- End State 0.9.3 - 6 March 2026
In this update there are few larger changes and many smaller fixes and improvements. We have focused mainly on improving player progression and key aspects of tactical combat.EconomyWe have decided to make money more central in the game and build the player progression around it.Operator level ups are now bought with cash instead of having experience as a separate "currency". Our aim with this is to force trade-offs between upgrading skills and equipment. Hiring costs are now a single payment instead of a recurring cost.Mission rewards have been redesigned with a balance between item and cash rewards.Item progressionWeapons, attachments and armor have had their stats re-balanced. Weapons in particular have been tuned to make each weapon type more unique in their role and to have specific strengths and weaknesses. Physics & ballisticsWe have reworked all the cover objects in the game to…
- Patch 0.9.2b - 23 December 2025
This patch fixes a bug where magazine ammo capacity was depleting.
- Patch 0.9.2 - 22 December 2025
Changes: Resolve is disabled for now, it was having too large effect on accuracy. Stamina is prevented from going over operator's stat value. Tooltips are improved to better show where effects are coming from.
- End State 0.9.0 - 18 December 2025
Final regionsIn this update we are introducing the two final regions of the campaign, bringing it theoretically near completion. However there is still a lot of work to do especially with progression, balance and polish. The new regions are Krasnov Coast and Capital Region and combined they have around 20 new missions and of course some new enemies and items.Skill specializationsThis time we have focused a lot on the skill and stat system in order to add more depth and variety to the game play. There are now 5 specialization trees with skills that enhance a certain tactical role. We are interested to get your feedback on this, and where to take it, so feel free to tell us your opinion!Steam Winter SaleWe are also participating in the Steam Winter Sale. As the game is moving towards version 1.0 we would like get more players hands on it. This is the first time we've ever been taking part…
- End State 0.8.5 - 14 November 2025
We decided to release an additional update now, so there will be one more this year before christmas.In this update we added a new region "Kordyn mountains" which contains 10 new missions with new enemies. These levels have generally more rugged terrain and more elevation changes.The enemy vision & hearing tile warnings have been improved. They now also show warnings from all enemies you have seen during the mission, even if that enemy is currently not in sight. This allows for more tactical gameplay when you can better predict the outcome of each action. We realize this should probably be tied to the difficulty level.The aim camera is now in 3rd person by default to show the line of fire more from the characters perspective. You can change between this and the top-down aim camera by pressing F1 while aiming.Changes- Tile warnings now from all seen enemies.- Peripheral enemy vision warn…
- End State version 0.8 - 15 October 2025
End State update 0.8 is now available. It's been a long time since the last update and I get why some of you might think the project has been abandoned, but I assure you it's not. There have been challenging times, but I feel we have now regained momentum and we will be seeing the game to completion. Our plan is to release another update around the end of this year.This version of End State has a number of bigger changes that reflect the direction where we want to take the final game.The new starting operator templates.The first thing is the premise change affecting the beginning of the campaign. Instead of being hired to take a team to Brekovia, you'll select two operatives who are already in the country when the agency assets are hit. The beginning is now imagined as a more of a survival situation. Currently there are 21 missions of which about 7 are mandatory to complete the story to…
- End State update 0.7.0 - 8 July 2024
End State update 0.7.0 is now ready and here is an overview of the main features: Skills Operators now receive skill points along with stat points when gaining a level. Skill points can be used to purchase special abilities. Currently available skills are: Revive - revive a fallen teammate. Distraction - throw a rock to make unalerted enemy investigate. Knockout - incapacitate unalerted enemy. Lockpicking - unlock a door without the key. Skills can be selected from the inventory. Incapacitated team members can be revived. Unalerted enemies can be knocked out. Single missions There is now an option to play single randomized missions directly from the main menu. The selection includes random generators, few of the first story missions and couple of test levels. Single mission selection screen. Tactical changes There are few improvements and new features that offer tactical options and cha…
- Patch notes 0.6.1 - 7 May 2024
This patch contains small bug fixes, mainly: Prone shooting & vision - there was a bug where being prone was treated the same as being behind a low cover (operators were able to see and shoot over). Strategic map UI - floating UI elements were drawn at the wrong stage.
- End State update 0.6.0 - 26 April 2024
Here is an overview of the newest update. It is mostly focused on items and looting, but the are also new missions, enemies and a lot of general improvements and bug fixes. Loot containers There are various new loot containers that can be found in missions. Each container type has a specific appropriate table of items. https://i.imgur.com/OZR7txG.pngLoot containers The main container types are: Ammo box Medicine cabinet Cabinet (clothing) Toolbox Weapon crate Attachment case Locker Cash register Also dead enemies & allies now drop their weapon, armor and ammo. Player units drop everything including apparels. Lootable containers are highlighted when spotted. New item features There are new item types and features such as stacking, combining, durability and consumables. https://i.imgur.com/92OufHA.pngTool items preview Item types Ammo stacks, weapons and magazines require ammo for reloadi…
- Save game fix - 2 April 2024
There was an issue where saving the game was not possible if there was an old incompatible save game present in the save folder (save games made before 0.4.0).
