- Xenosis: Alien Infection's demo still gives me the creeps - 22 June 2020
In a normal year, we’d all be sitting down to a string of E3 announcements this week, but alas, we’ll have to settle for several months of not-E3 instead. Still, I’m sort of glad there aren’t hundreds of new game slices to pore over this week, as part of my brain is still obsessing over all the demos I played last year, chief among which is top-down 2D Dead Space-alike Xenosis: Alien Infection . Made by NerdRage Studios here in the UK, this was one of my favourite games from EGX Rezzed back in 2019 (has it really been 100 years since the last game show?), and its spooky, action-packed demo still gives me goosebumps even now. (more…)
- The bestest games of EGX 2019 - 21 October 2019
Alice Bee: Good afternoon, esteemed colleagues. We were all locked, at one time or another, in the RPS EGX dungeon this weekend. Given that it’s a veritable bonanza of video games, both large and small, we should discuss the bestest games we saw over the weekend. I’m sure it will be entertaining and useful for our readers! Who wants to offer the first game up upon our terrible altar? (more…)
- Our favourite games at EGX Rezzed 2019 - 11 April 2019
The staff of RPS were rambling around Rezzed last week, like a troop of rowdy baboons. We were inspecting the games of our yearly show and rubbing our chins, going hmmm with the pensiveness of an art critic on the toilet. I m saying we were being judgey monkeys. There were a lot of games to play, from comedy physics platformers with wobbly-armed buffoons, to oh I don t know some game someone else likes. But there was plenty to write about. Here is a list of our absolute favourites. (more…)
- Crew and Boss Tier Backers Questionnaire - 12 September 2018
Hi everyone, development is continuing at a rapid pace on Xenosis, and I will soon have a new video of the progress made to share with you. We have made significant changes to the characters, enemies, AI, lighting, overall mood and performance. The game is shaping up to be everything we had hoped for, and I cannot wait to share that with you (here's a little teaser) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F5008476dbc82224b3b5b41c749ec0c6d7ce3d536.png Today though, I just wanted to let you know that the questionnaire for the Crew and Boss tier backers will be going out shortly to the email address that you registered with on Fig. This questionnaire is designed to give us enough information to start developing your character in game, so please look out for the email, and instructions on how to complete it will be given. In the next update, I will be shar…
- Fig campaign a success, now moving into production - 2 July 2018
Hi everyone, before we move on, please let me extend my sincere thanks to our Fig backers for supporting our campaign. The level of engagement and the positive feedback we have received along the way has been higher than we could ever have hoped for. To see so many people excited to play our game is a truly humbling experience, so thank you all for your generosity. Now that the campaign has been funded, development is underway. In order to ensure success, I am taking a phased approach to the development of the game using my background as an IT project manager to structure the full development cycle, along with our major areas of focus (each being a milestone). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F54f3ec2fa0c2117f68879cf4ed66e5ec25974451.png At the moment, its pretty high level, but this will get far more detailed over the coming month as we dig dee…
- Xenosis will be launching on Xbox One, thanks to hitting our first stretch goal - 21 June 2018
Hi everyone, I just want to say a big thank you to you all for your amazing support of Xenosis on Fig. We have successfully hit our first stretch goal, which means that Xenosis will be heading to Xbox One. Those of you that backed the game, will have the option to trade your steam version for an Xbox should you wish. With just 18 hours left in the campaign, we are setting our sights on the PS4 release now... with just under $7k to go, it certainly is possible! As we are in the final stretch, please can you share the campaign and help us spread the word, and lets see if we can hit one more stretch goal before the day is out :) Kind Regards, James Stone Game Designer & Developer https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F9c8d73dbcc38508525585f6f779b269b48f35eea.png Xenosis: Alien Infection is being crowdfunded on Fig, visit the campaign here: http://www.fi…
- Update #7 - Story Continued - 8 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2Fe31d12cdfd88029f745f2a38643865a8b7f08a22.png Hi everyone, I know that we touched on the Story way back in update #2, but as we are reworking how the logs and story are delivered, This is a nice way of me being able to introduce you another member of the team and hear from them directly. So without further ado, I shall hand over... Hi everyone, I’m Rosie Walker, narrative designer/writer for Xenosis: Alien Infection and I’ll be talking a little bit about Xenosis’ story for today’s update. Giving too much information about the actual plot would spoil things, so for this update I’ll instead be introducing myself and talking about some of the inspirations, themes and genres that have influenced Xenosis’ story and our plans for how we deliver it to you. For a bit of background, I work as editor/freelance writer, writ…
- Update #6 - Music & Audio Design - 28 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F9b38f3249fe144e4bfa0917b7ae3e856867bf360.png Hi everyone, today we take a more in depth look into one of the most important areas of the game's design, Music and Audio. If you think about any of your most memorable gaming experiences, I am sure all of us have a game soundtrack that takes you back to remember epic moments and feelings of nostalgia. This is what we want to achieve with Xenosis: Alien Infection, and I will let Alexander take over here and talk about this in more detail. But before I do, grab your headphones and take a listen to what we have been working on recently, this is a work in progress as Alexander and I explore different themes, instruments and emotive expressions. https://soundcloud.com/james-stone-23/audio-breach-in-sector-5/s-piskk Hi everyone, My name is Alexander Giacoma and I am compo…
