- Fishing, Because every game is better with fishing! - 16 February 2026
Hey everyone!I’m happy to share a new work-in-progress gameplay video for Just Us, showing some of the latest progress on the game. Development is moving forward, and this update includes a feature many of you appreciate in survival games… fishing!Fishing is still being expanded, but it’s already a relaxing (and useful) way to gather food while surviving out in the world.📺 Youtube Link: As always, your feedback helps shape the game. Let me know what you think and what you’d like to see next!Thanks for following the journey and supporting Just Us.
- Letting the pigs out - 11 December 2025
Falling in love with pigs was not on the roadmap… yet here we are. 🐷❤️ #JustUsGame
- DEVELOPMENT OF JUST US HAS OFFICIALLY RESUMED! - 23 October 2025
I’m happy to share that development of Just Us has officially resumed!For a while, I had to step away from this project to focus on another title, which helped me pull together some funding not just for Just Us, but for a few other things keeping the lights on. Building a game completely on my own, without any financial backing, has been a real challenge, but I’m so passionate about bringing this dream to life.Now, I’m beyond excited to say that development is back in full force, and Just Us has leveled up to Unreal Engine 5.6! This switch unlocks a ton of amazing new tools and features that have come out since I started the project on Unreal Engine 4, and I can’t wait to see how they elevate the game.I’ve already made some solid progress, and I’m eager to keep you all in the loop with more updates and behind-the-scenes peeks as things move forward.Thank you so much for sticking with me…
- THE FUTURE OF JUST US - 14 December 2023
The development of Just Us is currently paused until further notice. (This does not mean that the game has been cancelled)
- New gameplay trailer! - 12 June 2019
It's been a while since the last video recording and since it's E3 and all, why not release an update? So, here you go! https://www.youtube.com/watch?v=HTd_UHfGAPs
- DEV UPDATE #7 - 19 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30499796%2Fc964052475899e5234c45fa3637d9c820c5f3897.png Dear steam users.. It's been a while since the last update, a lot has been updated, changed, removed, modified, scrapped, re-worked, changed again.. but the game is not dead! I know a lot of people are frustrated that the game has not been released yet and I can understand that, however, the goal with the game was never to release a quickly hacked-together early access game that is barely playable. Timeframe Developing games take time, a lot of time, more time than I had anticipated when the release date was set to 2018. A lot of this has to do with the fact I stated above, I don't want to release as quickly as possible. And the release of Just Us will not see the light of day until it's ready. There is currently no time frame, it solely depends on how well the intern…
- NEW TEASER - 20 May 2018
A new teaser video has been released! In case you're not a subscriber on the youtubes, you can find it here: https://www.youtube.com/watch?v=SgAmlpJfzcA Have a great weekend!
- DEV UPDATE #6 - 20 February 2018
New Gameplay Video! Today I'm happy to release a brand new gameplay video, it's probably not the most action packed gameplay video you've ever seen, but hey, sometimes it's nice with a relaxing boat ride too ;-) I don't really have much else to update you about, mostly working on level/world design (it takes up a HUGE amount of time) I hope you like it! (Also please remember, it's a work in progress, not in a finished state by any means) https://www.youtube.com/watch?v=0iqohAESGAY https://www.facebook.com/justusgame/ https://twitter.com/dryeeldev https://justusgame.com
- DEV UPDATE #6 - 20 February 2018
New Gameplay Video! Today I'm happy to release a brand new gameplay video, it's probably not the most action packed gameplay video you've ever seen, but hey, sometimes it's nice with a relaxing boat ride too ;-) I don't really have much else to update you about, mostly working on level/world design (it takes up a HUGE amount of time) I hope you like it! (Also please remember, it's a work in progress, not in a finished state by any means) https://www.youtube.com/watch?v=0iqohAESGAY https://www.facebook.com/justusgame/ https://twitter.com/dryeeldev https://justusgame.com
- DEV UPDATE #5 - 18 January 2018
Work Work Oh boy, it's been a while since the last update! I hope you all have had a great holiday and that 2018 will be even more awesome than the previous year! The biggest culprit for my absence is well, the above, and that I've been mostly working on "behind the scenes"-stuff, with that I mean, coding and world/level-design. Some of the functions and features in Just Us have been in a prototype state, this is usually the initial state when working on something new for any game, you hack something together to see if it'll work, and to know if it's something you want to spend your time on. After the hack-and-slash coding you begin refactoring the code, making it usable on a production level, now this, is where I've spent most of my time for the past few months. Writing/Re-writing thousands and thousands of lines of c++ code takes a while, so please bare with me :) With that said, I do…
- DEV UPDATE #5 - 18 January 2018
Work Work Oh boy, it's been a while since the last update! I hope you all have had a great holiday and that 2018 will be even more awesome than the previous year! The biggest culprit for my absence is well, the above, and that I've been mostly working on "behind the scenes"-stuff, with that I mean, coding and world/level-design. Some of the functions and features in Just Us have been in a prototype state, this is usually the initial state when working on something new for any game, you hack something together to see if it'll work, and to know if it's something you want to spend your time on. After the hack-and-slash coding you begin refactoring the code, making it usable on a production level, now this, is where I've spent most of my time for the past few months. Writing/Re-writing thousands and thousands of lines of c++ code takes a while, so please bare with me :) With that said, I do…
- DEV UPDATE #4 - 9 November 2017
