- Sphinx and the Cursed Mummy remaster gets a big upgrade - 4 February 2026
The Sphinx and the Cursed Mummy remaster from 2017 (originally released in 2003) has seen a big upgrade arrive for the classic. Read the full article here: https://www.gamingonlinux.com/2026/02/sphinx-and-the-cursed-mummy-remaster-gets-a-big-upgrade/
- 2026-02-03 changelog - 3 February 2026
Hi there, everyone!Time for another stable, cumulative update covering the latest fixes and improvements since our last 2024-04-21 change notes. This is what many of you have been already enjoying if opted into the latest beta or sixty-four-bits branches. Via right-click on your Steam Library entry, then Properties > Betas.There is a lot to unpack here, the "short" version is that projected soft shadows and character lighting have been overhauled and refined following community feedback; they don't match exactly the original PS2-style shading, and follows the reference 3ds Max render look that Eurocom targeted internally, but I think it is a good improvement, and even many purists in the community seem to like it. (If you don't agree with this or have any other feedback please let me know on Discord or open a forum thread)There have been many edits to the underlying levels themselves, f…
- 2024-04-21 changelog - 21 April 2024
This update comes with lots of bugfixes and gameplay tweaks, improved levels (Cursed Palace, Mummy Sewer and Uruk Temple), and a few higher-quality textures. People with NVIDIA laptops should not get black screens anymore. The fiddly part at the end of Uruk Temple with the moving metal platform has been streamlined. See the full changelog below: 2024-04-21 (Sunday) Tweak the Mummy Sewer level to fix the glitchy metal grate that flickered against the water plane, also fix the fast-moving water in the 64-bit version of the same level. Fix a bunch of player-reported crashes and bugs: Fix a crash to desktop when picking up items without a parent trigger. Fix a hairy issue related to «pickupable» frozen enemies who are almost dead. Fix a NULL pointer dereference in the way EngineX draws in-game windows, which led to code execution redirection. Fix a crash when the player tried to look at ano…
- Twenty years of Sphinx - 10 November 2023
7305 days ago a game titled Sphinx and the Cursed Mummy was first released in North America. After around three years of development and more than a few name changes, going from «Shadow of Set» at E3 to «Misfortunate Mummy» around summer, they finally settled on what we all know. The project started as a 1996 CGI movie concept from a small team of artists from Valencia, Spain called Anibyte. The team had already worked with Eurocom doing the cutscenes for a previous game of theirs called 40 Winks. In these small demos, which can now be watched here and here, thanks to Ana Amat, we can already see some familiar faces in a different fantasy setting. Eventually, the team could not get their movie funded, and joined game developer Eurocom to mutate the concept into something even more familiar. Merging Egyptian mythology, a touch of Arabian Nights, the Luna project, and a vibrant and friend…
- 2023-10-09 changelog - 9 October 2023
Hi there! Those wanting to test the first version of the much-requested projected shadows on Windows and Linux + SteamOS can do so now by opting into the «sixty-four-bits» Steam beta branch. At the moment, they look more or less like this, but we are aware that they are way too dark in some places, so some tweaks are to be expected. Toggle the following button to preview them, and we always appreciate any feedback by posting below or by opening a discussion thread: Other than that, textures now look even better, some levels have been hopefully improved with extended view distances, and we even get two new monkey statues at tricky spots. Phew. Full changelog below: 2023-10-09 (Monday) Add two brand-new save statue spots in critical places where players usually struggled or died frequently, causing frustration and backtracking: One at the Uruk Intro, just before the caged Spike Spider fig…
- 2023-08-27 changelog - 27 August 2023
2023-08-27 (Sunday) Add even more HD textures for characters, many enemies, pickup-able 3D items, Abydos Museum jewels, special effects and various environments; like the Abydos minigames, Uruk Castle, Uruk Trials, Heliopolis exterior and many others. A grand total of 304 new files. Toggle the following buttons to see a few before/after example screenshots below: Knives Cat: Almost-a-Bull: 2023-08-24 (Thursday) Add a very experimental «sixty-four-bits» Steam branch with heavily reworked 64-bit versions of the engine for Windows and Linux, instead of the current 32-bit builds. Not recommended for normal players, this is mostly directed to Sphinx veterans who want to report issues. macOS will be ready in a few days, right now the branch will not work. Most of the existing mods will not be compatible with this experimental version. Seems to work fine on Steam Deck as-is, with some limitati…
- It's been a long time - 22 August 2023
Hi there, and happy 20th anniversary since the game's release! We were told that we should probably make some kind of announcement whenever we release a patch, instead of just silently dropping it into the blackhole that is our Official updates thread. ːsteammockingː We might as well start now, because we are still working on your favorite missing Sphinx features. See you again until the next patch notes. Hopefully in less than four years, if everything goes well. -- Here is what many of you missed: 2023-08-22 (Tuesday) Fix potentially not being able to unlock achievements on macOS under specific circumstances. Fix rich presence on Discord and Steam under macOS. Improve rich presence to publish updates faster. Fix macOS DPI scaling again, after more changes that broke it. Make mouse input work well with high DPI/Retina/UHD+ screens. Fix crashing on Linux with a «Value too large for defi…
