- Post-Release Update (v1.01) - 2 August 2022
First of all, thank you so much everyone who purchased or wishlisted the game! The response and feedback has been overwhelmingly positive. The launch has been a great success thanks to you. Speaking of things being overwhelmingly positive, I am so incredibly grateful to receive the elusive 'double overwhelmingly positive' rating. I couldn't believe it! Thank you so much. Anyway, here's the changelog for the latest update: Changed/Added: An updated texture for the tower that has canonically accurate windows that match the actual windows you see as you go up the tower. This texture was made by a fan! Thank you Lambda_Labs! Gold Trophy requirements for Gold Leader and Sewer Rat reduced Fixed: Arrows floating in mid-air when shooting drones Issue where the hand models could become swapped when holding the bow in your right hand Bow sights misaligned when holding the bow in your right hand P…
- COMPOUND HAS LEFT EARLY ACCESS! - 19 July 2022
After 6 long years, COMPOUND has finally left early access! I've said this a lot recently, but this could not have been possible without the fantastic feedback, suggestions, bug reports, and encouragement I received during the early access period. Thank you all so very, very much. If you have been waiting for release, now is the time! I am immensely proud of what COMPOUND has become and I invite you to try the demo so see what it's like! https://store.steampowered.com/app/615120/
- RELEASE DATE ANNOUNCED! - 18 July 2022
COMPOUND IS LEAVING EARLY ACCESS ON JULY 19th, TUESDAY, 4pm P.D.T! After 6 long years of work, I am proud to announce that COMPOUND is ready for the version 1.0 release! A huge thank you to everyone who contributed in any way, whether it be through feedback, bug reports, or just by purchasing the game. COMPOUND would not have been possible without you. Thank you all so very, very much! What a journey this has been. I am equal parts excited and terrified for the upcoming release! As a side note, version 1.0 is available to play by default right now if you own the game. The game itself is ready and now all I have to do is get the (badly out of date) store front updated to be ready for release. For your convenience, here is the changelog for the BIG JUMP to v1.0: What's New: 3 comic-book style story endings, complete with professional voice acting and new music Final super weapon (minigun!…
- DEMO UPDATED & V1.0 OPEN BETA PATCH - 17 July 2022
The demo of COMPOUND was starting to get very old so I have updated it to reflect the feel of the v1.0 build. (just in time for the VR Fest) It is now actually more up-to-date that the default build! You can opt into the v1.0 open beta to get all the latest features back, of course. If you own the game, simply right click on COMPOUND -> open the "BETAS" tab and select the "v1.0 Release Candidate" build from the list to play. Speaking of the v1.0 open beta, thanks to the very helpful feedback from the community I have applied a small patch just now. Here is the changelog: ADDED/CHANGED: Mapmap can always be accessed from either hand, hiding your weapon temporarily (previously this behaviour was exclusive to times when the player was dual wielding. Now it is more consistent) Far less likely to fall out of the map on High Worth Individual Rotation of held physics objects less floaty and sl…
- v1.0 OPEN BETA AVAILABLE - 11 July 2022
Version 1.0 of COMPOUND is finally here, and the public release is imminent! But before the official launch, I'd like to invite early access owners of COMPOUND to try out v1.0 early to get feedback to make sure the launch is as smooth as possible. Due to the complexity of making modern games, recently there are too many buggy builds on launch day. I'd like to buck that trend with your help! To access the version 1.0 candidate, right click on COMPOUND in your Steam library, click 'Properties,' and go to the 'BETAS' tab. From the drop-down list, please select 'v1.0 Release Candidate' If you come across any major bugs or problems, please let me know over on the forums here on Steam and I'll look into it. Without your constructive criticism, feedback and bug reports, COMPOUND would not be even a fraction of what it is today. Thank you all so much for supporting me and making COMPOUND possib…
- V1.0 COMING SOON - 14 June 2022
Hello everyone! Sorry for the radio silence; I've been working on by far the biggest update COMPOUND has ever seen. It's very close to being ready for release! There are far too many new additions, changes, and bug fixes to list here, but some of the highlights of the upcoming update include: A Giant Minigun! A reward for 100% completing everything there is to do in the game. Fans of games like Resident Evil 4 and Metal Gear Solid will be familiar with this kind of over powered fun-first post-game item. Three Story Endings Beat the final boss to reveal one of three endings ... not shown here to avoid spoilers, of course! Steam Achievements These will encourage players to step out of their comfort zone and try some of the more unusual play styles or activities COMPOUND has to offer. Interactive Visual Tutorial System and Reload Guide A visual guide will appear to help teach new players h…
- HOTFIX & TRADING CARDS - 28 January 2022
15 trading cards, 5 badge levels, a 'foil' badge, 3 profile backgrounds, and other COMPOUND themed Steam Community Items are now available, along with a new hotfix for a handful of obscure but major bugs / exploits found in the previous builds: FIXED: Added back the save lever / save indicator to HQ that was incorrectly removed from v0.5.29 Fixed a bug that would allow players to smuggle weapons out of the gun range when using the "Old Schooler" mutator Fixed a bug that would make some weapons not appear correctly in saved / resumed runs P.S. You may need to restart Steam for changes to take place. Please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties. Thank you for playing COMPOUND!
