- Kartong Co-Labs! - 16 May 2018
Within this patch we introduced a new concept called Kartong Co-Labs! In short, it's been a passion-project of ours - having your favorite influencers mixing up the spooky formula by creating new assets, levels and challenges for you to enjoy! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28921368%2F7b0fc0eb1ff2adcaa059a9ec315f830b3a55c96b.jpg We're now proud to present our first Co-Labs partner! To start it all off we have none other than Shane4Games breaking the mold! He's been busy creating a new terrifying challenge for you and It's finally ready. Will you be able to survive his challenge? Be sure to enter Co-Labs by pressing the Co-Labs tab in the OPTIONS MENU! Oh! Be sure to tell your favorite influencers about our project! Who knows, they might just end up creating new, malicious challenges in the future! :D Have fun and as always, Stay safe Kartongers! / Frien…
- Huge Patch and Steam Sale! - 7 May 2018
Kartong Patch notes v. 1.1 Hey there, Kartongers! In preparation for our Steam Sale we have made improvements and created some long awaited options for VR players. There is also some new content for you or your friends to compete in, even if you are using mouse and keyboard on a monitor. We've implemented LIV's Mixed Reality SDK making it possible to use their MR client and record immersive third person gameplay! On top of all that, we're also having our first Co-Lab partner introduce himself in the world of Kartong! Get ready Kartongers, this is gonna be a fun patch. Content changes: Two new CoLabs maps have been added, featuring Youtubers and googly eyes! This includes a new sledge trap which is highly lethal to players and bosses The new Abstract map includes 10 new map blocks with additional imagery Feature changes: Mixed Reality cameras have been added, via number keys 1-9, or LIV…
- Kartong - Death By Cardboard! is now fully released! - 4 April 2018
Hey there you awesome Kartongers! We're finally live with our full release of Kartong and we couldn't be more proud of having the best community of fantastic players. We couldn't have done this without you! Without further ado, please do enjoy Kartong but be careful... Sven is watching your every move! / The SVRVIVE Team
- Kartong - Death By Cardboard! is now fully released! - 4 April 2018
Hey there you awesome Kartongers! We're finally live with our full release of Kartong and we couldn't be more proud of having the best community of fantastic players. We couldn't have done this without you! Without further ado, please do enjoy Kartong but be careful... Sven is watching your every move! / The SVRVIVE Team
- Kartong - Death By Cardboard! Moves Beyond VR to Also Release for PC - 29 March 2018
Hey there everyone, your friendly neighborhood Community Manager here again! We would like to announce that our upcoming full-release of Kartong has had a little secret brewing up... We're very proud to now announce that Kartong - Death By Cardboard will be our first fully fledged PC-release! Here's a little snippet from our Creative Director, Nils: “Our motto at SVRVIVE Studios has always been ‘Immersive first’, but with Kartong - Death By Cardboard! we had such fantastic player response during Early Access that we decided to invite non-VR gamers along for the full release. We’re excited to announce that the game now can be played both as a PC game and in its original VR mode ”, says Nils von Heijne, Creative Director at SVRVIVE Studios. We hope that you're looking forward to April 4th, because it's time to pew pew some robot-butt! Til next time, Kartongers! / Joy Bratt Martinez & the…
- Kartong - Death By Cardboard! Moves Beyond VR to Also Release for PC - 29 March 2018
Hey there everyone, your friendly neighborhood Community Manager here again! We would like to announce that our upcoming full-release of Kartong has had a little secret brewing up... We're very proud to now announce that Kartong - Death By Cardboard will be our first fully fledged PC-release! Here's a little snippet from our Creative Director, Nils: “Our motto at SVRVIVE Studios has always been ‘Immersive first’, but with Kartong - Death By Cardboard! we had such fantastic player response during Early Access that we decided to invite non-VR gamers along for the full release. We’re excited to announce that the game now can be played both as a PC game and in its original VR mode ”, says Nils von Heijne, Creative Director at SVRVIVE Studios. We hope that you're looking forward to April 4th, because it's time to pew pew some robot-butt! Til next time, Kartongers! / Joy Bratt Martinez & the…
- Kartong - Death by Cardboard! will be exiting Early Access April 4th, 2018 - 9 March 2018