- Soundtrack: Improved sound quality, advanced looping support and a new track - 11 March 2022
Hi there! Time for a song refresh. Updated all the song files; now the songs are based on the recovered high-quality 1411 kbps / 44100 Hz master files instead of derived lossy versions. Instead of ~500 MiB for the combined FLAC+MP3 package, now it weights around ~300 MiB for the MP3 version and ~930 MiB for the lossless FLAC version. One can freely choose between either version by toggling the «Download high-quality audio files» checkbox at Steam's Settings > Music section. Renamed most of the tracks to more friendly names, instead of using the internal, or early development tags. For example; the Book of Sphinx menu music is no longer called Nomads, the Heliopolis theme is no longer known as Sakkara Main, and the Luxor Palace theme is no longer attributed to Abydos. Added a Readme file with optional playback instructions through foobar2000 + vgmstream, for advanced fans wanting seamles…
- Discord community giveaway underway! - 25 February 2021
To celebrate the Sphinx and the Cursed Mummy -75% off sale ending March 1st, the Discord Community Staff (@lordquacksmith and @SphinxLuvDuvWuv) have organized to give away three copies of Sphinx on Steam! Today's winner is @Shrev64#0089. Here's how to enter: Join the official community Discord. React to the latest announcement containing information about the giveaway with an emoji of your country's flag. Wait for the winners to be announced. That's it! All draws are at random, and not in control of the hosts. Now is your chance to potentially win a free copy of this classic gem! If you are a fan of Sphinx and would like to see more events like this, let us know. So far we have featured plenty of original artwork in our previous creative contests. Maybe we'll post some modding updates in the future. There are a lot of interesting things underway. https://store.steampowered.com/app/60671…
- Sphinx Monster Contest results announced! - 6 November 2019
A lot of things happened in the Sphinx community since our last announcement; the Sphinx Discord server got verified, meaning that it is now officially the place to hang out to talk about the game, and is now jointly managed by THQ Nordic and the previous community staff. Also, the Sphinx wiki got a big overhaul, jmarti856's huge beta restoration mod is chugging along after we released even more beta content last summer and retrofitted more deleted gameplay mechanics into the engine... and, you guessed it, we had another nifty contest organized by our resident duck lordquacksmith, of course helped by the rest of the moderation team. This is what they have to say. -- Calling all goblins and ghouls! Another contest is upon us, this time it's a... Design your own Monster contest! What better time to hold this event other than Spooktober? This contest required the participants to design a m…
- Sphinx Art Contest results announced! - 30 April 2019
For those that didn't know, the good folks at the Sphinx Discord server have been running a community-led art contest to gauge interest. The results are pretty good. Nefertiti, by veteran Sphinx artist Norvadier. Here is the speedpaint in video form. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F9551aa769b9eec3711825da474ba0d0025a82a88.jpg Bye Hater, by DaxDraggon. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2Fab4a4d3079f1ac7396ea4ad86048bf36a2e24de9.jpg The Grand Battle, by SphinxLuvDuvWuv. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F8c10b1cce8c3817e6682078ce1b9636733d15581.jpg -- Kudos to lordquacksmith for organizing the event, and also props to the rest of the moderation staff and our resident meme expert, Ven7roX, for the… art. Right now the community seems to be organizing to revamp the uno…
- Pretty big cumulative update with a good mix of HD visual upgrades, bug fixes and modding improvements - 16 February 2019
While we generally don't post Steam announcements for every single patch, and we usually update the forum thread instead, we have been improving the PC version while developing the Nintendo Switch port that was released three weeks ago. The community is growing lately, mainly around the Discord server. We have pretty interesting fan art and we have been beta-testing the upcoming Steam Workshop support. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F3f352aae48f169f5516e9fa3977b007a55835b1f.jpg Patch by patch, the game is slowly being restored graphically using mainly the original artwork from Eurocom and Anibyte, with small tweaks. This is a respectful restoration, not a makeover. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F85d768814f97dbe4ff6f62239d31f2c34fe69396.jpg Four of the most problematic defects have been fixed. Some o…
- Now with mouse-controlled blowpipe, restored Abydos Museum/character HD textures and more stuff - 28 June 2018
Yesterday we added the much requested mouse-controlled blowpipe controls, this is the first step towards having full-featured mouse and keyboard mapping support in EngineX. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F0576f0619e5e0510776f688a693a64870ff48d2d.png Now that most of the groundwork is in place it should not take long. We still need to add extra sub-menus and configurable options; ensuring that everything runs as expected will probably take most of the remaining work. In other news, we also added several high-quality textures for the Abydos Museum and brought back some original (really high resolution) character textures for Sphinx and the mummy that will be tweaked in future updates to better match their final look. We also improved the draw distance for various Abydos NPCs like the ones in the main plaza, as requested. https://steamcdn-a.akama…
