- Patch 1.38 (35746) - 11 March 2020
Hotfix 01.38Competitive Regions Removed region selection from Options menu. Removed region select pop-up for new players. Penalties Players who quit out of Competitive matches early will receive a 10 minute ban. This includes the vehicle picking lobby. Fixed issue with penalty pop-up not appearing when a penalty has been applied. The Play Menu will now display the player’s ban and the time Competitive Ranked will become available again. Fixed an issue where banned players could join a party and matchmake. UI Improved messaging when quitting matches. Improved messaging around Skill Rating on the end-game screen. Lobby Fixed a bug, which was causing uneven team numbers
- Patch 01.37 (35384) - 24 February 2020
HotFix 01.37Changes Competitive New test season Leaderboards have been reset. Player SR has been reset back to default value. Placement matches have been reduced from 10 to 5. 10 minute ban implemented for players who quit Competitive matches. Fixed the messaging to alert players they have received a penalty. Fixed a crash that occurred when changing region and attempting to connect. Fix for different region's season closing at midnight GMT. SR progression re-balancing. This will stop players from reaching the very high ranks in a few matches. SR will no longer increase for players who lose Competitive matches. If the entire enemy team quits a Competitive match, the match will automatically end, giving the remaining team the victory. UI Corrected spelling of "Competitive" on the front-end. Fix for UI when a party leader leaves the game on the end-game screen and another party member is…
- Patch 01.35 (35018) - 31 January 2020
New FeaturesCompetitive Mode Competitive Ranked Mode added to the “Play” menu in the Hall of Champions. Competitive Mode represents the ultimate skill based activity in Switchblade. Compete in Competitive matches to earn exclusive awards. Awards are awarded depending on Skill Rating earned during Competitive Seasons. Awards will be distributed at the end of the Season. The test season will last for 2 weeks. Increase your Skill Rating by winning games against other competitive players. Your initial Season rank will be determined after completing 10 Contender Matches. Matchmaking for Competitive Ranked matches will wait for players of a similar Skill Rating before starting. Times will vary based on player population and Skill Rating distribution. You will only be able to compete in Competitive Contender matches once tech level 12. This excludes the test season. Competitive Test Season Ava…
- Patch 01.34 (34030) - 4 December 2019
Hotfix Patch 01.34 Matchmaking server stability fixes.Hotfix Patch 01.33 (32726) Fixed issue with Matchmaking where players were not always joining a lobby.Hotfix Patch 01.32 (32536) Fixed issue where players late-joining into existing matches. Fixed issue where players did not roll over into a second match on the end-game screen. Fixed crash when playing as a partyPatch 01.31 (32390)XP Changes Eliminations now earn XP. The base amount of XP earned from an elimination is 150 XP, which is then scaled based on damage share and underdog bonus. Healing allies now earns more XP. This has been increased to 28 XP for every 200 health restored. Dealing damage to vehicles and Power Cores has been reduced to 10 XP for every 200 damage dealt.Developer Comment:“This balancing update aims to address the issues identified in Patch 1.29 with players levelling up much slower than expected. Statisticall…
- Patch 01.33 (32726) - 1 November 2019
Hotfix Patch 01.33 Fixed issue with Matchmaking where players were not always joining a lobby.Hotfix Patch 01.32 (32536) Fixed issue where players late-joining into existing matches. Fixed issue where players did not roll over into a second match on the end-game screen. Fixed crash when playing as a partyPatch 01.31 (32390)XP Changes Eliminations now earn XP. The base amount of XP earned from an elimination is 150 XP, which is then scaled based on damage share and underdog bonus. Healing allies now earns more XP. This has been increased to 28 XP for every 200 health restored. Dealing damage to vehicles and Power Cores has been reduced to 10 XP for every 200 damage dealt.Developer Comment:“This balancing update aims to address the issues identified in Patch 1.29 with players levelling up much slower than expected. Statistically, matches in Patch 1.29 are more balanced in terms of damage…
- Patch 01.32 (32536) - 24 October 2019
Hotfix Patch 01.32 Fixed issue where players late-joining into existing matches. Fixed issue where players did not roll over into a second match on the end-game screen. Fixed crash when playing as a partKnown Issues Hall of Champions Camera can clip into podiums in Hall of Champions. UI The selection cursor can disappear when if the player purchases an item and presses "Esc" to back out of the confirmation pop-up. Pressing "Esc" again or using the mouse will rectify this issue. Tutorials Lighting is too bright on Taunt screen on Tutorial 2 "Game Rules". Game Play Mobs overtaking other mobs can clip scenery, which destroys them. Support bots can occasionally be seen sitting in areas of the map healing each other. Audio Engine sounds occasionally stop playing. Localisation Multiple strings in game are not fully localised.
