- Shipwreck achievements, and new birth feat! - 16 December 2019
SHIPWRECK FOLLOW-ON UPDATE: 5 kraken arena achievements, and a new birth feat that unlocks if all are done: PRACTICALIST (any class): gains spell and skill proficiency from USE twice as fast as normal; has a more than doubled chance of getting a skill/spell raise when already above class cap; needs 50% more xp to level than normal players; gains one talent point less per levelup (if class is BARD, gets 1 TP every 2nd level) 2.8.100: SHIPWRECK update! The shipwreck in the north east of Tartessos can now be accessed (with a bit of effort). Lots of treasure, some pirate opponents, secret puzzles, and an arena with very unique rewards, and a very unique host. Also, special arena rules... (water creatures can walk over tiles you can't. and take much less physical damage because they are mostly submerged).
- SHIPWRECK UPDATE! - 8 December 2019
SHIPWRECK update 2.8.100 is now live! The shipwreck in the north east of Tartessos can now be accessed (with a bit of effort). Lots of treasure, some pirate opponents, secret puzzles, and an arena with very unique rewards, and a very unique host. Also, special arena rules... (water creatures can walk over tiles you can't. and take much less physical damage because they are mostly submerged). And the biggest (and hardest) arena reward is a new type of unique item: it is alive, and slowly levels up (increasing its abilities, and gaining new ones).
- 2.7.300 is out - 16 March 2019
fixes an issue with the geomancer monument quest in chapter 3
- 2.7.250: DRAGON SET ! - 5 March 2019
The ZOMOK SET is here ! Requires 4 items: DRAGON ROD (already existed, slightly tweaked) ACOLYTE ROBE (already existed, slightly tweaked) DRAGON BELT (new) DRAGON CROWN (new) Wearing all 4 gives a lot of fire resistance, some fire damage, hp+, STR+, and alters SUMMON DRAGON outcome (you still need to know the skill though): Without such set, the daily skill currently has 3 possible outcomes: A - nothing happens B - an enemy dragon appears C - a friendly dragon appears With the set worn by the skill user this changes to: A - a friendly dragon appears (and better change of higher one) B - nothing happens C - a friendly dragon appears (with better change of higher one) Also, the set allows for multiple use in the same battle (if the user wears this set), something that would otherwise always fail and result in enemy dragon. Also fixed in this version: sorting by set items now works.
- GOLEM SET added, and other features - 28 February 2019
2.7.200 is live now: - added 4 new, rare item conditions. fairly boring on their own, but combined as a GOLEM SET they improve the ‘summon golem’ spell outcome (you can get a QUARTZ one instead of weaker ones, and at higher levels it just improves category by one. Quartz golems are fast versions of stone golems and never suffer from too-many-golem-weakness): ametrine, citrine, dumortierite, prasiolite - you can now advanced-sort by ‘named and set items’ instead of just named items. does not seem to always work on older items. for those, clicking on the item once/ever fixed it though. - fixes an issue with multiple spider choker spiders appearing - makes the white set staff safe from sell-all procedure. all other new / set items are not unique so just have to find another one if you throw it out. - fixes the RALLY skill not increasing with use
- 2.7.120 is out - 10 February 2019
fixes an issue with 'DONT NEED OLD NAME' item names popping up on games played recently.
- UPDATE: SET ITEMS !! and similar combo effects - 8 February 2019
Update 2.7.100 is now live! It brings: a) SET ITEMS (such as: new or revamped items that have an extra power effect if worn together) b) SET SUFFIX / PREFIX: suffix or prefix like "of the moon", "of the stars", "of the sun" that exist randomly on different items. If you wield items with all 3, you complete the CELESTIAL SET and get extra bonus stats. That bonus is displayed as a popup. If you ever need to re-read it again, just remove and equip one of the set items. The bonus in detail is not stated (revealed prematurely) in the item descriptions. c) MULTI EFFECTS: new item condition 'flint' which is a bit like iron, however if you wear 2+ items with it, you get fire and lightning damage added! d) and similar effects. stated as golden hint in the item descriptions. e) beefed up the SPIDERS CHOKER. now improves nature ally result f) fixed the dwarven bard and increased skill train limit…
- MUSIC for the new game - 23 January 2019
Fans and onlookers! As some may know, the game ESCAPE FROM CHAOS I am working on will feature its own unique musical score! Here is an exciting message from the composer and a cool link to some of his work: Dear all, I am very excited to take part in Volker's upcoming game Escape from Chaos (EfC) as music composer! I worked on the project on and off for more than a year now, and I am proud to say that the soundtrack is going through its final stages: Volker already started to include most of the tracks it in the alpha version of the game, and at this very moment it features 23 tracks for more than an hour of music. The full soundtrack will be released together with the game on Steam as a digital download; same on Bandcamp, and on all major streaming platforms. I am considering to do a physical CD release or even on vinyl, let me know if some of you are interested in having one 🙂 ️🎧️🎸…
- Hidden secret in latest update was found! - 4 January 2019
And it is ... (spoiler shadow) A high-end shop for offhand weapons in Tartessos.
