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CTHON

CTHON Steam news

Gravity Games | Mar 17, 2017 | game

Released

0players observed · 7 October 2026 - 11:33:09 UTC

ActionAction RoguelikeShooterFPSLovecraftianSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

CTHON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews96
  • Release dateMar 17, 2017
  • DeveloperGravity Games
  • PublisherGravity Games

Genres: Action

Company pages: Developer: Gravity GamesPublisher: Gravity Games

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CTHON Steam news

CTHON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CTHON Update - 4/12/2022 - 12 April 2022

    Hello everyone! After far too long, CTHON has finally been updated to the Game Maker Studio 2 engine from Game Maker 8.1! This has been all about making sure the source code doesn't sit there and rot and that the game continues to be stable on newer OSs. A few minor bugs have been fixed here and there, but it's the same game you all know and hopefully love. Theoretically, the game should be much more performative because it is compiled with the YoYo Compiler rather than interpreted. Please let me know if you encounter any issues with the update. Sorry it took such a long time to update CTHON, and thank you for sticking with me. Gravity

  • Orbweaver Studios - We're now live on Twitter - 3 May 2020

    Hi everyone! A couple weeks ago I announced that Gravity Games is becoming Orbweaver Studios and working on a new game -- RUIN. We're working on getting up and running on all the myriad social media outlets; to that end, we've set up a Twitter account which you can find here (we're starting to put some cool stuff about RUIN up!) We're also planning on updating the website soon with more information on RUIN. Be sure to check back there often if you'd like to keep tabs on what we're up to: Orbweaver Studios

  • A New Company, and a New Game in the Works - 16 April 2020

    Hello everyone! It has been a couple years since there was a concrete update on what is happening with Gravity Games, and CTHON. Here is what is happening: When I released CTHON, it was under the name of a sole proprietorship, called Gravity Games. In the following years, I partnered with another developer in the same area as me and ever since we have been deep in development on a new game -- RUIN. During these last couple of years of development, we formed a company called Orbweaver Studios. The CTHON community, even if it might be small compared to so many other communities, is extremely important to me. I can't help but smile anytime I see someone post something new in the Steam discussions, or the occasional video of it on YouTube. CTHON ended up vastly exceeding my expectations for how well it just... resonated with certain folks. That made me feel validated as a game designer, and…

  • Patch Notes for 1-21-18 - 22 January 2018

    Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.

  • Patch Notes for 1-21-18 - 22 January 2018

    Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.

  • Patch Notes - 10/28/2017 - 29 October 2017

    Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!

  • Patch Notes - 10/28/2017 - 29 October 2017

    Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!

  • Patch Notes - 10-8-2017 - 9 October 2017

    Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!

  • Patch Notes - 10-8-2017 - 9 October 2017

    Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!

  • Patch Notes - 10-3-2017 - 4 October 2017

    Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot, and even monsters, but there are now far less secrets on any given level and they more frequently spawn in larger blank areas instead of on obscure corners. The player now starts with two inventory slots instead of just one. Bug Fixes Fixed a bug where the score screen would start to incorrectly r…

  • Patch Notes - 10-3-2017 - 4 October 2017

    Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot, and even monsters, but there are now far less secrets on any given level and they more frequently spawn in larger blank areas instead of on obscure corners. The player now starts with two inventory slots instead of just one. Bug Fixes Fixed a bug where the score screen would start to incorrectly r…

  • News - 9/12/2017 - 12 September 2017

    UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the game to address some of the issues that have particularly come to light now that the game has been out for awhile. This is a good opportunity for me to change the patch scheduling somewhat, from the previously mentioned once-a-month basis to a more incremental approach that will allow me to push sma…

  • News - 9/12/2017 - 12 September 2017

    UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the game to address some of the issues that have particularly come to light now that the game has been out for awhile. This is a good opportunity for me to change the patch scheduling somewhat, from the previously mentioned once-a-month basis to a more incremental approach that will allow me to push sma…

  • CTHON - News - 5/15/2017 - 16 May 2017

    Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!

  • CTHON - News - 5/15/2017 - 16 May 2017

    Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!

