SPSTEAMPULSELIVE ANALYTICS
Edge of Atlantis

Edge of Atlantis Steam metadata

Creality Studio | game

Released

0players observed · 16 May 2026 - 15:59:47 UTC

ActionAdventureIndieRPGSimulation

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Edge of Atlantis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNot available
  • DeveloperCreality Studio
  • PublisherCreality Studio

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Creality StudioPublisher: Creality Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Edge of Atlantis Steam metadata

Edge of Atlantis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/616420/metadata
Steam Communityhttps://steamcommunity.com/app/616420
PCGamingWiki search
IGDB searchSearch IGDB for Edge of Atlantis

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Alpha Build 0.0.25 Updates - 24 March 2018

    Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are still balancing the classes and monsters to create a better sense of character progression and make combat more fun but challenging as you level up. Here are more updated details for the latest build: Monsters now better collaborate with each other to fight against the player. Added different visible player body models to each class for improved immersion. Players are able to enter the portal either by touch, click or walking into it. New more immersive hand model updated Made arrows visible on the bow body to avoid arrow and bow use confusion. Fixed a bowstring bug so it can be more easily pulled by touch. Bugs and fixes: Fixed be…

  • Alpha Build 0.0.25 Updates - 24 March 2018

    Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are still balancing the classes and monsters to create a better sense of character progression and make combat more fun but challenging as you level up. Here are more updated details for the latest build: Monsters now better collaborate with each other to fight against the player. Added different visible player body models to each class for improved immersion. Players are able to enter the portal either by touch, click or walking into it. New more immersive hand model updated Made arrows visible on the bow body to avoid arrow and bow use confusion. Fixed a bowstring bug so it can be more easily pulled by touch. Bugs and fixes: Fixed be…

  • Alpha Build 0.0.16 Updates: - 16 March 2018

    Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collision issues Fixed a bug that froze game Tweaks Updated drop tables, and improved monster loots Tweaked movement speeds Improved monster drop rates to further reduce grinding We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better! Hope you all have a great weekend! Creality Team

  • Alpha Build 0.0.16 Updates: - 16 March 2018

    Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collision issues Fixed a bug that froze game Tweaks Updated drop tables, and improved monster loots Tweaked movement speeds Improved monster drop rates to further reduce grinding We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better! Hope you all have a great weekend! Creality Team

  • Alpha Build Release - 5 March 2018

    Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. Here’s a summary of what’s included in our alpha: Dungeons: Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough. Classes: Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE. The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat. We have added character progression with new powers to unlock when the playe…

  • Alpha Build Release - 5 March 2018

    Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. Here’s a summary of what’s included in our alpha: Dungeons: Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough. Classes: Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE. The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat. We have added character progression with new powers to unlock when the playe…

  • Update: Player Classes & New Characters - 9 December 2017

    Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been working on character progression with new powers to unlock when the player levels up. Super excited to tell you that four player classes have been implemented to the alpha. Now we have Mage, Druid, Hunter and one surprise class you will know what it is soon. It has been a huge task and it took us longer than initially planned. But we're very happy with the result, and can't wait to deliver it to your hands and get your feedback. Lastly, we'd like to tell you a little bit about one of our new characters --the Shadow Blades. These handsome ninja insects are getting very wicked after losing their psionic links. You'll know more of their sto…

  • Update: Player Classes & New Characters - 9 December 2017

    Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been working on character progression with new powers to unlock when the player levels up. Super excited to tell you that four player classes have been implemented to the alpha. Now we have Mage, Druid, Hunter and one surprise class you will know what it is soon. It has been a huge task and it took us longer than initially planned. But we're very happy with the result, and can't wait to deliver it to your hands and get your feedback. Lastly, we'd like to tell you a little bit about one of our new characters --the Shadow Blades. These handsome ninja insects are getting very wicked after losing their psionic links. You'll know more of their sto…

  • What we've been working on recently - 26 September 2017

    Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've decided to postpone our alpha and early access release We have added lots of new content. Some are already fully implemented in the game and some still need more tweaks. You will experience all the new challenges in a completely newly-designed fantasy world. What we've been working on recently: - Added new dungeon layout - Added new quests - Added crafting recipes - new items - Improved animations We will update you soon with more progress. Stay tuned! Cheers, Creality Team

