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Wonder Wickets

Wonder Wickets Steam news

Rightstick Studios | Oct 17, 2018 | game

Released

0players observed · 22 September 2026 - 07:29:34 UTC

ActionCasualIndieSportsFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Wonder Wickets news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews63
  • Release dateOct 17, 2018
  • DeveloperRightstick Studios
  • PublisherRightstick Studios

Genres: Action, Casual, Indie, Sports, Free To Play

Company pages: Developer: Rightstick StudiosPublisher: Rightstick Studios

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Wonder Wickets Steam news

Wonder Wickets news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Wonder Wickets Anniversary! +Twitter Discount Campaign - 17 October 2019

    I can't believe it's been a whole year since we released Wonder Wickets. So much has happened since then, it feels like it's been TWO years. Anyways! For our celebration of this event, we're launching a special Twitter campaign! Retweet THIS POST: https://twitter.com/rightstickdev/status/1184961944383639553 Every 10 Retweets between now and October 24th will add 1% to a special 3-day sale starting October 25th (Up to a maximum of 90% off)! That means 900 Retweets = Wonder Wickets will be just $0.99!

  • Update 1.1.3 Changelog - 26 July 2019

    - Added more SA-TA's to Galaxy Crossed levels that were overlooked, and fixed some of her dialogue - Added missing apostrophes (would you believe me that this was a game maker issue and not a grammatical one) - NERFED DARK EFFECTS -- no more dynamic lighting in favor of not murdering computers, new effect is just a dark vignette on the screen - fixed broken collision on cardboard floors - fixed a bunch of grammatical errors - edges of grass alts and slopes fixed - wrote a failsafe code to make sure characters are unlocked with their respective achievements (and should retroactively work for those who are missing characters) - Added subtitles for Purceus, Malloc, ToeJam, and Earl (Remedy and Frallan dont have voices, so, uh...) - fixed orb indicator appears over dialogue boxes - fixed Stumps and Dead Trees appear below adjacent fences - In rare instances, the orb can get stuck in a pseud…

  • Galaxy Crossed is Here!!! - 17 July 2019

    Wonder Wickets: Galaxy Crossed is now LIVE! This is a FREE expansion to the core game, you don't have to do anything extra to acquire this update, just launch Wonder Wickets and have a blast with the new content! (if you're currently in the Nebula beta branch, make sure to opt out of the beta (Library > Wonder Wickets > Properties > Betas) to get the new updates, which includes Online updates and fixes as well) Happy space golfing, wicketeers! ~Rightstick Studios.

  • Wonder Wickets Now $9.99 + Galaxy Crossed Expansion! - 22 June 2019

    We just recently announced via our first "Rightstick Instant" (it's like our own little Nintendo Direct) that we're releasing a huge expansion to Wonder Wickets come July 17th! Check out the trailer! It'll include 10 new worlds, along their respective themes and a ton of new Course Builder assets, as well as 6 new characters, including Malloc from "Aliens Go Home Run", Remedy and Frallan from the "Princess Remedy" series, and of course, ToeJam and Earl themselves from the titular series dating back to the Sega Genesis! Galaxy Crossed will also finally bring Online Versus out of beta (which means all four game modes and buttery smooth connection!) and it will be FREE to all players! And to top it all off, Wonder Wickets' base price is now $9.99 -- that's HALF the price it used to be! We hope you're looking forward to a bigger and better Wonder Wickets!

  • Wonder Wickets 1.0.12 Changelog - 1 April 2019

    Happy April 1st everyone! I hope all of you have a great day full of goofs and gaffs! As for Wonder Wickets, it's all business over here.. nothing different or strange at all! This update finally transfers all of the changes found in the nebula build into the main branch of the game. Thanks to all who had helped test and find issues with the run of the nebula branch! In addition to this, there have been minor UI related fixes made. Be sure to report any bugs you may find in the comments or on the forums! And while you're at it, apparently one of the Catki made their way onto Twitter... somehow? Wonder Wickets 1.0.12 Update New Additions: Added the ability to cancel your swing after confirming power Added the ability to import save data from latest demo version Added new error handling screen along with bug reporting Changes Made: Changed “Beta Version” to “Version” in debug overlay Help…

