SPSTEAMPULSELIVE ANALYTICS
Arcane Mapper

Arcane Mapper Steam metadata

Arcane Architect | Apr 28, 2017 | game

Released

0players observed · 22 September 2026 - 04:32:46 UTC

Design & IllustrationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,296
  • Revenue (VGI)$18,307
  • Review score44% positive

Arcane Mapper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,296
  • Revenue (VGI)$18,307
  • Review score44% positive
  • Total reviews43
  • Release dateApr 28, 2017
  • DeveloperArcane Architect
  • PublisherArcane Architect

Genres: Design & Illustration, Early Access

Company pages: Developer: Arcane ArchitectPublisher: Arcane Architect

Top Steam chartsTop 100 gamesGame directorySteam Store page

Arcane Mapper Steam metadata

Arcane Mapper metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/598180/metadata
Steam Storehttps://store.steampowered.com/app/598180/
Steam Communityhttps://steamcommunity.com/app/598180
PCGamingWiki search
IGDB searchSearch IGDB for Arcane Mapper

Reviews, pricing, and metadata

Review summary

Mixed

44% positive, 19 positive, 24 negative

Price and discount

$9.99

Platforms

Windows

Categories

Steam Workshop

Achievements

Not available

Platform releases
  • Steam 28 April 2017

Latest Steam announcements

  • Delays & Upcoming Release - 18 August 2017

    This is a quick post to let everyone know that there has been some delays getting the next release but that the project is still being developed. The plan is to get a release out by Monday/Tuesday (depending on timezone and what time of day it can be uploaded) and get development back on track. Thank you for supporting the project!

  • Delays & Upcoming Release - 18 August 2017

    This is a quick post to let everyone know that there has been some delays getting the next release but that the project is still being developed. The plan is to get a release out by Monday/Tuesday (depending on timezone and what time of day it can be uploaded) and get development back on track. Thank you for supporting the project!

  • Recent Update - 27 June 2017

    There was an update to Arcane Mapper today - however to avoid confusion, I would like to clarify what is in the build. This version does not include the major changes that have been in progress since the last build, which is still on track as discussed in the last post. Unfortunately some art assets were included in the previous version that should not have been. This build was released to rectify that issue, though there are a few minor fixes in as well. This will only affect people who purchased Arcane Mapper in the last few weeks, since the previous release. So if you are wondering why certain assets are included when they obviously shouldn't be - the issue has been resolved and won't happen again. Note that Steam will not overwrite your Library directory, so current owners won't see any change to their Library. However new purchasers will not receive the extra assets that should not…

  • Recent Update - 27 June 2017

    There was an update to Arcane Mapper today - however to avoid confusion, I would like to clarify what is in the build. This version does not include the major changes that have been in progress since the last build, which is still on track as discussed in the last post. Unfortunately some art assets were included in the previous version that should not have been. This build was released to rectify that issue, though there are a few minor fixes in as well. This will only affect people who purchased Arcane Mapper in the last few weeks, since the previous release. So if you are wondering why certain assets are included when they obviously shouldn't be - the issue has been resolved and won't happen again. Note that Steam will not overwrite your Library directory, so current owners won't see any change to their Library. However new purchasers will not receive the extra assets that should not…

  • Build Delays - 26 June 2017

    Hello, it has been some time since an update has been posted. However I am hard at work on the next build - unfortunately some of the improvements required more sweeping changes that originally anticipated. That said the extra time is worth it - the foundations will be much more solid for future work. Generating lighting is now faster and better looking - sharper shadows with better falloff, sharper Ambient occlusion, faster updates, more options to tweak performance and support for much larger maps - among many other improvements. I was hoping to be able to post about a new build tonight, but that is not happening. However the build should be complete next week and future builds should happen at a much faster rate. Thank you for your patience. :)

  • Build Delays - 26 June 2017

    Hello, it has been some time since an update has been posted. However I am hard at work on the next build - unfortunately some of the improvements required more sweeping changes that originally anticipated. That said the extra time is worth it - the foundations will be much more solid for future work. Generating lighting is now faster and better looking - sharper shadows with better falloff, sharper Ambient occlusion, faster updates, more options to tweak performance and support for much larger maps - among many other improvements. I was hoping to be able to post about a new build tonight, but that is not happening. However the build should be complete next week and future builds should happen at a much faster rate. Thank you for your patience. :)