  • What we've been working on recently - 26 September 2017

    Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've decided to postpone our alpha and early access release We have added lots of new content. Some are already fully implemented in the game and some still need more tweaks. You will experience all the new challenges in a completely newly-designed fantasy world. What we've been working on recently: - Added new dungeon layout - Added new quests - Added crafting recipes - new items - Improved animations We will update you soon with more progress. Stay tuned! Cheers, Creality Team

  • Alpha Build - June progress update - 30 June 2017

    Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current state of existence. They seek knowledge, they also seek power. They seek the power to rise above and claim a place in the vast unknown universe. Magic’s mystical forces sing a melody that ripples through the fabric of space and time. Everything is connected, from the tallest mountain, to the tiniest insect. All magic is connected…it’s in the fire, living and burning… in the air we breath in... ever changing like water…. filled with light and wisdom… Take heed adventurer, few have been able to harness its greatest secrets …….and overcome its gravest dangers….” - traveling bard We’d like to give a quick update on our current progress: Combat is super interesting - the combat experience has been reworked to add variety, depth and made challenging. We’re worki…

  • Alpha Build - June progress update - 30 June 2017

    Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current state of existence. They seek knowledge, they also seek power. They seek the power to rise above and claim a place in the vast unknown universe. Magic’s mystical forces sing a melody that ripples through the fabric of space and time. Everything is connected, from the tallest mountain, to the tiniest insect. All magic is connected…it’s in the fire, living and burning… in the air we breath in... ever changing like water…. filled with light and wisdom… Take heed adventurer, few have been able to harness its greatest secrets …….and overcome its gravest dangers….” - traveling bard We’d like to give a quick update on our current progress: Combat is super interesting - the combat experience has been reworked to add variety, depth and made challenging. We’re worki…

  • Dev Update: procedural weapon system, new creature design and more - 30 May 2017

    Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design. During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience. Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas. Bug fixes wise, we're s…

  • Dev Update: procedural weapon system, new creature design and more - 30 May 2017

    Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design. During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience. Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas. Bug fixes wise, we're s…

  • Kickstarter Funded - 17 May 2017

    We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of days reaching players around the world. We can’t say enough good things about the VR community and the support we’ve gotten for our Kickstarter. We are super grateful for the help we’ve been receiving and look forward to bringing you a great VR experience :) Over the next little while, we will be focusing on putting together a working Alpha build. We already have random generated outdoor maps and are going to put in random dungeons. We’ll also be working on procedural weapon enchants for the alpha. Our Kickstarter campaign still has one day left. if you’d like to get access to the closed alpha and beta to help us make a better expe…

  • Kickstarter Funded - 17 May 2017

    We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of days reaching players around the world. We can’t say enough good things about the VR community and the support we’ve gotten for our Kickstarter. We are super grateful for the help we’ve been receiving and look forward to bringing you a great VR experience :) Over the next little while, we will be focusing on putting together a working Alpha build. We already have random generated outdoor maps and are going to put in random dungeons. We’ll also be working on procedural weapon enchants for the alpha. Our Kickstarter campaign still has one day left. if you’d like to get access to the closed alpha and beta to help us make a better expe…

  • Try Our Demo & Support us on Kickstarter - 16 May 2017

    Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for the game. We have just 3 days left to reach our humble Kickstarter goal and we need your help. Please try our demo and support us on Kickstarter! https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g Many thanks, Creality Team

  • Try Our Demo & Support us on Kickstarter - 16 May 2017

    Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for the game. We have just 3 days left to reach our humble Kickstarter goal and we need your help. Please try our demo and support us on Kickstarter! https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g Many thanks, Creality Team

  • Dev Update: UI, Movement, Skill Menu and more - 10 May 2017

    We were exhibiting Edge of Atlantis at Consumer Virtual Reality (CVR 2017) Conference from May 5 - 7 and we were so glad to see hundreds of people having so much fun playing our demo build for Edge of Atlantis. Our demo time spots were overbooked since Day 1 of the EXPO. We got overwhelmingly positive feedback about the combat system, the design of magical spells and weapons, visual effect and setting. Many industry veterans also came by to support us and contributed ideas about how we can further improve our movement system and UI. Also many thanks to our Kickstarter backers for your great input and feedback. Here are the dev updates we have done so far this week: (1) Movement: We updated our movement system to support touchpad motion control and made teleportation available all the time to give users smoother controls. We’re still limiting the teleportation distance to keep character…

