- Patch Update v 1.0.9 Fixes and UI updates - 22 June 2017
Hey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch! Release Notes: -Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging and triggering the chip -Fixed a bug with the save reset button in the Options menu -Fixed some minor text bits and art wonky bits -Updated "Save and Quit" in-match text to "Abandon Match" for clarity. -Update both the card unlock menu and base XP menu UI to give you a Y/N confirmation prompt before spending debris to unlock a card -Added a "Quick Restart" button to the in-match pause menu. -Added a Screenshake toggle button in the Options Menu Plus a few more minor, non critical fixes and tweaks…
- Patch Update v 1.0.9 Fixes and UI updates - 22 June 2017
Hey, thanks again for checking out Missile Cards! This update fixes a few small bugs and adds some minor improvements and requested tidbits for the UI. If you're enjoying the game, don't forget to please take a moment to leave a Steam review! Thanks a bunch! Release Notes: -Fixed a base shield LV 1 unlock bug that wasn't letting you deploy when clicking on the base deploy arrows after charging and triggering the chip -Fixed a bug with the save reset button in the Options menu -Fixed some minor text bits and art wonky bits -Updated "Save and Quit" in-match text to "Abandon Match" for clarity. -Update both the card unlock menu and base XP menu UI to give you a Y/N confirmation prompt before spending debris to unlock a card -Added a "Quick Restart" button to the in-match pause menu. -Added a Screenshake toggle button in the Options Menu Plus a few more minor, non critical fixes and tweaks…
- Patch 1.0.7 Out Now (Screenshots + Fixes) - 24 May 2017
Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards! Patch Updates Meanwhile, I've fixed a few things and added screenshot capabilities with Patch 1.0.7! Here are the deets: 1) Added Screenshots in Steam Finally! Hitting F12 to take a screenshot should now work! Seems odd that I had to hard-code that in, but it's all setup now, I tested it out, and should be working nicely. 2) That damn hack bug - STOMPED. The very rare hacking bug on Base 4 has been driving me nuts. Occasionally, and seemingly at random, triggering a firewall card would not clear the hack card on the conveyor like it's supposed to. I've gone over the code dozens of times and made 3-4 fixes that…
- Patch 1.0.7 Out Now (Screenshots + Fixes) - 24 May 2017
Have you been enjoying the game? Great! If so, please take a moment to leave a quick Steam review. That helps me out a ton! I'm really keen to get more user reviews on the board ASAP, so don't forget to take a sec to post one -- especially if you're having fun with Missile Cards! Patch Updates Meanwhile, I've fixed a few things and added screenshot capabilities with Patch 1.0.7! Here are the deets: 1) Added Screenshots in Steam Finally! Hitting F12 to take a screenshot should now work! Seems odd that I had to hard-code that in, but it's all setup now, I tested it out, and should be working nicely. 2) That damn hack bug - STOMPED. The very rare hacking bug on Base 4 has been driving me nuts. Occasionally, and seemingly at random, triggering a firewall card would not clear the hack card on the conveyor like it's supposed to. I've gone over the code dozens of times and made 3-4 fixes that…
- Patch 1.0.6 is live! - 3 May 2017
Hey folks, thanks again for keeping me posted on bug reports! Patch 1.0.6 fixes a few recent crashes and bugs reported by players in the later stages of the game. The biggies: 1) Fixed a few sneaky bugs that were throwing crash errors during base 5 / the final boss level. 2) Re-fixed the firewall cards sometimes not clearing single hack cards on the conveyor in base 4. Both of those were tough to sort, as they're fairly rare and were hard to replicate on my playthroughs. I was able to update the code, test it out a bunch, and we *should* be all set, but please do let me know if you run into any more issues with those two problems or any other bugs~ Side note: While it shouldn't impact things at all in this PC build, update 1.0.6 includes a handful of UI room positioning and behind-the-scenes tweaks for an upcoming iOS port -- these shouldn't impact gameplay at all on the PC version. BUT…
- Patch 1.0.6 is live! - 3 May 2017
Hey folks, thanks again for keeping me posted on bug reports! Patch 1.0.6 fixes a few recent crashes and bugs reported by players in the later stages of the game. The biggies: 1) Fixed a few sneaky bugs that were throwing crash errors during base 5 / the final boss level. 2) Re-fixed the firewall cards sometimes not clearing single hack cards on the conveyor in base 4. Both of those were tough to sort, as they're fairly rare and were hard to replicate on my playthroughs. I was able to update the code, test it out a bunch, and we *should* be all set, but please do let me know if you run into any more issues with those two problems or any other bugs~ Side note: While it shouldn't impact things at all in this PC build, update 1.0.6 includes a handful of UI room positioning and behind-the-scenes tweaks for an upcoming iOS port -- these shouldn't impact gameplay at all on the PC version. BUT…
- PC Gamer Digs Us! - 25 April 2017
Nice surprise! PC Gamer just posted a really positive write-up of Missile Cards! An excerpt: "You'll need to play lots of hands before you can become a Missile Cards powerhouse. But it's easy to play a lot of hands: each round only takes a few minutes, so it's perfect for short and mostly sweet gaming during your breaks, at lunchtime, or when you've got a few minutes to kill." You can check the rest of what they had to say about Missile Cards right here!
- PC Gamer Digs Us! - 25 April 2017
Nice surprise! PC Gamer just posted a really positive write-up of Missile Cards! An excerpt: "You'll need to play lots of hands before you can become a Missile Cards powerhouse. But it's easy to play a lot of hands: each round only takes a few minutes, so it's perfect for short and mostly sweet gaming during your breaks, at lunchtime, or when you've got a few minutes to kill." You can check the rest of what they had to say about Missile Cards right here!
