SPSTEAMPULSELIVE ANALYTICS
Upside-Down Dimensions

Upside-Down Dimensions Steam metadata

Hydra Interactive | Aug 9, 2017 | game

Released

0players observed · 25 September 2026 - 09:03:06 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)169
  • Revenue (VGI)$1,971
  • Review score33% positive

Upside-Down Dimensions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)169
  • Revenue (VGI)$1,971
  • Review score33% positive
  • Total reviews3
  • Release dateAug 9, 2017
  • DeveloperHydra Interactive
  • PublisherHydra Interactive

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Hydra InteractivePublisher: Hydra Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Upside-Down Dimensions Steam metadata

Upside-Down Dimensions metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/613370/metadata
Steam Storehttps://store.steampowered.com/app/613370/
Steam Communityhttps://steamcommunity.com/app/613370
PCGamingWiki search
IGDB searchSearch IGDB for Upside-Down Dimensions

Reviews, pricing, and metadata

Review summary

3 user reviews

33% positive, 1 positive, 2 negative

Price and discount

$15.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

Not available

Platform releases
  • Steam 9 August 2017

Latest Steam announcements

  • #Update 17: Development in January 2020 - 1 February 2020

    We are accelerating toward the conclusion of the game and reach the point where we will be leaving Early Access and launch the game in its final version. For this reason we have thought that rather that making announcements based on some features, to focus on showing what has changed in the course of the last month. Since this is the first of this new formats, we will probably bring a couple of things that were introduced during December. A clear example of hard closing a game can be, and when you try to close a bug that was making the box displacement shaggy, only to find that in the process you have reopened two bugs long time ago closed. Fine tuning some visual details to bring the game visuals to a more immersive level of details, by integrating some cloud movements that will cast some shadows on the level. In the current view, yo can see the clouds with different shapes and speeds…

  • UPDATE #16: Objects transparency - 30 December 2019

    Although we have not been making a lot of communications, we have been working heavily on the game by creating new characters and new sections as to bring the game to the original vision that we had at the beginning of the development, and also fixing bugs or improving performance. One of the things that was creating a lot of problems to players, was when the action was happening behind some of the elements in the scene, which in some cases are quite big. With intense melee battles happening all around, loosing for a couple of seconds the view of the action, was having some negative impact on the ability of the player to actually have a good time fighting off enemies. A couple of months ago, we had developed a shader to actually make all the elements between the game characters and the camera, transparent, but its implementation due to the complexity of the environment elements was quit…

  • UPDATE #15: Slow progress - 20 December 2019

    We have been slower that we would want, as we have had to migrate from versions of the unity game engine. We have been using the Unity version 5, and we were being bugged by some problems that in order to be solved required us to upgrade the version of unity used, up to the 2018 or 2017. In the end, we had to landed on the 2017 versions, as the particles systems, above 2017 are no longer compatible with some of the early particles that we implemented in the game, and would require a major rework that would be above our current possibilities. With the new version of the game engine, we have been able to improve some of the elements of the game that were being used, which allowed us to improve some of the effects and some of the mechaniics being used in the game and integrate one the new enemies that we had been working on the Yamawaro, a mythological creature in the japanese legends. Dre…

  • UPDATE #14: General update and apologizes - 2 July 2019

    First of all, We would like to apologize for the last of feedback over the LAST months, but we have had some spike of work, that we need to keep funding the game development, plus we have had to commit the game engine migration to the 2018 version of Unity in order to try to improve the game overall performance and finish integrating some of the last features in UDD. One to the last mechanics that we are finishing integrating is the origami fight where you are able to transform some of the enemies into origamis and later on summon them to help you fight in the melee combats. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30069276%2F0d84fe97535077bc4bececeb57260d8be2cbf5b4.jpg We are also finishing the final boss fight that will take the game to its logical conclusion and allow us to finally come out from early access. We will be posting on a more regular basis as we mo…