  • Dev Update: UI, Movement, Skill Menu and more - 10 May 2017

    We were exhibiting Edge of Atlantis at Consumer Virtual Reality (CVR 2017) Conference from May 5 - 7 and we were so glad to see hundreds of people having so much fun playing our demo build for Edge of Atlantis. Our demo time spots were overbooked since Day 1 of the EXPO. We got overwhelmingly positive feedback about the combat system, the design of magical spells and weapons, visual effect and setting. Many industry veterans also came by to support us and contributed ideas about how we can further improve our movement system and UI. Also many thanks to our Kickstarter backers for your great input and feedback. Here are the dev updates we have done so far this week: (1) Movement: We updated our movement system to support touchpad motion control and made teleportation available all the time to give users smoother controls. We’re still limiting the teleportation distance to keep character…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID616420
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNot available
DeveloperCreality Studio
PublisherCreality Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Edge of Atlantis is a Room-Scale VR Action Role-Playing Game for HTC Vive & Oculus Rift+Touch. Experience realistic physics-based combat and hardcore permadeath mode in a roguelike fantasy open-world, with procedurally enchanted weapons, strategic magical battles & dynamic events

About this game

Edge of Atlantis is a Room-Scale VR Action Role-Playing Game for HTC Vive and Oculus Rift+Touch. Experience realistic physics-based combat and hardcore permadeath mode in a roguelike fantasy open-world, with procedurally enchanted weapons, strategic magical battles and dynamic events... FEATURES FIND A PROFESSION THAT FITS YOUR STYLE: Play as a Druid, Mage, Paladin, Hunter, Berserker, and more coming soon... PHYSICS-BASED COMBAT: Battle through endless hordes of diverse life-size monsters. Strike your foes with ferocity and precision to maximize your damage through the power of physics. Learn to read the movement of your enemies to block/parry incoming attacks and time your counters. DIVERSE WEAPON TYPES & CUSTOMIZED FIGHTING STYLES: Over 100 magical, melee and ranged weapons. Combo procedurally enchanted weapons with your spells, and skills. For example, use an ice enchanted magic sword that freezes your enemies while triggering your ice thorns spell ability. The more your character grows, the more abilities your character unlocks with different weapons. All professions will not only be able to use all weapons but also excel at those fitting to the profession’s theme and play style. A ROGUELIKE OPEN-WORLD ADVENTURE WITH DYNAMIC EVENTS: Journey through various inter-dimensional magical realms. Every play-through will be a fresh experience filled with dynamic events in a procedurally generated game world. Participate in and experience quest events in the world as they happen around you, and see the world change and respond to your actions. SURVIVE PERMADEATH: Level your character, get new skills, obtain unique weapons, and unlock new worlds. Complete quests, collect resources, and craft food, potions, items and weapon to survive in a dangerous fantasy world. Meaningful permadeath is optional in our game, but we want to allow players who decide to play with the hardcore permadeath mode to have the ability to revive an old save by means of completing a revival quest on a new permadeath character. STRATEGIC MAGICAL BATTLES: Use your environment, hurl boulders, light fires, and rain destruction on your enemies. Learn conjuring spells to summon powerful magical…

Supported languages

English * , French * , Simplified Chinese * , Traditional Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
fpbANot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Edge of Atlantis's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Edge of Atlantis's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Edge of Atlantis at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Adventure

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Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
Apex Legends™76,87622 September 2026 - 02:50:47 UTC624,4731,047,228Respawn
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Delta Force32,33522 September 2026 - 01:46:13 UTC246,418192,933Team Jade
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,57622 September 2026 - 03:28:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 259,77622 September 2026 - 03:12:42 UTC574,638199,438Mega Crit
Wallpaper Engine55,58122 September 2026 - 03:33:04 UTC150,2711,008,495Wallpaper Engine Team
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Geometry Dash38,02822 September 2026 - 01:06:14 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo98,22022 September 2026 - 02:59:44 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero73,57622 September 2026 - 03:28:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS253,85122 September 2026 - 01:46:14 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
War Thunder31,51222 September 2026 - 02:01:56 UTC125,317781,076Gaijin Entertainment
RimWorld22,66622 September 2026 - 03:14:40 UTC95,851239,107Ludeon Studios
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps

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