- PROGRESSION UPDATE ( v0.5.30 ) - 23 January 2022
This update adds an overhauled progression system, and fancy new trophies to fill the trophy shelf with! NEW/CHANGED: Overhauled progression system. Introduces the game's mechanics to new players in a much more controlled way 146 Trophies to collect (many trophies have 4 'levels': unlocked, bronze, silver, and gold) Dart gun buffed + Better damage against many tough targets like stalkers and shields - Rate of fire reduced slightly - Some bosses have partial immunity to this new damage type Sewer rat balance changes + given new weakness (eyes) + gas tanks on its back no longer completely block incoming damage Improved drone texture Improved security bot texture FIXED: Stats not resetting on death / reset Rare bug causing corrupt save data Rare bug causing weapons jamming Extra Arms displaying as Extra Hands I have also included a save file with all the weapons and mutators unlocked, for…
- HQ OVERHAUL UPDATE (V0.5.29) - 24 November 2021
This update significantly improves the game for first time players, including an overhauled HQ, shooting range, and tutorial. It also adds the Collectables Shelf for an upcoming new feature... ːcoolendoː I'm working on the big final 1.0 release, but I decided it would be better to release some of the content I have available across a few updates in the meantime instead of going too long without any updates at all. NEW/CHANGED: Complete overhaul of all HQ assets Complete overhaul of shooting range Overhauled tutorial Images and diagrams added to tutorial Adjusted shotgun shell grab position Adjusted SMG clip grab position Adjusted Chaos Compound graphics Scattered weapons return to gun racks Added many interactable items to HQ (you can open / close the cupboards, fridge, oven etc.) FIXED: Teleporting in tutorial makes weapons reset Killing yourself in setup soft-locks game Non-tutorial w…
- LEADERBOARD & SPEEDRUN UPDATE (V0.5.28) - 25 September 2021
This update adds a monthly challenge mode and global online leaderboards! It also introduces a lot of features to make life easier for anyone interested in speedrunning like custom map seeds and a time display. Also included is a whole host of improvements and fixes across the board. NEW/CHANGED: Monthly challenge mode Global leaderboards Time and score stats Custom map generation seeds Invincibility powerup replaced with Helmet "Dash" type teleport mode (check options) Valve Index users can now also use the trigger to grab arrows Speedrunner option: have run time displayed on screen at all times Teleport markers made semi-transparent again Less annoying laser pistol audio cue Powerup effects less extreme / distracting Notes: To unlock monthly challenge mode and custom seeds, you'll need to loop the game at least once on any difficulty. Challenge mode can be attempted as many times as y…
- BALANCE & POLISH UPDATE (V0.5.27) - 13 August 2021
This update rebalances the game's difficulty settings for more even steps in difficulties, and adds a new unlockable difficulty setting for masochists. Tons of updates and improvements across the board so please check out the full changelog. Balance changes: Powerups added (Free Reloads, Shields). These disappear quickly so you'll need to be quick. Medium difficulty HP increased to 4 Enemy bullets speeds tweaked Faster plasma pistol cooldown on hard Purple drone takes longer to react Enemies reload their weapons (Any solider or boss carrying an SMG or shotgun) Crit area added to inside of rat's throat (shoot down it's throat when it's vomiting( R&D miniboss buffed (will sprint when far from the player) New "Spicy" difficulty, similar to the old hard mode + a little extra: - More Enemies - Drops disappear faster - Drops less common - Loop the game on hard to unlock NEW/CHANGED: Improved…
- PRACTICE AREA (SANDBOX) UPDATE (v0.5.26) - 22 June 2021
