- Version 1.5.3 - in-game help - 25 May 2017
That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)
- Version 1.5.3 - in-game help - 25 May 2017
That was quick, right? I've just posted up version 1.5.3, which now includes a link to the Quick Start Video on the main menu and some prompts for new players. Let me know if it helps. This game has a bit of a learning curve(!), so I'm keen that people aren't put off before they "get it" and start enjoying the challenge. Another noteworthy thing today? - it's sunny and hot here in the UK! Brilliant! Now we can start complaining about the humidity :)
- Quick Start Tutorial Video - 24 May 2017
Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.
- Quick Start Tutorial Video - 24 May 2017
Hi, Hope you're all enjoying the new combat system. Please leave any feedback on the discussion boards. Just wanted to re-emphasise that new players should definitely watch the Quick Start Video before attempting their first game. The in-game tutorial is quite comprehensive but it can't easily teach you the way the game flows. You can view it on YouTube . In the future, I'll be adding an in-game link to the video, plus a few more pointers to help new players understand the parallel Strategy/Adventure gameplay that drives the game.
- Minor versions - 15 May 2017
You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...
- Minor versions - 15 May 2017
You might have noticed a couple of new versions sneaking in over the last couple of days. These are versions 1.5.1 and 1.5.2, which fix and clarify problems that players with very high res monitors have been having. Hopefully, all should now be well. If not, I might have to persuade my wife to let me have a 4K monitor for testing...
- New major version now available! (v1.5.0) - 13 May 2017
The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat, rather than choosing random moves. For example, all Apprentice Footpads in a particular game might use a Hack-Lunge-Slash-Slash pattern. The pattern used by a particular foe will be different for every generated game, and the length of the patter…
- New major version now available! (v1.5.0) - 13 May 2017
The latest version of the game (v1.5.0) features a revamped combat system. It's still based on Rock-Paper-Scissors but we've added a considerable number of new ideas to make it more interesting and exciting, as well as a lot less random! It also makes the game easier. Probably. This new version also includes measures to help people who have encountered problems with mouse alignment or screen resolutions in the game (see the Release Notes at the bottom of this announcement). As previously announced, the new combat system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat, rather than choosing random moves. For example, all Apprentice Footpads in a particular game might use a Hack-Lunge-Slash-Slash pattern. The pattern used by a particular foe will be different for every generated game, and the length of the patter…
- New combat system coming soon! - 25 April 2017
I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with higher level enemies having longer patterns. You won't know at the start of a combat where in its pattern an enemy is going to start. There are two ways of learning an enemy's pattern: from experience, and from a Combat Trainer. There are now Combat Trainers in all the Towns, who are happy to train…
- New combat system coming soon! - 25 April 2017
I'm excited to tell you that work on the new combat system is now complete, so just the testing to get through. I'm really pleased with the way it's turned out and hope that both existing and new players will enjoy it. As announced before, the new system introduces the idea of "combat sequences". These are the patterns of moves that a particular type of enemy will use in combat. For example, all Mountain Goats in a particular game might use a Hack-Lunge-Hack-Slash pattern. The pattern used by a particular foe will be different for every game, and the length of the pattern will also vary, with higher level enemies having longer patterns. You won't know at the start of a combat where in its pattern an enemy is going to start. There are two ways of learning an enemy's pattern: from experience, and from a Combat Trainer. There are now Combat Trainers in all the Towns, who are happy to train…
- Version 1.4.3 out now! - 4 April 2017
This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!
- Version 1.4.3 out now! - 4 April 2017
This version fixes just one thing. Maybe. If you're one of the people struggling with a misaligned mouse, this should be the answer. Please let us know either way. In the meantime, work on the new combat system continues... Happy Goblin hunting!