- End State update 0.5.0 - 31 March 2024
Here is a quick summary of what's included in this update. I wanted to write a more detailed post about these, but couldn't make it in time to publish this. So I plan to write that soon and post it here before the next update at the end of april! Content updates As mentioned in the previous post, we wanted to focus more on the content and here is a list of new levels included in the update. 2x new Outpost levels 2x new Roadblock levels 2x World Events 1x Hideout level 1x Ambush level Additional starting zones for existing missions Field radios or antennas (to help disable reinforcements) for most missions https://i.imgur.com/mgFzyRg.jpgRoadblock https://i.imgur.com/ASOCg1C.jpgHideout Strategic map We have been working on the strategic gameplay and introduced a number of improvements in this update. These are subject to change but should give an impression of the overall direction where…
- End State Update 0.4.0 - 28 February 2024
Development news So two months have passed and we are now ready to release the next update. The original plan was to release a smaller patch by the end of January and then a bigger update by the end of February, but those then merged into just one. I realize we should better communicate our timelines (and the subsequent failure to stay in those timelines). So here we go: the next update will be released at the end of March, and the focus will be content. The game is still rough in many places, but I am happy with our current pace and progress. I feel confident that if we can keep up this momentum the next updates can bring the game closer to completion. That said there are still important features missing, not enough content and lots of polishing to do. Thanks for your support and feel free to comment! -phosphorous So what’s in the update? The biggest change in this update is the overal…
- End of the year 2023 - 27 December 2023
The end of the year update is now released. As mentioned in the previous post earlier this month we will be continuing in early access. Overall there are still many features that are in a preliminary state or not implemented properly, and lacking or repetitive content. So the game experience won't be what we would like it to be, but hopefully it is a step closer. The largest changes in this update are related to the campaign and the story. We have added characters, dialogue and story missions to carry on the narrative. There is a new mission objective system with primary and optional objectives, and the option of ending mission by either clearing enemies or leaving the area. In the tactical side there is new real-time movement mode to help speed up the positioning of units in the beginning of a mission. And a ton of small changes and improvements. We appreciate any feedback so let us kn…
- Extending the Early Access - 5 December 2023
Greetings and thank you to everyone following and supporting the development of our scam project! I am writing this to talk to you about our plans with the project going forward. So, contrary to our original plan, the early access will continue in 2024. The reason for this is that we have not been able to reach our goals and the game is just not where it would need to be in order to be labeled as a "full release". Why? I feel that I need to be brutally honest here and that if you have bought the game you deserve to know. The truth is that at times continuing to work on this project has been a struggle for me. As those who have followed the project longer know, there is quite a bit of history even before the early access. I could summarize it as follows: At first it was a fun passion project, then it started to get serious, then perhaps a little too serious. Finally I ended up in a posit…
- June update 0.2.0 - 19 June 2023
Early Access 0.2.0: June 2023 New features: Initial implementation of region alarm level Initial implementation of enemy reinforcements Initial implementation of rocket launcher New mission type: infiltration Extraction for missions: player characters can leave missions by going to the edges of map Shop for trading items Enemy corpses are lootable Other: Mission rewards adjusted to have more emphasis on looting Adjustments to lighting settings Adjustments to post-processing effects Adjustments to satellite map graphics Adjustments to menu graphics Adjustments to fog of war Missions start in tactical satellite view Added foliage transparency fading based on camera proximity Vertical sync added to settings Minor changes: Weapons now use magazines Preliminary mission descriptions Adjustments to UI 83% less beards for characters
- Update notes 0.1.0 - 14 February 2023
The main feature in this update is the addition of first 4 procedural level types. These generators are indented to give the player more variation in the campaign. They are still work in progress and we intend to expand them further as well as add completely new level types. The generators are: Safehouse Roadblock Outpost COM station The terrain type in all of these is "coniferous forest" and the intention is to add new terrain types for each region. https://i.imgur.com/zzlQoSz.gif https://i.imgur.com/nGiAHGZ.gif Change log New features: Procedural levels for safehouse, roadblock, outpost and com station missions. Improvements to AI (aggressive or defensive behaviour) Aiming now allows to use AP for more accurate shooting Bug fixes / minor changes: Opportunity fire angle changed to 45 degrees (previously 90) Interruption system improvements Fixed strafe activating when not intended in s…
- December update 0.0.6 - 22 December 2022
Merry christmas and happy new year! Special thanks to everyone leaving us feedback, this has helped us a lot to understand where we are from players point of view. This update allows player to advance further in the campaign but the content is still mainly place holders or repeating previous maps and models. We will now take a small break in the next few weeks and continue towards our next update in January 2023. Content: Added a second region for more missions which repeats existing maps for now Initial tier 2 items Hiring now costs actual money, you can hire more operatives, more details in hiring screen and you can now unlock one more operative slot from one of the missions Work in progress implementation of bandages & medical You can now wait in strategic map to restore health Squad now moves along roads in strategic map Completing missions now gives a money reward Bug fixes: Moveme…
- Early Access 0.0.5: 8th Dec 2022 - 8 December 2022
Bug fixes: Action points are now full after each mission Fixed shadows Fixed dead enemies showing area warnings on moving players Fixed game getting stuck in enemy turn Fixed enemy movement showing footstep effects when hidden from player Other: Assignable keyboard controls in settings Minor tunes to animations UI scales now more reasonably with wider screens Unit look direction can now be changed with right mouse button alone
- Tactical mercenary manager End State breaches into early access soon - 8 November 2018
Like a well-trained operator, End State has somehow escaped my attention until just before it’s ready to strike. Inspired heavily by squad strategy classic Jagged Alliance 2 , it’s a tactical squad combat game with realistic ballistics, a complex stealth system an a morally blurry modern-day black ops setting for its campaign. Oh, and groin-targeting. It’s somehow been lurking around for years, but today developers Iron Sight put out a fancy new features trailer in preparation for an early access release in the near future. Sneak a stealthy peek at the game in the video below. (more…)