SPSTEAMPULSELIVE ANALYTICS
Ouroboros: Prelude

Ouroboros: Prelude Steam metadata

Dreamverse Entertainment | Sep 29, 2017 | game

Released

0players observed · 5 October 2026 - 05:25:23 UTC

IndieEarly AccessViolentGoreNuditySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)428
  • Revenue (VGI)$2,351
  • Review score44% positive

Ouroboros: Prelude metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)428
  • Revenue (VGI)$2,351
  • Review score44% positive
  • Total reviews9
  • Release dateSep 29, 2017
  • DeveloperDreamverse Entertainment
  • PublisherDreamverse Entertainment

Genres: Indie, Early Access

Company pages: Developer: Dreamverse EntertainmentPublisher: Dreamverse Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ouroboros: Prelude Steam metadata

Ouroboros: Prelude metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/593730/metadata
Steam Storehttps://store.steampowered.com/app/593730/
Steam Communityhttps://steamcommunity.com/app/593730
PCGamingWiki search
IGDB searchSearch IGDB for Ouroboros: Prelude

Reviews, pricing, and metadata

Review summary

9 user reviews

44% positive, 4 positive, 5 negative

Price and discount

$4.99 (50% off from $9.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Family Sharing

Achievements

12

Platform releases
  • Steam 29 September 2017

Latest Steam announcements

  • Minor update patch. - 17 October 2025

    Minor update for Steam, graphics, and effects.

  • Ouroboros: Prelude Update - 17 October 2025

    Minor update. Fixed some graphics and particle bugs.

  • Ouroboros: Prelude Update - 9 January 2024

    Minor tweaks and updated Steam integration to fix Steam Achievements not functioning properly.

  • Ouroboros: Prelude Update - 2 July 2023

    Increased dark-light brightness by a small amount. Minor visual updates to environment. Added a visual effect to one enemy to make avoid it easier. Fixed issue where particles would sometimes flicker or disappear at certain camera angles.

  • Ouroboros: Prelude Update - 25 January 2023

    -Replaced most textures. -Rebalanced collectables. -Removed tinderbox item. -Simplified ending level. -Expanded hint system. -Expanded story content in notes. -Overhaul to lighting system. -Minor audio system overhaul. -Overhaul to madness system. -Overhaul to AI navigation system. -Overhaul to animation system. -Overhaul to physics computations. -Major overhaul and alterations to level design and spawning system. -Alterations to AI. -New hazards. -New props. -New visual effects. -New madness effects. -New puzzles. -New mechanics such as swimming. -New level and room designs. In addition to: -End level redesign. -Current level redesigns. -Removed a monster type. -Adjusted movement speeds of player and creatures. -Procedurally generated hazards.

  • Ouroboros: Prelude Update - 31 October 2022

    Happy Halloween! Ouroboros: Prelude draws nearer to completion. With this update I spent some time to try to rebuild as much as what was lost as well as recreate and improve on... most everything, really. I got most of it and added even more new things. I had to axe a few levels that were causing problems. I will try to add them back in at a later date. Spent a little more time and and added back in some room and level designs that were in the previous version but must have been lost during one of the data loss episodes because checking in the current project they were not there. I do want to try to re-add some of the lost room, level, and puzzles designs that were lost after the previous build that never saw it to the public version. As stated before... this game itself is an Ouroboros, uncreating itself as it is created. I could swear this project is haunted. No other project have I e…

  • Ouroboros: Prelude Upcoming Update - 23 October 2022

    A long time has passed since the last update. Many things have happened to hamper progress. Many setbacks - illness among them. Life is madness. I have only very recently been able to pick up working on the game again. Consider the three data loss episodes, piecing the game back together, life, work, illness, and covid I would say that this version of the game is in very good condition. As stated some time ago I would give people advance warning in case of price increases as the project moved further away from Early Access and closer to completion and I suspect that I may increase the price from $7.99 to $9.99. If all goes well, the update should come within a week. Stay sane. :)