- Coming Soon! - Not one but TWO updates - 2 April 2017
In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of…
- Coming Soon! - Not one but TWO updates - 2 April 2017
In the next day or so, we'll be releasing v1.4.3 of the game. This is a PATCH release which should fix a problem some people have been having with a misaligned mouse pointer. I haven't been able to replicate it myself but I'm hopeful this fix will do the trick. In a slightly longer timeframe (let's say a month, to be on the safe side), v1.4.4 should be ready. This introduces the idea of enemies having a preferred sequence of fighting moves, meaning that you'll be able to develop an understanding of enemy characters and predict which move they'll make next. Additionally, Combat Trainers will be available in the Citadel and Towns to teach you how to fight particular enemies - for a price, of course! The combat sequences that the enemy characters use will vary from game to game, so you you'll have to learn new patterns each time you start a new game. This update will require quite a lot of…
- New version 1.4.2 - 18 March 2017
There's a new version (1.4.2) of the game now available. Here are the patch notes: Scar-faced Ranger now gets his own storybook page. Army Captains now carry Heartstones. If defeated, they wind up at the Raven Inn. Added recruitable Scouts (in Towns and randomly on the map). Random Scouts can be hidden. Added tutorial tips for "no moving multiple armies" and "no move and discard" rules. Tweaked Watchman's advice. Added deck icon click events (give card counts) and tooltips. FIXED bug in removing Army Captains. FIXED bug with time of day image when night. FIXED bug where Scout card was put in discard pile twice when discarded.
- New version 1.4.2 - 18 March 2017
There's a new version (1.4.2) of the game now available. Here are the patch notes: Scar-faced Ranger now gets his own storybook page. Army Captains now carry Heartstones. If defeated, they wind up at the Raven Inn. Added recruitable Scouts (in Towns and randomly on the map). Random Scouts can be hidden. Added tutorial tips for "no moving multiple armies" and "no move and discard" rules. Tweaked Watchman's advice. Added deck icon click events (give card counts) and tooltips. FIXED bug in removing Army Captains. FIXED bug with time of day image when night. FIXED bug where Scout card was put in discard pile twice when discarded.
- Great new review - 16 March 2017
The game's had a great review from ChocolatierGames! Read it here
- Great new review - 16 March 2017
The game's had a great review from ChocolatierGames! Read it here
- Scouts - Your Kingdom needs you! [Patch incoming] - 15 March 2017
Ooh, we have some lovely new features coming soon. Still coding them at the moment, so no precise ETA, I'm afraid. But soon, soon. Here they are... SCOUT RECRUITMENT Not only do you get a free Scout when you visit or discover a town, you'll now find Scouts in the inns, just waiting to be recruited to your cause. You'll also find a few scattered around the map. They're not free, though, just so you know. Want to know the great thing? A newly-recruited Scout goes right on top of the draw pile, so you know you can get it next turn. EX-ARMY CAPTAINS The Captains of defeated armies, due to the fact they're all carrying Heartstones, now wind up at the Raven Inn, where you can witness their despair and self-loathing. The Heartstones, it seems, are the reason that your Champion's explorations yield cards that can be used by the armies: they create a magickal, psychic connection, see? The Scar-f…
- Scouts - Your Kingdom needs you! [Patch incoming] - 15 March 2017
Ooh, we have some lovely new features coming soon. Still coding them at the moment, so no precise ETA, I'm afraid. But soon, soon. Here they are... SCOUT RECRUITMENT Not only do you get a free Scout when you visit or discover a town, you'll now find Scouts in the inns, just waiting to be recruited to your cause. You'll also find a few scattered around the map. They're not free, though, just so you know. Want to know the great thing? A newly-recruited Scout goes right on top of the draw pile, so you know you can get it next turn. EX-ARMY CAPTAINS The Captains of defeated armies, due to the fact they're all carrying Heartstones, now wind up at the Raven Inn, where you can witness their despair and self-loathing. The Heartstones, it seems, are the reason that your Champion's explorations yield cards that can be used by the armies: they create a magickal, psychic connection, see? The Scar-f…