  • Wonder Wickets Nebula Changelog - 10 March 2019

    UPDATE: This post has been changed to feature all Nebula changes! Long time no see, eh? Well it's been quite a while since our last update, but we've finally got one cooked up and almost ready to go! Note that I say almost, this is because we'll be doing things a bit differently this time around. As you may have noticed in the title, this is going to be the first official release of the Wonder Wickets Nebula build! Don't be alarmed though, this is an entirely opt-in version of Wonder Wickets specially made for beta testing! Preview newly introduced bug fixes, changes, potentially new bugs, and even the pre-release macOS build! Help contribute to development by testing these builds and posting about them here on the Steam forums or in the official Discord server! To try out the Wonder Wickets Nebula build, go to your game library in the Steam Client, right-click on Wonder Wickets and sel…

  • Wonder Wickets 1.0.11 Changelog - 13 November 2018

    Huh, it’s been quite a while since the last update hasn’t it? Well with time comes… a lot of changes and fixes! We’ve been working on the bugs you all have reported to make sure that the game is an enjoyable experience for you! With this update we bring balance changes to Stardust, new and improved texture loading to make the game load speedy fast, and better data management options to make sure you don’t accidentally delete your data or anything…! Wonder Wickets 1.0.11 Update Changes Made: Texture loading will now only load character textures at the start of the game, rather than every time you go to the main menu This should improve level and menu load times dramatically Made achievements regarding secret levels more clear Rebalanced Stardust Versus 20 undeposited stardust = 1 point 10 deposited stardust = 1 point Data management menu moved to Goodies Selectively delete campaign medal…

  • Wonder Wickets 1.0.10 Changelog - 4 November 2018

    Bugs Fixed: - Trapdoor crashes game due to missing "glow" - Moon Medal crashes game due to missing "redswitch" - Randomized orb will grab orbs you haven't unlocked - Randomized orb won't grab basic star orb - Dynamic Music option doesn't save - Battle Splatter paint didn't handle rotatable tiles very well Levels Added (Back) - Sparkling Star Shores (I'm sorry)

  • Wonder Wickets 1.0.SPOOKY Changelog - 30 October 2018

    You know what time it is? That's right, it's time to get spooky! Launch up Wonder Wickets on the frightful night to discover what tricks (or treats!) we have in store for you! Have a happy halloween, wicketeers! Wonder Wickets 1.0.SPOOKY updates: General Updates: + Halloween! Level Updates: - Classic: Downhill Slam (added Specs and locked up orbs so new players can figure out how to use recall pads) - Classic: Four Corners Two (fully rebuilt) - Stardust: Forest Forrage (minor changes) New Levels: - Stardust: Downhill Jam - Stardust: Star Splash - Stardust: Hedge Find - Conquest: Blockade Raid Removed Levels: - Stardust: Sparkling Star Shores - Stardust: Deciduous Belts Misc Changes & Fixes: - Lighting is now shader based and less demanding on systems with integrated graphics - Textures are now loaded properly between transition screens, decreasing memory usage and fixes stuttering in ar…

  • Wonder Wickets 1.0.8 Changelog - 23 October 2018

    General Updates: +6 more fun loading screen hints Bug Fixes: -Enabled hints for "Infinite Cosmic Power", "Friends From All Planets", and "Cosmic Composer" achievements -Pausing while orb sinks causes crash (sinking is stopped while pausing now) -Defeating enemies in time attack or Stardust mode do not count towards enemies defeated stat -Enemies don't add to time attack timer Level Fixes: -Campaign 6-4: Added trap door so you can reach your orb if it gets stuck during the last stretch -VS Forest Forrage: Reduced turn count to 10

