GameMaker Studio 2 Mobile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 9 October 2026 - 01:30:10 UTC
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- Release dateMar 8, 2017
- DeveloperYoYo Games Ltd.
- PublisherYoYo Games Ltd.
Genres: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities
Company pages: Developer: YoYo Games Ltd.Publisher: YoYo Games Ltd.
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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GameMaker Studio 2 Mobile Steam news
GameMaker Studio 2 Mobile news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2023.11.1 Update Release - 15 December 2023
A small-but-important release to fix many of the hotkeys issues found in the 11.0 release, plus an issue with in-game where you could not hold down both the left and right mouse buttons without "one resetting the other" in some circumstances. For the full list of the fixes in this release (there are no new features), please see the 2023.11.1 milestone page. Important Notice For Users Of This Legacy Steam Product As already mentioned in the original November release notes, please be aware that following the recent licensing changes, where now everyone can get all modules free for non-commercial usage (apart from the consoles), 2023.11 is the last version we are going to release on our separate "GameMaker Desktop"/"GameMaker Mobile"/"GameMaker Web" products here on Steam. Please install "GameMaker" in your Steam library now and use it instead of this one (if you are not already doing so),…
- 2023.11 Release - 7 December 2023
2023.11 brings lots of behind-the-scenes performance improvements to both the IDE and Runtime; various new functions have been added to expand what you can do with buffers and rooms; following on from the SDF Effects added last release, you can now apply these effects to text tracks within your Sequences; you can now create your own Game Strip projects (and there is a new template you can use to learn about Game Strips); and there is a very large number of bug fixes and also some of the popular community requests since our public request system was revealed a few months ago. For all the public general changes and bug fixes click here to open the Bugs Milestone page For all of the public new features click here to open the Feature Requests Milestone page Before You Update Always ensure your SDKs and other external tools are the correct versions for this release before doing any builds -…
- 2023.8.2 Update Release 2 - 11 October 2023
A small-but-essential update to the IDE for stopping a start-up crash you may have seen in the release from last week whenever licensing had failed. Now, if there is an issue with incomplete/stale licensing information in your user manager file, GameMaker will detect this and clear the file out, allowing you to start the program safely and log in again with no problems. There are no runtime changes/no new runtime to download, so it's still version 152. For the full info on this IDE update, see: IDE Notes
- 2023.8.2 Update Release - 6 October 2023
IDE v2023.8.2.106 with Runtime v2023.8.2.152 Licensing Fixes, MQTT startup fixes, and iOS Fixes For Xcode 15 Support Fixed that the IDE login state could still be inconsistent even after fixes in 2023.6 - now, your tokens are much more reliably refreshed (and more frequently), so you should no longer see an issue where the Account Panel thinks you're logged-in and so has a blue icon, but Target Manager thinks you're a guest user and so none of your licensed targets are allowed. Also fixes an issue where SSO users did not refresh the tokens and so got asked to login more frequently than once every 28 days even if all was working properly. NOTE: If you do see any issues when trying to log in or with startup crashes in this version, then this will be because you already have invalid SSO licensing information. Before you do anything else, please delete your "um.json" file in Explorer at %Ap…
- 2023.8 Update Release - 15 September 2023
IDE v2023.8.1.102 with Runtime v2023.8.1.148 A small update to address some of the commonly-reported issues since the original 2023.8.0 release last week. Amongst other things, it fixes an issue with the online manual not opening at your desired pages, being able to use Alt+F4 in Windows games, and adds support for tilemaps created in-game to use the new tilemap collisions system. As always, the full release notes are on the pages below: IDE Notes Runtime Notes
- 2023.8 Release - 7 September 2023
August’s 2023.8 release brings to the IDE some important licensing fixes for both SSO and Legacy login users to stop issues with sessions not refreshing when expected; a fresh new look to the Templates screens on the Start Page; a change back to "Test" for the default target set when creating new projects (plus, a slight change to runtime names); the ability to open more asset types in external editors (and set in your Preferences if there is a specific editor you want to be used) and also to inspect Included Files; the ability to tell Feather to apply certain rules to specific files/groups; and a tweak to workspace tab-management so you can't accidentally drag a workspace tab out to be its own new window. There is also a new tool for reporting GameMaker bugs to us inside the Help menu and have this a) somewhat automate the process for you, and b) report the issue to a new public-facing…
- 2023.6 Update Release - 20 July 2023
