- Minor Update - August 1st, 2026 - 1 August 2026
- Changed sprite of Cell Bullets - Adjusted Reaver bullet wobbliness on loops - Fixed and slightly adjusted Pollyp's Hard Mode bullet speeds - Fixed a bug where using the mouse to change certain settings could crash the game. - Font resolution setting text now properly updates in real time if changed using the mouse. - Fixed enemy lasers and warning pointers going through blocks if there's a portal in their path beyond said blocks.
- Minor Update - July 14th, 2026 - 15 July 2026
- Tweak Razor's melee damage a bit more - Fixed an issue with Ringshot Razors in certain lategame boss fights.
- Minor Update - July 12th, 2026 - 13 July 2026
Runic Bullets now draw below enemy bullets Made some adjustments to the behaviors of Razors: Their melee range has been increased Their melee damage has been reduced (technically a bug fix) Their melee ammo has been substantially improved Their movement when returning to the player has been improved to better respond to player movement and generally return to the player more smoothly. Ringshot Razors no longer deal way less damage than they should
- July 10, 2026 Hotfix - 11 July 2026
- Fixed a crash involving Homing Ringshot Razors - Fixed Chaos Ship weapons being disabled during the penultimate boss of the final trial.
- Hotfix - July 6th, 2026 - 6 July 2026
- Fixed an issue which could occur on loading the game with no save file if system language is set to Japanese or Chinese.
- Update - June 6th, 2026 - 7 June 2026
Major change: Armsmaster will now find two weapon troves on each of floors 1, 3, and 5. Armsmaster can also use ammo from their secondary weapon to open shortcuts, secret rooms, and crates, in situations where their primary weapon is cursed. Balance changes: Ace of Swords damage increased by 10% Revolver damage increased (it was slightly lower DPS than the intended baseline) Swing speed difference when hitting with sword in melee is now sharper Charge adjusted - damage per bullet reduced and maximum charge increased (ammo increased to match) Railgun damage increased very slightly and reload time reduced by about 9% Fireball fires 4% faster and base ammo increased from 90 to 95 shots. Razors now deal about 4% more damage and gatling razors fire 25% faster Enigma room drop rates adjusted - certain item types did not adjust their weight based on your run's status Broken Mirror cartridge no…
- Minor update - May 24th, 2026 - 25 May 2026
-Fixed a localization issue in JP and CN -Increased skully's ammo
- Minor Update - May 22nd, 2026 - 22 May 2026
Holy lasers fixed Weird behavior fixed with certain uniques if you rapidly pressed then held fire Fixed skip command for a certain end sequence on controllers Fixed Strafing OFF not working when Aim Assist was enabled while playing on controller. Sacred arms will apply on-kill effects as Skully (Void, infested, clean up crew, etc) Nerfed triple sword damage. Bloodlust adjusted: Each individual sword slash gains reduced bloodlust per bullet it destroys, to hopefully mitigate the interaction with loops Buffed triple pulsar The bullets from pulsewaves lasers now have damage that scales based on the total length of the laser. May adjust further. Sacred arms' staff has been adjusted for better ergonomics
- Update - May 2026 - 15 May 2026
Pulsars (except shotgun, but including erupt) deal about 5% more damageUpped the delay before Crushers become active by 50%Reworked Colonel's Hard Mode opening attack on high loops.Exploit removed where player could infinitely farm charges in certain rooms with permanently active ghost lanterns.Reworked Colonel's fire bomb attackOverlord(Boss)'s first attack pattern no longer fires extra bullets at the end.Overlord(Trial Boss)'s last attack is slightly easier.Most things that used the sound of player taking heavy damage now use a different sound.Score over 99999 is indicated in a more ergonomic way now.A number of small text changes and localization tweaks and fixes.Relics now activate simultaneously when there are multiple in a roomElectromancy AB item should no longer crashBlack Hole (Unique Thunderhead) now deals 40% less damage, and its bonus damage against unpushable enemies has be…
- Minor Update - August 24th, 2025 - 24 August 2025
- Fixed loop counter on end screen - Railguns now charge slightly faster and deal slightly more damage - Fixed a visual issue with Soulfury (unique railgun) and rebalanced it as well
- Update - August 22nd, 2025 - 22 August 2025
Changelog: - Special Offer can no longer damage you when spawning - Strange (loop) rooms can spawn again. Whoops! - Identical weapons cannot drop - Warnings disappear when the enemy that created them dies - Fixed a visual bug caused by pausing during a screen transition - Fixed victory screen always showing loop as 0 - Steam will work for Linux again (once Garo gives me the Linux build of this patch - Fixed a crash for Gathering Storm - Made a change to level generation which might resolve some seed issues idk - More localization corrections, including a bunch that were supposed to be in the last patch - Bats now have a longer delay before firing if they do not spawn attached to a ceiling - Adjusted the loop behaviour of Bats - Adjusted the loop behaviour of Insubstantials (may be tweaked further) - The Power Core cartridge can no longer spawn on F6 or later - Made a visual adjustment t…
- Update - July 16th, 2025 - 17 July 2025
- Aim Assist for controllers. - Looped Malice Engines will now correctly get angry if the only other remaining 'enemy' in the room is an Aegis. - Fixed Swarmhosts not firing bullets on certain loops. - Fixed some music/sound effects in a certain boss' intro not being tied to the correct volume sliders. - Fixed Holy Water light incorrectly being drawn across the entire body of water in a certain shortcut. - Afterimages now scroll with the background properly when that one boss pulls out a gun. - Fixed the blending of certain afterimages. - Ace is now correctly a mage, interceptor is now correctly a mech. - More nerfs to Warden's sword phase on loops - Headhunter now properly damages microcore - Giant gatling razors are now normal sized instead of giant sized - Fixed a weird crash involving swarmhosts dying over portals... hopefully - Fixed an issue with wallbound objects on re-entering r…
- March 7th Hotfix - 7 March 2025
Fixed the runic crash(es) Fixed an issue with the Warden's staff + clones attack.