  • "Tiled Lighting" Build Split - 30 May 2017

    The Tiled Lighting build is taking longer to put together than originally anticipated. In order to avoid a long delay between updates, the build is being split into two parts. Tiled Lighting Part 1 The first part includes the overall improvements and increased performance. The shadow quality has been increased, the shadows being much sharper than before and having more accurate Penumbra - the effect of becoming "wider" and softer as the distance between the contact point and surface increases. Ambient occlusion is also sharper and corners are handled much better - this means that organically shaped rooms will no longer have the "crinkle" effect. So overall - improved visuals and improved performance. In addition the build will support larger maps, much higher resolutions when rendering out images (great for printing), super sampling while saving out images and many options to help manag…

  • "Tiled Lighting" Build Split - 30 May 2017

    The Tiled Lighting build is taking longer to put together than originally anticipated. In order to avoid a long delay between updates, the build is being split into two parts. Tiled Lighting Part 1 The first part includes the overall improvements and increased performance. The shadow quality has been increased, the shadows being much sharper than before and having more accurate Penumbra - the effect of becoming "wider" and softer as the distance between the contact point and surface increases. Ambient occlusion is also sharper and corners are handled much better - this means that organically shaped rooms will no longer have the "crinkle" effect. So overall - improved visuals and improved performance. In addition the build will support larger maps, much higher resolutions when rendering out images (great for printing), super sampling while saving out images and many options to help manag…

  • Early Access Update 2 - 19 May 2017

    In the previous update the "Tiled lighting" build was discussed, including a list of features and improvements that it will bring. Work continues on the build but I wanted to highlight one feature that hasn't been discussed previously. The Problem One area where Arcane Mapper has struggled is with dealing with older computers and integrated graphics parts. The editor, as currently released, demands a lot from your GPU - which is great for people with relatively modern discrete GPUs since a lot is gained by this, such as the realtime lights and shadows that really improve the visual quality of the maps. However weaker GPUs, which claim to support OpenGL 3.0 or higher, struggle with either the rendering (no shadows on an Intel Integrated chip) or performance or simply don't work at all (older GPUs with less than 1GB memory). Hardware and Software Lighting The "Tiled Lighting" build will i…

  • Early Access Update 2 - 19 May 2017

    In the previous update the "Tiled lighting" build was discussed, including a list of features and improvements that it will bring. Work continues on the build but I wanted to highlight one feature that hasn't been discussed previously. The Problem One area where Arcane Mapper has struggled is with dealing with older computers and integrated graphics parts. The editor, as currently released, demands a lot from your GPU - which is great for people with relatively modern discrete GPUs since a lot is gained by this, such as the realtime lights and shadows that really improve the visual quality of the maps. However weaker GPUs, which claim to support OpenGL 3.0 or higher, struggle with either the rendering (no shadows on an Intel Integrated chip) or performance or simply don't work at all (older GPUs with less than 1GB memory). Hardware and Software Lighting The "Tiled Lighting" build will i…

  • Early Access Update 1 - 13 May 2017

    It has been just over a week since the last update of Arcane Mapper, a big update has been in development. The first build listed in Upcoming Builds was released on May 7 and the "Tiled lighting" build has been in progress since then. So what can you expect from the build? Improved performance when using many lights in a map. A light scale in addition to color and range, allowing for much brighter lights. Support for larger maps with proper lighting (up to 200x200 units/cells currently vs. 50x50 in the public version). Obviously larger maps will require more memory. Per frame update limits to avoid stalls and drops in performance when manipulating many objects or changing a lot of the map at once (like adjusting global lighting settings). Working quality settings which can be adjusted so lower end systems will run better while still having lighting and shadows. Per-tile rendering with q…