Quests Trading & NPCs I've realized that QUEST is the wrong word here, this is more like NPC trading rather than traditional questing First off I would like to thank everyone for their continued support & feedback that you keep throwing my way, it really helps :) So let's get to it, in this update I want to talk a little about the latest updates that I've been working on, namely Quests Trading & NPCs! Bringing the world to Life I've given it a lot of thought on how to bring the world of Just Us to life, and not make it feel like you're completely alone (that's what the story mode is about). I realized that the Survival mode of the game doesn't have to follow the same rules and guidelines as the Story mode. I first gave birth to regular NPC traders, that would spawn in the world and that you could trade with, which then evolved into also making QuestTrading NPCs. Now, this is where I'm c…
- DEV UPDATE #4 - 9 November 2017
Quests Trading & NPCs I've realized that QUEST is the wrong word here, this is more like NPC trading rather than traditional questing First off I would like to thank everyone for their continued support & feedback that you keep throwing my way, it really helps :) So let's get to it, in this update I want to talk a little about the latest updates that I've been working on, namely Quests Trading & NPCs! Bringing the world to Life I've given it a lot of thought on how to bring the world of Just Us to life, and not make it feel like you're completely alone (that's what the story mode is about). I realized that the Survival mode of the game doesn't have to follow the same rules and guidelines as the Story mode. I first gave birth to regular NPC traders, that would spawn in the world and that you could trade with, which then evolved into also making QuestTrading NPCs. Now, this is where I'm c…
- DEV UPDATE #3 - 28 October 2017
Time for a new dev update for you all! Horse Armor & Equipment! Introducing Horse Armor & Equipment! This time, I'm introducing you to 2 new unannounced features that I've been working on, and I'm quite excited for both! Down below I'm showcasing a quick demo of a work in progress system for your horse! Which will enable you to craft horse armor & equipment to better protect your horse(s). As an example, you'll be able to craft bags and equip them on your horse to store items & equip them with different tiers of armor for better protection against enemies & weather. There are however, some drawbacks while doing so, more details on this later https://www.youtube.com/watch?v=fsXDuCRtDD4 GRINDING STONES I'm happy to announce less garbage collection! The grinding stone is a machinery you can craft and place in the world that will allow you to grind/sharpen tools, weapons and even ammo! An e…
- DEV UPDATE #3 - 28 October 2017
Time for a new dev update for you all! Horse Armor & Equipment! Introducing Horse Armor & Equipment! This time, I'm introducing you to 2 new unannounced features that I've been working on, and I'm quite excited for both! Down below I'm showcasing a quick demo of a work in progress system for your horse! Which will enable you to craft horse armor & equipment to better protect your horse(s). As an example, you'll be able to craft bags and equip them on your horse to store items & equip them with different tiers of armor for better protection against enemies & weather. There are however, some drawbacks while doing so, more details on this later https://www.youtube.com/watch?v=fsXDuCRtDD4 GRINDING STONES I'm happy to announce less garbage collection! The grinding stone is a machinery you can craft and place in the world that will allow you to grind/sharpen tools, weapons and even ammo! An e…
- DEV UPDATE #2 - 11 October 2017
It's been a long time since I made a dev update, but I'm always extremely busy I sometimes forget to update all the social medias. The latest news is that I just recently released a new gameplay video, featuring the Zombies game mode! I know there are a lot of mixed feelings when it comes to zombies, you either hate them, or you love them, this is why I've made this game mode OPTIONAL. If you like Zombies, you can have them, if not, I'm not going to force them onto you. Zombies are not part of the main game/the story, but when I asked my followers if they would like to see a separate Zombie game mode, the results were in the likes of 70% yes, 30% no. Zombie mechanics are quite easy to make, so why not? Personally, I don't mind them. But I also didn't want to make another zombie game. The video is available on youtube, check it out! https://www.youtube.com/watch?v=xIxdFwtsW2A
- DEV UPDATE #2 - 11 October 2017
It's been a long time since I made a dev update, but I'm always extremely busy I sometimes forget to update all the social medias. The latest news is that I just recently released a new gameplay video, featuring the Zombies game mode! I know there are a lot of mixed feelings when it comes to zombies, you either hate them, or you love them, this is why I've made this game mode OPTIONAL. If you like Zombies, you can have them, if not, I'm not going to force them onto you. Zombies are not part of the main game/the story, but when I asked my followers if they would like to see a separate Zombie game mode, the results were in the likes of 70% yes, 30% no. Zombie mechanics are quite easy to make, so why not? Personally, I don't mind them. But I also didn't want to make another zombie game. The video is available on youtube, check it out! https://www.youtube.com/watch?v=xIxdFwtsW2A
- DEV UPDATE #1 - 8 September 2017
I've made a new dev article on the Just Us website, regarding the food decay/degradation system, it's currently still a work in progress, which means any suggestions and feedback is welcome! You can read it here: https://justusgame.com/index.php/food-decay-system/
- DEV UPDATE #1 - 8 September 2017
I've made a new dev article on the Just Us website, regarding the food decay/degradation system, it's currently still a work in progress, which means any suggestions and feedback is welcome! You can read it here: https://justusgame.com/index.php/food-decay-system/
- STEAM STORE LAUNCH - 31 August 2017
The steam store page is finally live! I've received a lot of feedback & comments regarding my game, I hope you enjoy what you've seen so far. You can follow the development on Twitter & Facebook for more frequent updates. https://www.facebook.com/justusgame https://twitter.com/dryeeldev