- Unity security vulnerability fix - 16 October 2025
Just a note to say I pushed a small update that addresses the Unity security vulnerability. Should not impact anything else, game wise. If you want to read more about what Unity has to say about things here's a link to a blog entry: https://unity.com/security/sept-2025-01/remediation
- (Beta) Steam Deck Support - 19 November 2023
I just pushed a new build to the Beta branch. It (should) scale the UI so it's larger and easier to read on a Steam Deck. The problem is I don't have a Steam Deck :). Anyone with a Steam Deck interested in switching to the Beta branch and testing the readability of the UI, specifically text, for me? To switch to the Beta branch: Open Steam on Windows Go to 'Library' and find 'Unto The End' Right-click on the item in the Library and select 'Properties...' Select the 'Betas' item on the left Select 'Beta - Beta branch' from the 'Beta Participation' drop down Your game should update automatically with the changes Huge thanks in advance! - Stephen
- An update! - 16 November 2023
A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End. Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support. Changes include: 17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures. Keyboard Remapp…
- 'Passive Run' update - 30 March 2021
Unto The End has received a few updates since it launched and one of the biggest changes to the game has been the introduction of non-violent resolutions to several encounters that previously required the player to engage in combat. This means it's now entirely possible to make it home without ever having to fight or kill, although you will still have to figure out how, exactly, an encounter can be overcome using passive means. This video highlights a few of the alternatives to combat – trading or using items, interacting with the environment, or simply running away – that you might want to try: It's worth mentioning that the update has also been rolled out for the console versions of Unto The End, along with several other changes. Full 'Passive Run' patch notes are available here: http://bit.ly/UTEPassive Thanks everyone for the continued support, and good luck to anyone attempting a f…
- PS5 controller support fix - hopefully :) - 28 March 2021
Updated the InControl Unity addon that we use for controller support, hopefully it fixes PS5 controllers not working
- Unto The End fan art! - 27 March 2021
Wow! There sure are a lot of talented folks out there! Delighted to share a collection of the wonderful fan art/creations that Unto The End players have sent us... __ "I played through Unto The End and LOVED it. It's a great little adventure with beautifully understated visuals and some super engaging combat mechanics alongside surprising moments of non-violence. It really stuck with me, so I had to do some fanart." Credit: @Veldrin __ "Drew a beast walking through the snow looking for dinner. Inspired by the game Unto the End." Credit: @georgebsocial __ "Looking for ideas for my next pyrography burn and put some sketches together from one of my favourite indie games Unto The End, working through shading and creating textures, trying to do the beautiful art from the game justice, let's see how it goes." "Here is the final woodburnt piece for the amazing game Unto The End, it is a specia…
- Bug fix - woad monk aggro - 16 March 2021
In certain cases fighting a woad monk would cause another nearby monk to aggro even though they could not see you fighting. This has been fixed :).
- Тысяча и одна смерть: Обзор Unto The End - 15 March 2021
Платформер - один из старейших жанров в игровой индустрии, доживший до наших дней. Но как и прочие жанры, платформеры постоянно эволюционируют и меняются, чтобы не потерять интерес игроков. Минималистичная стилистика, хардкорные противники и многоуровневые локации из ранних частей Donkey Kong не исчезли навсегда, но изменились до неузнаваемости. К старой формуле прибавилась режиссура, нарративное повествование и самобытный дизайн, как в недавней Little Nightmares .
- Bug fixes - 3 March 2021
A round of bug fixes. Thanks again for all the comments and support! - Attacking the first Troll while he runs away no longer has him freeze. - Throwing a dagger at the Krilt Shaman while far away now correctly causes him to engage. - Walking to the wall, past the Woad that offers you the Old Key, no longer breaks the offering encounter. You can now correctly grab the key after it’s offered. - Eating a 3rd herb, which causes puking, no longer slows bleeding.
- Video: Group fight combat techniques - 25 February 2021
Hey everyone. Wanted to share this video that Unto dev Stephen recorded recently. It focuses on group fights, and is essential viewing for anyone looking to improve their success rate against multiple enemies. It's also a fascinating insight into the depth of the game's combat, so is well worth a watch. For more tips and understanding of Unto The End's combat and mechanics, Stephen has also put together this insanely helpful handbook. Again, it's invaluable if you're looking to improve, but is also a fascinating dive into the intricacies of the game's design. Thanks for your continued support! Matt | Big Sugar https://store.steampowered.com/app/600080/Unto_The_End/
- Update - Damage, Vulnerability and Light - 31 January 2021
A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated! DAMAGE + VULNERABILITY You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”. IFRAMES You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling around an attack. FAKING When hit after biting on a fake, Krilt will be knocked off their feet, allowing you to follow up with an attack. Subsequently, landing a hit after a fake again does +1 damage, down from +2. OPENING MESSAGE The opening message has been updated to better describe gameplay and hint that you don’t always have to fight. BRIGHTNESS Made several rooms in t…
- UPDATE - Tweaks and tuning - 30 December 2020