IDE v2023.6.0.92 with Runtime v2023.6.0.139 (it's important you get the runtime update if you need this fixed version) This is a small but important release specifically for users who develop macOS games, as recent OS updates to Ventura and other recent versions of macOS have started showing prompts indicating the YoYoRunner.app package is "malware", so this release fixes just that one issue. Please note that if you have additional permissions errors on your Mac after seeing these "malware" prompts, such as GameMaker saying "Unable to access vital folders", then even after updating to this new version you might need to review our permissions FAQ in order to fix the additional issues. As always, the full release notes are on the pages below, but it is just this one change compared to the original 2023.6 release. IDE Notes Runtime Notes
- 2023.6 - 4 July 2023
June’s 2023.6 release brings to the IDE: important SSO login fixes; a new project loading/conversion tool which GameMaker will use to convert older/newer projects into a format suitable for opening in this IDE version; a new Sprite Editor option for Spine collisions; Font Editor and Inspector options for controlling SDF font support in your games; a fix for copy/pasting in images from other art packages and also for pasting large amounts of clipboard text into Code Editors; a number of other stability fixes for various bits of functionality throughout GameMaker; and it also makes Feather default to being enabled for new users and users who have never tried enabling Feather in the past (if you have enabled it and then disabled it again, this setting will not be overwritten). On the runtimes side there are: new debug overlays which use a new GUI system; 3 new audio effects; support for th…
- 2023.4 Release - 3 May 2023
IDE v2023.4.0.84 Runtime v2023.4.0.113 April’s 2023.4 release brings to the IDE: improvements to the licensing UI and an offline support fix; multiple performance fixes; string templates which allow you to compose strings with expressions in-situ inside the Code Editor; new ways to launch and clean your project, along with various other optimisations inside the IDE to help cut down on build times; another new set of filters in the Room Editor and for use in your games; plus a large number of bug fixes. On the runtimes side there are: a selection of new functions you can use for loading sprites asynchronously, getting information on particles and structs, and also for toggling the window border on Windows games; a new event when audio has finished playing; Apple ProMotion support on those devices which have suitable screens; the ability to have a remote machine perform additional tasks r…
- 2023.2.1 Update Release - 15 March 2023
IDE v2023.2.1.75 Runtime v2023.2.1.90 This is a small-but-important update to fix the top-reported issues with the .0 release, including: hotkeys in the sprite/image editors, stretched frames in sprites not animating correctly, and that if you reused particle emitter names between two or more particle systems then they would all use the one sprite in-game. There are a handful of other fixes also, so please do see the release notes links below for the full info. IDE Notes Runtime Notes
- 2023.2 Release - 6 March 2023
IDE v2023.2.0.71 Runtime v2023.2.0.87 There are a number of very important changes and additions in this release, so it’s very important that you do read these release notes very carefully before you update or open projects in this version. The 2023.2 release brings support for a new particle editor inside the IDE, which you can now use to create your own particle systems and add them into the room editor or your sequences, so they appear in-game as you designed them and you can set behaviours such as triggering other systems when the current one ends. There are also a selection of example effects available to choose from. Because this is an entirely new asset type which older IDEs and runtimes have no knowledge of, if you open or create any project in this new release it will not work in older GameMaker releases. If you think you might need to use an older IDE version again in future (…
- 2023.1.1 Update Release - 17 February 2023
This is a small, but very important update to the January release to fix a few of the top issues found in the original 2023.1.0 release. It also contains a fix to show better information if you try to open a project made/updated in the upcoming February release, as the project format is changing because of the new Particle Editor feature which is coming in that release (and you can see in the Betas just now if you want). Please do see the release notes for the full information, as again there are some very important fixes in this one: IDE Notes Runtime Notes
- 2023.1 Release - 31 January 2023
IDE v2023.1.0.58 Runtime v2023.1.0.76 January’s 2023.1 release sees a number of tool changes designed to speed up project-loading and importing assets, to stop a number of long-term source control quality-of-life issues, and to reduce download/install sizes for the runtimes. There are also a number of important fixes for the Debugger crashing and using up too much memory (or mis-reporting in-game RAM usage on some platforms), plus important stability fixes for the MQTT server if you have GameMaker behind a firewall. As you can see, there are a number of very important changes and additions in this release, so it’s very important that you do read these release notes very carefully before you update. Within the 2023.1 IDE we have made a large number of fixes or improvements to Feather; the Image Editor has a new shortcut for converting clipboard content to being a brush you can reuse; the…
- 2022.11.1 Update Release - 14 December 2022
