- Patch Notes for Version 6.0.0 Rev2 - 2 April 2024
Hello everyone, Thank you for your patience while we’ve worked through a number of issues and bugs introduced in the last update. In this patch, we have resolved a number of crashes and bugs players had identified as well as made balance adjustments to both Baihe and Nidra. Our goal with this patch is to ensure a better player experience for both competition as well as improved stability. We remain committed to ensuring TFH stays competitive and viable for all players, and we will continue to patch the game as needed moving forward. General Bug Fixes: Fixed localization issues on Salt Mines end screen. Fixed issues with Baihe combo steps being tracked and localized incorrectly during combo trials. Fixed a phenomenon where combo trials were inaccessible with the appropriate DLC downloaded. Fixed a potential crash when fighting Texas on Mac and Linux versions. Fixed lagging cosmetics and…
- Pony-inspired fighting game Them's Fightin' Herds abandons its unfinished story mode - 27 November 2023
In 2013, Hasbro sent a cease-and-desist letter to the creators of a My Little Pony fangame called Fighting is Magic (it began as a fanart project called "Marevel vs. Clopcom"). While the creators, Mane6, accepted the cease and desist, they kept the basic idea and mechanics and used them to create an original game called Them's Fightin' Herds. Lauren Faust, producer of the My Little Pony: Friendship is Magic TV show, agreed to create a new cast of hoofed mammal fighters for the game and came up with the basics of a setting and story as well. Following an Indiegogo campaign that raised $586,346, Them's Fightin' Herds was released on Steam in early access... Read more.
- DLC Characters Nidra & Baihe, Patch Notes, Future of TFH Announcement - 22 November 2023
Hello everyone, Today, in this special Development Update, we have some important announcements to cover. First, we've just released a game update! Version 5.1.0 is now live on all platforms and contains balance adjustments, bug fixes, and a new gameplay mechanic called "Armor Break" which gives players additional tools to deal with characters that make heavy use of armor mechanics... like Texas! Details are in the patch notes. Second, we have an update on Nidra, the 3rd character in our Season 1 Pass, as well as a reveal of character #4 which we’ll be sharing for the first time today. And finally, we have an update on where TFH goes from here. Without further ado let's dive in, starting with new characters. DLC Character 3 - Nidra As we mentioned a few weeks ago, Nidra's release has been delayed to allow us more time to get her ready. Here are some updates on her progress: Nidra is, fi…
- Post-Patch Stream - Version 5.0.0 - 13 April 2023
Missed our livestream on Twitch? Don't worry - catch the vod here on Steam! The Mane6 dev team breaks down the patch notes, Stronghoof's design, and showcases some high-level matches featuring the newest mid-range master!
- Stronghoof Is Ready For Battle - Version 5.0.0 - 12 April 2023
Today is the day that Stronghoof releases onto the field of battle! We'll be doing a developer stream later today at our usual time (3pm PT / 6pm ET / 11pm UK) on our Twitch channel to celebrate, hang out, answer questions, and play some launch day matches. Come join us! In this update we're shipping a number of bugfixes, including fixes for critical issues with Paprika's gift eating and Pom's dog attack canceling, both of which originated in 4.0.1. These particular two problems presented significant, unnecessary disadvantages to those characters, and we would have preferred to address them immediately, but we were unable to release an update any earlier due to the long lead times on console patches and the close proximity of the 4.0.1 release to our initial submission of the Stronghoof release. It was not an ideal situation to say the least, and we will be taking extra precautions to r…
- Patch Notes - Version 4.0.1 - 23 February 2023
Greetings! Patch 4.0.1 is our first update to the game in 2023 and is primarily aimed at cleaning up loose ends from the Texas release. We've got a number of bugfixes that should smooth out inconsistencies and provide stability, as well as a few targeted balance changes. We're still hard at work developing the latest character to be announced for our Season 1 Pass, Stronghoof. In the meantime, please enjoy this small but important update! Gameplay General Bugfixes Backwards-jump-canceling Velvet's and Tianhuo's 6A attacks will now cause them to leave the ground instead of going into preblock. This fixes an inconsistency with every other jump-cancelable move in the game. Fixed an oversight where Velvet, Oleander, Tianhuo, and Shanty were not in counterhit state after a whiffed level 3 super. Fixed an oversight that allowed armored attacks to affect level 3 supers from Arizona, Velvet, Ol…
- Stronghoof Reveal Trailer - 4 February 2023
Stronghoof, the second character in our Season 1 Pass is revealed in this trailer, which premiered at Frosty Faustings XV: With a second dad added to the mix, Texas is now rivaled against another seasoned warrior. We've taken one of more popular background characters and elevated him to full character status, complete with a much-needed glow-up! This character is due to release in Spring of this year, just a few months away! We'll have more details to share as he advances in development. Thank you all for your support of our project. Two more characters remain yet to be revealed to complete the Season Pass!
