- HellSign Out of Early Access - 24 February 2021
Greetings hunters, It’s been a wild ride, 1 year kickstarter (that failed but didn't stop HellSign), 2 years to prepare for early access, then 2.5 years of early access. And now the game is ready to get out of the early access stage! We’d like to give a massive shoutout to all the early access supporters! Here’s a summary of what was added during the early access: Happy hunting! Ballistic
- HellSign v1.0.3.3 Update - 19 February 2021
Greetings hunters, This update brings official translation to Russian, Spanish & Brazilian Portuguese. We’d like to give a massive shoutout to the fan translators Fernando M. S. Borges, Serj "kERHUS" Cat & Pedro J. "EspAion" for helping with the languages! Note the fan translation mods still work as usual, and accessed by pressing “other languages”. Improvements • Official Russian translation • Official Spanish translation • Official Brazilian Portuguese translation • Slightly improved gpu memory usage Happy Hunting! Ballistic
- HellSign v1.0.3.2b Hotfix - 1 February 2021
Hey Hunters, Just a quick hotfix! Fixes • Junkyard localization support • New boss achievements should all be working Happy Hunting! -Ballistic
- HellSign v1.0.3.2 Update - 29 January 2021
Greetings hunters, We are pleased to introduce a brand new level, the junkyard! Junkyard The junkyard has been in the works on/off for a long time, but could never be implemented due to the old gadget system. Its maze like structure and choke points should lead to some interesting situations! https://youtu.be/wB5OGtofUvI Improvements • New junkyard level • Added achievements for phantom & echrii bosses Fixes • Fixed tutorial prompt to toggle headlamps Thanks for the support, and hope you have some good hunts in the new junkyard! Happy Hunting! Ballistic
- HellSign v1.0.3.1 Update - 21 January 2021
Greetings hunters, As we are improving the game towards release, we are pleased to introduce 4 new early-game bosses for your hunting pleasure! It has taken 2 months of hard work and proved a mammoth task, but we managed to get them all into the game as well as a bunch of other fixes and improvements! New Bosses The addition of 2 new early game bosses, as well as 2 new mid game bosses. • Lamia - smoke-based supernatural of darkness & obscurity • Skolex - phantom worm, uses tremors & spikes • Harionago - yokai specializing in various wire traps • Efreet - fire-based supernatural specializing in explosive attacks https://youtu.be/lm31xlYwaRc Improvements • 2 x new phantom bosses • 2 x new echrii bosses • Allow dodge canceling when searching for signs • Allow splitting item stacks via r-click • Extended nightvision mk1 range a bit • Minor dialogue fixes to accommodate new bosses • Added cr…
- Launch Announcement - 18 December 2020
As many of you have been asking for years, we’re pleased to finally announce the release of HellSign! Thank you! It’s been 5 years since the conception of HellSign, a labor of love, with countless sleepless nights and the help of an amazing community, it has transformed into the game you see today! Honestly, HellSign wouldn’t be half the game it is without the community, so first and foremost just wanted to give a huge shout out and massive thanks to every one of you who have supported the game! Why now? There’s always the dreaded time when a game development has run its course. Like every aspiring indie developer, we wish we could have kept working on it and adding content & new chapters endlessly, but as such this is also our day job, and we need to pay the bills ;) To be transparent the game hasn’t been profitable for quite a while now, which signals the time to wrap things up. We ar…
- HellSign v1.0.3.0 Update - 8 December 2020
Greetings hunters, This small update addresses imbalances introduced with the gun update from last week, it should line things closer to the pre-gun patch. (mostly changes early game, late game is mostly unchanged) Improvements • Better exit button from locations (bar, safehouse, etc) Fixes • Fixed imbalances in guns early game, matching pre-gun patch better. • Fixed Noah’s gun deal to deduct $1,000 and match the dialogue Thanks for the feedback & happy hunting! Ballistic
- HellSign v1.0.2.9 Update - 4 December 2020
Greetings hunters, This small update fixes critical issues with the previous store update, and even adds a couple of gadgets! Geiger Counter A midrange gadget that works similar to the EMF, but has an additional mode to scan corpses for radioactive corruption, which indicates nearby signs. Spirit Box A powerful end-game gadget, that works similar to the EMF, but has an additional mode to tune to corpses’ ghost frequencies, which points to the rough direction of multiple signs in a large radius. Improvements • Geiger counter, new mid-range gadget which replaces emf #2 • Spirit box, new end-game gadget which replaces blacklight #3 Fixes • Fixed store to show critical items (e.g. ear protection) past a certain level • Fixed store was missing the hazmat boots • Fixed store was not refreshing when restarting & switching saves Thanks for the quick bug reports, and have fun with the new gadget…
- HellSign v1.0.2.8 Update - 1 December 2020