  • UPDATE #13: Combat, controls and camera improvements - 23 March 2018

    https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif New Jump Animations. The animations that were being played while jumping or jump running where not taking in account the last modifications that we performed on the jump function, causing a rather strange effect of freezing and sliding when ending the jumps. Controls optimization. The controls used for the combos where failing randomly to detect a sequence of keys that could generate a combo, and from time to time, the controls where freezing any combat strike. We have improved the overall system to…

  • UPDATE #13: Combat, controls and camera improvements - 23 March 2018

    https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations. Added: https://media.giphy.com/media/2SXRiKbCd79d7B4GBX/giphy.gif New Jump Animations. The animations that were being played while jumping or jump running where not taking in account the last modifications that we performed on the jump function, causing a rather strange effect of freezing and sliding when ending the jumps. Controls optimization. The controls used for the combos where failing randomly to detect a sequence of keys that could generate a combo, and from time to time, the controls where freezing any combat strike. We have improved the overall system to…

  • UPDATE #12b: fix loading bug - 2 February 2018

    We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working toward a release candidate stable version.

  • UPDATE #12b: fix loading bug - 2 February 2018

    We have just discovered that there was a file corruption in the uploading process for Update 12, that was causing the game to get stuck on the loading scene. We have uploaded a new build that should correct that problem. Sorry about the inconvenience and we will keep working toward a release candidate stable version.

  • UPDATE #12: Cameras and Artificial Intelligence - 31 January 2018

    UPDATE #12 https://media.giphy.com/media/3oFzm902jTPJgpgSdO/giphy.gif This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy pathfinding that is described below. Added: https://media.giphy.com/media/xThtauDiIDjIhXsPBe/giphy.gif New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position. https://media.giphy.com/media/l49JAFSAfxXKwH0sg/giphy.gif Although not visible in this build, we have started to work in the destruction of the world as the dark forces of evil are getting the edge of the victory and their influence grow stronger. The visual effect of burning down the level is starting to take shape and wil…

  • UPDATE #12: Cameras and Artificial Intelligence - 31 January 2018

    UPDATE #12 https://media.giphy.com/media/3oFzm902jTPJgpgSdO/giphy.gif This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems. We are referring to the Camera management system and to the enemy pathfinding that is described below. Added: https://media.giphy.com/media/xThtauDiIDjIhXsPBe/giphy.gif New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position. https://media.giphy.com/media/l49JAFSAfxXKwH0sg/giphy.gif Although not visible in this build, we have started to work in the destruction of the world as the dark forces of evil are getting the edge of the victory and their influence grow stronger. The visual effect of burning down the level is starting to take shape and wil…

  • UPDATE #11b: Fixing Jump problem - 25 November 2017

    In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).

  • UPDATE #11b: Fixing Jump problem - 25 November 2017

    In the last update there was a problem with the jump that affected some higher end computers, we have fixed it and released a small update as it was breaking the game flow when playing from the Ryuu's side ( Ronin Samurai).

  • UPDATE #11: Game Flow Fixes - 23 November 2017

    UPDATE #11 https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game. Added: Nothing, Purely a fix focused build. Fixed: https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif Boxes puzzles problems. We the changes made to the pathfinding we introduced some conflict with the box detection controls that were causing the boxes to act strangely again when interfering with the navmesh grids. https://media.giphy.com/media/xT0xeosj1h7ax4S6uQ/giphy.gif Princess Jump Fix.…

  • UPDATE #11: Game Flow Fixes - 23 November 2017

    UPDATE #11 https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif It took us a little bit longer this time to update the game as based on a couple of comments from a reviewer, we were able to find some bugs with some of the puzzles originated by the recent changes that we had to implement on the pathfinding. We have been testing it, and apparently ( cross our fingers and knock on wood) we think that we have been able to fix it and the puzzles should not represent a problem for the game. Added: Nothing, Purely a fix focused build. Fixed: https://media.giphy.com/media/3o6fIWZiPBp5txhtg4/giphy.gif Boxes puzzles problems. We the changes made to the pathfinding we introduced some conflict with the box detection controls that were causing the boxes to act strangely again when interfering with the navmesh grids. https://media.giphy.com/media/xT0xeosj1h7ax4S6uQ/giphy.gif Princess Jump Fix.…

