- Update 1.3 - Performance Improvements & Settings Fixes - 28 November 2017
Hey everyone! Today we just pushed update 1.3 which brings a bunch of performance improvements across the board, mainly focused on lighting optimizations. We were able to remove a lot of the shadow casting lights without affecting the overall visual quality of the game much and it seems to be running much better! We also found out that our culling system wasn't working which wasn't helping the matter. Other than that, we also fixed several issues that were causing settings to not be saved or applied. There are a few Video options that are quite heavy, so be wary of Ambient Occlusion and Volumetric Lighting if you're close to the minimum requirements. There was one other small visual bug fixed with some of the lights in the first room when the bulbs were glowing when they shouldn't be. That's it for today guys, please let us know how the update works for you and if you missed it before,…
- Update 1.3 - Performance Improvements & Settings Fixes - 28 November 2017
Hey everyone! Today we just pushed update 1.3 which brings a bunch of performance improvements across the board, mainly focused on lighting optimizations. We were able to remove a lot of the shadow casting lights without affecting the overall visual quality of the game much and it seems to be running much better! We also found out that our culling system wasn't working which wasn't helping the matter. Other than that, we also fixed several issues that were causing settings to not be saved or applied. There are a few Video options that are quite heavy, so be wary of Ambient Occlusion and Volumetric Lighting if you're close to the minimum requirements. There was one other small visual bug fixed with some of the lights in the first room when the bulbs were glowing when they shouldn't be. That's it for today guys, please let us know how the update works for you and if you missed it before,…
- Progress Update - Oculus Rift & More! - 24 November 2017
Hey everyone! We just wanted to post a quick update on the development progress to keep everyone updated. First and foremost, there will be an update live this weekend with some pretty serious performance improvements that should smooth out any issues that some were experiencing. This comes with a bunch of bug fixes as well so it should be a great update! And for the most important piece of news, we've ordered an Oculus Rift and will officially be adding support as soon as it arrives! We received a lot of interest from the Oculus community and we're excited to get the support out ASAP. Thanks for all of your support everyone and make sure to keep your eyes peeled for these 2 updates coming in the very near future!
- Progress Update - Oculus Rift & More! - 24 November 2017
Hey everyone! We just wanted to post a quick update on the development progress to keep everyone updated. First and foremost, there will be an update live this weekend with some pretty serious performance improvements that should smooth out any issues that some were experiencing. This comes with a bunch of bug fixes as well so it should be a great update! And for the most important piece of news, we've ordered an Oculus Rift and will officially be adding support as soon as it arrives! We received a lot of interest from the Oculus community and we're excited to get the support out ASAP. Thanks for all of your support everyone and make sure to keep your eyes peeled for these 2 updates coming in the very near future!
- Update 1.2 - Puzzle Improvements, Fixes & More - 6 November 2017
Hey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious. The puzzle we're talking about is in the room with the buckets and the waterfall. The symbols around the room have been grouped up in a way to make them a little easier to find which should drastically help people solve the puzzle without making it any easier. Just less time consuming. As for fixes, your controllers were supposed to turn off when picking up most objects but weren't, so that is now fixed. The volume slider simply didn't work at all, on top of that we've added 2 new sliders. You can now control Master, Music and SFX volumes independently. Now one thing we were hoping to have with this patch was some performance improvements. The biggest problem is we have too many sha…
- Update 1.2 - Puzzle Improvements, Fixes & More - 6 November 2017
Hey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious. The puzzle we're talking about is in the room with the buckets and the waterfall. The symbols around the room have been grouped up in a way to make them a little easier to find which should drastically help people solve the puzzle without making it any easier. Just less time consuming. As for fixes, your controllers were supposed to turn off when picking up most objects but weren't, so that is now fixed. The volume slider simply didn't work at all, on top of that we've added 2 new sliders. You can now control Master, Music and SFX volumes independently. Now one thing we were hoping to have with this patch was some performance improvements. The biggest problem is we have too many sha…
- Update 1.1 - Bug Fixes & Improvements - 26 October 2017
Hey everyone! We listened to people in the online gaming community *doc reference* and have come up with a nice update that should improve quality of life in a number of areas! A major point to mention would be the fact that you will now never again have the problem of dropping something small like a page or a key and not be able to pick it back up off the ground. Due to differences in the Vive's calibration, the floor could be too far away for you to pick things up. The head collision system has been improved as well and should come on far less when you don't want it to. There's a slew of other things, so check out the full changelog here: Fixes: Head collision system comes on too frequently and can be annoying You could keep throwing rocks in the buckets which would eventually break the game The light in the generator room didn't turn on when the generator started Axe now makes sounds…
- Update 1.1 - Bug Fixes & Improvements - 26 October 2017
Hey everyone! We listened to people in the online gaming community *doc reference* and have come up with a nice update that should improve quality of life in a number of areas! A major point to mention would be the fact that you will now never again have the problem of dropping something small like a page or a key and not be able to pick it back up off the ground. Due to differences in the Vive's calibration, the floor could be too far away for you to pick things up. The head collision system has been improved as well and should come on far less when you don't want it to. There's a slew of other things, so check out the full changelog here: Fixes: Head collision system comes on too frequently and can be annoying You could keep throwing rocks in the buckets which would eventually break the game The light in the generator room didn't turn on when the generator started Axe now makes sounds…
- What's the Gameplay Like? - 31 January 2017
Is our teaser trailer leaving you wanting to see more? Don't worry! Closer to launch we will be posting a gameplay trailer that will showcase much more of the actual interaction and minute-to-minute gameplay. That being said, you can expect it to play similar to an elongated escape room, but with a fully (and professionally) voice acted story! This will be told through notes found throughout the cave, left behind from a group of previous explorers, as well as bits from the main character who will narrate along the way.
- What's the Gameplay Like? - 31 January 2017
Is our teaser trailer leaving you wanting to see more? Don't worry! Closer to launch we will be posting a gameplay trailer that will showcase much more of the actual interaction and minute-to-minute gameplay. That being said, you can expect it to play similar to an elongated escape room, but with a fully (and professionally) voice acted story! This will be told through notes found throughout the cave, left behind from a group of previous explorers, as well as bits from the main character who will narrate along the way.
- Our 'Coming Soon' page is LIVE on Steam! - 31 January 2017
Hey everyone! ːsteamhappyː We are excited to finally get our store page up and running for everyone to see! This a huge step for us, and it's getting us seriously pumped to get this game finished up as soon as possible and in to your hands. If all goes well we're expecting a March release, but that's tentative right now as we want to make sure the game is stable, polished, and of course fun! As of right now all of the core gameplay has been created. All that is really left is audio work, some menus, bug fixing and some polishing. If you'd like to show your interest, please leave us a comment, create a discussion or add The Cavern to your wishlist!
- Our 'Coming Soon' page is LIVE on Steam! - 31 January 2017
Hey everyone! ːsteamhappyː We are excited to finally get our store page up and running for everyone to see! This a huge step for us, and it's getting us seriously pumped to get this game finished up as soon as possible and in to your hands. If all goes well we're expecting a March release, but that's tentative right now as we want to make sure the game is stable, polished, and of course fun! As of right now all of the core gameplay has been created. All that is really left is audio work, some menus, bug fixing and some polishing. If you'd like to show your interest, please leave us a comment, create a discussion or add The Cavern to your wishlist!