  • Development Updates - 25 October 2019

    A quick update on the current state of Ouroboros: Prelude. As the last update hinted at I had to partially rebuild the game. Unfortunately the project suffered data corruption for the third time in the row. How or why this keeps happening is beyond me but alas, here we are. I am thoroughly convinced this game is doing everything it can to uncreate itself - as though the corrupting madness concept of this game has bled into the reality of its development. Regardless, ever shall I endure to work on this game until it is remade, reworked, and released properly as I envisioned it. There is however a unforeseen plus side to this as it has given me the opportunity to rethink how certain systems are handled and to optimize code and such - which has already shown some positive results. :) The rebuild is already in its working stages and is almost looking like it did before... with a few visual…

  • Updates - 26 February 2019

    It has been a while since I have given an update so this is to address that. Yes, I am still working on this game. Life has gotten in the way in a not so subtle or avoidable way that has hindered all aspects of production. -However- I have been working on some side projects - one of which has already been posted to Steam. As for Ouroboros: Prelude, I have been working on level overhauls, reworking the randomization and generation algorithms, introducing and playing with the aesthetics, tweaking the controls, and so much more. It may be very likely that I end up rebuilding this game almost entirely from the ground up. This game has made a habit of trying to uncreate itself as I create it. It has a life of its own it seems. So, we shall see what an overhaul will produce.

  • Ouroboros: Prelude - Version 0.9.5.0 - 27 October 2018

    Life made these updates rather delayed, but here it is. Changes in 0.9.5.0 Upgraded to new engine version. Scares added: 1 Obstacles added: 1 Room types added: 2 Level removed for repair and editing: 2 Added a new potential starting area. Fixed cave-ins not triggering properly. Fixed issue where player would not stick to ladders properly. Fixed texture issue on plant. Fixed issue were a hidden door in one level was not being triggered properly. Fixed issue where restarting the game after dying was prevented. Fixed issue where breakable environment would break too early or easily. Resized some intractables' colliders to be more precise. Fixed issue where some enemies would cause the the cross-hair to change. Fixed issue where a ladder in one level was not being recognized as such. Fixed issue where Alt-Tab would unbind the cursor from the game. Resized player collider to be more precise.…

  • Ouroboros: Prelude - Version 0.9.4.9 - 25 June 2018

    Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build. Enjoy. Stay sane!

  • Version 0.9.4.9 Incoming - 23 June 2018

    Upcoming Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build.

  • Ouroboros: Prelude - Version 0.9.4.8 - 21 June 2018

    So, I have a crazy big update for you all. Ouroboros: Prelude is in its 0.9.4 incarnation and with it comes a maze full of bugs fixes and additions. Changes in 0.9.4.0 New room types added: 2 New levels added: 5 New obstacles added: 3 Added a new trap. It's prickly. Added audio mixing. To make sure sounds do not max out the output where too many sounds may be playing. Added candle loading. You can now pick up any candle you have lit and dropped and load them into an empty chamberstick. Fixed torch and light source shadows. Fixed chain crank obstacles and interactables. Fixed a problem with one of the starting point points. Added a new room. Fixed scare that controls camera movement. It should point directly at the scare now. Fixed a climbing bug. Made jumping on free standing pillars easier. Fixed a bug with the water rendering. Fixed a bug that controlled a scare changing the environme…

  • Ouroboros: Prelude - Version 0.9.3.7 - 29 April 2018

    So, I burned through a few more versions before this release. Changes in 0.9.3.3 Added glow to final puzzle objects and results. Changes in 0.9.3.4 Lowered glow effect on important items and collectibles. Removed a scare sound effect. Fixed final level audio dialogue. Fixed final level creature spawn rate. Changes in 0.9.3.5 Fixed final level puzzle glow effects. Halved head bob intensity. Decreased sanity camera effects. Fixed bug in darklight system. Changes in 0.9.3.6 Fixed rendering bug in final level explosion. Changes in 0.9.3.7 Temporarily removed levels for editing. Made darklight more variable over time. Hope you all enjoy the changes and the fix to the lighting system! Good luck, stay sane!