- Patch 01.31 (32390) - 21 October 2019
XP Changes Eliminations now earn XP. The base amount of XP earned from an elimination is 150 XP, which is then scaled based on damage share and underdog bonus. Healing allies now earns more XP. This has been increased to 28 XP for every 200 health restored. Dealing damage to vehicles and Power Cores has been reduced to 10 XP for every 200 damage dealt.Developer Comment:“This balancing update aims to address the issues identified in Patch 1.29 with players levelling up much slower than expected. Statistically, matches in Patch 1.29 are more balanced in terms of damage output and margin of victory, however, time to level-up and match length were both significantly increased. There was also an unexpected knock-on that XP Stations suddenly became a much more valuable source of XP, giving teams who consistently capture XP Stations a huge advantage. By reintroducing Elimination XP and increas…
- Patch 01.30 (31920) - 8 October 2019
New Features Matchmaking Pre-Lobby screen Addition of Pre-Lobby screen where players are pooled together before entering Lobby. This adds more time to help create more full games. Matchmaking Checks Checks to see if the player is still in the queue. This resolves disconnected or unresponsive players from the Matchmaking queue. Ready Up on End Game Screen changes Players are now able to select "Ready" on the end-game screen and are taken through to the next match. Previously every player in the match would need to select "ready". Further Matchmaking UI update Rolled out Hall of Champions Matchmaking UI to end-game screen. Added Player Joining/leaving notifications. Loading Screen Fixes Simplified loading screens both loading into and out of games. This will resolve a lot of the loading screen crashes. The audio used on the loading screens has been updated to fix several audio bugs.Known…
- Patch 01.27 (30764) - 2 September 2019
Hot Fix Patch 01.29 (30764) Server stability fixes. Patch number increased to match PS4 version.Patch 01.27 (30459)New Features Engine Update UI New MatchMaking UI in Hall of Champions. Players can run around the Hall of Champions when in a queue. Only Solo players or Party Leaders will be able to access areas of the Hall of Champions whilst in a queue (Collections, Battle Pass, Customiser). Player names removed from loading screen to Lobby. This also means voice comms will be disabled for this loading screen. New Party List will be visible on the top-right of the screen when in Hall of Champions. Microphone icons display when the player speaks on voice comms. Input changes. Challenges can now be viewed with in Hall of Champions. Battle Pass Info can now be viewed on on Battle Pass screen. Audio New VO for enemy super weapons. Tweaks to down force. This makes the vehicles handle more re…
- Patch 01.26 (29444) - 13 August 2019
Bug fixes Achievements Steam Achievements can now be unlocked. A.I improvements A.I no longer getting stuck on the starting platform. MatchMaking Fixes for party leader promotion when a party leader leaves the ed-game screens before MatchMaking. Battle Pass Fix for player character occasionally displaying in background next to vehicle. Fix for low-res image for Battle Pass pop-up. Fix for HUD footer being left on screen after closing Battle Pass menu. Fix for unboxing animation not playing when purchasing Battle Pass from end-game screen. Vehicles Fix for Kamikaze "Purple Screamer" texture. Fix for Angel's wheels disappearing during game play.Known Issues Iceland - Rotating the camera towards the water on beach side causes the camera to clip into small vehicles. Iceland - There are patches of black grass throughout map. UI - HUD does not show BP earned after matches until player re-laun…
- Patch 01.25 (28951) - 23 July 2019