- 2.6.300 is live !! - 18 December 2018
- 4 new birth feats (no unlocking requirement): PERUN DISCIPLE is for fighters and barbarians. DAGDA PROPHET is for clerics or druids. BO MASTER is for monks. CHARGER is for druids and mages. - a new fixed party challenge 'BRAWLER' with a mix of the above (and a battlehardy rogue) - items you cannot find randomly (aka 'uniques') will no longer be sold under the 'sell all' shop special action - some smaller fixes - a small hidden secret https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30586504%2Fcc56f3c734560f90a9ba2d28b7ea06d944994310.png
- Working on 2.6.300 update for release this week - 18 December 2018
Coming soon: - 4 new birth feats (no unlocking requirement) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30586504%2Fcc56f3c734560f90a9ba2d28b7ea06d944994310.png PERUN DISCIPLE is for fighters and barbarians. DAGDA PROPHET is for clerics or druids. BO MASTER is for monks. CHARGER is for druids and mages. - a new fixed party challenge 'BRAWLER' with a mix of the above (and a battlehardy rogue) - items you cannot find randomly (aka 'uniques') will no longer be sold under the 'sell all' shop special action - some smaller fixes - a small hidden secret
- v2.6.201 is coming through in the next hour - 16 October 2018
Fixes an old and annoying bug (when equipping items while the right side has LOOT or SHOP mode, then the item red/white colouring on the left gets messed up). Finally found it!
- 2.6.100 is live - 25 September 2018
this update fixes a rare and very old bug that may prevent rooms from connecting properly, known to have occurred in orc lairs on occasion. Side note: am working tirelessly on ESCAPE FROM CHAOS, a DoC spinoff. More action focussed and roguelike-ish (no NPCs, no shops), hopefully finished by Christmas. Currently wrapping up alpha testing.
- 2.5.200 is out, and outlook - 12 September 2018
fixes little bugs that got noted over time: - corrects a dungeon room layout that can cause disconnected rooms - instrument pricing fix - Veridrac summon placement - drop bear pic - elf bow shop npc pic Am busy working on my new game "ESCAPE FROM CHAOS - a DoC tale". It will play in the same universe but have a more rogue-like fast-paced play style. Having/getting monsters as companions that can level up, instead of having more than one directly controlled human character. Cursed items, traps, a few other features but largely a similar turn-based 2D approach. Coming in a few months!
- the BARD class is now live! 2.4.100 is out - 21 June 2018
A new advanced player class has been added: BARDS! Accessible from the chapter 2 castle hall, all (!) starter classes can choose to become a bard. A Bard is versatile, but a master of none. Except ... 6 specific bard skills and 16 instrument-based powers. A total of 22 new player actions! Instruments are the bard insignia items, found in shops and very rarely as loot. Also in this update: - 6 bard-related achievements. - 8 instrument shops - 7 bard skill trainers - a unique instrument as arena award. but the solo arena challenge is: taking on the avatar. And he is pretty angry about being booted from the game! - the SLEEP condition. so far only inflicted by the bard skill, but soon monsters may do it as well. Sleep breaks if hurt. - lessened JUGGERNAUGHT restriction from ‘no jewelry’ to ‘no rings’ - righteousness feat now gives 10 div/emp for ANY class - change to MISFITS and MONKEYS an…
- Did I hear ... BARDS? - 4 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30586504%2F450160de9ee3a8958fd40e5fff8f4feb78c682aa.png Yes. I have had many discussions with fans about having a BARD class. Also about activating the AVATAR class. And the answers in both cases led to an obvious conclusion: I could not add the BARD class because the number of class slots was fairly locked in. And I could not activate the AVATAR class because the concept would need a lot of lore and story but the current way the game plays goes against the virtue concept it deserves. So ... I will remove the AVATAR slot and add a BARD class. As an advanced class for starter classes to change to. If you are interested in the discussion and what I want to do with it, look here: https://www.facebook.com/groups/198849273863516/?multi_permalinks=505825923165848 and here: https://www.facebook.com/groups/198849273863516/?multi_p…
- 2.2.410 is out now, fixing the REST button - 15 April 2018
sorry for that glitch, should be all back now.
- 2.2.400 is here! - 14 April 2018
Fixed many smaller things, rune trinkets are not yet ready but coming along fine. Changes: - new item: ‘Courtland’s Cape’, +5% loot value and a few smaller perks https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30586504%2Fe0c581dce709bd5c0e1a1a828c27363d7a58e8f8.png - fixed a few items’ text display where they had a speed impact disguised as a negative speedmalus. - fixed quickactions update after Zmaj arena reward - fixes an issue where class cap is not increased if your spell or skill is increased via your birth feat - fixed a VERY old visual glitch that caused red inventory item highlights to stick around too long - other fixes of bugs I was told about. keep them coming !
- Preview: next feature addition - 9 April 2018
What I am planning to add next? RUNE TRINKETS. Still designing what exactly they will be. Current thoughts: 1. they are blank trinkets that can be carved with runes. 2. the carving is done by the same smiths that do item carving/naming. He needs the recipe, lots of gold and an empty trinket. Runes are not items. 3. the power level of the rune combination/recipe is determined by the skill of / time spent by the carver, which is a factor of how much gold you give them 4. guessing a rune combination that has an effect is very unlikely due to number of runes and 6-digit length of rune 'words'. But you will be allowed to try. 5. a carved rune trinket that has a working combination on it will act like an insignia (and take up that slot), and can be wielded by anyone. 6. possible rune powers vary, see more below. 7. you will find rune combinations throughout your journeys, on vampire coffins,…
- Preview: next feature addition - 9 April 2018
What I am planning to add next? RUNE TRINKETS. Still designing what exactly they will be. Current thoughts: 1. they are blank trinkets that can be carved with runes. 2. the carving is done by the same smiths that do item carving/naming. He needs the recipe, lots of gold and an empty trinket. Runes are not items. 3. the power level of the rune combination/recipe is determined by the skill of / time spent by the carver, which is a factor of how much gold you give them 4. guessing a rune combination that has an effect is very unlikely due to number of runes and 6-digit length of rune 'words'. But you will be allowed to try. 5. a carved rune trinket that has a working combination on it will act like an insignia (and take up that slot), and can be wielded by anyone. 6. possible rune powers vary, see more below. 7. you will find rune combinations throughout your journeys, on vampire coffins,…