  • Update #10: A Travel to AI and Pathfinding - 13 November 2017

    UPDATE #10 https://media.giphy.com/media/26u4eFV04Gc8YGHAI/giphy.gif This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment. This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and some more fine tuning in the hope of improving the combat and at the same time to get some extra CPU Cycles for the stability sake of the game. Added: https://media.giphy.com/media/26u4eFV04Gc8YGHAI/giphy.gif https://media.giphy.com/media/xT0xehNKLuYBSeVp8k/giphy.gif New AI Behaviours with some of the…

  • Update #10: A Travel to AI and Pathfinding - 13 November 2017

    UPDATE #10 https://media.giphy.com/media/26u4eFV04Gc8YGHAI/giphy.gif This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment. This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and some more fine tuning in the hope of improving the combat and at the same time to get some extra CPU Cycles for the stability sake of the game. Added: https://media.giphy.com/media/26u4eFV04Gc8YGHAI/giphy.gif https://media.giphy.com/media/xT0xehNKLuYBSeVp8k/giphy.gif New AI Behaviours with some of the…

  • Update #9: fixing intro crash - 3 November 2017

    UPDATE #9 https://media.giphy.com/media/3ohBVlZcmcMnmXRt28/giphy.gif A rather strange update as we had not time to integrate any of the new fixes and changes that we were planning for the game, but that we had to accelerate as to solve an issue with the game loader in some systems that was causing the game to crash on transitioning from the intro to the start menu. Added: Nothing Fixed: Fixed (we hope) the intro loading issue that was causing the game to crash in Linux, Mac, and Windows 7. https://media.giphy.com/media/3ohBVlZcmcMnmXRt28/giphy.gif Wound Animations and death of the Archer enemy. The Archers was not displaying correctly the wound animations when being hit by Ryuu and when dying was spawning the Paper life out of the correct position. We have been able to identify both problems and implement the fix. No performance improvement in this version, as we worked more focused to…

  • Update #9: fixing intro crash - 3 November 2017

    UPDATE #9 https://media.giphy.com/media/3ohBVlZcmcMnmXRt28/giphy.gif A rather strange update as we had not time to integrate any of the new fixes and changes that we were planning for the game, but that we had to accelerate as to solve an issue with the game loader in some systems that was causing the game to crash on transitioning from the intro to the start menu. Added: Nothing Fixed: Fixed (we hope) the intro loading issue that was causing the game to crash in Linux, Mac, and Windows 7. https://media.giphy.com/media/3ohBVlZcmcMnmXRt28/giphy.gif Wound Animations and death of the Archer enemy. The Archers was not displaying correctly the wound animations when being hit by Ryuu and when dying was spawning the Paper life out of the correct position. We have been able to identify both problems and implement the fix. No performance improvement in this version, as we worked more focused to…

  • UPDATE #8 - 27 October 2017

    UPDATE #8 https://media.giphy.com/media/l0IsHzrpmZVukJAiY/giphy.gif Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work on solving the bugs that we have still open, we are in the need to spend more and more time analyzing it, and trying to understand what can be causing it. Sometimes we are able to do so, and in other cases, we just have to postpone and keep working on other aspects of the game. This week, we have tried to improve a couple of things that we felt were still in need of some improvements Added: https://media.giphy.com/media/3ov9jM7OL4vN286u2Y/giphy.gif Character locomotion tilting to the leading characters. When Ryuu or Keiko were turning the effect was a little harsh as no one is able to turn without tilting slightly as to keep the cen…

  • UPDATE #8 - 27 October 2017

    UPDATE #8 https://media.giphy.com/media/l0IsHzrpmZVukJAiY/giphy.gif Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work on solving the bugs that we have still open, we are in the need to spend more and more time analyzing it, and trying to understand what can be causing it. Sometimes we are able to do so, and in other cases, we just have to postpone and keep working on other aspects of the game. This week, we have tried to improve a couple of things that we felt were still in need of some improvements Added: https://media.giphy.com/media/3ov9jM7OL4vN286u2Y/giphy.gif Character locomotion tilting to the leading characters. When Ryuu or Keiko were turning the effect was a little harsh as no one is able to turn without tilting slightly as to keep the cen…

Patch notes and updates

S.noRelease datePatch nameGID number
130 December 2019UPDATE #16: Objects transparency2592316573888078678

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID613370
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateAug 9, 2017
DeveloperHydra Interactive
PublisherHydra Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type3 user reviews
Positive review percent33%
Positive reviews1
Negative reviews2
Total reviews3
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/613370/

Short description

Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun.