- Missile Cards is an easy-to-learn but challenging retro card game - 25 April 2017
It's a Missile Command situation: comets and bombs plunge from alien skies toward your base, and you need to defend yourself before you're wiped off the planet. Your defenses come in the form of cards: laser cards and missile cards, primarily, in this turn-based game from developer Nathan Meunier. Missile Cards is a bit of a casual game in that it's easy to learn and playing a hand only takes a few minutes. But it's tough challenge, and winning even a few consecutive hands isn't so easy. Your base has a main module, which begins with a few ticks of health, and two sub-modules on either side, which can each take one (non-nuclear) hit before being destroyed. Cards—which represent both the falling threats and your defenses—cycle through an airlock, one by one. When a threat card, like a comet or bomb, reaches the right-hand slot, it appears in the sky…
- Steam Reviews and Patch v 1.0.3 - 10 April 2017
Whew. It's been an intense few days. Thanks so much to everyone who picked up the game during launch weekend! Feedback has been really positive and encouraging so far! I'm really psyched to hear people are having fun with it. If you're enjoying Missile Cards, please don't forget to take a quick second to leave a Steam review! That's really important, and I super appreciate you taking the time to do that ASAP! Patch update 1.0.3 Thanks a bunch to folks who've emailed or posted about issues! So far, the bug reports have been pretty minimal and minor, so I haven't been rolling out massive patches - just small quick fixes. Version 1.0.3 just went live, which fixes an issue where there were more hack cards than firewall cards in LV 4. There are now 3 each, making it possible now to achieve the no-hack bonus mission on that base. Also, since it's pretty tough to get a no-hack win unless you g…
- Steam Reviews and Patch v 1.0.3 - 10 April 2017
Whew. It's been an intense few days. Thanks so much to everyone who picked up the game during launch weekend! Feedback has been really positive and encouraging so far! I'm really psyched to hear people are having fun with it. If you're enjoying Missile Cards, please don't forget to take a quick second to leave a Steam review! That's really important, and I super appreciate you taking the time to do that ASAP! Patch update 1.0.3 Thanks a bunch to folks who've emailed or posted about issues! So far, the bug reports have been pretty minimal and minor, so I haven't been rolling out massive patches - just small quick fixes. Version 1.0.3 just went live, which fixes an issue where there were more hack cards than firewall cards in LV 4. There are now 3 each, making it possible now to achieve the no-hack bonus mission on that base. Also, since it's pretty tough to get a no-hack win unless you g…
- Patch Notes: v 1.0.1 - 7 April 2017
Hey all! Just a quickie patch before I pack it in for the day. Be sure to have auto updates turned on for the latest fixes. And if you run into problems, restarting Steam should also work, too. v 1.0.1 Updates: * Fixed major HACK card bug in Base/LV 4. Cards weren't destroying when you triggered the firewall cards. Should be fixed now. * Lowered the price of many of the card store unlocks. That's all I've got for tonight, but be sure to ping me if you have any problems. I'll be keeping my eyes open over the weekend for any other bug reports! Also, if you're enjoying the game, don't forget to leave a review! Really appreciate it! Thanks again! -Nathan
- Patch Notes: v 1.0.1 - 7 April 2017
Hey all! Just a quickie patch before I pack it in for the day. Be sure to have auto updates turned on for the latest fixes. And if you run into problems, restarting Steam should also work, too. v 1.0.1 Updates: * Fixed major HACK card bug in Base/LV 4. Cards weren't destroying when you triggered the firewall cards. Should be fixed now. * Lowered the price of many of the card store unlocks. That's all I've got for tonight, but be sure to ping me if you have any problems. I'll be keeping my eyes open over the weekend for any other bug reports! Also, if you're enjoying the game, don't forget to leave a review! Really appreciate it! Thanks again! -Nathan
- Missile Cards is Out Now! - 7 April 2017
Whew. What a crazy week! I'm really excited to FINALLY be able to share this crazy strategy defense card game with you all. If you grab the game and are enjoying it, PLEASE take a quick second to leave a Steam review this weekend! Those are really critical, especially early-on during launch. Only a very small percent of players actually take the time to leave reviews, but they're super important for indie devs. And if you run into issues or aren't enjoying the game, please let me know and I'll see what I can do to improve the experience! My Quest to 5,000 Steam Sales on Launch Month You can read all about my quest to break even here, but the TL:DR version: I've set a baseline goal of selling 5,000 of the game in the first month on Steam. That's roughly the financial break even point for the game's development cycle. I sling words full-time as a freelancer for a living, but I'm pushing h…
- Missile Cards is Out Now! - 7 April 2017
Whew. What a crazy week! I'm really excited to FINALLY be able to share this crazy strategy defense card game with you all. If you grab the game and are enjoying it, PLEASE take a quick second to leave a Steam review this weekend! Those are really critical, especially early-on during launch. Only a very small percent of players actually take the time to leave reviews, but they're super important for indie devs. And if you run into issues or aren't enjoying the game, please let me know and I'll see what I can do to improve the experience! My Quest to 5,000 Steam Sales on Launch Month You can read all about my quest to break even here, but the TL:DR version: I've set a baseline goal of selling 5,000 of the game in the first month on Steam. That's roughly the financial break even point for the game's development cycle. I sling words full-time as a freelancer for a living, but I'm pushing h…