  • Wonder Wickets 1.0.7 Changelog - 22 October 2018

    Bug Fixes: -Editor music available was including music from wrong worlds -Pressing Space when selecting music in the editor plays the wrong music -Character unlocks appearing twice -Player can get hit by enemies while falling -Editor crash due to "steamWorkshopUpdate can't find titlegui" -Enemies hitting player in time attack won't trigger timeout -Timer in time attack can go below 0:00:00 -Ghost trail not listed in control help -Meteor rocket doesn't kill aerocrabs sometimes +"press any button to continue" will now accept any keyboard input -If orb explodes when it's not the controlling player's turn, game softlocks Level Updates: -4-* Added trap door and tidied up end of level -VS Rolling Through the Park: East river was uncrossable by players -VS Watercolor Waterfront: Added stepping stones to prevent orb stranding

  • Wonder Wickets 1.0.5 + 1.0.6 Changelogs - 21 October 2018

    Wonder Wickets 1.0.5: Bug Fixes: - Softlock when non-controlling player's orb lands in hole (local versus) Level Fixes: - 7-* moved rocket powerup so it doesn't explode immediately - 3-6 placed clouds under moon medal to prevent crash - 6-* Added yellow pistons to make use of leftover yellow lever, removed a few useless blocks - VS Rolling Down Hills: Removed fences near conveyor belt -- Wonder Wickets 1.0.6: Community Levels: - The workshop level viewer has been redone and now properly sorts by level type - The loading animation now transitions in properly after playing a custom level - Fixed a crash where the game would display an error upon returning after playing a custom level - When playing a custom level, the pause menu says "Return to Community" instead of "Return to Workshop" - An error message is displayed upon loading an invalid INI file for a level - You can no longer load a…

  • Wonder Wickets 1.0.4 Changelog - 19 October 2018

    Bug Fixes - Spiral Shards not appearing in unlock events (the bug doesn't prevent collecting them) - Game crashes when using Meteor Shots on Windbags - Shivvvers don't actually die from Meteor AOE's and produces a ton of points - Activating Spectre ball in a light radius causes infinite loop - Editor crashes due to "obj_connected_temp not finding editorgui" - Red Aerocrabs drop bombs when game is paused + Added a double-check for ALL character unlocks to make sure achievements grant you their related characters

  • About Multiplayer - 18 October 2018

    Hi everyone, I’m Torin with Rightstick Studios! Today I’d just like to take a quick moment to make a post about the current state of the online multiplayer of Wonder Wickets. First off, I’d just like to give a huge thank you for everyone who has been playing the game and has participated in the beta for the online multiplayer. If you’re one of these people who has tried the multiplayer, you may have noticed that well… not everything is entirely smooth at the moment. To be fair, this is why we labeled it as a beta though I still understand that the unforeseen number of bugs in the current release can be rather frustrating. As the programmer of the multiplayer, I share this frustration. But along with this frustration comes appreciation, as the tremendous amount of footage and bug reports has been a tremendous help! Given that original testing was with a smaller group of people, there wer…

  • Wonder Wickets 1.0.2 + 1.0.3 Changelogs - 18 October 2018

    Wonder Wickets 1.0.2 Hotfix: - Fixed crash relating to being able to interact with interactable objects in online - Updated online versus info on main menu - Added customizable gamepad deadzone values - Fixed crash relating to playing custom levels then trying to play singleplayer - Level list is now cleared upon starting an online lobby - Hid conquest and splatter levels in online - Workshop implementation rewritten and no longer crashes if you subscribe in-game NOTE: In-game menu for workshop is work in progress - Fixed crash related to getting a hole-in-one on a custom level Wonder Wickets 1.0.3 Hotfix: Bug Fixes: - Oberon not unlocked from Defender of the Galaxy achievement (He'll retroactively unlock for players who already collected the achievement) - Duplicate Fence type in editor - Unlock Fanfare + Tutorial not unlocked in Music box (you'll have to trigger another unlock or visi…

