- Transformational patch released for co-op shoot-'em-up I Hate Running Backwards - 13 September 2018
UPDATE 14TH SEPTEMBER: I've just head back from developer Binx Interactive and the Nintendo Switch version of I Hate Running Backwards is apparently going through certification now, and should be ready in a matter of weeks. ORIGINAL STORY 13TH SEPTEMBER: A transformational patch quietly rolled out yesterday for wrong-way-around shoot-'em-up I Hate Running Backwards, and it's now even better. I've been playing the game for months with my son (Lava Golem still flattens us). I Hate Running Backwards is the game I tried to convince you could fill a Broforce-like hole when I wrote about it in May. It's a voxel-y, Serious Sam-y, couch-co-op-y romp. Yes arguably nothing can fill a Broforce hole (my son and me love it immeasurably) but IHRB isn't far off. Read more…
- UPDATE 1.1.1 - HIGH STAKES - 6 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F0c0bcb0033270748f65c698668ffcf6b57c97eb8.png Another week, another update! This time our primary focus was on the competitive aspect of the game! Some of you may have noticed that we have an achievement called "Hole In One!" which requires you to get the combo counter to x50, and you didn't know where the combo counter is. The reason for this was that we had to disable it as we were reworking how the combo system works. The new combo increases for each kill the player makes. Each enemy contributes a certain amount of points to the combo. When enough points are accumulated the combo counter increases by 1. Each combo level increases the number of points the player gets for all the actions he does in the game. There are 100 levels of the combo multiplier and at max rank, the score increase is 50%. The combo isn't…
- Road to the "Mega Update" patch - 29 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2Ff4dfa0a0676c4e7ace20ae0f8949c0b09072d578.png Hey everyone. We have been busy for the last few weeks as we were working on IHRB's third major update. There were many sleepless nights and nervous breakdowns involved in the process, but in the end, we managed to finish in time for the summer sale. We love our game and want to make it better with each update, but we saw the same comments on each video or post we put up on the web: "The characters look like Minecraft". It was a simple argument that we couldn't dispute. We knew that it's not common for released games to change up the art style, and we knew that it would be a huge job but if the people wanted the change who are we to think that we know better? A few arguments and meetings later we decided that we're going to do it! Our 3d modeler, Matko had a tremendou…
- I HATE RUNNING BACKWARDS ON LINUX! - 28 June 2018
Have you not heard? It was our understanding that everyone had heard. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F8d23ec718442fb33e68d8a03ff8528c6b462e49a.png We are happy to announce that the Linux version of I Hate Running Backwards is now available to download on Steam! So fire up those machines and get to runnin' and gunnin'! Those bad boys ain't gonna kill themselves, you know? Well, except for the Kamikazes. But that's just what they do.
- Update 1.1.0 - MEGA UPDATE - 22 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F00b112be5f787ba514ec536786e892156dc07e41.png Hello, Runners, we have been silent for too long, but rest assured we were hard at work to bring you another set of small tweaks, changes, ahh hahaha just kidding! We're bringing you the super, ultra cool MEGA UPDATE! That's right. This time we mean business! https://youtu.be/mpxBtVIndQ0 Members of our community wanted more variety from the start of the game and more evolving gameplay. On that end, we are introducing a new Primary weapon locker system. Weapon lockers spawn at the start of new environments and enable you to switch up your primary weapons to something that better suits you. To keep it fresh we randomized what weapons you can get in each locker to make each run a bit different! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2Fe%25E2%2580%25A6
- Play I Hate Running Backwards online! - 13 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F3e1255fed90ac8cb6b094778436f43312eaf3cca.png For those of you who don't have the chance to gather with friends in local co-op - our friends from Parsec gaming have solution for you! By using "Parsec" gaming software, you can have two people from anywhere in the world connect to one PC and turn any local co-op game into an online multiplayer. :IHRBRocket: As long as you don't live too far apart from your friend, and have a decent internet connection, you will experience almost no input delay. Setting it up is really easy - so we made a short tutorial video on how to do so! https://youtu.be/rf6Mio2py48 Join us on Discord to find new friends to play with! :)
- Update 1.0.3 - Re-Armed! - 1 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F3c95d6aa8765d1f99cf18ff142b8bba40c20e939.png Hello runners! We're bringing you a new update with some new fixes, tweaks, and upgrades to make your runs faster and the gameplay experience that much more fun! Let's get cooking! What's on the menu today: -Character rebalance and updates - we changed the stats on some characters and fine-tuned some of their abilities -Added Mojo buckets to vehicle events to make them more interesting and give you the chance to get even more Mojo -Hardcore mode is unlocked for all the characters once you finish a loop with any character -New mojo collection effect -Fixed achievements - the issues with the achievements have been fixed, especially "Winter is coming" -Improved game save - it won't reset now when the game is started from another PC -Jackslayer achievement now unlocks the…
- UPDATE 1.0.1. - BALANCE!! - 26 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2F94965c069da7eb7485e44d68acd8ac9aa390374b.png We're proud to announce our first update! We looked at all the reviews we got for the game and wanted to address some of the issues that were frequently brought up. In addition to the updates listed here, we plan to add a lot of quality of life and ease of use features to the game in the near future! Update 1.0.1. Patch notes: -Baby mode gives you the opportunity to explore the game world and experience it at your own pace, giving you the opportunity to learn the basics of the game easier. -Increase of Ammo pickup spawn chances to give you all the firepower you can ever need! -Increased the size of colliders on the spider enemies to make them easier to hit. -Ultimate abilities now have a cool new tune when they charge up. -Humvee won't get stuck on buildings anymore.…
- A vote of confidence for new arcade co-op shmup I Hate Running Backwards - 24 May 2018