Hello there all you awesome Kartongers, your friendly neighborhood Community Manager here! Today we're proud to announce that Kartong - Death By Cardboard will be exiting its Early Access phase and head into Full Release on April 4th, 2018! This would not have been possible without your fantastic support helping us evolve Kartong into the game it is today. Horaaay for all of you! Here are just some of the updates that have been added together with the community for the game’s full release: YouTuber “Overlord and Maze Builder” Sven Additional Wacky Enemies and AI encounters New Maps and Style Elements Several Menacing Traps and Gadget Speedrun Timer's and Save Resets New Weapons, Ammunition and Melee options Upgraded Locomotion System and Options Additional Spooky Sounds and VFX We've also got more in store for you peeps, something really exciting that will be announced just shortly pri…
- Kartong - Death by Cardboard! will be exiting Early Access April 4th, 2018 - 9 March 2018
Hello there all you awesome Kartongers, your friendly neighborhood Community Manager here! Today we're proud to announce that Kartong - Death By Cardboard will be exiting its Early Access phase and head into Full Release on April 4th, 2018! This would not have been possible without your fantastic support helping us evolve Kartong into the game it is today. Horaaay for all of you! Here are just some of the updates that have been added together with the community for the game’s full release: YouTuber “Overlord and Maze Builder” Sven Additional Wacky Enemies and AI encounters New Maps and Style Elements Several Menacing Traps and Gadget Speedrun Timer's and Save Resets New Weapons, Ammunition and Melee options Upgraded Locomotion System and Options Additional Spooky Sounds and VFX We've also got more in store for you peeps, something really exciting that will be announced just shortly pri…
- Patch notes version 0.3.0 - 14 February 2018
Welcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far! Check out the exciting gameplay changes below, and please leave a review or a forum post after you've tried them all out
- Patch notes version 0.3.0 - 14 February 2018
Welcome back to a massive content patch for Kartong, which will adress most of the wishes you've expressed to us so far! Check out the exciting gameplay changes below, and please leave a review or a forum post after you've tried them all out
- Patch 0.2.10 - New Enemy! - 15 December 2017
Hey there, we've got a new wicked surprise for you! This week we are launching one of our new enemies, a small mechanical minion with a nasty weapon. Its master is the previously announced "Buzzkill" robot, which is still getting some final electrical touches in our workshop. We have also added some physics effects when you deal extensive damage to an enemy, and corrected the damage tables for our upcoming Steam Weapon Guide. To vary things up in the abandoned parts of Kartong City, we added two new map blocks to show off some of our new art. Lastly, if you play on SteamVR headsets you will notice a change in how the movement press works. This was implemented to make it easier to play the game with certain touchpads and various stages of wear. A click will initiate the movement, and light contact will continue to steer your character. The biggest thing to get used to is to lift the thum…
- Patch 0.2.10 - New Enemy! - 15 December 2017
Hey there, we've got a new wicked surprise for you! This week we are launching one of our new enemies, a small mechanical minion with a nasty weapon. Its master is the previously announced "Buzzkill" robot, which is still getting some final electrical touches in our workshop. We have also added some physics effects when you deal extensive damage to an enemy, and corrected the damage tables for our upcoming Steam Weapon Guide. To vary things up in the abandoned parts of Kartong City, we added two new map blocks to show off some of our new art. Lastly, if you play on SteamVR headsets you will notice a change in how the movement press works. This was implemented to make it easier to play the game with certain touchpads and various stages of wear. A click will initiate the movement, and light contact will continue to steer your character. The biggest thing to get used to is to lift the thum…
- December news update - 30 November 2017
Hello there, hope you´re enjoying the difficulty slider and treasure map from last week! We are currently working on the AI system to support a new enemy. It is not the one that we revealed earlier, so it will be a bit of a surprise. As you may have seen in the forum we are looking for more feedback in the following areas. We hope you have some time to share your thoughts with us this week, so the upcoming patches can be as good as possible. Submit Feedback on level generation and map features: http://steamcommunity.com/app/602480/discussions/0/1488866180600032180/ We have also seen some spread out suggestions for locomotion changes, including: - Click-once walking instead of constantly having to press the Vive Touchpad. - Adding On/off options for the wrist turning feature when you are teleporting. If you are for, or against, any of these features - Let us know what you prefer in the c…