- March 6th, 2025 Patch - 7 March 2025
Fixed a crash that could occur when switching weapons as Armsmaster while firing a ringshot razor Razor shouldn't crash when you run out of ammo as Chaos Ship, either Prototype Genocide AB active buffed from 6 charges required to 2. Nerfed some attacks on Warden, especially on loops Razors now deal increased damage at a lower firing rate - they were very overtuned after their QOL improvements in last week's patch. Fixed a bug that resulted in Microcore's boss title not appearing at the start of the fight. Fixed a bug where you could teleport out of the boss room after using the Handheld game. The Glowing Rune cartridge now instantly reveals bosses and minibosses when picked up. Scrambler AB active can no longer destroy off-screen weapons in shops. Voltaic Thruster works in boss rooms The plate cart can appear on SD now. Fixed skully's base fire rate appearing to be 89% Fixed blink's des…
- February 28th Patch - 28 February 2025
Fixed certain destructible bullet spreads not properly marking bullets as destructible and vice-versa. Electromancer's hardmode behaviour no longer scales on loops. Electromancers fire significantly fewer bullets on loops. Stormlashes fire similarly fewer bullets on loops. Bumpers fire less bullets on loops when colliding/dying/as a result of being in Hardmode. Bane Engines fire a reduced number of revenge bullets on loops. Swarm Hosts extrude fewer bullets on loops. Drones project a lower volume bullets on loops in a wider spread. Drastically reduced the quantity of revenge bullets produced by Red Halos/Malice Engines on loops. Shufflers fire a smaller number of bullets at a wider spread on loops. Adjusted the balance of several Floor 1 and 2 Strange Rooms. Fixed a couple crashes relating to Sokobash. Fixes to Banshee pathfinding behavior. Fixed an issue where Armor Tac never actually…
- Feb 24th Patch - 25 February 2025
focus now works properly in all cases removed invisible podium from bloke's fight choosing no when looping displays correct loop in report charges wont draw if player is invisible grasp of entropy won't crash as skully anymore fixed an issue where warden permanently turns the lights out fixed an issue involving cartridges appearing when they're supposed to stop appearing from being useless care package's price in the shop now has commas
- Feb 23rd Bugfix Patch - 24 February 2025
Skully now has 300 base ammo, up from 225 (33% increase). However, Skully's reload time is only reduced by 10% instead of 20% while he has ammo. Fixed a crash involving quitting to menu while having Contract. Gorynich's chain lightning works again, additionally the thunderhead should be fully sized again Fixed an issue with razor firing under niche conditions Gun with no name can now target the same destructible block multiple times. Additionally, it will only target an enemy or block exactly enough times to kill it. Salvage's tooltip no longer incorrectly scales the damage up bonus from salvaging unique weapons The Daemon that appears in gauntlets has a better telegraph Fixed an issue where skipping the credits would fail to award one of the ending achievements Pipeipedes should definitely no longer crash for sure definitely Cartridges now cost less in shops. The mini bane-engines in G…
- Bugfix/Balance Update: Feb 22nd - 22 February 2025
Fixed lasers visually lagging behind player Storm blessing can no longer spawn two of the same pickup Frost blessing triggers its counter attack on both layers of shield Homing lasers should no longer freeze the game Removed an issue where armsmaster could fire with an ammoless weapon with packrat and frame perfect swapping Skully no longer uses twice as much ammo when he has runes Reduced the rate at which the player damage softcap scales from one per 10% damage to once per 20% damage (you will continue to get 4% damage until 140% total damage instead of 130%, and 3% until 160%, at which point you will start getting 2% damage up. You can no longer sometimes end up with a basic sword if you're not overlord Fixed a bug where getting a certain secret weapon would crash the game the next time a weapon dropped fixed an issue where breaches and vault doors broke on a later game floor Gun wit…
- Star of Providence: Into Oblivion RELEASED - 20 February 2025
The update is now out! We hope you have fun with the following features, and more... 2 new upgrades. 1 new playable character. 5 new normal enemies. More new bosses than enemies for some reason. 13 new unique weapons. 20 new cartridges. 43 new keywords (including those exclusive to Skully and Unique weapons). A nearly complete rework of the loop mechanic, including capping it to a maximum loop of 13. A nearly complete rework of the Skully playable "ship". Face the Gauntlet, a new sub-branch which appears on late-game floors and offers valuable rewards in exchange for defeating esoteric challenges. "Boss" "Rushes". Hundreds of new room layouts, featuring a variety of new hazards and gimmicks. Massive balance changes, visual improvements, and performance optimizations across the whole game. The unknown diminishes, ever so slightly.
- Release Date Announcement - 1 February 2025
Good morning, afternoon, or evening! We have some big news to share with you today. https://www.youtube.com/watch?v=yxjSODUpwW0 We know you have been waiting for quite some time. Relics of the Past released on Christmas of 2019, just over 5 years ago. Not to mince words, but it's been an eventful half-decade. While that's been going on, we've been quietly (or loudly, if you've been following our Social Media or in the Discord) working away on the game. Nonetheless, it's finally time. Star of Providence will be dropping on the Nintendo Switch on February 20th, 2025. At the same time, Steam will get everything new in the form of the Minor Content Update, Into Oblivion. Here's what you can expect to find once it's out: 2 new upgrades. 1 new playable character. 5 new normal enemies. More new bosses than enemies for some reason. 13 new unique weapons. 20 new cartridges. 43 new keywords (incl…