- Now with improved, and mostly original, HD textures - 24 May 2018
During the past few months we have been recovering and tweaking more than ~130 environmental textures from original sources, and now we are transplanting them back into the game 15 years later. Many scenes and props now look crisp and more detailed than their sixth-generation, compressed counterparts. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2Feaf1b980e78917fa273d4f51a867aad417360caa.png The Eurocom and Anibyte artists originally painted their images at bigger sizes, but due to serious console and memory limitations at the time they had to be downsized and compressed to Heliopolis and back. These upgrades mostly cover common gameplay elements; like buttons, statues and levers and, more specifically, Heliopolis Exterior, Anubis Wall, Abydos Canals and the Uruk Intro. We will probably keep adding more original assets in zones that still need some care, lik…
- First Sphinx mod released, restoring a good part of Akaria, early Uruk, old Mummy missions and the beta storyline - 3 May 2018
After working on it for three long months and beta-testing it in the Sphinx Discord servers for a few weeks, @jmarti856 has announced the first public mod for the PC version of Sphinx and the Cursed Mummy. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F112c96862a77a0ba45f878504f776b26f9082bf0.jpg He is now trying to bring back to life the lost levels of Sakkara as best as he can, given that many cutscenes and mechanics are missing or unfinished. https://steamcommunity.com/app/606710/discussions/1/1696045708662788270/ There are still many cozy secrets tucked away in the files that we released with the Authoring Tools DLC. As more modders start learning the EngineX tools and making their own mods we will feature them in announcements like this. Have fun! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31158491%2F02f72ecc89ffc80307a533ef3b6a3ed%25E2%2580%25A6
- Sphinx Modkit Out Now! - 19 February 2018
Hello, We just shipped the Authoring tools that were also used crafting the game. It also includes source assets. You can find it here: http://store.steampowered.com/app/750430/Sphinx_and_the_Cursed_Mummy_Authoring_Tools/ Please be aware that you need to tell Steam to download it. We prepared a guide here on how to set it up and first steps with it: http://steamcommunity.com/sharedfiles/filedetails/?id=1306820082 Enjoy!
- Sphinx Modkit Out Now! - 19 February 2018
Hello, We just shipped the Authoring tools that were also used crafting the game. It also includes source assets. You can find it here: http://store.steampowered.com/app/750430/Sphinx_and_the_Cursed_Mummy_Authoring_Tools/ Please be aware that you need to tell Steam to download it. We prepared a guide here on how to set it up and first steps with it: http://steamcommunity.com/sharedfiles/filedetails/?id=1306820082 Enjoy!
- Now with dynamic lights, better gamepad support, new achievements and more stuff - 10 January 2018
Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages. Also, for those wanting even more flexibility, we have made the dialog text scaling entirely configurable (take a look at the TextHudObjScaling option in the changelog below), in case you want to play on your couch without eye strain. This Monday we added support for points of dynamic omnidirectional light. Which subtly enhance the mood when you open a chest, get a new item or there are fireflies moving nearby. A bit more subtle is the expanded item rotator, now 1.7 times wider. The golden frame has been centered and the list extended, lending more space for the bigger typography. Previously, the overflowing text only displayed partial item names, causing problems like selecting the correc…
- Now with dynamic lights, better gamepad support, new achievements and more stuff - 10 January 2018
Happy new year! Things haven't slowed down since our last Sphinx announcement, and we have been hard at work expanding the font support, with improved glyph sizes and tweaks for all the six languages. Also, for those wanting even more flexibility, we have made the dialog text scaling entirely configurable (take a look at the TextHudObjScaling option in the changelog below), in case you want to play on your couch without eye strain. This Monday we added support for points of dynamic omnidirectional light. Which subtly enhance the mood when you open a chest, get a new item or there are fireflies moving nearby. A bit more subtle is the expanded item rotator, now 1.7 times wider. The golden frame has been centered and the list extended, lending more space for the bigger typography. Previously, the overflowing text only displayed partial item names, causing problems like selecting the correc…
- Now with bigger, and more legible, English fonts - 8 December 2017
We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find something wonky or misaligned. If feedback is positive we will do the same thing for the other languages, if not we can roll it back. Take a look: Also, here is the complete cumulative changelog since our last announcement: 2017-11-22 (Wednesday) Add five graphics options (FOV, particles, anisotropic filtering, multisampling, vertical sync) and one sound option (reverb toggle) in the pause menu of the remaining languages (French, German, Spanish, Italian and Korean). Better alignment for the graphics options of the English/Italian main menu. 2017-11-23 (Thursday) Localize the "degrees" suffix in the Field of View display of the graphics m…