ClockwiZZZe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews2
- Release dateMay 1, 2017
- Developergame 'o clock studios
- Publishergame 'o clock studios
Company pages: Developer: game 'o clock studiosPublisher: game 'o clock studios
ClockwiZZZe Steam news
ClockwiZZZe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixes for widescreens - 12 March 2021
Fixes for widescreens Updated engine framework
- Patchnotes v1.0.2 - 14 May 2017
Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)
- Patchnotes v1.0.2 - 14 May 2017
Patchnotes v1.0.2 Map generation should be faster now. There's a button to regenerate maps, in case you might encounter one that's impossible to solve. Maps are also a bit more difficult. All feedback is greatly appreciated. Enjoy! :)
- Patchnotes v1.0.1 - 7 May 2017
Patchnotes v1.0.1 All treasures should be reachable. All maps should be possible to finish now. All maps contain at least one enemy. Minor adjustments to map difficulty. Fixed windowed mode. What's next? I'm considering to add a button to re-generate maps, just in case. There will be some major updates following and I'd like your suggestions to get these things prioritized. Android (mobile) version Translations (Dutch, Russian, Spanish, French...) New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)... Daily challenges More achievements Looking forward to your feedback. ːsteamhappyː
- Patchnotes v1.0.1 - 7 May 2017
Patchnotes v1.0.1 All treasures should be reachable. All maps should be possible to finish now. All maps contain at least one enemy. Minor adjustments to map difficulty. Fixed windowed mode. What's next? I'm considering to add a button to re-generate maps, just in case. There will be some major updates following and I'd like your suggestions to get these things prioritized. Android (mobile) version Translations (Dutch, Russian, Spanish, French...) New map types/biomes: picnic (ants), desert (scorpions), sewer (rats)... Daily challenges More achievements Looking forward to your feedback. ːsteamhappyː
- Improvements - 6 May 2017
We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas
- Improvements - 6 May 2017
We noticed a few problems with map generation. Some maps are impossible to finish, sometimes you cannot collect every treasure, sometimes you'll encounter a creature as soon as you start a map... I'm busy working on an update that will hopefully fix all of these issues. Expecting an updated version Sunday evening (GMT+1). I'll keep you posted! Nikolas
- ClockwiZZZe is out NOW! - 2 May 2017
ClockwiZZZe - our first game - is out now! Please share your thoughts with us. ːsteamhappyː
- ClockwiZZZe is out NOW! - 2 May 2017
ClockwiZZZe - our first game - is out now! Please share your thoughts with us. ːsteamhappyː
- ClockwiZZZe getting released: just a few more hours - 1 May 2017
The things I'm particularly proud of: It's cross platform: Windows, Mac and Linux. Android will follow. It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame. Maps are procedurally generated. Each time you play, you have a different world and different maps. I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.
- ClockwiZZZe getting released: just a few more hours - 1 May 2017
The things I'm particularly proud of: It's cross platform: Windows, Mac and Linux. Android will follow. It has all Steam recommended features: achievements (only 8, more will follow), trading cards (almost), and cloud sync of your savegame. Maps are procedurally generated. Each time you play, you have a different world and different maps. I absolutely love the music: it's amazing how much it adds to the gameplay and atmosphere.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 March 2021 | Fixes for widescreens | 4058279008612466482 |
| 2 | 14 May 2017 | Patchnotes v1.0.2 | 4249665521687274101 |
| 3 | 14 May 2017 | Patchnotes v1.0.2 | 2423345440417192575 |
| 4 | 7 May 2017 | Patchnotes v1.0.1 | 4249665521687274171 |
| 5 | 7 May 2017 | Patchnotes v1.0.1 | 1869401952306683372 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
