- Alpha Build 0.0.25 Updates - 24 March 2018
Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are still balancing the classes and monsters to create a better sense of character progression and make combat more fun but challenging as you level up. Here are more updated details for the latest build: Monsters now better collaborate with each other to fight against the player. Added different visible player body models to each class for improved immersion. Players are able to enter the portal either by touch, click or walking into it. New more immersive hand model updated Made arrows visible on the bow body to avoid arrow and bow use confusion. Fixed a bowstring bug so it can be more easily pulled by touch. Bugs and fixes: Fixed be…
- Alpha Build 0.0.25 Updates - 24 March 2018
Happy Friday, everyone! We have uploaded Alpha Build 0.0.25 today. So far, the highest level achieved among our testers is level 10, usually after spending more than four hours playtime. We are really thankful for all the great feedback we've received. We are still balancing the classes and monsters to create a better sense of character progression and make combat more fun but challenging as you level up. Here are more updated details for the latest build: Monsters now better collaborate with each other to fight against the player. Added different visible player body models to each class for improved immersion. Players are able to enter the portal either by touch, click or walking into it. New more immersive hand model updated Made arrows visible on the bow body to avoid arrow and bow use confusion. Fixed a bowstring bug so it can be more easily pulled by touch. Bugs and fixes: Fixed be…
- Alpha Build 0.0.16 Updates: - 16 March 2018
Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collision issues Fixed a bug that froze game Tweaks Updated drop tables, and improved monster loots Tweaked movement speeds Improved monster drop rates to further reduce grinding We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better! Hope you all have a great weekend! Creality Team
- Alpha Build 0.0.16 Updates: - 16 March 2018
Hi Everyone, We have uploaded Build 0.0.16 Alpha with the following updates: New dungeon updates, and tweaks New drop rates Improved world building algorithm Rebalanced bow and two hand weapon damage Improved combat experience Bugs and fixes Fixed some collision issues Fixed a bug that froze game Tweaks Updated drop tables, and improved monster loots Tweaked movement speeds Improved monster drop rates to further reduce grinding We are super grateful for the feedback and suggestions from our Kickstarter backers and alpha testers to help us make the game better! Hope you all have a great weekend! Creality Team
- Alpha Build Release - 5 March 2018
Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. Here’s a summary of what’s included in our alpha: Dungeons: Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough. Classes: Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE. The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat. We have added character progression with new powers to unlock when the playe…
- Alpha Build Release - 5 March 2018
Hi everyone, We are so excited to tell you we have finished the alpha build of Edge of Atlantis. We are super thankful for all your support and patience. It has been a longer than anticipated journey, but we believe it will be worth it. Here’s a summary of what’s included in our alpha: Dungeons: Procedurally generated dungeons were added and linked together with the open world now. There are 3 dungeon locations added at the moment: a beginning dungeon with 2 levels, an intermediate dungeon with 4 levels, and a longer dungeon with 8 levels. The dungeons are randomly generated on each new character playthrough. Classes: Five classes have been implemented to the alpha: Druid, Mage, Hunter, Paladin, and VAMPIRE. The vampire class is a new pure melee class, that excels in prolonged fights and two hand weapon combat. We have added character progression with new powers to unlock when the playe…
- Update: Player Classes & New Characters - 9 December 2017
Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been working on character progression with new powers to unlock when the player levels up. Super excited to tell you that four player classes have been implemented to the alpha. Now we have Mage, Druid, Hunter and one surprise class you will know what it is soon. It has been a huge task and it took us longer than initially planned. But we're very happy with the result, and can't wait to deliver it to your hands and get your feedback. Lastly, we'd like to tell you a little bit about one of our new characters --the Shadow Blades. These handsome ninja insects are getting very wicked after losing their psionic links. You'll know more of their sto…
- Update: Player Classes & New Characters - 9 December 2017
