- Steam Deck Compatibility Patch - 8 July 2022
An update to make JS fully compatible with the Steam Deck has been pushed to pre-rel-build2 branch. This update is to ensure the game works properly through the linux emulator on Steam Deck and the unique input/control scheme.
- Looking for Volunteers to help out with development! - 26 February 2021
I am now looking for volunteers to help me with developing JS. The game is finally shaping up well enough that I'd like to start getting some of you to help me get the game out faster. How to become a volunteer? Join the Discord and go to the #volunteer-work channel. All info should be there. What are the benefits? First things first: Let's be honest. Volunteer work is just a way for me to take some of the development burden off of my back for free. I want to be completely open and honest about this from the get go. There is no money to be made here. I often don't have enough money to pay myself minimum wage, so it would be unrealistic to say I could afford to pay other people. You should only volunteer your time if you are free and ready to contribute to the project. You are not bound by any contracts and can leave at any time. However, I expect there to be some degree of professionali…
- Previous Owners Beta Testing - 23 November 2020
Hello all! Hope you are doing well. It's been a couple months since the announcement for the re-release and things are progressing at a steady rate. As of right now, the game is starting to get to the point where I'd like to get people to start testing the game in an early state so we can be ready for the bigger, public*, pre-release testing phase. Right now we are mainly testing UI framework and controls, but we will soon be testing physics, the new customization system, and many other things. Right now, the testing is only being done through the Discord server so I can personally talk to all of the testers about feedback and suggestions. If you'd like to participate in this testing, then please join the Discord and DM me to obtain the tester role. Discord: https://discord.gg/Efy2vs9 My Username: Freznosis I hope to see you guys there so we can get some testing done! ːcarː *Public, as…
- Jidousha Shakai Re-Release - More Info - 13 September 2020
First of all, make sure to join our Discord for the most up to date information on JS. Also be sure to subscribe to the YouTube channel as I will be posting a lot of videos there. If you aren't already aware, Jidousha Shakai will be re-releasing on Steam. Read about that here. Some questions I have received will be answered below, as well as some other info I'm sure some of you have. Is this really happening? Yes! Stay tuned. Why should I trust you? You'll probably abandon the game again. I don't really have an answer to that. I won't promise anything as I have in the past because over-promising was one of the main things that had doomed the game originally. Additionally, I was still a very inexperienced developer and there were a lot of things I could have done differently. I've grown a lot as a developer and all it takes is two seconds of research to see that. So I'm having a go at de…
- Jidousha Shakai Re-Release - 9 September 2020
Some time ago I asked you guys to fill out a feedback form. I got a lot of useful data from that form, including what your favorite physics engine as and over all game version. More than 80% of you chose the early 0.8x builds, physics wise. I decided to take one of the early 0.8 builds and use that as the base for this re-release. I completely rewrote a lot of the game's backend code to be more performant and also benefit from modularity. I have learned a lot in the years I have been a game developer, and a lot of the code in the 0.8 base game was just not good or up to the standards I have now. Additionally, I've implemented a lot of new management systems to help make development easier and also many safeguards to keep the game from breaking. The old game had a lot of "hard references". I won't explain a "hard reference" to avoid boring you, but the game now relies much more on "soft…
- Jidousha Shakai Feedback Form - 12 August 2020
Hello all, I hope everyone is doing well. Let's get right into the meat of this announcement. A while ago I had shut down Jidousha Shakai and removed it for sale from Steam. I would say most of you were mad at that decision and felt betrayed. Some of you understood why the game had failed and some of you probably didn't care. Regardless of how you felt, I know whether the reaction was positive or negative, you've expressed your thoughts to me since the game was shut down. I won't explain why the game failed or why it was removed from Steam as there is already a post on that you can see here. What I have today is some light at the end of the tunnel. I won't make any promises, but I'd like to see where the community is at and where it wants to be in regards to JS. So I'd like to get your feedback on JS and where you'd like to see the game's future go. I've created a form for you to submit…
- JS' Removal - 5 July 2019
Hello Everyone. JIDOUSHA SHAKAI'S REMOVAL I'm going to keep things as short as possible with what's going on currently. I'm removing JS from Steam and any other mediums. This has been a hard decision but I'm going to save you guys the sad talk and background stories. I'm going through with this because we all saw this coming and there is no use in trying to pretend everything is okay with the game. THE FUTURE OF JIDOUSHA SHAKAI There may or may not be a future for JS. I don't really know at this point. There are a couple new racing games that take and broaden the ideas that JS originally had and they deserve your attention much more than JS does. But if for some reason you still want to stick around and see what happens to JS. Then feel free to stay in our Discord server. A BEAUTIFUL END This is indeed the end of something beautiful that started in 2016. I loved having my game on Steam!…