- Post-Patch Stream - Version 4.0.0 - 21 December 2022
Steer clear, Texas is here! The Mane6 dev team breaks down the patch notes, Texas's design, and some high-level matches featuring our new big-body grappler.
- Texas Has Arrived - Version 4.0.0 - 19 December 2022
New Character: Texas Texas the Bull joins the roster as our newest DLC character! Playing him requires the purchase of the Season 1 Pass or his separate Character Pack. Owners of the Deluxe Edition automatically unlock Texas without any extra steps! Even if you don't own the DLC, you can still fight against him in online play or in Arcade Mode (but he doesn't always show up). macOS Version The macOS version is now fully updated and working. It had been non-playable since the console release (we are deeply sorry about that). However, due to upgrades we had to make to our build process for consoles, the minimum required version of macOS is now Monterey. Earlier versions will no longer be able to run the game. UI Character Select has a new look! Fixed the credits hintstripe using the Forward glyph instead of the Page Left glyph. Tutorial Fixed Pom's magic section header not being localized…
- Texas Release Date: Dec 19 - 11 December 2022
Texas the Bull, the first character in the Season 1 Pass, releases on all platforms Dec 19 at 8am PT! Watch the trailer to see him in action. Texas can be yours with the purchase of a Season 1 Pass ($19.99 USD). He can also be unlocked separately in his own DLC pack ($4.99 USD). Owners of the Deluxe Edition of TFH automatically unlock all Season 1 Pass content without having to do anything extra! Now that the release of Texas is imminent, we have a revised roadmap image for Season 1 Pass production: Originally, we had intended to complete both Texas and "Character #9" in 2022, but due to the unique challenges of Texas' development, all the other characters in the Season 1 Pass will now be coming out in 2023. Thankfully, production on "Character #9" is going much, MUCH faster so far. We hope to update you on our progress soon! On Texas release day, we will be doing a post-patch stream to…
- Them's Fightin' Herds gets cross-play between Steam and Consoles - 28 October 2022
One of the more unique fighting games available on PC (Native Linux + Steam Deck Verified), Them's Fightin' Herds has launched on consoles and it now has cross-play. Read the full article here: https://www.gamingonlinux.com/2022/10/thems-fightin-herds-gets-cross-play-between-steam-and-consoles
- Patch Notes - Version 3.1.2 (Console Launch) - 18 October 2022
In preparation for the release of our console ports tonight at midnight (your local time, which means that some time zones already have it), we have just sent out an update to the Steam version to add crossplay functionality, localization in 10 additional languages, and achievements! We will also be opening official Pixel Lobbies in Japan, so players in Asia will have a more local hub to find worthy opponents. NOTE: At the time of this writing, the Mac version has not been updated yet and is unplayable. We will work to get it updated before the weekend, if not tomorrow. EDIT (10/20): The Mac version is now playable, but we can't update it to the latest patch before this weekend. However, there is now a beta branch on Steam called macos_public that will allow Mac users to play the game on version 3.1.0. This build is not compatible with the current version of the game so it can't be play…
- Texas Reveal Trailer - 21 August 2022
Character #8, the first character in the Season 1 Pass, was revealed at Summer Jam 2022 in this trailer: Seasoned fighting game voice actor Patrick Seitz brings new life to a familiar face. Character #8 pivots on several established standards, the most obvious being... size! We're excited to share more about how he fits into TFH when he's further along in development. No release date has been confirmed yet, but so far we believe he will be ready for launch not long after the release of console ports. It's amazing to finally see our (mostly Nappy's) dream of bringing a true grappler to TFH come to life, and we hope you'll be just as hyped to play him when he releases this Fall. More soon.
