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TRANCE VR

TRANCE VR Steam news

Fatmoth | May 25, 2017 | game

Released

0players observed ยท 25 September 2026 - 04:18:23 UTC

ActionIndieStrategyVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

TRANCE VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews5
  • Release dateMay 25, 2017
  • DeveloperFatmoth
  • PublisherFatmoth

Genres: Action, Indie, Strategy

Company pages: Developer: FatmothPublisher: Fatmoth

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TRANCE VR Steam news

TRANCE VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fix to unlimited jumps - 10 June 2017

    Thanks to "master gaming" I realized we had unlimited jumps haha! Fixed now, was a conflict when I upgraded to the new engine version it looks like. Anyway you can only double jump now again as intended. Enemies will feel less sparse when you are stuck on the ground with them. Two new levels coming soon thanks to Noxxid making a level too. Have a great weekend, Ryan

  • Fix to unlimited jumps - 10 June 2017

    Thanks to "master gaming" I realized we had unlimited jumps haha! Fixed now, was a conflict when I upgraded to the new engine version it looks like. Anyway you can only double jump now again as intended. Enemies will feel less sparse when you are stuck on the ground with them. Two new levels coming soon thanks to Noxxid making a level too. Have a great weekend, Ryan

  • Update - 3 June 2017

    Hey! Couple fixes. -Brighter lasers from the white drones. -Reduced bunching of the buzz drones -slightly different formula on the grappling hook launch. -other fixes If you see some bugs let me know specifically what they are please! Currently working on the next level which is like a mining facility on a planet with giant metal crystals. If you have any ideas on what the boss should be let me know. Thanks, Ryan

  • Update - 3 June 2017

    Hey! Couple fixes. -Brighter lasers from the white drones. -Reduced bunching of the buzz drones -slightly different formula on the grappling hook launch. -other fixes If you see some bugs let me know specifically what they are please! Currently working on the next level which is like a mining facility on a planet with giant metal crystals. If you have any ideas on what the boss should be let me know. Thanks, Ryan

  • Released!!!! - 26 May 2017

    And it is released! Hope you like it. Leave me a review and some feedback on what to add in for the next levels. Thanks, Ryan

  • Released!!!! - 26 May 2017

    And it is released! Hope you like it. Leave me a review and some feedback on what to add in for the next levels. Thanks, Ryan

  • ALMOST DONE! - 23 April 2017

    Hey everyone, I just finished the last main piece of the game yesterday, so now its just testing, and optimizing that needs to be done for release. Excited for you guys to try out the grappling hook mechanic in here, its a lot of fun. Here is a vid of the level select area now. They look like windows you can see though into the level which is kind of cool in VR. https://youtu.be/ikjGZn4p_WU Ill be updating the trailer video soon, once I finish it to show off how the final game will play. Thanks, Ryan

  • ALMOST DONE! - 23 April 2017

    Hey everyone, I just finished the last main piece of the game yesterday, so now its just testing, and optimizing that needs to be done for release. Excited for you guys to try out the grappling hook mechanic in here, its a lot of fun. Here is a vid of the level select area now. They look like windows you can see though into the level which is kind of cool in VR. https://youtu.be/ikjGZn4p_WU Ill be updating the trailer video soon, once I finish it to show off how the final game will play. Thanks, Ryan

  • First demo update - 9 March 2017

    Hey everyone, Thank you for all the support so far! Its been amazing. Just pushed a small update to the demo and started implementing suggestions into the final game. Updates: -Got rid of the loud engine sound in the start menu. -Made it so you can't jump out of the start map. Please let me know if you have any problems with the new build, its taking a while to update on my end so hopefully it works once it goes live haha. Ill post some new footage of improvements soon! -Ryan

  • First demo update - 9 March 2017

    Hey everyone, Thank you for all the support so far! Its been amazing. Just pushed a small update to the demo and started implementing suggestions into the final game. Updates: -Got rid of the loud engine sound in the start menu. -Made it so you can't jump out of the start map. Please let me know if you have any problems with the new build, its taking a while to update on my end so hopefully it works once it goes live haha. Ill post some new footage of improvements soon! -Ryan

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2017First demo update4249665521687238032

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