New Features Battle Pass. Free Battle Pass for players to unlock content through progression. Premium Battle Pass for extra rewards. New Vehicle "Angel". Updated upgrades menu Players will now be informed of cooldown times. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33431252%2F67d3535c68580b1c5d839cdca5b6b70038560920.jpg Changes Porcupine Ornate skin changed to "Gold" skin to match all other vehicles. Battle PassPlay Switchblade to level-up your Battle Pass and earn 50+ unique rewards!Included FREE in Battle Pass 1: New vehicle "Angel". 20 Standard cosmetic rewards. 9000 BP.Purchase the Battle Pass and level it up to claim these Premium rewards: 4 Ultimate Vehicle Skins. 1 Ultimate Headwear. 11 Legendary rewards. 7 Epic rewards. 16 Superior rewards. 40,000 BP. 600 BC. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33431252%2Fbdae4f7124a2c164c54565%25E2%2580%25A6
- Patch 01.24 (27636) - 13 June 2019
Hotfix Stability - Multiple crash fixes. Stability - Server crash fixes. MatchMaking - Fix for players not being placed into match.Hotfix 01.23 (26914) Currency Pack Removed 500 BC purchase. Added 600 BC purchase. Server stability fixes.Patch 01.22 (26382)New Features MatchMaking Rank (MMR) added to the game to help balance matches. This rank is not visible in-game. This is used to help calculate player skill levels to balance teams during MatchMaking. Fixes Voice Comms - Default microphone volume set correctly. UI - Quit feature fixed. UI - Pressing "ESc" on during MatchMaking will no longer close the MatchMaking UI. UI - Suspend error message fixed. UI - Reticles no longer break after dying and respawning. UI - Fixes made for transitioning between Collections and Customiser. Gameplay - Players no longer able to use primary weapons after using Dropship on starting platform. Gameplay -…
- Patch 01.21 - 8 May 2019
New Features Vivox solution implemented to improve Voice Communication quality. HUD Messaging - Improvements to Sin Bin HUD/UI messaging. Mastery Awards - Character Customiser content added to Mastery Levels.https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33431252%2F0daed974742a839464edbd82893424cf0d7f3266.pngGameplay Changes Combat Text now combines stacking and floating numbers Stacking - This shows total damage done to an enemy Floating - Shows each individual damage number temporarily Upgrade UI displays current and future stats More information about the ability. What the ability does. How long the ability lasts. When can the player use it again. A category header which summarizes what type of ability it is More information on locked abilitiesMinor fixes Tiny Giant - Fixed an issue that caused the Level 1 War Balloon not to spawn. Vampire - Fixed an issue that caus…
- Patch 1.20 - 25 April 2019
New Features New "Sundog" vehicle. New Welcome Challenges with rewards to new players. Rewards automatically given to current players.Vehicle Changes Electron Added targeting decal while using Tesla Storm to better assist with telegraphing the ability's maximum range and area of effect. Porcupine Striker now deals x2 damage. Thunder Mines damage has been increased to 56 to account for the increased Mob health. Thunder Mines AoE radius has increased by 25% to make it easier to drop in the path of enemies. Overdrive now awards XP for using on allies. 6XP per second is awarded for each ally within the Overdrive AoE, scaling to 14XP per second at ability level 5. Fixed an issue with the Striker's tether behaviour that caused it to lock-on when not in range. With the exception of its Lockdown Storm super, the Porcupine was underperforming in its capacity to deal damage. The Porcupine has bee…
- Patch 01.18 (22750) - 21 March 2019
Major Fixes Pied Piper Achievement can now be unlocked. Requirement reduced from 10 doors to 6. Performance improvements. Fix for players remaining stuck on loading screens.New Features New UI in Hall of Champions. Fix for "Over Time" displaying at the start of matches. New 3D Models display in Collections.Known Issues Wheels will occasionally disappear on some vehicles when travelling at high speed. This is just a visual glitch and does not impact on vehicle performance. Tutorials - Missing engine SFX. Art - Longer areas of grass can appear very dark when playing with Foliage Details set to anything lower than Ultra. Art - Vehicles can appear low-resolution when being dropped by Dropship. Text - "Quick Play" text does not fit into text area on loading screen. Collections - UI - Highlight does not follow mouse cursor when viewing Skins or Masteries. Customiser - Options must be selected…
