- Patch Notes 1.03 - 9 August 2017
Hello all! This past month was full on working to narrow and eliminate lots of nasty bugs, and also bringing a pretty important feature, language support, Randall is now available to play in Spanish, French and Russian! Additionally, there were added multiple save points throughout every level, so you don’t have to find a teleporter to save the game. Full patch notes are as follow: Version 1.03 Feature added: Localization to the following languages - Spanish, French and Russian Multiple save points were added on each level of the game The skip/close button for the tutorial window was changed from the jump action to the mental action (mapped to the “B” button on the XBox controller) this was to avoid people from accidentally skipping information on the tutorial window. Fixed the pause feature, it is now blocked when Randall is respawning after dying Fixed a bug when Randall was about to…
- Patch Notes 1.03 - 9 August 2017
Hello all! This past month was full on working to narrow and eliminate lots of nasty bugs, and also bringing a pretty important feature, language support, Randall is now available to play in Spanish, French and Russian! Additionally, there were added multiple save points throughout every level, so you don’t have to find a teleporter to save the game. Full patch notes are as follow: Version 1.03 Feature added: Localization to the following languages - Spanish, French and Russian Multiple save points were added on each level of the game The skip/close button for the tutorial window was changed from the jump action to the mental action (mapped to the “B” button on the XBox controller) this was to avoid people from accidentally skipping information on the tutorial window. Fixed the pause feature, it is now blocked when Randall is respawning after dying Fixed a bug when Randall was about to…
- Randall Patch Notes 1.02 - 27 June 2017
Hello All! Here is the next Patch for Randall, fixing some bugs, and also were added / modified some features, specifically the dialog system and parts of the story As usual, we are open to suggestions, and we will continue working on improving your experience! Fixed a bug when Randall was hanging on a WallLedge, and if jumping up on the wall, getting away from the wall and grabbing again to the ledge, the only action available was to release the ledge by pressing down and jump Updated the death animation for enemies, no longer they rise up just to fall again and die. Fixed the Laboratory level, where at some points you could die controlling an enemy, and Randall disappeared. Changed the dialog system, now it is clear who is talking at each time, also the font size is considerably larger Updated the story telled through the dialogs, to make it more clear and easy to follow Updated the h…
- Randall Patch Notes 1.02 - 27 June 2017
Hello All! Here is the next Patch for Randall, fixing some bugs, and also were added / modified some features, specifically the dialog system and parts of the story As usual, we are open to suggestions, and we will continue working on improving your experience! Fixed a bug when Randall was hanging on a WallLedge, and if jumping up on the wall, getting away from the wall and grabbing again to the ledge, the only action available was to release the ledge by pressing down and jump Updated the death animation for enemies, no longer they rise up just to fall again and die. Fixed the Laboratory level, where at some points you could die controlling an enemy, and Randall disappeared. Changed the dialog system, now it is clear who is talking at each time, also the font size is considerably larger Updated the story telled through the dialogs, to make it more clear and easy to follow Updated the h…
- Randall Patch 1.01 - 10 June 2017
Hello all! This is the first patch for Randall that fixes isues listed in the patch notes bellow. We are still working on fixing more bugs and finetunning some features, so expect more patches during next week. And we allways welcome and listen to suggestions, so bring them on! Patch notes: Fixed the action of getting down from controlled enemies, using the “Posession Button”. It was set to always go through the action of throwing the enemies. The WallJump was modified, now when you press away from the wall where Randall is sliding, you have a window of 10 frames to do the walljump, before Randall falls from the wall. Small modification in the art of the Laboratory level, some elements were incorrectly placed. In the Laboratory level there was added a wall Ledge, to fix the instance when if you kill both of the enemies in the lower part of the room, there was no way to advance. In the L…
- Randall Patch 1.01 - 10 June 2017
Hello all! This is the first patch for Randall that fixes isues listed in the patch notes bellow. We are still working on fixing more bugs and finetunning some features, so expect more patches during next week. And we allways welcome and listen to suggestions, so bring them on! Patch notes: Fixed the action of getting down from controlled enemies, using the “Posession Button”. It was set to always go through the action of throwing the enemies. The WallJump was modified, now when you press away from the wall where Randall is sliding, you have a window of 10 frames to do the walljump, before Randall falls from the wall. Small modification in the art of the Laboratory level, some elements were incorrectly placed. In the Laboratory level there was added a wall Ledge, to fix the instance when if you kill both of the enemies in the lower part of the room, there was no way to advance. In the L…
- Randall launchs tomorrow! - 5 June 2017
The time has come. After such a long wait, Randall will be available tomorrow for Steam. We want to thank you for all your support during these development years and we hope you enjoy Randall as much as we did programming it.
- Randall launchs tomorrow! - 5 June 2017
The time has come. After such a long wait, Randall will be available tomorrow for Steam. We want to thank you for all your support during these development years and we hope you enjoy Randall as much as we did programming it.