SPSTEAMPULSELIVE ANALYTICS
A God-Like Backhand!

A God-Like Backhand! Steam metadata

Q-Ball Games LLC | Feb 16, 2017 | game

Released

0players observed · 23 September 2026 - 05:23:00 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)250
  • Revenue (VGI)$1,105
  • Review score40% positive

A God-Like Backhand! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)250
  • Revenue (VGI)$1,105
  • Review score40% positive
  • Total reviews5
  • Release dateFeb 16, 2017
  • DeveloperQ-Ball Games LLC
  • PublisherQ-Ball Games LLC

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Q-Ball Games LLCPublisher: Q-Ball Games LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

A God-Like Backhand! Steam metadata

A God-Like Backhand! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/579160/metadata
Steam Storehttps://store.steampowered.com/app/579160/
Steam Communityhttps://steamcommunity.com/app/579160
PCGamingWiki search
IGDB searchSearch IGDB for A God-Like Backhand!

Reviews, pricing, and metadata

Review summary

5 user reviews

40% positive, 2 positive, 3 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 February 2017

Latest Steam announcements

  • A LITTLE CLARIFICATION... - 5 February 2017

    It seems that there has been a little confusion on how to progress from level to level. What you need to do is find the spaceship part for that level and shoot your teleporter beams into it. This is like picking it up and it will teleport you to the next level. Here is a screencast to get you through while I patch this and make it more understandable in the gameplay. https://www.screencast.com/t/gOEvqDo1h

  • A LITTLE CLARIFICATION... - 5 February 2017

    It seems that there has been a little confusion on how to progress from level to level. What you need to do is find the spaceship part for that level and shoot your teleporter beams into it. This is like picking it up and it will teleport you to the next level. Here is a screencast to get you through while I patch this and make it more understandable in the gameplay. https://www.screencast.com/t/gOEvqDo1h

  • RELEASED! A Few Notes on Upcoming Features in the Next Few Days - 4 February 2017

    - Main Menu/Level Skipping - Ability to bypass the intro text graphic - A WHITE ROOM?, a JETPACK?, a HORDE OF BADDIES and FUNKY GRAVITY? Yes, please! ---------- A few notes on physics. It took me a long time and a lot of tweaking to get the physics where they are now, but I would love to hear back from you guys about whether there needs to be more or less mass or gravity or E=MC(whatever)... Anyway, have fun and don't get hurt! ...Just hurt!

  • RELEASED! A Few Notes on Upcoming Features in the Next Few Days - 4 February 2017

    - Main Menu/Level Skipping - Ability to bypass the intro text graphic - A WHITE ROOM?, a JETPACK?, a HORDE OF BADDIES and FUNKY GRAVITY? Yes, please! ---------- A few notes on physics. It took me a long time and a lot of tweaking to get the physics where they are now, but I would love to hear back from you guys about whether there needs to be more or less mass or gravity or E=MC(whatever)... Anyway, have fun and don't get hurt! ...Just hurt!

  • A Quick Note on Hand Gestures - 1 February 2017

    While we're still waiting for Steam/Valve to do their final review on my build I thought I would post the Hand Gesture key mappings here for your pleasure. Here they are: (I will make an Online Manual as well) Q - Idle W - Point E - GrabLarge R - GrabSmall T - GrabStickUp Y - GrabStickFront U - ThumbUp I - Fist O - Gun P - GunShoot A - PushButton S - Spread D - MiddleFinger F - Peace G - OK H - Phone J - Rock K - Natural L - Number3 Z - Number4 I am working on v1.1.0 as we speak so expect a new build with awesome added functionality about a week after launch.

  • A Quick Note on Hand Gestures - 1 February 2017

    While we're still waiting for Steam/Valve to do their final review on my build I thought I would post the Hand Gesture key mappings here for your pleasure. Here they are: (I will make an Online Manual as well) Q - Idle W - Point E - GrabLarge R - GrabSmall T - GrabStickUp Y - GrabStickFront U - ThumbUp I - Fist O - Gun P - GunShoot A - PushButton S - Spread D - MiddleFinger F - Peace G - OK H - Phone J - Rock K - Natural L - Number3 Z - Number4 I am working on v1.1.0 as we speak so expect a new build with awesome added functionality about a week after launch.

