- Dawn Of The First Patch - 31 October 2023
Last week we said we'll deploy two patches and while we were not specific about the timing for Patch #1 - besides saying it will be on edge soon - we're happy to announce that it's now released publicly on the default branch! This patch includes many bug fixes along with a number of improvements sprinkled about in terms of performance and quality-of-life/UX enhancements. Check out the full patch notes below for a detailed overview! With a patch comes a live-stream announcement! Be sure to join us for a fire-side chat, to ask questions or to just listen to us ramble! Live Stream DetailsWhen: Saturday, November 4th @ 2PM EDT // 18:00 GMT // 19:00 CET Where to Watch YouTube Twitch Steam - or directly on this page, once the stream begins! Patch Highlights Steam Deck UI First of all we took a look at the problems making it hard or impossible to play SimAirport on SteamDeck. The major issue w…
- Time for an Update! - 24 October 2023
Hello, SimAirport Community! We're alive!! As we've talked about on our live streams, Discord, and on the forums -- we're dying to ship an update for SimAirport, we owe you an update. So, that's exactly what we're working on! We wanted to take some time today to let you know that we're alive, that we're working on a few patches, and provide some insight and a brief overview of what's in the pipeline, and what you can expect to see coming to SimAirport in the near future. We're Alive! First off, we're not dead (and no one is dying - as of writing this)! Stuff happened, much of it relatively unavoidable, which unfortunately resulted in this period of downtime. The good news is that we're back at it now, and a SimAirport update is actively in development -- and we're looking forward to being able to release it to you as soon as it's ready! :) Live Stream As per tradition, we'll do a fire-s…
- Summer 2022 - Performance Upgrades, Translations, and New Game! - 30 June 2022
It's summer for us and it's really heating up (and probably starting to really get cold for those of you in the southern hemisphere) -- and with the heat on, it's time for an update to SimAirport! In this iteration we've taken an even deeper look into Performance and we have some solid gains for you on that front. We have also brought to SimAirport the same Localization system that we've been using for SimCasino, which will make adding & improving translations much simpler for the community. Finally, we'd like to take a short look at our newly-announced upcoming title and talk a bit about how it came to be! Before we get into the details, we want to make you aware of our upcoming Live-Stream -- planned for this Sunday! We haven't done one in a while but Arthur and Joscha are excited to join you once again to play SimAirport alongside the community and chat with you -- we'll be talking a…
- Our New Game! Escape: The Endless Dogwatch - 26 June 2022
An Adventure Like No Other This autumn we'll be releasing a new point and click adventure game set on a creepy ship. January, 1928. The SS Carolina is lost deep in the ocean. There's a deadly chill outside. The captain is hiding something from you. By night 2 you're attacked and the crew is missing! It's a nightmare! You play as 2nd Officer Walton. Explore the ship, use items, find the crew, and try to survive! You must get back to land and not let the ship sink. Let Us Know What You Think! Check out our store page! Feel free to speculate in the forums what you would like or expect to see in the game, and if you have any interest in testing in the near future. Please also give us feedback on our screenshots and trailer! Finally, add this game to your wishlist for future updates!
- March Update - Performance, Input and the Steam Deck - 3 March 2022
Celebrating the launch of the Steam Deck, we're happy to bring you today's patch containing improvements to Input handling (including full Controller support!), several performance improvements, and a bunch of general bug fixes, too! Input Rework To support all inputs of the Steam Deck and to have support for Controllers we've completely overhauled our input system. Previously we've done most of the input stuff ourselves (we're really the people who'd like to do everything by ourselves) but have now upgraded the whole system to use Rewired - a well-known and highly regarded input system for Unity. This rework allows us to not only support the Steam Deck better but also allows basically all Controllers, Joysticks, or other Gamepads to be used in SimAirport - the list of supported hardware is indeed rather long. In addition, it does simplify the code for us by a lot and helps us with any…
- SimAirport getting some great upgrades ready for the Steam Deck - 9 February 2022
A little building and management on the go? SimAirport from LVGameDev LLC sounds like it might be a good choice, with the developer highlighting upcoming changes and improvements for the Steam Deck and it will help all platforms. Read the full article here: https://www.gamingonlinux.com/2022/02/simairport-getting-some-great-upgrades-ready-for-the-steam-deck
- Dev Update: Steam Deck and Performance Improvements! - 8 February 2022
To kick February off we'd like to talk about the upcoming SimAirport update - along the lines of a dev-log, so you know what we're currently working on & what you can expect from SimAirport in the near future! Steam Deck Valve will soon be launching the 'Steam Deck' and as the release of the hardware nears we've been working on making SimAirport compatible with the new handheld! Luckily SimAirport already runs on Linux, and we have confirmed that both native and Proton options are already able to run on the Steam Deck! Our initial testing on Steam Deck did reveal several issues and some quirks - from screen resolution to controller bindings & even some audio issues. Several UIs required a bit of reworking while others may just need a small nudge in the right direction. For example, the top UI generally fits, unless the fuel HUD is enabled; to solve this the entire top UI now is able to…