Greetings hunters, This update adds a whole heap of new guns, as well as hardcore mode for those feeling extra masochistic! New Guns New guns added, such as sniper rifles, machine guns, and even exotic entries such as crossbows & spearguns. Older guns also tweaked, and in rare cases replaced when appropriate. All in all, this update pushes the gun count up to 39. New Guns • Calico Light-SMG, new early game smg • C-7 Crossbow, new deadly single shot weapon • K39 Hunting Rifle, new mid-range lever-action rifle • K5 Battle Rifle, new semi-auto rifle • Vitor Bullpop, new midrange burst fire gun • BFS 2KX Combat Shottie, new magazine shotgun • Straya Typewriter V-SMG, new ultrafast smg • Parka Sniper Rifle, new sniper rifle • Tactical Carbine MI4 AR, new crit assault rifle • Viscera Carbine, new semi-auto sniper rifle • MG24 Light-Machinegun, new machinegun • AOD-A12 Auto-Shotgun, new automa…
- HellSign v1.0.2.7 Update - 6 November 2020
Greetings hunters, We are proud to introduce new headgear for this update, also special bullets now do double damage against cryptids, tools can now be swapped in the van (!), and more! New & improved headgear Night-vision goggles now illuminate specific cryptids, infrared was added which is useful for other cryptids and also shows them through walls, headlamps improve all around visibility, and the other headgear are more comparable to be viable choices. Special bullets against cryptids Cryptids are now vulnerable to specific bullet types, which will score double damage. Various aspects were adjusted to allow this, e.g. bullets can be carried in the misc slots and changed when not in combat, cryptid analyze tools use shared battery, bullet prices were changed, etc ... Improvements • Night-vision Gen1, now also improves visibility of specific enemies • Night-vision Gen2, new headgear th…
- HellSign v1.0.2.6 Update - 22 October 2020
Greetings hunters, We are pleased to announce 3 new tools, a new enemy, and some extra goodies! Carving Knife The new carving knife tool is used to extract certain cryptids parts, perfect for sweeping jobs. Also all crafting recipes have been revised to use cryptid parts & evidence. Dead Man’s Map A tool that doubles up for navigation & sign finding, uses corpses/bonepiles as reference points. Also useful for finding those quickly to work in conjunction with blacklight. RX-20 Shotgun Mic Detects potential signs in “odd sounds” areas, veteran players might recognize this one. The mic replaces the tier-1 parabolic, and can also detect sounds through walls. Spectre Entry level spectral enemy, with teleportation & psychosis abilities. https://youtu.be/TS4tnMpnaRU Improvements • Dead Man's Map, navigational tool that helps find signs • Carving knife, new tool used to extract cryptid parts •…
- HellSign v1.0.2.5 Update - 30 September 2020
Greetings hunters, With the reworked gadget system & forest out, we could finally resume working on the gadgets as planned. This update offers numerous gadget improvements, optimization, and more! Gadget Improvements The various improvements encourage more varied gadgets use. For example gadgets rely more on the environment now (e.g. thermal gives readings from fog & tendrils, blacklight investigates bone piles for trails, etc..), they no longer use battery for sign scanning, gadgets give different information (e.g. emf gives precise sign location, whereas blacklight provides a vague hint to the general direction of sign), and much more. Manual Search Searching for signs is now triggered via its own key , independent from gadgets and can be done anywhere. This also allowed the removal of the basic/advanced gadget slot concept, and instead all 3 gadgets slots are now interchangeable. Imp…
- HellSign v1.0.2.4 Update - 13 August 2020
Greetings hunters, We are proud to introduce scouting 2 and hunting support for the forest map! Since forests don’t have electrical boxes and gas canisters lying around, the trap jury rigging UI had to be redesigned using the reserved icon in the player's inventory. Improvements • Added scouting2 & hunting support for forest level • Added lightning strike shadowbeast encounter for forest • Added shadow fog shadowbeast encounter for forest • Added burrower enemy for forest • Removed boss fights toxic rain when going outside in house level • Reworked trip wire to ground based, so it can work in forest levels • Moved trap boss jury rigging via inventory toolbox, so bosses can work in forest Fixes • Fixed issue in tutorial 1, where house door remained locked • Fixed missing forest missions from translation file We hope you enjoy the new forest missions, and thanks for the continued support!…
- HellSign v1.0.2.3 Update - 5 August 2020
Greetings hunters, Thanks to the reworked gadget system, as planned we are proud to release the first iteration of the new forest level! This includes scouting 1 & sweeping support, which will randomly appear in the job selection map. Also in this update are various gadget improvements, fixes and optimization! Improvements • Scouting1 & sweeping support for new forest level • Prevented cryptid analyzing if they're already dead • Optimized vram usage when using thermal gadget • Improved thermal & parabolic descriptions to mention the mechanics • Increased parabolic range by 20% • Replaced journal upside down text with proper hieroglyphics • Parabolic gadget now supports original dead people sounds • Added few missing string to locale file • Added footstep splashes to kelpie oil & bloodpool • Forest water property, messes with temperature readings and blacklight trails • Improved paraboli…