  • In Final Valve Review Stage - 31 January 2017

    A few days late as I had a few hiccups along the way and I am so excited to release my first game. A few notes. There is not a typical 'combat system' implemented into the game and that was by design. There are levels that you will progress through, but you can stay on each level as long as you like and do as much beating down as your heart desires - as of now you have no health, cannot die and neither can the enemies. I wanted to keep it relatively 'sandbox-ey' that way so that players could have fun trying different techniques with the ragdolls. After testing and working with the physics a lot I can assure you there are several different 'moves' you can do to get several different effects from the ragdolls. Another thing is please remember this is early access. I will still be just as a dedicated dev as I was when I made it - listen to you guys and gals and implementing new and exciti…

  • In Final Valve Review Stage - 31 January 2017

    A few days late as I had a few hiccups along the way and I am so excited to release my first game. A few notes. There is not a typical 'combat system' implemented into the game and that was by design. There are levels that you will progress through, but you can stay on each level as long as you like and do as much beating down as your heart desires - as of now you have no health, cannot die and neither can the enemies. I wanted to keep it relatively 'sandbox-ey' that way so that players could have fun trying different techniques with the ragdolls. After testing and working with the physics a lot I can assure you there are several different 'moves' you can do to get several different effects from the ragdolls. Another thing is please remember this is early access. I will still be just as a dedicated dev as I was when I made it - listen to you guys and gals and implementing new and exciti…

  • One More Quick Piece of Information - 27 January 2017

    I know I promised the integration of an MP3 player/streamer with the game. That is not implemented in the current build but it will be very soon - within the next two weeks. Don't fret, it has not been scrapped, just delayed a bit. - Your Devoted Dev

  • One More Quick Piece of Information - 27 January 2017

    I know I promised the integration of an MP3 player/streamer with the game. That is not implemented in the current build but it will be very soon - within the next two weeks. Don't fret, it has not been scrapped, just delayed a bit. - Your Devoted Dev

  • New Launch Video Up! - 27 January 2017

    Tomorrow is launch! Oh so excited. And tired. Enjoy the new video... ;) - Zach

  • New Launch Video Up! - 27 January 2017

    Tomorrow is launch! Oh so excited. And tired. Enjoy the new video... ;) - Zach

  • Some added functionality and just a few more days until release! - 22 January 2017

    First, I want to apologize for the tiny glitch that said the game would be released on the 19th. It was supposed to say the 21st. Second, I want to thank those of you who have hung in there and wishlisted the game - it's truly amazing to see how many of you are excited as I am about this project. Third, a bit of bittersweet news... well, more sweet that bitter - I'm extending the release date a bit until the January the 27th. The good (sweet) news is that I am doing this because I have decided to add some awesome functionality and replay value to the game. This means an extra level with some crazy stuff going on and you can never lose a life! That's all I'll say about that because I'd hate to ruin it. I just want to thank you guys for hanging in there. I can assure you just a few more days until smackdown central! Thanks again! - the lonely, exhausted and hungry Dev

  • Some added functionality and just a few more days until release! - 22 January 2017

    First, I want to apologize for the tiny glitch that said the game would be released on the 19th. It was supposed to say the 21st. Second, I want to thank those of you who have hung in there and wishlisted the game - it's truly amazing to see how many of you are excited as I am about this project. Third, a bit of bittersweet news... well, more sweet that bitter - I'm extending the release date a bit until the January the 27th. The good (sweet) news is that I am doing this because I have decided to add some awesome functionality and replay value to the game. This means an extra level with some crazy stuff going on and you can never lose a life! That's all I'll say about that because I'd hate to ruin it. I just want to thank you guys for hanging in there. I can assure you just a few more days until smackdown central! Thanks again! - the lonely, exhausted and hungry Dev

  • It Looks Like I'm Ahead of Schedule - 19 January 2017

    Seeing as my full time job has been this game, it looks like I should be releasing A God-Like Backhand! today. This game has been my entire life - 20 hours a day for the past 14 days - and I intend to keep it that way with updates, added content and responses to you, the customers and players, about any gripes, problems, bugs (let's hope not) and any functionality you would like to see implemented. My primary focus on the game was to make it fun. Second, I wanted it to look good and play well. If you're not having fun, then I haven't done my job - so please make good use of the game page and let me know what you're thinking! I am readily available and will answer any questions or problems within an hour or two. This is my first game. In fact I only taught myself Unity two weeks ago and have been learning ever since, as I go. In a way I was like a Mad Butcher doing Brain Surgery, but som…

  • It Looks Like I'm Ahead of Schedule - 19 January 2017

    Seeing as my full time job has been this game, it looks like I should be releasing A God-Like Backhand! today. This game has been my entire life - 20 hours a day for the past 14 days - and I intend to keep it that way with updates, added content and responses to you, the customers and players, about any gripes, problems, bugs (let's hope not) and any functionality you would like to see implemented. My primary focus on the game was to make it fun. Second, I wanted it to look good and play well. If you're not having fun, then I haven't done my job - so please make good use of the game page and let me know what you're thinking! I am readily available and will answer any questions or problems within an hour or two. This is my first game. In fact I only taught myself Unity two weeks ago and have been learning ever since, as I go. In a way I was like a Mad Butcher doing Brain Surgery, but som…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID579160
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateFeb 16, 2017
DeveloperQ-Ball Games LLC
PublisherQ-Ball Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent40%
Positive reviews2
Negative reviews3
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/579160/

Short description

A God vs. Ragdoll arcade style game.

About this game

A God vs. Ragdoll arcade style game.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

A God-Like Backhand!'s USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A God-Like Backhand!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A God-Like Backhand! at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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Adventure

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Indie

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Simulation

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