SPSTEAMPULSELIVE ANALYTICS
Goblin Harvest - The Mighty Quest

Goblin Harvest - The Mighty Quest Steam metadata

Ian Williams | Mar 6, 2017 | game

Released

0players observed · 22 September 2026 - 21:15:59 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)668
  • Revenue (VGI)$4,398
  • Review score67% positive

Goblin Harvest - The Mighty Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)668
  • Revenue (VGI)$4,398
  • Review score67% positive
  • Total reviews15
  • Release dateMar 6, 2017
  • DeveloperIan Williams
  • PublisherMy Way Games

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Ian WilliamsPublisher: My Way Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Goblin Harvest - The Mighty Quest Steam metadata

Goblin Harvest - The Mighty Quest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/604060/metadata
Steam Storehttps://store.steampowered.com/app/604060/
Steam Communityhttps://steamcommunity.com/app/604060
PCGamingWiki search
IGDB searchSearch IGDB for Goblin Harvest - The Mighty Quest

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 10 positive, 5 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 6 March 2017

Latest Steam announcements

  • Version 1.5.3 - in-game help - 25 May 2017

    That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)

  • Version 1.5.3 - in-game help - 25 May 2017

    That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)

  • Quick Start Tutorial Video - 24 May 2017

    Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.

  • Quick Start Tutorial Video - 24 May 2017

    Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.

  • Minor versions - 15 May 2017

    You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...

  • Minor versions - 15 May 2017

    You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...

  • New major version now available! (v1.5.0) - 13 May 2017

    The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat, rather than choosing random moves. For example, all Apprentice Footpads in a particular game might use a Hack-Lunge-Slash-Slash pattern. The pattern used by a particular foe will be different for every generated game, and the length of the patter…

  • New major version now available! (v1.5.0) - 13 May 2017

    The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat, rather than choosing random moves. For example, all Apprentice Footpads in a particular game might use a Hack-Lunge-Slash-Slash pattern. The pattern used by a particular foe will be different for every generated game, and the length of the patter…

  • New combat system coming soon! - 25 April 2017

    I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with higher level enemies having longer patterns. You won't know at the start of a combat where in its pattern an enemy is going to start. There are two ways of learning an enemy's pattern: from experience, and from a Combat Trainer. There are now Combat Trainers in all the Towns, who are happy to train…

  • New combat system coming soon! - 25 April 2017

    I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with higher level enemies having longer patterns. You won't know at the start of a combat where in its pattern an enemy is going to start. There are two ways of learning an enemy's pattern: from experience, and from a Combat Trainer. There are now Combat Trainers in all the Towns, who are happy to train…

  • Version 1.4.3 out now! - 4 April 2017

    This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!

  • Version 1.4.3 out now! - 4 April 2017

    This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!

  • Coming Soon! - Not one but TWO updates - 2 April 2017

    In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of…

  • Coming Soon! - Not one but TWO updates - 2 April 2017

    In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of…

  • New version 1.4.2 - 18 March 2017

    There's a new version (1.4.2) of the game now available. Here are the patch notes: Scar-faced Ranger now gets his own storybook page. Army Captains now carry Heartstones. If defeated, they wind up at the Raven Inn. Added recruitable Scouts (in Towns and randomly on the map). Random Scouts can be hidden. Added tutorial tips for "no moving multiple armies" and "no move and discard" rules. Tweaked Watchman's advice. Added deck icon click events (give card counts) and tooltips. FIXED bug in removing Army Captains. FIXED bug with time of day image when night. FIXED bug where Scout card was put in discard pile twice when discarded.

  • New version 1.4.2 - 18 March 2017

    There's a new version (1.4.2) of the game now available. Here are the patch notes: Scar-faced Ranger now gets his own storybook page. Army Captains now carry Heartstones. If defeated, they wind up at the Raven Inn. Added recruitable Scouts (in Towns and randomly on the map). Random Scouts can be hidden. Added tutorial tips for "no moving multiple armies" and "no move and discard" rules. Tweaked Watchman's advice. Added deck icon click events (give card counts) and tooltips. FIXED bug in removing Army Captains. FIXED bug with time of day image when night. FIXED bug where Scout card was put in discard pile twice when discarded.