  • Early Access Update 1 - 13 May 2017

    It has been just over a week since the last update of Arcane Mapper, a big update has been in development. The first build listed in Upcoming Builds was released on May 7 and the "Tiled lighting" build has been in progress since then. So what can you expect from the build? Improved performance when using many lights in a map. A light scale in addition to color and range, allowing for much brighter lights. Support for larger maps with proper lighting (up to 200x200 units/cells currently vs. 50x50 in the public version). Obviously larger maps will require more memory. Per frame update limits to avoid stalls and drops in performance when manipulating many objects or changing a lot of the map at once (like adjusting global lighting settings). Working quality settings which can be adjusted so lower end systems will run better while still having lighting and shadows. Per-tile rendering with q…

  • Tutorial 2: Library - 8 May 2017

    This is the second of a series of Tutorial Videos for Arcane Mapper. *Best watched in fullscreen at 1080p so the text is legible* This is the second in a series of tutorial videos for Arcane Mapper. This tutorial covers adding new assets to your Library, setting up light sources, shadows, textures and tags. Tutorial 2: https://youtu.be/96cmXMGo3GI Entire series: Tutorial 1: Object Manipulation https://youtu.be/38A0yeG3yVM Tutorial 2: Library https://youtu.be/96cmXMGo3GI

  • Tutorial 2: Library - 8 May 2017

    This is the second of a series of Tutorial Videos for Arcane Mapper. *Best watched in fullscreen at 1080p so the text is legible* This is the second in a series of tutorial videos for Arcane Mapper. This tutorial covers adding new assets to your Library, setting up light sources, shadows, textures and tags. Tutorial 2: https://youtu.be/96cmXMGo3GI Entire series: Tutorial 1: Object Manipulation https://youtu.be/38A0yeG3yVM Tutorial 2: Library https://youtu.be/96cmXMGo3GI

  • Room Defaults [Build 1.0.2825] - 7 May 2017

    These features were supposed to be part of the previous build - but this completes the first build in the list of "Upcoming Builds" - "Basic Fixes & Improvements." This build allows you to set the default Floor and Wall textures for rooms, which should make texturing dungeons much easier. In addition you can set the default Wall Height, which makes the wall height feature much more useful. If you want to create interiors, such as Inns, a Wall Height of 2 might be good in order to place rooms close together and keep the wall thickness down while the default of 16 works great for dungeons and castles. To change the default floor or wall textures, simply click on the one you want to change and then click on one of the textures in your Library. To change the default Wall Height, edit the value. The defaults are saved when you exit the program so you don't have the change them every time you…

  • Room Defaults [Build 1.0.2825] - 7 May 2017

    These features were supposed to be part of the previous build - but this completes the first build in the list of "Upcoming Builds" - "Basic Fixes & Improvements." This build allows you to set the default Floor and Wall textures for rooms, which should make texturing dungeons much easier. In addition you can set the default Wall Height, which makes the wall height feature much more useful. If you want to create interiors, such as Inns, a Wall Height of 2 might be good in order to place rooms close together and keep the wall thickness down while the default of 16 works great for dungeons and castles. To change the default floor or wall textures, simply click on the one you want to change and then click on one of the textures in your Library. To change the default Wall Height, edit the value. The defaults are saved when you exit the program so you don't have the change them every time you…

  • Bug Fix Build Version 1.0.2800 - 5 May 2017

    A new version has been released - Version 1.0.2800 This is a bug fix build with no new features. The ability to set the default floors, walls and wall height will be in another build that will be released soon. Fixes include: Fixed crashes that could occur when deleting items from your Library. Arcane Mapper no longer allows you to move vertices on top of each other. If you wish to delete a vertex you now need to manually delete it. This should make Room editing more stable. NVidia Optimus laptops should now properly select the NVidia GPU when running Arcane Mapper. This requires a recent driver and "Auto-select" must be enabled in the NVIDIA Control Panel. Arcane Mapper should now work correctly on 32 bit systems. Copy/Cut and Paste now works correctly between layers. Layer Move now keeps the objects selected as they move between layers. The texture list now scrolls properly when a roo…

  • Bug Fix Build Version 1.0.2800 - 5 May 2017

    A new version has been released - Version 1.0.2800 This is a bug fix build with no new features. The ability to set the default floors, walls and wall height will be in another build that will be released soon. Fixes include: Fixed crashes that could occur when deleting items from your Library. Arcane Mapper no longer allows you to move vertices on top of each other. If you wish to delete a vertex you now need to manually delete it. This should make Room editing more stable. NVidia Optimus laptops should now properly select the NVidia GPU when running Arcane Mapper. This requires a recent driver and "Auto-select" must be enabled in the NVIDIA Control Panel. Arcane Mapper should now work correctly on 32 bit systems. Copy/Cut and Paste now works correctly between layers. Layer Move now keeps the objects selected as they move between layers. The texture list now scrolls properly when a roo…