- Dev Update (Current Status, Lots of Game Changes, Price Change) [4-3-2019] - 4 March 2019
Hello all. Some new information to those who asked for it, and what not. I will be detailing the recent changes, price change, and some failures from the last announcement I had posted. If you only care to see the game changes, scroll to the bottom of this post to see the videos. https://i.imgur.com/1hzPYsB.gif Current Status JS is currently in a limbo due to it's map status and not having a set map to be able to play on. Due to this I recently brought up the possibility of bringing the old map back from the early days of JS, you can read more about that below. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F888c1a533dd1292aa77e2426e693efa7ff182eaf.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2Faceaa6d2a7587d652817cf5cb0b0325a3dce5383.png Map Though my efforts were not in vain, I have failed in porting the map back from the ol…
- Website Is Down - 15 February 2019
Hi all. Wanted to give another update about the website, since some of you have asked about it. Website Deletion Currently the website is down ( http://jidoushashakai.com ) for non-payment and is pending deletion. I have considered renewing the website for another year, however I deemed this unnecessary. I plan to let the whole thing go and have the hosting company proceed with the deletion of the domain and the hosting contents. There are 3 very simple reasons for this outcome. Website was underused The website wasn't being used at all. It also wasn't an important resource and had only a couple visitors a day. It held a handful of posts, some files, and not much else. Lack of money It is no secret that I've been on the "poor" part of the money scale for a while and because of this I can't afford to run the website anymore anyways. It is a couple hundred dollars a year for the hosting s…
- Small Update (Delays, Solutions, Volunteer Talk) [1-2-2019] - 2 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F00307487d70417bed43b67f2fd8fedab9871363a.jpg Hello all! Just thought I'd fill you in on the current situation of JS and the missed scheduled update. I'll try and keep this short and get right to the point. New UI Per the survey, I've been focusing on UI, cars, and more upgrades. Adding cars has been the easy part as I've streamlined the flow pretty well last year. The UI has been the hardest part since I greatly underestimated the work it involved in making a new, fully functional, and controller supported UI. I only thought of making a new UI and adding support for controllers with a simple systems, but it looks like I'm going to need a completely new underlying system that handles controller input funneled into the UI. This is of course an oversight on my part, and I apologize for that. However, proceeding for…
- Happy New Year! - 1 January 2019
Hello all! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F3939aa7ccd26f6a032d23fd0de301e271d515ba7.jpg Most recent video on YouTube Happy New Year everyone! I hope for much success for Jidousha Shakai in the new year. We are on track for JS to be a full release by Fall 2019 and for the first update of 2019 to be the biggest update yet in the first week of January. I hope you are as excited as I am for the months to come, and new opportunities to open. Again, I wish you all a Happy New Years and hope you all are enjoying it with your families and not playing JS. (Although I wouldn't be mad at you if you did) Here's to the amazing opportunities provided by 2018, and the new opportunities that will be provided in 2019!
- JS Talk (UI News, & More!) [17-12-2018] - 17 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2Fa8cc16c56e2c49586ca58fbf59ecb201f7559cf4.jpg Hello all! I'd like to update everyone on some recent changes to JS and the development so far. The Situation I didn't realize how much UI JS actually has for the size of the game currently, and didn't take into account every menu and UI piece in my estimate. So to better server you guys, I'll release some additional updates along side the new UI to keep the updates coming while I am completely remaking the UI. I do not know exacty how long it will take me, as I am literally remaking every inch of the UI, as well as adding completely new menu's to better navigation around the game. How will this work? Basically if the game has any big bugs that need immediate attention, I will postpone the UI development until I fix whatever that may be. On top of this, I will be prov…
- JS Hotfix [05-12-2018] + New UI Development Starting! - 6 December 2018
A new Jidousha Shakai update is available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Additions N/A Fixes Re-enabled the console for all builds, which is accessible by pressing tilde (~) any time in the game. You can disable the console by putting "-noconsole" in the launch commands on Steam. Dropped reflection probe quality to 128px to fix likely stuttering caused by rendering reflections. Fixed invisible barriers appearing under event pictures. Fixed initial loading screen becoming stuck due to irregular documents layout causing a SystemIO error. Fixed some spelling errors on the Discord Rich Presence. Notes N/A New UI development is start now! There will be a number of updates while this new UI is being made to engage the audience for feedback and overall f…