- December 2021 Update - 31 December 2021
Just shy of 2022 we'd like to present you the December update for 2021 - while it took longer than expected on our end we're happy to release this load of fixes and improvements to you all. Patch Notes - Notable additions Remote Gate Improvements!Remote gates have gotten one highly requested feature as well as some general improvements and bug fixes (e.g. not loading a plane if part of the crew is already on the plane while the rest are still on a bus). Remote bus pickups now have three modes, Pickup & Dropoff, Pickup Only, Dropoff Only. By default the P&D mode will be selected which works the same as the previous implementation where the same stop will be used for both arriving and departing passengers. In addition to the modes you can also assign several bus pickups to the same remote gate. The Pickup Only mode - as the name states - will be used to load any departing pax onto the bus…
- Not Forgotten! Upcoming December Patch! - 1 December 2021
As some of you may have heard on our recent live streams, we are actively working on an update for SimAirport!! We've talked about it on our last few streams & we have discussed it quite a bit on Discord (be sure to join!) -- but we wanted to make sure everyone was aware, hence the post today! :) Timeline: Holidays 2021 The plan for this update is going to primarily be fixes, though (as many of you who know us can likely guess) we'll be doing our best to sneak in some quality-of-life improvements and enhancements as well. :) Specifically, we'll be addressing several issues that have come up over the last year or so, and adding some better contextual guidance for some of the more advanced things that we've heard struggles with. We've also got some performance improvements lined up, along with some changes that we expect will help new players tremendously while also making life simpler fo…
- Interview with SimCasino Composer Jerry Martin! - 18 October 2020
We've posted an interview with composer Jerry Martin in our SimCasino news! Check it out now, and make sure to add the game to your Wishlist if you want to stay up to date! What is SimCasino? A Modern Casino Tycoon Simulation in full 3D glory. Build the casino. Set the odds. Expand into a luxury hotel/casino or go cheap & extract max profits. Keep the vault secure at all times, and beware of criminals & cheaters!!
- August 2020 Update - 15 August 2020
August, a hot summer month and the host for our latest update! Wrapping up this cycle today we're getting out a lot of fixes, stability, and some quality of live additions while we're also working on SimCasino. If you haven't heard of SimCasino yet be sure to check it out over here! Developer Live StreamWe'll be hosting our typical fire-side live-stream next weekend, to answer questions and just have some fun with the community. When: Friday, 21st of August @ 11AM PDT // 20:00 CEST Where: YouTube, Twitch, and Steam The Airport: This Airport on the Workshop :) Patch Notes - Notable additions Remote walking gates!Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! This is now possible! Remote gates can now be switched between the bus mode (having a road i…
- Live Stream & Announcement - 27 June 2020
We're happy to announce our next SimAirport live stream! And a bit of an extra treat today, too! ːsteamhappyː Join us in this latest installment of the "fireside chat" dev live-stream! Get your burning questions answered, provide feedback on SimAirport, discuss ideas directly with the dev team, tell us what issues or quirks you've encountered, even discuss the meaning of life -- or just drop in to say hello! We'll even be talking a bit about our next game, SimCasino! ːsteamhappyː Live Stream DetailsWhen: July 1st @ 11AM PDT // 20:00 CEST Where to Watch YouTube Twitch Steam - or directly on this page, once the stream begins! SimCasino Announcement!!! We're happy to finally announce our second game - SimCasino! SimCasino is a tycoon-style management/builder game where you'll be tasked with building a casino/hotel empire. Endless possibilities, like its older brother, though this time in f…
- June 2020 Update - 28 May 2020
Welcome to the June 2020 update patch notes! This cycle brings a large selection of quality of life improvements, lots of fixes and behavior improvements, and a few major new features such as parking lots and gate policies. See below for the full details! Developer Live StreamWe'll be hosting our typical fire-side live-stream this weekend, to answer questions and just have some fun with the community. When: Saturday, 30th of May @ 11AM PDT // 20:00 CEST Where: YouTube, Twitch, and Steam The Airport: This Airport on the Workshop :) Patch Notes - The Big Stuff Parking!Ever wanted to create a massive plot of asphalt with a couple of squigly lines? You can now do so, and even profit from it! Build modular parking lots around your airport, or even below it underground. Passengers will come in with a car and use the free spots (usually the ones closest to your dropoff) and catch their flights…
- April 2020 Update - 3 April 2020
A little more than a month ago, SimAirport was cleared to land -- today we're bringing you several updates and numerous fixes to improve gameplay & increase overall stability for everyone. We're also releasing some new features to the 'Edge' branch today -- and we've got more coming to the Edge branch this month, as well. Read below for the full details on these new additions and check out the Official Roadmap to see what else we have in the works! Developer Live StreamWe'll be hosting our typical fire-side live-stream this weekend, to answer questions and just have some fun with the community. When: Saturday April 4, 2020 @ Noon PT / 21:00 CEST Where: YouTube, Twitch, and Steam The Airport: This Airport on the Workshop :) Default Update - The Main Event.We actually scheduled this update earlier than tonight but, as you may know, we encountered several stability and platform-specific is…