  • Tutorial 1: Object Manipulation - 2 May 2017

    I have just released the first of a series of tutorials which will hopefully make Arcane Mapper easier to use. There will be at least 3 videos in this series, more as the product continues to develop. *Best watched in fullscreen at 1080p so the text is legible* The first of a series of tutorials for Arcane Mapper. This tutorial goes through basic object manipulation - placing objects on the map, selecting, moving, rotating, scaling and other manipulations. It also covers using Object Tags to show only a sub-set of your Library to making finding objects easier and using Layers to easily add ground details. Tutorial 2 will cover add new objects to your Library and setting up their properties - such as scale, shadow details, setting up light sources and more. Tutorial 3 will cover the entire process of creating a new map from Map Settings such as size, backgrounds and grid settings to draw…

  • Tutorial 1: Object Manipulation - 2 May 2017

    I have just released the first of a series of tutorials which will hopefully make Arcane Mapper easier to use. There will be at least 3 videos in this series, more as the product continues to develop. *Best watched in fullscreen at 1080p so the text is legible* The first of a series of tutorials for Arcane Mapper. This tutorial goes through basic object manipulation - placing objects on the map, selecting, moving, rotating, scaling and other manipulations. It also covers using Object Tags to show only a sub-set of your Library to making finding objects easier and using Layers to easily add ground details. Tutorial 2 will cover add new objects to your Library and setting up their properties - such as scale, shadow details, setting up light sources and more. Tutorial 3 will cover the entire process of creating a new map from Map Settings such as size, backgrounds and grid settings to draw…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID598180
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 28, 2017
DeveloperArcane Architect
PublisherArcane Architect
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent44%
Positive reviews19
Negative reviews24
Total reviews43
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/598180/

Short description

Arcane Mapper is a mapping tool designed for Digital or Virtual Tabletops and printing for physical play. Put together high quality maps for D&D, Pathfinder, GURPS, Hero or any other Pencil and Paper RPG system - whether on the table top or virtual.

About this game

What is it? Arcane Mapper is a mapping tool designed for Digital or Virtual Tabletops and printing for physical play. Put together high quality maps for D&D, Pathfinder, GURPS, Hero or any other Pencil and Paper RPG system - whether on the table top or virtual. It features a simple to use interface for drawing out rooms, adding objects and adding atmosphere with high quality lighting. Ideal for dungeons and interiors with support for outdoor environments coming before the full release. What is the idea? Arcane Mapper is an easy to use tool for creating maps for roleplaying games. The tool can produce top down, forced perspective 3D looking environments that mesh well with simple images for objects - no modeling or 3D experience required. With free assets available for private use on the internet, this software allows you to put together high quality maps for your games with less effort, without constraining you to predefined map pieces, tiles or limited assets. Easily render out high quality images for Virtual Tabletop games or print out maps for a physical tabletop game. Even save out .PSD files that preserve the layers for Photoshop if you are more artistically inclined. Longer term after the initial release, I am planning on adding Digital Desktop and possibly Virtual Desktop features with high quality real time lighting and fog of war with an easy to use interface for GMs and players. What editing and mapping features does the software support? Rendering high quality images (such as JPG, PNG, PSD) for use with Virtual Tabletops such as Roll20. Printing high quality images from your maps for Physical Tabletop play. Drag and Drop images directly onto your map, drop folders or selected files to add many images at once to your Library. The ability to import and export libraries where assets are already setup with scaling, lighting and shadow settings. Easy to use interface for adding objects to your maps, scaling, moving, rotating and placing them rapidly. Supports a full set of configurable hot keys. Full undo and redo support. Layers to organize objects and environments with the ability to decide which layers cast shadows and are affected by lighting.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
30Steam Workshop

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Arcane Mapper's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Arcane Mapper's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Arcane Mapper at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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