  • Another Minor Update Incoming - 20 April 2018

    I am currently working on another update with a few tweaks to lighting and a few tweaks to the final level and final puzzle in the game. So, I know quite a few people have said that the game is too dark. I honestly could not say why when I bumped up the brightness more times than I had intended to. As from my end I could very easily see and play the game. Today I found out that there is a sneaky little bug in the system that handles the lighting when you are not in any other light source. To put it shortly, something is causing the player's "darklight" to become too dark. This will be fixed as soon as find out what is causing this. Until then, Good luck, stay sane!

  • Minor Update to Version 0.9.3 - 14 April 2018

    Quick update: Fixed pillar-pit-fall obstacle. It was way too difficult to survive. Made platforms wider. Fixed bug where going back to the Main Menu after dying or playing a game and attempting to play again would cause the game to break. Fixed chests so that they don't fall apart. They also are more likely to spawn items. Fixed the plant-bucket object so that it does not appear to be floating. Fixed vine-climb obstacle room so that waterfall sounds play when water is present in the room. Added a room permutation. 'Cause why not? Increased likelihood of certain scares to appear as they seemed far too rare. Fixed door jitter. So I guess this make this Version 0.9.3.2 now? I went through a previous build before releasing this patch. Some glitches and bugs only show themselves after the game is built and running standalone. I hope this smooths a few things out for you players out there. Go…

  • Ouroboros: Prelude - Alpha Release - Version 0.9.3 Released - 4 April 2018

    Finally, the next update is ready for release. I had to contend with some spontaneous malfunctioning hardware, a persistent crashing problem, and due to compiling time it takes a very long time to test each iteration of the game to see if it is functioning as it should be. Update List: Room permutations added: 9 New rooms: 3 New scares: 2 New hazards: 1 New sanity effects: 1 New puzzles added: 1 Fixed starting area obstacle so that breakable floor is obvious. Added starting area randomized "start package" of resources in each starting area. Increased dark-light intensity. Decreased sanity effects intensity. Increased fall damage. Made swimming easier. Q/E to swim Down/Up. Fixed lantern crank object. Fixed player spawned candle so that it does not go through objects. Added dialogue to some scares. Increased trap damage. Fixed a non-functioning sanity effect. Increased Elixir healing. Inc…

  • Ouroboros: Prelude - Alpha Release - Version 0.9.3 Released - 4 April 2018

    Finally, the next update is ready for release. I had to contend with some spontaneous malfunctioning hardware, a persistent crashing problem, and due to compiling time it takes a very long time to test each iteration of the game to see if it is functioning as it should be. Update List: Room permutations added: 9 New rooms: 3 New scares: 2 New hazards: 1 New sanity effects: 1 New puzzles added: 1 Fixed starting area obstacle so that breakable floor is obvious. Added starting area randomized "start package" of resources in each starting area. Increased dark-light intensity. Decreased sanity effects intensity. Increased fall damage. Made swimming easier. Q/E to swim Down/Up. Fixed lantern crank object. Fixed player spawned candle so that it does not go through objects. Added dialogue to some scares. Increased trap damage. Fixed a non-functioning sanity effect. Increased Elixir healing. Inc…

  • Ouroboros: Prelude - Alpha Release - Version 0.9.2 Released - 30 January 2018

    So... what started as a minor update ended up becoming a major one with an overhaul in the code and physics departments. Update List: Created a physics manager to handle the multiple thousands of physics-enabled objects. This has greatly increased the frame rate of the game. Water has been updated. Before the water was too dark or utterly black and would change at different angles. I completely switched out the water so now it looks like... well, water. This has also had a major impact on the frame rate and the game is running faster on lower-end computers. Fixed climbing speed. Before was much too slow. Fixed climbing physics. Before there was a small chance you would slide around while on a ladder. Fixed flickering textures on breakable floors. Altered creature spawn rates. As you progress through each level there is a higher chance of more nasties for you to deal with. Music/Fear int…