The highlight of this update is a brand new randomly generated Practice Area environment which you can use to fight any enemy or miniboss that you are having trouble with; up to 9 at a time! Kill (or be killed by) an enemy to unlock it in practice mode. Using the Practice Area will not effect save data so you can save and exit a run and practice fighting an upcoming miniboss before returning to your run to fight "for real." Alternatively, high level players can use the Practice Area as a sandbox to test their skills. So you can beat the game on hard? How about fighting 5 Spider Tanks at once! Or 4 Gold Leaders!? The Practice Area also has detailed info on the back story, strengths, and weaknesses of each enemy type if you're up for a read. NEW/CHANGED: New Practice Area! - Practice fighting any enemy or miniboss - Randomly generated practice area - New music track from SPEEDBLACK - Acce…
- HAND PRESENCE UPDATE (V0.5.25) - 28 April 2021
↓click for a better view↓ NEW/CHANGED: Hands now correctly hold weapons and ammo instead of disappearing. All weapons have animated triggers, and hands holding weapons have animated trigger fingers. Drop item algorithm improved. *Details below Railgun model and texture improved. Unlock notification system. FIXED: Fixed incorrect collision geometry near doors in sewer levels. Elevator insides no longer visible from some windows. Fixed invisible pipe in Chemical Processing. Player can no longer fall out of the level by squeezing through the grating in sewer levels *New Drop Item Algorithm (applies to medium and hard difficulties only) Items already dropped in the level will be taken into consideration when spawning new drops. Enemies will only drop items that the player can use. For example, if the player has 2 out of 3 health, and a killed enemy drops 2 items, the enemy can no longer dro…
- SEWER OVERHAUL UPDATE (V0.5.24) - 30 March 2021
Every single texture of the sewer maps has been tweaked and improved. A new room type has been added and you can now see out into the greater underground sewage processing plant which really improves the sense of place. The liquid under your feet in also subtly animated. Screenshots don't do it justice at all so please check it out in VR. The demo has also been updated for the first time in quite a while so if you are yet to purchase the game you can take a look at the improved renderer and quality of life features for free. NEW: Major visual overhaul of Sewers. (new textures, rooms types, outside environments, etc.) Pathfinding improved so enemies are less likely to push each other around. Shields flash white when damaged for improved feedback. Player given more ammo on boss level when Chaos Compound is enabled. Controller offset exposed in config file for manual manipulation.* FIXED:…
- CHAOS COMPOUND UPDATE (V0.5.23) - 16 February 2021
New/Changed: New "Chaos Compound" game mutator (randomizer mode - random floor, random enemies & loadout each floor, player HP increased) HalfLife: Alyx style liquid bottle shader on "Hard Booze" prop and milk bottles (See video below) Old Schooler weapon menu order changed Old Schooler weapon menu more easily selected "Switch to previous weapon" functionality for Old Schooler (Weapon action button while weapon menu is open) Old Schooler player HP increased Sonic Pulse Generator buff (increase bullet reflection hitbox size and time) Easy as Pie, Medium rare steak, Hard Booze props remastered New props in Sales & Reception Booster Bruce nerfed, no longer leads shots so circle strafing is more effective against him Spawn room now guaranteed to connect to at least 2 other rooms Player leaves plates after eating food (no longer eats plates!) Drone flight movement smoother, easier to predict…
- "OLD SCHOOLER" UPDATE (v0.5.22) - 11 January 2021
New Game Mutator: Old Schooler ("Boomer Shooter" Mode) "Old Schooler" turns COMPOUND into a fast paced shooter of the 90s! Sprint around carrying a giant arsenal, fighting against huge numbers of enemies. This dramatically increases the speed of the game so make sure you have your VR legs and have mastered the game's mechanics before trying this one out as it holds nothing back. Features of the new mutator: Carry up to 16 guns! Move faster More ammo Auto pickup ammo & health Way more enemies Faster enemy bullets New Sales & Reception Hazard: Cleaner Bot Moves around the level and cleans the floors. Oh, and also violently explosive if shot. New Vaccine Warehouse Hazard: Laser Trip Wire Shoot it or throw something into the laser to set it off. Or, duck under it and let your enemies walk into it instead. New Executive Power Hazard: Camera Turret Security cameras at the top level can elimin…