I love Broforce and I'm constantly looking for games like it - fast and fun arcade games I can play with someone else at home. Well, one was released yesterday which fits the bill. The game is I Hate Running backwards, published by Devolver and made by Croatian team Binx Interactive, and it's available on PC ( 11), PS4 and Xbox One (both 12). It's a top-down, vertically scrolling shoot-'em-up for two players (on the same machine). I Hate Running Backwards' twist is instead of facing enemies coming from the top of the screen, you face enemies coming from the bottom - you run, as the name suggests, backwards. Read more…
- Time to start running... backwards!!! :) - 22 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2Fcd17d8c01881d4ebcdb6d6b4707c49227aad9d81.png Dear gamers, family, friends, enemies, fans and their pets, we are happy and proud to announce that I Hate Running Backwards is now available on Steam (and some consoles)! :tgrin: First of all, we have to extend our gratitude and appreciation to all our fans who were with us, enduring all our bugs and helping with honest feedback to make this game as good as possible! We can't mention all of you, but you know who you are. :tlove: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30695457%2Fb62cd6e89eec49a0629a0a3ba6c17487c636a70d.gif For all info on the game, please visit our Official IHRB Wiki and for all praises, rants, hate, free hugs, random giveaways and general discussions, come to our IHRB Discord server, we promise you won't regret it or at leas…
- The World of I Hate Running Backwards - 12 April 2018
https://i.imgur.com/X4rJyMI.png Hey guys! We're back with some new info on the game. We're happy to show you how we set up our world and give you a sneak peak on the stuff we had to do to make it all click! As you all know IHRB is a procedural endless runner where you can destroy everything you see on the screen. We have a lot of environments in the game, and all of them are shuffled and presented to the player at different times. To optimize the game we constantly despawn grounds that exit the cameras field of view and spawn new ones ahead of the camera view to save up on memory. https://media.giphy.com/media/KYEUr49pEWN1mCvzwp/giphy.gif Our world building process had to follow some rules. All the tiles had to fit one another when they spawn, so we implemented a simple system where we have entrance grounds, middle grounds that get shuffled and exit grounds. Also all ground tiles must b…
- The Bling Bling of IHRB - 10 April 2018
https://media.giphy.com/media/2w4NSiBfQj8dzp13GG/giphy.gif Shiny We wanted to give you guys a bit of insight into what goes on behind the visual effects in I Hate Running Backwards. There are a lot of effects in the game and as a first rule we try to make them functional and visually appealing. The problem Functionality and visual appeal are subjective terms and it often boils down to us having to iterate on different effects to mold them into what they need to be in the end. The first part we work on is functionality. In this step we try to give the effects context in the world. If we're talking about weapons we try to make the effects give visual feedback on the speed of the bullets or the radius of explosions. After that we work on visual appeal. We try to make something unique for every new weapon or character we introduce to the game. Here is an example of the two parts working tog…
- The Bling Bling of IHRB - 10 April 2018
Shiny We wanted to give you guys a bit of insight into what goes on behind the visual effects in I Hate Running Backwards. There are a lot of effects in the game and as a first rule we try to make them functional and visually appealing. The problem Functionality and visual appeal are subjective terms and it often boils down to us having to iterate on different effects to mold them into what they need to be in the end. The first part we work on is functionality. In this step we try to give the effects context in the world. If we're talking about weapons we try to make the effects give visual feedback on the speed of the bullets or the radius of explosions. After that we work on visual appeal. We try to make something unique for every new weapon or character we introduce to the game. Here is an example of the two parts working together to make a portal effect. First we made the colors of…
- What's happening? - 5 February 2018
SO…WHADDUP? Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too 😉 We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the “Best Gameplay” Award at the same show, so this time around we were not eligible to compete again. But just because we haven’t posted a blog article since then doesn’t mean we’ve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer – but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally don’t know where to start! YOU DID WHAT?! Ok, so we…
- What's happening? - 5 February 2018
SO…WHADDUP? Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too 😉 We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the “Best Gameplay” Award at the same show, so this time around we were not eligible to compete again. But just because we haven’t posted a blog article since then doesn’t mean we’ve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer – but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally don’t know where to start! YOU DID WHAT?! Ok, so we…
- Gamescom! Steam! And more... - 21 September 2017
THERE’S A FIRST TIME FOR EVERYTHING And wouldn’t you know it…it was our first time at Gamescom. Being part of a show that is as big as Gamescom is pretty overwhelming. The amount of people that visit the show, the exhibitors and members of the press is just astonishing. It’s been a while now since Gamescom 2017 finished, but we can say that we are still under the impressions from exhibiting at the show. What are our impressions after it? – “Hooooly sh**! That was awesome!” The press loved the game, the players loved the game, and we love both the press and the players! “I Hate Running Backwards” was a success, at least in the terms of the feedback we got, the coverage in the press after the show ended and the awards that we won. We were present on both the business and public halls of Gamescom! Being a part of the Croteam Incubator initiative, we were present at the Indie Arena Booth in…
- Gamescom! Steam! And more... - 21 September 2017
THERE’S A FIRST TIME FOR EVERYTHING And wouldn’t you know it…it was our first time at Gamescom. Being part of a show that is as big as Gamescom is pretty overwhelming. The amount of people that visit the show, the exhibitors and members of the press is just astonishing. It’s been a while now since Gamescom 2017 finished, but we can say that we are still under the impressions from exhibiting at the show. What are our impressions after it? – “Hooooly sh**! That was awesome!” The press loved the game, the players loved the game, and we love both the press and the players! “I Hate Running Backwards” was a success, at least in the terms of the feedback we got, the coverage in the press after the show ended and the awards that we won. We were present on both the business and public halls of Gamescom! Being a part of the Croteam Incubator initiative, we were present at the Indie Arena Booth in…