  • Wonder Wickets 1.0.1 Changelog - 16 October 2018

    Since we've started getting a few streamers broadcasting the game, we've managed to catch a few more stray bugs and balancing issues. Honestly, since our beta testing team was so small, we're most likely going to be hotfixing for a little while post-release. If anyone finds any bugs or issues with level design, we have an area to report them on the new Official Wonder Wickets Discord! https://discordapp.com/invite/bCkUtgs Anyways, here's the changes we made for 1.0.1: Level Fixes: - Campaign 4-6: Made second half of level a little less difficult, and unlocked the trap door to prevent orb stranding when using the top or bottom pipes. - Campaign 5-3: Didn't have enough rocket powerup drops for the first stage that introduces them. I swapped out the pickup to be an unlimited source so that new players can have enough to play around with the rockets and how they work. - Challengoid #4 had a…

  • Online Versus!! - 8 October 2018

    Now that it’s October and we had the time to sit down and figure out what’s going on, we can now confirm that Online Versus will be available upon release, featuring Wonder Classic and Stardust Machine modes! Cosmic Conquest and Battle Splatter will come to online versus in a later update, but all modes will be playable in Local Versus. For the time being, we’re getting our release version tidied up and ready for launch! WOO!

  • Wonder Wickets Coming October 17th! - 19 September 2018

    That's right! We're finally releasing (for real this time)!! We’re STILL working on getting Online Versus rolling but after delaying so long, it’s time we just got Wonder Wickets out there anyway. Plenty of people have told us we should push the game out with single/local content and update it later with Online, but we really wanted to push a finished product. However, with half a year gone by, Christmas Season rolling in, and everyone getting anxious, we’ve decided to launch Wonder Wickets on October 17th with or without Online Versus. The rest of the game is finished and ready to roll, and we’re at least trying to stabilize 2 of 4 of the Online Versus modes (Classic and Stardust) so you can at least play some form of online play. Once October 1st rolls around, we’ll know what we’re doing and let you all know how much Online Versus will be included in the release build. After all, once…

  • Wonder Wickets “Soft Delay” - 6 April 2018

    We’re sorry to do this one more time, but, We’re not going to make April 13. Nommiin has been working as hard as he can, but Online Versus (and the preparations, polish and testing that follow that) still needs more time. This all comes down our lack of experience in finishing games, and knowing how long it takes do to things. But to prevent further, constant delays, we’re going to do something different. We’re not setting another release date until the game is 100% finished. It could only take us another week, it could take a few more months, we just don’t know, and feel it’ll be safer to set our release date to “SOON” for the time being. Once we’re in a releasable, stable, state: we’ll ship the game to press and backers, and THEN publicly announce when it’ll be available for purchase. Thanks for your patience!

  • Wonder Wickets “Soft Delay” - 6 April 2018

    We’re sorry to do this one more time, but, We’re not going to make April 13. Nommiin has been working as hard as he can, but Online Versus (and the preparations, polish and testing that follow that) still needs more time. This all comes down our lack of experience in finishing games, and knowing how long it takes do to things. But to prevent further, constant delays, we’re going to do something different. We’re not setting another release date until the game is 100% finished. It could only take us another week, it could take a few more months, we just don’t know, and feel it’ll be safer to set our release date to “SOON” for the time being. Once we’re in a releasable, stable, state: we’ll ship the game to press and backers, and THEN publicly announce when it’ll be available for purchase. Thanks for your patience!

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2019Update 1.1.3 Changelog3364670677180064094
21 April 2019Wonder Wickets 1.0.12 Changelog2465065785310637875
310 March 2019Wonder Wickets Nebula Changelog2530366080605324095
413 November 2018Wonder Wickets 1.0.11 Changelog2423394806013754416
54 November 2018Wonder Wickets 1.0.10 Changelog2407631646383475195
630 October 2018Wonder Wickets 1.0.SPOOKY Changelog2407631572317614032
723 October 2018Wonder Wickets 1.0.8 Changelog2403126706534963597
822 October 2018Wonder Wickets 1.0.7 Changelog2403126706528828694
919 October 2018Wonder Wickets 1.0.4 Changelog2403126706520483402
1016 October 2018Wonder Wickets 1.0.1 Changelog3594328263104173540
1128 November 2017Quick Bug Fixes4249665521687227453

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