- UNDER THE HOOD UPDATE (v0.5.21) - 21 November 2020
I became a father this month which means I wasn't able to put quite as much content into the update as usual but things should normalise soon. The biggest change is a new shader built from the ground up to eliminate or drastically reduce pixel noise and "shimmering" when looking at distant textures and pixel edges. It should result in a much cleaner image in the headset, especially with lower resolution hardware, without changing the look of the game. NEW / CHANGED: Total overhaul of the renderer to significantly reduce pixel noise and shimmering when viewing textures from a distance or shallow angle, without changing the classic look of COMPOUND New sight for both bow. Should allow for easier viewing Reduced draw length on bow Increase minimum draw length on bow to fire Reduce arrow grab tolerance (was almost 30cm!) Force feedback on recoil in both hands when holding a weapon with both…
- COMPOUND BOW UPDATE (v0.5.20) - 23 October 2020
NEW COMPOUND BOW MUTATOR: Replaces guns with a compound bow with infinite arrows and three explosive arrows per floor. New/Changed: Compound Bow mutator: replaces guns with a compound bow with infinite arrows and limited explosive arrows! Two handed weapons: most weapons can now be held with two hands. Makes aiming at distant targets with the Railgun and Laser Rifle a bit easier. Assault Rifle magazine orientation changed - hopefully a more natural position for the magazine, though veteran players will have to fight their muscle memory for a while until they get used to the new position You can eat everything in the fridge! Added dumbbells to HQ Fixed: Extra Hands mutator not appearing on 'No Needles' mode Weapon unlock icons not displaying correctly in range P.S. please report any issues to the forums. You can always roll back to an older version in the BETAS tab under right-clicking C…
- HAZARD UPDATE (v0.5.19) - 25 September 2020
This update adds 3 new map specific hazards to Profit Management, Chemical Processing, and Research & Development, along with many other tweaks and quality of life adjustments. I completely updated to a new version of SteamVR input so please confirm that the inputs are working for you and state what controllers you are using. Bug reports and suggestions extremely appreciated! New / Changed: Profit Management hazard: Fire extinguishers located near some doors. If destroyed, they will block line of sight for both the player and enemies. Can be picked up and used tactically. Chemical Processing hazard: Virus vats when destroyed now spray damaging virus juice everywhere! Can hurt the player, but can also be used to hurt enemies. Research & Development hazard: Incubation vats with partially formed human soldiers can now be smashed, revealing a horrible half formed creature who will shamble a…
- EXTRA ARMS UPDATE (v0.5.18) - 23 August 2020
NEW Mutator: Extra Arms + Grow extra arms - weapons reload themselves! - Reload is slower than manual reload NEW / CHANGED: NEW Mutator - Extra Arms. Guns reload themselves! Completely reworked Double Barrel shotgun! Improved Plasma Pistol Texture Improved SMG texture Improved Rocket Launcher texture Improved Grenade Launcher texture Laser Pistol is now better balanced at lower difficulties Most boss locations now shown on map Completely empty weapons will always fall to the floor when dropped when Gun Magnet is enabled Purple drones now slower to react FIXED: Reception bots get stuck less Removed glitchy pixels around text edges Very specific situation could 'brick' Sticky Launcher Reception bots no longer fly around on death on certain conditions Removed floating spark particles in elevator P.S. please report any issues to the forums. You can always roll back to an older version in th…