- 117% funded on Fig and rising! - 25 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F3310bea0f20fb5aed94939efbecebc1e7557a733.png We did it! With the support of our backers and investors over on our Fig Campaign, we have surpassed our funding goal in mere days since launch and we are still blown away by the support and feedback we are getting. Sincerely, thank you all so much for your help in getting us over the line and helping to make this game a reality. The team and I have worked hard to get the game to where it is now, and to know that you all believed in what we are making is truly humbling. We are rapidly heading towards our first stretch target of $35,000 and that means that we will be able to bring Xenosis: Alien Infection to the Xbox One if achieved. If we do manage to hit that target then you will be able to trade your steam key for an Xbox key instead should you wish. So please, spre…
- Xenosis is live on Fig! - 16 May 2018
Hi all, I just wanted to let you know that as of today, the Fig campaign is now live and you can support the development of Xenosis and get really awesome unique rewards too. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2Fde0f0d9d50983d3ffb7ef87fa999d3a1e33d5947.png Many of these rewards will not be present in the retail versions and are only available for Fig backers, and they are going fast! http://www.fig.co/xenosis We launched only a few hours ago, and Xenosis is already over 60% funded, which has completely blown us away! The reaction from fans, backers and investors has been nothing short of amazing, so if you have already pledged your support, then please accept a huge thank you from us all here at NerdRage Studios, you rock! Stay tuned for regular updates on the campaign and the games development, and if you have any requests, please feel free to get…
- Update #4 - Lighting Tech - 14 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2Fd62098ab5bc6fd4483c8e209fd1b7b47adb769aa.png Hi everyone, for today's update I thought it would be good to show some behind the scenes tech from the game, and show the progress over time from one of our early builds. When designing Xenosis, I knew that I wanted to give a unique take on the top down genre and really use lighting to great affect to create atmosphere in the game. I knew how I wanted it to look in my head, it was just a case of translating that into the game engine. Traditionally, 2D games are all created on a flat 2D plane, with the sprites "sitting" on top of the background, and that's how I originally started prototyping the game, but it looked so flat and I spent a long time writing a "fake" 2D lighting system, that could cast shadows, but it just didn't look right. In order to get the look I wa…
- Update #3 - Story - 14 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F081b6eb179b0caa6f33c4689dc6c01b3f3ef3397.png As part of my series of introductory devlogs, I think it would be great to give an overview of our story, and the events leading up to start of the game. Apologies for the following text wall, but I wanted you to all see how serious we are about creating a universe for our game to be set within. // --------------------------------------------------- // The game takes place on the Carpathian, an interstellar starship built on 23/7/2251 EST (earth standard time). The ship was developed and built by the European space agency, alongside co-operation from the US and Chinese space agencies to terraform a mineral rich planet discovered in Epsilon Eridani. The starship, named after the Agency directors love of the Carpathian mountain range in Europe, was designed to travel wi…
- Update #2 - Gameplay - 14 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F96bbf6ce67fa0fb16ae746e47337b7c0bbedf8d0.png In todays devlog, I wanted to answer a very simple question (*with perhaps a not so simple answer*)... "What type of game is Xenosis, and how will it play?" At its core, the game is a survival adventure, with a focus on giving you a great story, a huge ship full of secrets and challenging combat and stealth. The game could be described as a top down metroidvania, in that the ship will open up new sections as you find the right access cards, passcodes, keys etc. Often this will give you shortcuts back to previous sections of the ship. The focus really is on exploration, but there is the ever present danger of survival. Your suit needs oxygen and power, two resources that are in limited supply and this is the element that keeps the gameplay driven, but offers that risk…
- Update #1 - Inspirations - 14 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32325338%2F4bdecda4b9c7fa5551877a19ee6230bab741ef39.png Hi all, James Stone here, the designer and developer of Xenosis: Alien Infection. I will be posting regular devlogs up here on the progress of the game, but I thought the first few updates should be focused on the background of the game, and what we are trying to achieve. So today, I would like to talk about inspirations. So, if you are an old(er) guy like me, you may have grown up playing some of the most influential game experiences of the last few decades. I was born in 1977 so I grew up with gaming from the moment I was old enough to hold a controller, which means that my teenage years were spent playing games that left a lasting impression on me. I spent my days lost in the endless rooms and tight enclosed spaces of Alien Breed on the Amiga, hunting down cyborgs…
- Support Xenosis on Fig and get limited edition rewards - 13 March 2018
Hi everyone, we have some amazing news! Xenosis: Alien Infection is now available on Fig. By supporting us on Fig, not only do you help bring this amazing game to life, but you also get some unique rewards that wont be available anywhere else! Support Xenosis on Fig Thanks for your support, it really means a lot to us all :)
- Support Xenosis on Fig and get limited edition rewards - 13 March 2018
Hi everyone, we have some amazing news! Xenosis: Alien Infection is now available on Fig. By supporting us on Fig, not only do you help bring this amazing game to life, but you also get some unique rewards that wont be available anywhere else! Support Xenosis on Fig Thanks for your support, it really means a lot to us all :)