  • Great new review - 16 March 2017

    The game's had a great review from ChocolatierGames! Read it here

  • Great new review - 16 March 2017

    The game's had a great review from ChocolatierGames! Read it here

  • Scouts - Your Kingdom needs you! [Patch incoming] - 15 March 2017

    Ooh, we have some lovely new features coming soon. Still coding them at the moment, so no precise ETA, I'm afraid. But soon, soon. Here they are... SCOUT RECRUITMENT Not only do you get a free Scout when you visit or discover a town, you'll now find Scouts in the inns, just waiting to be recruited to your cause. You'll also find a few scattered around the map. They're not free, though, just so you know. Want to know the great thing? A newly-recruited Scout goes right on top of the draw pile, so you know you can get it next turn. EX-ARMY CAPTAINS The Captains of defeated armies, due to the fact they're all carrying Heartstones, now wind up at the Raven Inn, where you can witness their despair and self-loathing. The Heartstones, it seems, are the reason that your Champion's explorations yield cards that can be used by the armies: they create a magickal, psychic connection, see? The Scar-f…

  • Scouts - Your Kingdom needs you! [Patch incoming] - 15 March 2017

    Ooh, we have some lovely new features coming soon. Still coding them at the moment, so no precise ETA, I'm afraid. But soon, soon. Here they are... SCOUT RECRUITMENT Not only do you get a free Scout when you visit or discover a town, you'll now find Scouts in the inns, just waiting to be recruited to your cause. You'll also find a few scattered around the map. They're not free, though, just so you know. Want to know the great thing? A newly-recruited Scout goes right on top of the draw pile, so you know you can get it next turn. EX-ARMY CAPTAINS The Captains of defeated armies, due to the fact they're all carrying Heartstones, now wind up at the Raven Inn, where you can witness their despair and self-loathing. The Heartstones, it seems, are the reason that your Champion's explorations yield cards that can be used by the armies: they create a magickal, psychic connection, see? The Scar-f…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2017Minor versions4249665521687258238
24 April 2017Version 1.4.3 out now!4249665521687258421
32 April 2017Coming Soon! - Not one but TWO updates4249665521687258485
418 March 2017New version 1.4.24249665521687258550
515 March 2017Scouts - Your Kingdom needs you! [Patch incoming]4249665521687258671

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID604060
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 6, 2017
DeveloperIan Williams
PublisherMy Way Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent67%
Positive reviews10
Negative reviews5
Total reviews15
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/604060/

Short description

While the war rages to hold back a Goblin invasion, the King

About this game

The Game Goblin Harvest - The Mighty Quest is a procedurally-generated Strategy-RPG. It's like playing a board game and "choose your own adventure" at the same time, where the two parts of the game connect and intertwine in a variety of exciting and intriguing ways. Each turn, you'll command your armies to attack the invading Goblins, then turn your attention to the King's Champion's quest. Only by working together can the King and his Champion hold back the invading hordes. Because it's procedurally generated, the game's designed to be played multiple times. Adjustable difficulty settings vary the challenge. Features Turn-based strategy, post-modern text adventuring, Goblin hordes, procedural randomness, board game mechanics, RPG progression, mortal combat, magic spells, NPCs, exploration, fortifications, camp fires, foraging, mining, tall tales, Elf and Dwarf Armies, a Goblin kitchen, horse riding, day & night, huge swords, seasons, hostile beds of nettles, deck-building, music and birdsong, magic mirrors, fishing, monster lairs, weather events, lost towns, Goblin Harvests, high scores, multiple difficulty levels, tutorial, designed for replayability

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Goblin Harvest - The Mighty Quest's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Goblin Harvest - The Mighty Quest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Goblin Harvest - The Mighty Quest at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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Palworld48,73823 September 2026 - 03:43:43 UTC2,101,535451,088Pocketpair
Rust43,36523 September 2026 - 04:38:56 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 337,47623 September 2026 - 03:55:07 UTC875,343836,282Larian Studios
Project Zomboid36,92123 September 2026 - 04:38:20 UTC122,811467,999The Indie Stone
Warframe36,84723 September 2026 - 07:40:58 UTC181,509676,031Digital Extremes
Stardew Valley36,02523 September 2026 - 04:22:15 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,70923 September 2026 - 00:02:26 UTC30,709Not availableLazy Bear Games

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