IDE v2022.11.1.56 Runtime v2022.11.1.75 This is a small, but very important update which fixes some of the top issues in the original 2022.11.0 release: Building Projects: Texture pages no longer get overlapping sprites in some cases Debugger: Fixed an issue where GameMaker locked up (and potentially RAM usage jumped up also) when hovering over any object instance values in a debugger event window which has hit a breakpoint/been paused Project Load: Fixed that some Windows/macOS/Ubuntu Game Options were reset to their "Test" defaults each time any project is loaded by some users of those IDEs Startup: GM no longer goes unstable when starting up whilst offline/no network adapter has been found (which resulted in an MQTT exception in the ui.log) our GameMaker permissions FAQ for how to stop this] In-Game: Fixed that games sometimes failed to start in 2022.11.0 builds due to an audio threa…
- 2022.11 Release - 29 November 2022
IDE v2022.11.0.54 Runtime v2022.11.0.73 November’s 2022.11 release brings the ability for you to pick which bits of your runtimes you wish to download (allowing for smaller install sizes and less time downloading after a new install/update) and the ability to use GameMaker offline if you’re signing-in with an Opera Account. The Image Editor has been changed to paste clipboard items as a new layer in your image rather than as a brush attached to the mouse cursor, the Room Editor has several more new in-game filter effects for you to use, and the Code Editor has several new features for creating strings and formatting numbers. Pinch-to-zoom has been re-implemented also for all suitable editors. On the runtimes side, as well as the new filters already mentioned there are new or improved functions for audio, arrays, Spine, string-manipulation, and others. It updates the libraries used for g…
- 2022.9.1 Updated Release - 13 October 2022
This is a small update to the original 2022.9 release to fix an Inspector/Room Layers panel usability issue if you had previously closed the Inspector and then opened a room, plus a couple of important fixes for extensions in-game (which would have caused issues if you were using our Steamworks extension in your games, as an example extension which was affected). The full IDE release notes and runtime release notes. Please note that if you are using that Steamworks extension in your games, you should keep an eye out for an updated v14 either on the extension's Github page or our Marketplace soon, as it will contain further fixes - such as a startup issue when running on macOS VM (YYC is now fixed by the runtime changes in this release).
- 2022.9 Release - 7 October 2022
2022.9 continues the clean-up and stability work ahead of the forthcoming LTS release, plus introduces the Inspector as a part of the default layout for all new projects (as well as a tweak to the Room Editor layout so it now uses the Inspector rather than the old custom panels). This release also gives you the ability to control your texture groups more precisely in the texture groups editor, so that you can manage in-game loading times and memory usage. It does also have some important changes for creating/loading Game Options, as well as various UI/UX improvements brought about by our recent website change to offer converting your old YoYo/GameMaker Account to a new Opera Account. On the runtimes side, there is the texture groups change mentioned already, plus 2022.9 adds touch support in Windows games and raises the SDK version supported on a few console platforms - so please do rea…
- 2022.8 Release - 8 September 2022
August’s release focuses on a lot of clean-up as we head towards an LTS release later in the year - some old or underused platforms have now been removed; many project-saving, performance, or stability changes have been made; and we have made a big improvement to tile-encoding in rooms, which does require a change in project version because older GameMaker versions will not be able to read those tile layers (so please do read the release notes linked-to below!). In addition to those very important stability changes, we also added: Feather has a lot more customisation options in Preferences; several more filter types can be found in the Room Editor; new audio functions/arguments so you can control playback more easily; the browser-based platforms now support the use of virtual keys and clipboard functionality in your games; and rollback now supports chat functionality. You will also find…
- Updated June Release (2022.6.1.26/40) - 29 July 2022
This is an important bug-fix update to the original .0.23 release, as it fixes several in-game bugs and also some submission issues for console developers. There are also some more fixes for Feather and various other improvements throughout. Please see the release notes for the full info: IDE Notes Runtime Notes
- 2022.6 Release - 30 June 2022
June’s release brings Feather for everyone who wants to try it, and includes lots of fixes for Feather and also the current Syntax Errors system; adds 5 more Filter types you can use in your games; introduces more functionality when creating and using your extensions; brings microphone support to the Opera GX target; changes the Switch crash-reporter to be Nintendo’s own system; and fixes a number of issues with the collision system. Be aware that this release updates the SDK versions you will need for a number of platforms - almost all consoles require newer versions now and also you might need to update your NDK for Android YYC - so please do see the Required SDKs FAQ for further information. Please also review the whole of the IDE and the runtime notes carefully, as there are a lot of changes and things to be aware of in this new release. Required SDKs FAQ IDE Release Notes Runtime R…
Patch notes and updates
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