  • Ouroboros: Prelude - Alpha Release - Version 0.9.2 Released - 30 January 2018

    So... what started as a minor update ended up becoming a major one with an overhaul in the code and physics departments. Update List: Created a physics manager to handle the multiple thousands of physics-enabled objects. This has greatly increased the frame rate of the game. Water has been updated. Before the water was too dark or utterly black and would change at different angles. I completely switched out the water so now it looks like... well, water. This has also had a major impact on the frame rate and the game is running faster on lower-end computers. Fixed climbing speed. Before was much too slow. Fixed climbing physics. Before there was a small chance you would slide around while on a ladder. Fixed flickering textures on breakable floors. Altered creature spawn rates. As you progress through each level there is a higher chance of more nasties for you to deal with. Music/Fear int…

Patch notes and updates

S.noRelease datePatch nameGID number
117 October 2025Minor update patch.1813674388961638
217 October 2025Ouroboros: Prelude Update1813674388961201
39 January 2024Ouroboros: Prelude Update5410576585197245854
42 July 2023Ouroboros: Prelude Update5124582150140395775
54 April 2018Ouroboros: Prelude - Alpha Release - Version 0.9.3 Released4249665521687194508
630 January 2018Ouroboros: Prelude - Alpha Release - Version 0.9.2 Released4249665521687194572
715 December 2017Ouroboros: Prelude - Alpha Release - Version 0.9.1 Released4249665521687194698
825 October 2017Ouroboros: Prelude - Alpha Release - Version 0.9.0 Released4249665521687194899

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID593730
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99 (50% off from $9.99)
Free to playNo
Discount50%
Original price USD$9.99
Current price USD$4.99
Release dateSep 29, 2017
DeveloperDreamverse Entertainment
PublisherDreamverse Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type9 user reviews
Positive review percent44%
Positive reviews4
Negative reviews5
Total reviews9
Steam recommendationsNot available
Achievements12
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/593730/

Short description

Trapped. Hunted. Haunted. Can you survive the darkness or will madness take you?

About this game

Steam Greenlight Submitted for Greenlight on September 16, 2016. GREENLIT ON November 3, 2016! About the Game Trapped in a dungeon where the very darkness seems to writhe. The halls echo with hellish tones. How long has it been since you have been imprisoned? You can scarcely remember why. Starvation and deprivation has begun to rob you of your senses. You just remember red. Everything about this place is red. Discover why you were imprisoned and find a way out. Be wary, you are not alone in this dark place. You are being watched. You are being hunted. The shadows haunt your every footstep. The evil that lurks here will not allow you to leave. Can you find the answers that are locked away in this labyrinth? Can you find the way out before you lose yourself forever? Or are you doomed to play out the endless cycle of horror over and over and over…? Can you escape this living nightmare? Game Features: First Person Survival Horror – Experience the horror from the protagonist’s perspective. You have no means of defending yourself other than hiding, running, and your cunning. Dungeon Randomization – No playthrough is the same. Every level, room, hall, item, scare, creature, puzzle, piece of lore is randomized. You have one chance while you are conscious to get out of the dungeon, should you fall unconscious you wake up in a cell and must attempt your escape again with everything re-randomized. Dark and Brooding Original Story – Ouroboros: Prelude is a dark story of madness that takes inspiration from Alchemic, Germanic, and Renaissance era history. Reactive Environment – The environment is not a static element in Ouroboros: Prelude. Nearly every object can be interacted with. Use objects to barricade doors, hide or as distractions. The environment also has a mind of its own and may change on a whim and may even try to maim you. How hard can a randomized dungeon be? When it randomly continues to change... randomly. Intelligent Entities – Creatures stalk these fell halls. Their only purpose is to keep the secrets of this place hidden from you and to keep you from freedom. However, like most intelligent creatures they can be avoided or tricked if your wits are sh…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Ouroboros: Prelude's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -50%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -50%, with a lowest recorded final price of $4.99 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. The latest run records $4.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ouroboros: Prelude at $4.99 in USD, with a listed base price of $9.99 and a -50% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$9.9950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No change50% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$9.9950% (Steam sale)Steam Store - Steam sale