- December news update - 30 November 2017
Hello there, hope you´re enjoying the difficulty slider and treasure map from last week! We are currently working on the AI system to support a new enemy. It is not the one that we revealed earlier, so it will be a bit of a surprise. As you may have seen in the forum we are looking for more feedback in the following areas. We hope you have some time to share your thoughts with us this week, so the upcoming patches can be as good as possible. Submit Feedback on level generation and map features: http://steamcommunity.com/app/602480/discussions/0/1488866180600032180/ We have also seen some spread out suggestions for locomotion changes, including: - Click-once walking instead of constantly having to press the Vive Touchpad. - Adding On/off options for the wrist turning feature when you are teleporting. If you are for, or against, any of these features - Let us know what you prefer in the c…
- Patch notes - Kartong Update 0.2.9 - 22 November 2017
Hello there! Hope you haven’t experienced too many paper cuts since we last talked
- Patch notes - Kartong Update 0.2.9 - 22 November 2017
Hello there! Hope you haven’t experienced too many paper cuts since we last talked
- Another news update! - 17 November 2017
Hi again! We have a little update for you regarding the next patch. We've seen some new interest in additional graphics options and renderscales, so we'll start there. In next week's patch you will be able to change the Renderscale with a slider, going from 100% to 200%. If you want to save some performance or you feel like the game is too dark, you can also turn off the Dynamic Shadows. There are a couple of difficult under-the-hood fixes remaining until we can reveal a confirmed changelist, but the most likely game changer will be our new Mini-Map! You will find them as rolled-up scrolls that you can open by using the trigger. Once opened, they will show the map of the current level you are in. Opened maps will be discarded when you transition to the next level, where you can spend another rolled-up scroll if you want. The map shows walkable areas and treasure boxes (for now), and it…
- Another news update! - 17 November 2017
Hi again! We have a little update for you regarding the next patch. We've seen some new interest in additional graphics options and renderscales, so we'll start there. In next week's patch you will be able to change the Renderscale with a slider, going from 100% to 200%. If you want to save some performance or you feel like the game is too dark, you can also turn off the Dynamic Shadows. There are a couple of difficult under-the-hood fixes remaining until we can reveal a confirmed changelist, but the most likely game changer will be our new Mini-Map! You will find them as rolled-up scrolls that you can open by using the trigger. Once opened, they will show the map of the current level you are in. Opened maps will be discarded when you transition to the next level, where you can spend another rolled-up scroll if you want. The map shows walkable areas and treasure boxes (for now), and it…
- Patch notes - Kartong Update 0.2.8 - 8 November 2017
Prepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies. Let us know what kinds of powerups this inspires you to invent, and how they would look and fit into the game world! We've implemented a basic system for switching and tuning your movement options, and turning sensitivity. First up is the "Decoupled Walking" which lets you look around while moving in a steady direction (aimed by your left hand). The second option is smooth turning which also has a sensitivity slider you can adjust. Other changes for this update: Major: - Matches can now be lit on burning items (like candles and other lit matches). Use this new knowledge and find the candlelit bunkers in the unpainted cities. Matches only do a lot of damage when you've set t…
- Patch notes - Kartong Update 0.2.8 - 8 November 2017
Prepare for the ultimate stealth run, as we introduce the new X-ray glasses and a mystic coffee bean. This is the first example of our upcoming powerups that will tweak the power balance between you and your enemies. Let us know what kinds of powerups this inspires you to invent, and how they would look and fit into the game world! We've implemented a basic system for switching and tuning your movement options, and turning sensitivity. First up is the "Decoupled Walking" which lets you look around while moving in a steady direction (aimed by your left hand). The second option is smooth turning which also has a sensitivity slider you can adjust. Other changes for this update: Major: - Matches can now be lit on burning items (like candles and other lit matches). Use this new knowledge and find the candlelit bunkers in the unpainted cities. Matches only do a lot of damage when you've set t…