About this game

A peaceful and colourful paper world is about to be torn apart. Hordes of evil are preparing to make their last stand, in one final battle to bring ruin to this paper kingdom. In their way are two heroes, a boy and a girl. Follow them in their epic journey to defeat evil once and for all. Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun. Help the characters finding their way across the puzzles of ancient times, that will lead them to summon the Golden Origami Dragon, the only magical creature with enough power to defeat once and for all the evil presence.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
18Partial Controller Support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

Upside-Down Dimensions's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Upside-Down Dimensions's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Upside-Down Dimensions at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$15.99$15.99No discountSteam Store

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Rust59,59525 September 2026 - 08:40:39 UTC259,6461,359,516Facepunch Studios
Total War: WARHAMMER III54,76725 September 2026 - 08:34:37 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS402,72725 September 2026 - 09:00:10 UTC3,236,0272,744,193PUBG Corporation
Delta Force87,93325 September 2026 - 08:30:41 UTC246,418192,933Team Jade
Aniimo77,50925 September 2026 - 06:52:36 UTC118,266Not availablePawprint Studio
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Rust59,59525 September 2026 - 08:40:39 UTC259,6461,359,516Facepunch Studios
Palworld46,46925 September 2026 - 08:33:14 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,69025 September 2026 - 07:28:36 UTC49,4841,240Lazy Bear Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat163,32025 September 2026 - 08:09:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine87,87225 September 2026 - 08:41:24 UTC150,2711,008,495Wallpaper Engine Team
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero72,66025 September 2026 - 08:49:26 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 261,69325 September 2026 - 03:07:41 UTC574,638199,438Mega Crit
Rust59,59525 September 2026 - 08:40:39 UTC259,6461,359,516Facepunch Studios
Stardew Valley47,59525 September 2026 - 09:02:20 UTC236,6141,016,067ConcernedApe
Palworld46,46925 September 2026 - 08:33:14 UTC2,101,535451,088Pocketpair
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo77,50925 September 2026 - 06:52:36 UTC118,266Not availablePawprint Studio
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero72,66025 September 2026 - 08:49:26 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe61,97425 September 2026 - 06:46:49 UTC181,509676,031Digital Extremes
Rust59,59525 September 2026 - 08:40:39 UTC259,6461,359,516Facepunch Studios
Stardew Valley47,59525 September 2026 - 09:02:20 UTC236,6141,016,067ConcernedApe
Palworld46,46925 September 2026 - 08:33:14 UTC2,101,535451,088Pocketpair
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
PAYDAY 231,84025 September 2026 - 08:40:20 UTC247,628674,517OVERKILL - a Starbreeze Studio.
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,69025 September 2026 - 07:28:36 UTC49,4841,240Lazy Bear Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
Slay the Spire 261,69325 September 2026 - 03:07:41 UTC574,638199,438Mega Crit
Palworld46,46925 September 2026 - 08:33:14 UTC2,101,535451,088Pocketpair
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
Path of Exile 226,59325 September 2026 - 08:29:26 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,80825 September 2026 - 08:32:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,70424 September 2026 - 23:10:54 UTC27,916111,695Afterthought LLC
R.E.P.O.10,86425 September 2026 - 04:31:48 UTC266,908420,693semiwork
RuneScape: Dragonwilds10,41425 September 2026 - 08:49:19 UTC39,10324,686Jagex Ltd
Schedule I9,80025 September 2026 - 03:09:48 UTC455,652297,022TVGS

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