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Mech Skeleton

Mech Skeleton Steam news

Heavy Kick Games | Mar 21, 2017 | game

Released

0players observed ยท 25 September 2026 - 12:27:55 UTC

ActionIndieVRShooterSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Mech Skeleton news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews12
  • Release dateMar 21, 2017
  • DeveloperHeavy Kick Games
  • PublisherHeavy Kick Games

Genres: Action, Indie

Company pages: Developer: Heavy Kick GamesPublisher: Heavy Kick Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mech Skeleton Steam news

Mech Skeleton news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mech Skeleton 18-Dec-17-Update - 18 December 2017

    Hey everyone, Really excited to get this update out!! Loads of changes were made to the post processing and lighting. If you get a free minute, let us know what you think, any feedback would be really awesome. Both the enemy and friendly soldiers have new animations and combat systems, more dialog for the enemy bots was also added. Based on player feedback, combat on the first ground assault level has been tightened up. The player weapon and shield system was rebuilt to help improve performance. I also fixed a bug that was breaking the controller haptic feedback, also added more haptic feedback. For the most part this update was more about polishing the game, based on ideas and suggestions from players. Please let us know if you have any thoughts on ways I can continue to improve the game. Have fun! Cheers

  • Mech Skeleton 18-Dec-17-Update - 18 December 2017

    Hey everyone, Really excited to get this update out!! Loads of changes were made to the post processing and lighting. If you get a free minute, let us know what you think, any feedback would be really awesome. Both the enemy and friendly soldiers have new animations and combat systems, more dialog for the enemy bots was also added. Based on player feedback, combat on the first ground assault level has been tightened up. The player weapon and shield system was rebuilt to help improve performance. I also fixed a bug that was breaking the controller haptic feedback, also added more haptic feedback. For the most part this update was more about polishing the game, based on ideas and suggestions from players. Please let us know if you have any thoughts on ways I can continue to improve the game. Have fun! Cheers

  • Mech Skeleton - 03-June-17 Update - 3 June 2017

    Hello everybody Just an update to adjust a few things based on player feedback The update includes the following changes. New shield system, the player can now carry the energy shield. Fixed problem on Stealth level which caused the enemy AI to get stuck. Slight change to some enemy behaviors. Added death animations to Heavy walker enemy. Improved lighting and draw distance on outside street levels. Improved lighting on indoor levels. Please continue to let us know if you any problems.

  • Mech Skeleton - 03-June-17 Update - 3 June 2017

    Hello everybody Just an update to adjust a few things based on player feedback The update includes the following changes. New shield system, the player can now carry the energy shield. Fixed problem on Stealth level which caused the enemy AI to get stuck. Slight change to some enemy behaviors. Added death animations to Heavy walker enemy. Improved lighting and draw distance on outside street levels. Improved lighting on indoor levels. Please continue to let us know if you any problems.

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