Hi everyone! Thanks so much for all the feedback, messages, streams and questions. Positive or negative, we appreciate all of it. The update notes are below. Thanks for taking the time to read this :) - Stephen //// SPOILER WARNING -- the below contains minor spoilers //// Smoothed out the difficulty ramp to make it more gradual. There are now 3 combat speed settings: 100%, 75%, 50% AI tuned for opponent blocking and dodging. Herbs now heal a small amount of health, and STOP bleeding. If you eat too many herbs you still puke. There is still a trade-off between eating herbs and waiting to get to a rest fire to brew a tonic. Camera zooms in a bit more during 1v1 fights. Bleed to death duration doubled. You now have more time to get to a fire. Foreground and brightness (via in-room lights) adjusted in various rooms with fights. Poise adjusted on opponents in some fights. Reload crossfade a…
- Unto the End is like a side-scrolling Souls game, but bleaker - 12 December 2020
Until the End begins with a wonderfully intriguing splash screen. It's there for a long moment, as if it's very important what you're reading. And it reads: "Until the End is different. Set aside any expectations or assumptions. Combat is deliberate. You can lose your sword, run out of supplies, and bleed to death. Reading, reacting, and staying calm are vital." All those things sounded quite exciting to me. And it's no lie. Unto the End certainly isn't the platformer it looks like in the screenshots. It's slow, it's bleak, and it's bloody hard. It's more like a Souls game, side-on. Read more
- Unto The End is available now! - 9 December 2020
The adventure starts here! After four years in the making, Unto The End – the highly anticipated debut project from 2 Ton Studios – has finally arrived. It's available to purchase, download and play right now. A meticulously crafted world, one-of-a-kind combat system, and tense, moment-to-moment gameplay await. Unto The End is available right here on Steam for $24.99. There's a 20% launch discount for a limited time. It's releasing across other PC stores, including GOG and Fanatical. It's also launched today for PS4, Stadia, and Xbox One. And it's available on Xbox and PC Game Pass. A Switch version arrives 17 December. Celebrate the Unto The End launch by watching the brand new, appropriately titled, launch trailer: PC players can also grab a Special Edition DLC, which includes the following content: Deluxe Digital Artbook: Compiled and designed by 2 Ton Studios (aka husband and wife t…
- The Weekspot Podcast: We cast the Metal Gear Solid movie and chat Life is Strange devs' latest - 8 December 2020
News, reviews, a silly quiz that usually makes two men very cross: The PC Gaming Weekspot is RPS’ weekly podcast that recaps the last seven days in PC gaming. As you found out last week, we here at Rock Paper Shotgun have launched the RPS Podcast Network (two podcasts definitely means we have a network now). While the Electronic Wireless Show offers you some wonderful takes and japes that centre on one particular topic in video games, The PC Gaming Weekspot is your recap of the last seven days in PC gaming. (more…)
- Unto The End review - 8 December 2020
Unto The End review A unique, demanding 2D sword fighting game that frustrates as much as it impresses. Developer: 2 Ton Studios Publisher: Big Sugar Release: 9th December On: Windows From: Steam , GOG , Xbox Game Pass For PC Price: $25 Unto The End is a 2D sword fighting game about a little beardy man trying to find his way back home after getting lost hunting a deer. You’ll guide him through gloomy, cramped caves, climbing and exploring and gathering scraps of leather, bone, and healing herbs. And you’ll fight. Lord, you’ll fight. It’s very much a game about sword fights, but rather than a hack and slash where you cut down monsters by the dozen, 2 Ton Studios emphasise that Unto The End is about fewer, harder fights. Fights that are deliberate and careful, and reward observation and a cool head rather than sheer aggression or strength. It’s a strong concept, gorgeously realised, with…
- The top 10 games on PC in December - 4 December 2020
I come to you today with important news: there is in fact more than one video game out this month. Yes, that one video game is quite a biggie, and it’s definitely the one most will be picking up this December, but that doesn’t mean everyone is champing at the bit to play it. Maybe you’re not interested in the Deus Extra RPG that is Cyberpunk 2077. Perhaps you want gangsters, underwater puzzles, two-headed dogs! So, if you’re one of those people, and you’re looking for a new game to play over the festive period, look no further than this list of the top 10 video games to play on PC this December. (more…)
- Doom Eternal and Va-11 Hall-A hit Xbox Game Pass for PC tomorrow - 2 December 2020
Xbox Game Pass for PC continues to collect some absolute belters, with the likes of Doom Eternal , Va-11 Hall-A , Yes, Your Grace and Call Of The Sea headlining its new additions this month. There’s loads more coming throughout December, too. Looking down the list we’ve got Greedfall , Unto The End and Yooka-Laylee And The Impossible Lair . Genuinely, if you’ve been looking for a good time to try out the Game Pass for its cheapo £1 / $1 first month deal, I think now might be your chance. (more…)
- Desolate combat-focussed "cinematic platformer" Unto The End is out in December - 26 November 2020
Unto The End, developer 2 Ton Studios' striking, combat-focussed "cinematic platformer", will be coming to PlayStation 4, PC, Xbox One, Game Pass, and Stadia on 9th December. A Switch release will arrive a little later, on 17th December. Unto The End casts players as an extravagantly bearded warrior on a desperate struggle to return to his family - a journey that takes him from cavernous underground ruins to stark mountain peaks, and pits him against deadly traps and "intelligent, worthy opponents, all with their own motivations and place in the world". 2 Ton Studios notes the protagonist's abilities are all available from the outset, meaning the challenge comes through mastery of those skills, and through improvisation and observation during sword and ranged combat. Read more
- Fight, or don't, when combat adventure Unto The End launches in December - 25 November 2020
Challenging combat game Unto The End has announced its release date with another look at crossing swords with local monster baddies. It looks quite tough, which 2 Ton Studios have emphasised by saying that fights can be won or lost in just a couple hits, so you’d better make them count. With that in mind, they’ve actually shared some ways that you can avoid fighting when it launches on December 9th. (more…)