- HellSign v1.0.2.2 Update - 23 July 2020
Greetings hunters, After two long months of hard work, we’re proud to unleash a major update! This includes reworked & improved gadgets, spirit orbs, interdimensional tendrils, and numerous improvements & fixes across the board! https://www.youtube.com/watch?v=lijtYmsIH4U Improved Gadgets All gadgets have been reworked to encourage a more varied gameplay, while keeping exterior level support in mind. You’ll find they all have varied pros/cons in different situations, some are battery operated, some can analyse the environment for nearby cryptids, and more. Ranges vary greatly now, and as such skills/attachment (such as the earpiece) will have a more noticeable effect. Also added support to open doors with gadgets, and sprint (which will immediately unequip the gadget for balance & immersion). Cryptid Analysis The blacklight & parabolic can now be used to investigate corpses & spirit orb…
- Roadmap News #6 - 12 June 2020
After relentless prototyping, and under-the-counter medicine, we’ve made some great progress! Previous roadmap recap In the previous roadmap we set out to prototype integration of the gadgets to work in exterior levels. This is an extension of the plan mentioned earlier this year, to improve the investigation side of things. We’re happy to announce the prototyping was a huge success, and in the upcoming update you’ll see various improvements as outlined below! Gadgets As planned, we have reworked and improved gadgets to be more about choice. Players are now free to choose the best tool based on situation, environment and personal preferences. Gadgets will now have pros/cons, many will be multi-functional, some use battery, and some can even analyze forensics to reveal cryptid locations & gain anatomical advantages. For example the blacklight works unhindered in interference areas, but d…
- HellSign v1.0.2.1b Hotfix - 11 May 2020
Hey Hunters, Thanks for the swift reports about the issues (reload prompt issue, fire bug, etc), this hotfix should address those ;) Fixes • Slight optimization ~5% • Fixed reload prompt issue • Fixed burnt enemies effecting the player • Fixed lemat shotgun attachment icon in inventory • Fixed disappearing cursor when exiting to main menu Happy Hunting! -Ballistic
- HellSign v1.0.2.1 Update - 5 May 2020
Greetings hunters, As mentioned we’ve been busy prototyping! As you’ve seen in the last roadmap news, the exterior forest level is progressing nicely, but integrating the game to work with it is a mammoth task. After extensive testing, lots of things work, but also lots don’t (e.g. a more prominent ghast ended up being more of a hindrance than being enjoyable). And since it will be a while, we decided to make an update with a few things that were in the works anyway. Update We’ve added some optimizations, balanced a couple bs enemies, and QoL stuff. Based on popular requests, skills can now be freely re-allocated. (yay!) Also a lot of players complained about the unreachable content (e.g. lvl 99 skills, out of stock guns, cliffhanger plot at the end, etc…). Although we have a lot of plans for HellSign, we’ve realized the ideas belong to the forums, and having them in the game is nothing…
- Roadmap News #5 - 17 March 2020
After countless sleepless nights, and dodgy rituals, it’s a pleasure to say we've made some great progress on the prototype! Previous roadmap recap In the previous roadmap we finished planning various ways to improve the content pipeline. As we are now halfway through on the test prototype stage, we wanted to take a breather and give you guys an update! Forest Level The biggest milestone for the prototype is the ability to create levels faster, and it was a huge success! In order to achieve this, various aspects of the investigation had to be improved, for example instead of a trillion objects all over the level (which you get stuck on, bug out, etc) the sign locations will be independent from the environment, and the way you collect them will be up to you. Also thanks to these changes, we managed to drastically reduce level loading times! Without further ado, for your viewing pleasure,…
- Roadmap News #4 - 6 February 2020
After much planning, a quick recharge of the batteries, and lots of coffee and booze, we’re done with the planning stage! Previous roadmap recap In the previous roadmap we set out to figure ways to clean out various elements in the game that were bogging down development and slowing the production of new content (levels, etc). After countless hours of planning, meetings, mindmaps, testing and medicinal stims, we’ve reached some fruitful conclusions about things that can be improved, which we will tackle in the upcoming prototype stage. Levels There are numerous things in the way the levels are constructed which drastically slows the creation of new levels. For example the specific indoor layout, having to interact with furniture while investigating, specific cryptids that have to spawn from specific places and many more that can all be improved upon. So for starters we want to address t…