- Coming to Consoles October 18 - 18 August 2022
On October 18, Them's Fightin' Herds will launch on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch! We'll have full crossplay and rollback netcode! We've got a new trailer showcasing each of the seven characters available in the base game: Wallpapers of the character cards in this trailer are available in our public art kit. Preorders are open on the Maximum Games Store, but you can also buy from major retailers. Both physical and digital purchase options will be available for all platforms. Also check out the Deluxe Edition, which includes the Season 1 Pass. The Season 1 Pass is not out yet and will launch closer to the release of consoles. It will contain the following items: 4 additional playable characters (with Pixel Lobby avatars), released over time. 4 new stages unique to each character, as they release. 4 exclusive Pixel Lobby accessories. 1 exclus…
- Patch Notes - Version 3.1.1 - 16 August 2022
Patch 3.1.1 contains two new Shanty palettes and a number of character bugfixes in an effort to clean up more loose ends from the 3.0 release before Summer Jam this weekend. FYI: Mane6 will have a booth at Summer Jam. Even if you aren't attending you'll want to keep eyes on the event stream (we'll drop the link on Twitter later on). We've got something big planned. Gameplay Level 3 Supers Added a potential fix for level 3 supers sometimes leaving opponents at 1 HP when they should KO. Please let us know if you see a level 3 super fail to KO when it should (though keep in mind there will be some situations that look very close but are fully legit!) Fixed a few cosmetic issues with the backgrounds in various level 3 supers. Fixed a minor cosmetic glitch with the background effect during the end of Arizona's level 3 super. Fixed a few more remaining instances of Velvet being able to airthr…
- Patch Notes - Version 3.1.0 - 15 July 2022
Hey everyone! Patch 3.1 brings some increased stability and additional balance changes in a first wave of multiple updates we're planning as a followup to the 3.0 release. Version 3.0 came out underdone. Not all of the balance adjustments we had originally intended for that release made it in time, a few features that worked in 2.0 were temporarily disabled, and there are a number of known issues that aren't fixed yet. While 3.1 doesn't fix all the issues we need to address, it should at least be an improvement, and it's closer to the original vision we had for the 3.0 update as a whole. Why did version 3.0 come out underdone, what are we doing about it, and what's coming next? We're hosting a post-patch developer stream next week to answer these questions and discuss the changes we've made to the game in both 3.0 and 3.1. The 3.0 post-patch stream will be Wednesday the 20th at 3PM PT,…
- Hotfix - Netcode Stability - 27 June 2022
In this update, we've reverted a portion of the new netcode introduced in 3.0 (which prepares for console crossplay). This should fix many of the disconnects and stability issues players have been experiencing online. We'll continue to develop the new netcode and rerelease the console crossplay version after we're sure it's ready to replace our previous netcode. In addition, we've fixed an issue that was causing laggy match quality between Linux/Mac and Windows players.
- Hotfix - Netcode Logging - 23 June 2022
We are aware of the online connection quality issues players have been experiencing since the 3.0 update. This is due to the major backend overhaul performed in preparation for console crossplay and it seems there are still kinks to work out! Several micro-updates have been pushed between now and version 3.0.2 to mitigate some of these issues, but there are other issues we are trying to understand and find the source of. The update pushed just now with these notes adds further mitigations and additional logging for Windows clients that allow us to better diagnose the netcode. These logs are stored locally; they are not uploaded anywhere. Players may volunteer to give us their logs in our Discord server (discord.gg/tfh) (instructions in #announcements), where we are gathering information about the ongoing situation. The logging does add a little bit of load on the CPU, so for players on…
- Hotpatch - Version 3.0.2 - 15 June 2022
This patch contain a number of bugfixes that smooth out some of the rough edges introduced in the 3.0.0 update. Story Mode Fixed boss Oleander's scrambled palette. Fixed boss Fred turning invisible during certain attacks during phase 3 of the Oleander boss fight. Training Mode Fixed the "Death Allowed" option's "No" setting not preventing KO for Velvet's level 3. Fixed Oleander's level 3 causing a palette glitch on her opponent if the super KO'd while the "Death Allowed" option was set to "No". Gameplay General Fixed an issue causing characters to be vulnerable during ground techs. Arizona Fixed an issue with Arizona's level 3 where the cinematic would not engage off the second hit, and/or during certain OTG situations. Paprika Fixed Paprika sometimes losing her level 3 install at the start of a super jump. Oleander Re-fixed Fred burying with his 2. We hoped we could have it bury on KO…
- Them's Fightin' Herds has a big 3.0 update out now - 14 June 2022
Crazy animal fighting game Them's Fightin' Herds has a huge 3.0 update out now, bringing with it some new super abilities and some DLC pulled into the main game for everyone. Read the full article here: https://www.gamingonlinux.com/2022/06/thems-fightin-herds-has-a-big-30-update-out-now