- JS Talk (Developer Update, Survey News, & More!) [3-12-2018] - 3 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F73b016add8ae1bb051c6a62bdebbfc7e6fae3f45.jpg First off, I'd like to start this announcement with a Developer Life Update. I like to think that I am always very open with my audience and players of JS, so I'd like to continue include Developer Life Updates. I am personally doing well, and my living situation has improved! I'm sure most can tell by the picking back up of frequent content updates for JS. Most of you know that I have been dealing with the slight case of depression following my not-so-long-ago homelessness. Long story short, I'm in a pretty stable environment for now and have been back making JS updates for a while! Thanks to everyone that participated in the survey for development priorities! I've recorded your feedback, and these are the top 5 choices. Completely new, performant, cross-input compat…
- JS Update [01-12-2018] - 1 December 2018
A new Jidousha Shakai update is available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Until money making techniques are implemented (races, events), I've disabled Money throughout the game. Everything is essentially 0 dollars for now. Custom music is now loaded only when the game starts so that there isn't any stutter from loading music when we spawn into the scene. You can now clear user data by launching the game with the flag -cleardata in the Steam launch options. (This is useful to start the game over without deleting your graphics and controls settings.) New basic GPS system that is accessible via the world map in the pause menu. This basic GPS will guide you to your marked destination via an indicator and will give you starting and arrival messa…
- JS Feature Survey - 30 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2Fd3857d12d470a5cab913fa8588dbe666bd507bfa.png Hello all! I'd like to get some feedback from everyone who has played, or is playing JS as of recently. Some of you may think I am focusing on the wrong area's of JS and I'd like to get your opinion on what you think should be the priority of my work within JS. If you think the map should be priority, or more cusotmization, tell me within this survey. Thank you! Jidousha Shakai Feature Survey
- JS Update [25-11-2018] - 25 November 2018
A new Jidousha Shakai update is available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Fixed message being stuck when returning to the menu. Fixed tire letter options not showing up. Rim2 color option now controls tire letter coloring. Another experimental test to get rid of the smoke particle overdraw performance problem. (Please report back on if it is fixed or not.) Added ability to skip the intro. Improved LOD transitions. (Not perm.) Fixed various paint colors not being saved. Fixed window color becoming full colored when changing color. Added a mini map and also interactable world map to pause menu. Notes N/A
- Hotfix [22-11-2018] - 22 November 2018
A new Jidousha Shakai update is available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes Fixed popup dialog freezing in pause menu. Fixed license plate not updating when changing bodykits. Fixed controls being disabled when exiting car lot. Fixed "boost creep" on stock RB26DETT turbos. Fixed some spelling errors and missing brackets on some upgrade parts. Fixed air suspension hanging the spawn in process. Fixed turbo settings being incorrectly loaded. (Single and Twin) Changed RB26DETT clutch to 500nm torque capacity instead of 400nm Notes Disabled air suspension due to hanging bug, will act like regular suspension for now.
- JS Experimental Replacement Build [21-11-2018] - 21 November 2018
A new Jidousha Shakai update is available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%2F38262458a824e92f092a709eafd9e41d473cdea3.jpg Release Type: Public Accessibility Branch: default Changes New Car Lot! Enabled loading screen. Mysterior FPS drop from tire smoke fixed. Fixed tire material being too dark or oversaturated. Fixed anti-roll bars not simulating. Added more lights to vehicle. (You can control the amount of lights that appear in the graphics menu to save on computing costs) Added license plate lights. (Simple test) Changed map to simple city to test mesh optimization. Parking brake activated by default now (Ctrl+Space) Fixed some radio station's not being loaded because of a missing .DLL Fixed some dashboard lights not lighting up at all or not lighting up properly. Fixed turbo gauge getting stuck when car is shut off or stalled. Added car badge…
- Introducing Phase 1! - 19 June 2018
Hi all! I had fun seeing you guys decrypt some of the mystery I had left in the previous announcement. I expected the clues to get found pretty quickly, but I was surprised by one thing. Nobody found out where to enter the code. The clues included images, a timestamp, a date, and a code. Everything was found very easily except where to enter the code... I wonder why? I will wait a couple more days to see if someone can find where to enter the code and redeem the prize for one winner. Until then, I won't be giving any hints as to where you can enter the code or what you will get when you enter the code successfully. I'll throw you guys a bone however. Hidden in the corrupted images HEX data were links to the actual image files in the header. Maybe this was too out of the way for most of you. Here's the SUV image. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28210077%25E2%2580%25A6