- Cleared to Land - 29 February 2020
SimAirport arrives after spending almost 3 years in Early Access! We are very excited to celebrate the transition to full release with you today! Developer Live Stream We'll be hosting our typical fire-side live-stream this weekend, to celebrate and answer questions, and just have some fun with the community. When: Sunday March 1, 2020 @ 10AM PT / 19:00 CET Where: YouTube, Twitch, and Steam The Airport: This Airport on the Workshop :) Transition to Full Release!We have enjoyed every minute of Early Access and we hope you have, too. We undertook some major transformations along the way, doing our best to embody what we felt Early Access should be all about. Although we encountered some turbulence initially, we hope you appreciate the many achievements along the way and that we delivered what you expected. It's truly an incredible difference today versus the game that released in 2017 (if…
- Hot February Update Out Now! - 11 February 2020
We're back with another big update to help you continue expanding your airports. As a change of pace, this update even brings the ability to accidentally (or intentionally) burn your airport down, too! We're gearing up to transition to "full release" status very soon -- so if you're on the fence, this is a great time to dive in! And don't worry, we aren't finished yet! We have more in store for SimAirport and you can expect continued updates into the future. :) Huge thank you to the community and all of the supporters who continue to make SimAirport's development possible, and who keep it fun for us. Especially those of you playing the Edge branch, reporting bugs & keeping us on our toes, and just generally being engaged and challenging us. We appreciate you all immensely, and we hope to see some of you on the stream this weekend! :) Developer Live Stream As always with big updates, we'…
- Dev Stream & Fire-Side Chat! - 21 December 2019
We're happy to announce our next live stream! Join us in this latest installment of the "fire-side chat" style dev live-stream! Get your burning questions answered, provide feedback on the game, discuss ideas directly with the dev team, tell us what issues or quirks you've encountered or are driving you crazy, even discuss the meaning of life -- or just drop in to say hello! ːsteamhappyː This one is going to be special though! As you may have seen on the store page, we're collaborating with Green Gemini for some much-appreciated video content. And, on this upcoming stream, we're going to be live alongside Green, to give you some great content and answer as many questions as we possibly can! We look forward to seeing you then! Check out Green Gemini on YouTube Green Gemini's YouTube Channel Live Stream DetailsWhen: December 27th @ 11:00 AM Pacific Where to Watch YouTube Twitch.tv Steam -…
- Developer Live Stream - 27 November 2019
Friendly reminder that we'll be live-streaming today starting at about 11:30AM Pacific! Join us in this latest installment of the "fire-side chat" style dev live-stream! Get your burning questions answered, provide feedback on the game, discuss ideas directly with the dev team, tell us what issues or quirks you've encountered or are driving you crazy, even discuss the meaning of life -- or just drop in to say hello! ːsteamhappyː Live Stream DetailsWhen: November 27th @ 11:30 AM Pacific Where to Watch YouTube Twitch.tv Steam - or directly on this page, once the stream begins! We hope to see you on the stream and we are looking forward to chatting with you while we try out some of the latest community mods! :) Thank you!
- Remote Gates, Full Mod Support, and Lots More! - 23 November 2019
Tons of great new features, content, and of course many fixes have arrived -- with the latest SimAirport update which we're releasing now! ːsteamhappyː Developer Live Stream - 11/27/2019 @ 11AM We will continue the live-streaming tradition to coincide with this big new update -- come and join us next week to ask questions, provide your suggestions, or even just to hang out and talk! :) When: November 27 @ 11AM Pacific Where: YouTube, Twitch, and Steam Patch Notes - The Big Stuff Remote Gates Remote gates are a new type of Aircraft Gate that can be located remotely, away from the terminal, and served by buses. Several new objects and vehicles have been added to accommodate the new functionality; here are the details of this new feature: To start off you'll need an Apron Bus in a Hangar of your choice (it must be connected to the road or taxiway network still!). Remote gates can be placed…
- Q4 2019 Status & Looking Ahead - 26 October 2019
Five by five, loud and clear -- yes, we are still here!! ːsteamhappyː We want to provide everyone with a brief update -- it's been a while since we provided an official update and although we've had a few live streams & are easily accessible via our various channels, we're still long overdue for an official status report! :) We've definitely been quieter on the public announcements front, and our overall development pace has slowed compared to what we previously had been able to maintain, but we want you to make no mistake about it -- we're still here every day, working extremely hard, and there's still a tremendous amount going on -- both behind the scenes and in the code, as evidenced by the latest Edge branch updates. For those of you who haven't had a chance to check out Edge lately or if you've missed any of the live streams, here's what's been going on! Dev Cycle Status - On 'Edge…