Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 581730 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $3.59 (60% off from $8.99) |
| Free to play | No |
| Discount | 60% |
| Original price USD | $8.99 |
| Current price USD | $3.59 |
| Release date | May 9, 2017 |
| Developer | Sergey Bobrov |
| Publisher | Sergey Bobrov |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mixed |
| Positive review percent | 52% |
| Positive reviews | 27 |
| Negative reviews | 25 |
| Total reviews | 52 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 29 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/581730/ |
Short description
A 3D shooter made in the spirit of the the 90s' FPSes. Atmospheric pixel graphics, fast-paced action, focus on pure gameplay, made using a software renderer written from scratch.
About this game
First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge. Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay. On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect. I'd be happy to hear some feedback from you on my humble little game!
Supported languages
English