  • Patch Notes - 4/17/2017 - 18 April 2017

    Hi everyone! This update has come early due to a crash bug that needed fixing. Here is what is new in CTHON: New Features Added a new item (this was originally planned for the May update) - Large Nanite Unit. This item provides 25 nanites. This is a subtle change, but it should allow you to be a little more liberal with spending nanites. Bug Fixes Fixed a crash bug related to audio playback issues on Windows 8 and Windows 8.1, caused by Wyrm enemies. Known Issues Alt Tabbing causes the Strafe On control (when mapped to Alt, which is the default) to stick. A workaround is to tap Alt again when you refocus on the game window. Thank you, and enjoy!

  • Patch Notes - 4/17/2017 - 18 April 2017

    Hi everyone! This update has come early due to a crash bug that needed fixing. Here is what is new in CTHON: New Features Added a new item (this was originally planned for the May update) - Large Nanite Unit. This item provides 25 nanites. This is a subtle change, but it should allow you to be a little more liberal with spending nanites. Bug Fixes Fixed a crash bug related to audio playback issues on Windows 8 and Windows 8.1, caused by Wyrm enemies. Known Issues Alt Tabbing causes the Strafe On control (when mapped to Alt, which is the default) to stick. A workaround is to tap Alt again when you refocus on the game window. Thank you, and enjoy!

  • CTHON - Patch Notes - 4/7/2017 - 8 April 2017

    Hi everyone! Here is what is new in CTHON: New Features The game can now run in a window. Use F4 at any time to toggle between windowed and fullscreen modes. You can also Alt-Tab out as well as resize the window by dragging the edges. The game now has one resolution mode for launch (an emulated 640x480 display); the forced 640x480 mode was causing more problems than it was worth. Higher resolutions are planned for a later patch. This may cause display issues with certain recording software, so if you plan to record gameplay you may need to configure your software for window capture. Added a "Strafe On" key that defaults to Alt. Holding this key allows you to use Turn Left and Turn Right to strafe in the corresponding direction. Ideal for old-school keyboard setups. Added back in a brief overview of the controls. A message at the beginning of the game displays to inform players to use F1…

  • CTHON - Patch Notes - 4/7/2017 - 8 April 2017

    Hi everyone! Here is what is new in CTHON: New Features The game can now run in a window. Use F4 at any time to toggle between windowed and fullscreen modes. You can also Alt-Tab out as well as resize the window by dragging the edges. The game now has one resolution mode for launch (an emulated 640x480 display); the forced 640x480 mode was causing more problems than it was worth. Higher resolutions are planned for a later patch. This may cause display issues with certain recording software, so if you plan to record gameplay you may need to configure your software for window capture. Added a "Strafe On" key that defaults to Alt. Holding this key allows you to use Turn Left and Turn Right to strafe in the corresponding direction. Ideal for old-school keyboard setups. Added back in a brief overview of the controls. A message at the beginning of the game displays to inform players to use F1…

  • CTHON - Patch Schedule - 21 March 2017

    Hello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time. I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!). I am still deciding where to start that timeline; I may try to get the first main patch (which I'm working on currently) out on about March 31 or April 1. This one will include the most pressing fixes - eliminating bugs and troubleshooting any performance issues. If that timeline doesn't work out then I wi…

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2022CTHON Update - 4/12/20224353300134242295892
222 January 2018Patch Notes for 1-21-184249665521687201255
322 January 2018Patch Notes for 1-21-182356940080958262485
429 October 2017Patch Notes - 10/28/20174249665521687201312
529 October 2017Patch Notes - 10/28/20172140759684351519820
69 October 2017Patch Notes - 10-8-20174249665521687201370
79 October 2017Patch Notes - 10-8-20172145261379797265834
84 October 2017Patch Notes - 10-3-20174249665521687201429
94 October 2017Patch Notes - 10-3-20172145261379778816049
1018 April 2017Patch Notes - 4/17/201775841595764038655
1118 April 2017Patch Notes - 4/17/20174249665521687201630
128 April 2017CTHON - Patch Notes - 4/7/201775840229407369710
138 April 2017CTHON - Patch Notes - 4/7/20174249665521687201692

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