 September 2026 - 08:17:57 UTC46,24962,122Battlestate Games
DayZ20,28325 September 2026 - 08:07:52 UTC78,739460,377Bohemia Interactive

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Football Manager 2624,56525 September 2026 - 09:06:29 UTC82,75035,608Sports Interactive
EA SPORTS FC™ 2621,93625 September 2026 - 09:04:38 UTC159,35063,186EA Canada, EA Romania
Russian Fishing 414,37925 September 2026 - 07:27:51 UTC27,90689,773FishSoft LLC
Forza Horizon 612,61125 September 2026 - 04:46:15 UTC302,64594,239Playground Games
NBA 2K2712,61025 September 2026 - 09:08:13 UTC31,139Not availableVisual Concepts
Rocket League®11,74625 September 2026 - 06:09:17 UTC146,902579,707Psyonix LLC
eFootball™11,21925 September 2026 - 05:15:27 UTC33,925108,764KONAMI
NBA 2K2610,46725 September 2026 - 08:41:07 UTC52,86321,330Visual Concepts
Football Manager 20249,73224 September 2026 - 23:32:25 UTC88,89428,373Sports Interactive
Umamusume: Pretty Derby6,34425 September 2026 - 00:07:11 UTC50,16755,753Cygames, Inc.
Forza Horizon 56,19925 September 2026 - 09:13:56 UTC80,745270,901Playground Games

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