- Patch 01.17 (21731) - 27 February 2019
Major Fixes Players are able to create and join party games with friends. Parties can now remain together after the match has ended by pressing "Ready". If players do not select "Ready" then they will be taken back to the Hall of Champions and any party will be disbanded. If party leader leaves the party, they will be replaced as leader by another party member. Players minimising the game will now follow players into a match. Added two new servers, North America East Coast and North America West Coast. Daily vehicle rotation pop-up now displays in Hall of Champions to inform players what vehicles are on free rotation.Other Fixes End game screen changes to incorporate parties. Estimated time remaining added to MatchMaking screen. Empty spaces in Lobby will display as "bots" and inform of new players joining. Party Members no longer have the ability to access the "Play" menu. This is rese…
- Patch 01.16 - 5 February 2019
SteamHotFix 01.16 Server Stability. Re-Balanced Front Tower health. Re-Balanced Tower laser damage given.Tower Lasers now have a far greater capacity to destroy attacking Mob waves. Our recent changes to the Tower Laser and Mob health have had the desired effect of reducing game-time, however an unintended by-product of this is that we're seeing a lot of Towers going down with little or no input from players. The following balancing changes to the Tower Laser should force more play in and around Towers to really push Mobs through. We're also seeing players abandoning the Front Tower once its Power Core gets exposed, so we're increasing the health of the Front Tower's Power Core in order to make this objective worthwhile to defend. Tower Lasers now have a decreased attack speed of 2s (from 0.6s) but deal a far greater amount of damage per shot (800 damage to Mobs, 600 damage to Shields a…
- Vehicular MOBA Switchblade goes free-to-play - 23 January 2019
Switchblade , the vehicular MOBA from Lucid Games, is now free-to-play, just five months after its debut. Switchblade was launched onto Steam Early Access in August of last year but has struggled to find an audience, despite a Mostly Postive player review rating and some big price cuts. (more…)
- SWITCHBLADE UPDATE: FREE TO PLAY - 22 January 2019
Hey everyone, Switchblade is now Free to Play on Steam right now! PS4 will follow soon. Its been a long time coming and something we've been talking about since our first days in early access. Free to Play is another step along the way in our plans for the game as we continue to work with our community to make Switchblade as good as it can be for its eventual full release! Welcome to Free to Play https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33431252%2Fb8d46615e07a790a759d1a5691052b382186d317.jpg Our main ambition for opening Switchblade up to the wider public by going Free to Play is to grow the user base as much as possible for the benefit of the game and the community. Not only do we hope that more people will discover Switchblade and decide to join us on this journey of creating an action-packed MOBA, but we also hope to broaden the feedback we receive from our fa…
- Patch 1.7.0 - 18 January 2019
SteamNew Features New Sports Pack available. New fireworks in Hall of Champions. New prompt for emotes on Sin Bin. Vehicle Changes Sidewinder Micro Missiles (Primary Weapon) Damage has been increased by 4%. Shrike Missles (Secondary Weapon) Damage scale increased by 10%. Deadly Circus (Super Weapon) Damage at level 1 has been reduced by 10%. Damage against structures has been reduced by 60%. Mag Shield Requires less damage to be absorbed in order to charge up its projectile. Projectile now reflects 100% of the damage absorbed at each damage tier (plus its base damage value). Game Play Changes Health on all mob types has been increased by 100%. Power Cores cannot be targeted or affected by healing abilities. Reduced the health of Tower Doors (Mid Towers = 2 HP, Base = 3 HP). Tower Laser re-enabled to target Mobs. Rate of fire increased to every 0.6s. Damage has been reduced against healt…