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Art of War: Red Tides106 October 2026 - 10:57:12 UTC4,0146,954Game Science
Vampire: The Masquerade - Redemption76 October 2026 - 04:39:07 UTC20991Nihilistic Software
Beast Battle Simulator56 October 2026 - 07:36:57 UTC91,289DOG HOGGLER
X-Blades46 October 2026 - 09:31:03 UTC9,9813,202Gaijin Entertainment
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Office Battle36 October 2026 - 05:39:12 UTC97958Black Lime Studio
Welcome to the Game36 October 2026 - 10:26:14 UTC532,534Reflect Studios
NAL Is Alive25 October 2026 - 20:54:28 UTC36153Chequered Ink Ltd.
Ancestors Legacy Multiplayer Open Beta26 October 2026 - 07:43:57 UTC7877Destructive Creations
Giants: Citizen Kabuto26 October 2026 - 09:25:02 UTC4210Planet Moon Studios
CRACKHEAD15 October 2026 - 18:46:59 UTC8941,096Not available

Gore

GameLatest observed playersTracked peakReviewsDeveloper
Rage Wars136 October 2026 - 07:11:29 UTC2122,151Lemondo Games
Viscera Cleanup Detail: Santa's Rampage76 October 2026 - 08:44:32 UTC1265,913RuneStorm
Beast Battle Simulator56 October 2026 - 07:36:57 UTC91,289DOG HOGGLER
Home Sweet Home Demo413 May 2026 - 15:21:02 UTC1414YGGDRAZIL GROUP CO.,LTD
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game36 October 2026 - 10:26:14 UTC532,534Reflect Studios
NAL Is Alive25 October 2026 - 20:54:28 UTC36153Chequered Ink Ltd.
Ancestors Legacy Multiplayer Open Beta26 October 2026 - 07:43:57 UTC7877Destructive Creations
Darkness Assault16 October 2026 - 10:17:29 UTC366674Black Lime Studio
The Inevitability16 October 2026 - 05:18:38 UTC249117VaNyuHa
Warhammer: Vermintide VR - Hero Trials16 October 2026 - 09:25:40 UTC31233Fatshark
DUNGEONS OF CHAOS16 October 2026 - 05:06:55 UTC4180Volker Elzner

Nudity

GameLatest observed playersTracked peakReviewsDeveloper
ArtPose Pro156 October 2026 - 10:28:39 UTC20107Artware Studio
X-Blades46 October 2026 - 09:31:03 UTC9,9813,202Gaijin Entertainment
Welcome to the Game36 October 2026 - 10:26:14 UTC532,534Reflect Studios
VoiceActress15 October 2026 - 22:32:06 UTC2226Dieselmine
魔物娘物语16 October 2026 - 10:40:08 UTC145langqi
The Pasture06 October 2026 - 08:41:47 UTC946219Mikhail Maksimov
Redemption: Saints And Sinners05 October 2026 - 06:00:27 UTC243317Black Lime Studio
TZOMPANTLI06 October 2026 - 03:44:03 UTC8734Deathly Ideas
P-Walker's Simulation06 October 2026 - 09:31:38 UTC5277BrainStrainStudios
Boy Next Door06 October 2026 - 04:40:23 UTC10100Nikita "Ghost_RUS"
Darwin's bots: Episode 106 October 2026 - 05:15:52 UTC417Duplicator Studio
Ladykiller in a Bind06 October 2026 - 10:26:19 UTC4340Love Conquers All Games

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