Hello Everyone! Happy Holiday Season! We know you must have been wondering what we've been up to and when you can test the alpha. Right now we need to finish the UI work, quest progress saving and music implemented to make the alpha playable. We've been working on character progression with new powers to unlock when the player levels up. Super excited to tell you that four player classes have been implemented to the alpha. Now we have Mage, Druid, Hunter and one surprise class you will know what it is soon. It has been a huge task and it took us longer than initially planned. But we're very happy with the result, and can't wait to deliver it to your hands and get your feedback. Lastly, we'd like to tell you a little bit about one of our new characters --the Shadow Blades. These handsome ninja insects are getting very wicked after losing their psionic links. You'll know more of their sto…
- What we've been working on recently - 26 September 2017
Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've decided to postpone our alpha and early access release We have added lots of new content. Some are already fully implemented in the game and some still need more tweaks. You will experience all the new challenges in a completely newly-designed fantasy world. What we've been working on recently: - Added new dungeon layout - Added new quests - Added crafting recipes - new items - Improved animations We will update you soon with more progress. Stay tuned! Cheers, Creality Team
- What we've been working on recently - 26 September 2017
Hi everyone Hope you had a great summer and eagerly waiting for the launch of Edge of Atlantis. We had an extremely busy summer with working. It took us a bit longer to put together the alpha because we keep adding more content than we initially planned. We've decided to postpone our alpha and early access release We have added lots of new content. Some are already fully implemented in the game and some still need more tweaks. You will experience all the new challenges in a completely newly-designed fantasy world. What we've been working on recently: - Added new dungeon layout - Added new quests - Added crafting recipes - new items - Improved animations We will update you soon with more progress. Stay tuned! Cheers, Creality Team
- Alpha Build - June progress update - 30 June 2017
Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current state of existence. They seek knowledge, they also seek power. They seek the power to rise above and claim a place in the vast unknown universe. Magic’s mystical forces sing a melody that ripples through the fabric of space and time. Everything is connected, from the tallest mountain, to the tiniest insect. All magic is connected…it’s in the fire, living and burning… in the air we breath in... ever changing like water…. filled with light and wisdom… Take heed adventurer, few have been able to harness its greatest secrets …….and overcome its gravest dangers….” - traveling bard We’d like to give a quick update on our current progress: Combat is super interesting - the combat experience has been reworked to add variety, depth and made challenging. We’re worki…
- Alpha Build - June progress update - 30 June 2017
Void Snatcher - ability preview Hi Everyone! Here’s a bit of lore to go with our update: “All beings seek to transcend their current state of existence. They seek knowledge, they also seek power. They seek the power to rise above and claim a place in the vast unknown universe. Magic’s mystical forces sing a melody that ripples through the fabric of space and time. Everything is connected, from the tallest mountain, to the tiniest insect. All magic is connected…it’s in the fire, living and burning… in the air we breath in... ever changing like water…. filled with light and wisdom… Take heed adventurer, few have been able to harness its greatest secrets …….and overcome its gravest dangers….” - traveling bard We’d like to give a quick update on our current progress: Combat is super interesting - the combat experience has been reworked to add variety, depth and made challenging. We’re worki…
- Dev Update: procedural weapon system, new creature design and more - 30 May 2017
Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design. During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience. Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas. Bug fixes wise, we're s…
- Dev Update: procedural weapon system, new creature design and more - 30 May 2017
Hey everyone, Just a quick update on our development progress for the last 10 days: Get ready to find an endless supply of loots because we wrapped up our infinite procedural weapon system, giving our players an endless amount of random items to play with similar to those found in Diablo and Torchlight, both games with which we have great respect and love for. So, please stay tuned for more updates on this as we polish the system to fit our game lore and class design. During this time, We also created our own custom bow and arrow weapon system and dropped the native bow stuff, which is pretty exciting for us and we look forward to bringing you an interesting and deep hunter class experience. Furthermore, we also took a few moments to finish some art and creature design for 10+ new monsters unique to our game world and more will be added as we flesh out our ideas. Bug fixes wise, we're s…
- Kickstarter Funded - 17 May 2017
We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of days reaching players around the world. We can’t say enough good things about the VR community and the support we’ve gotten for our Kickstarter. We are super grateful for the help we’ve been receiving and look forward to bringing you a great VR experience :) Over the next little while, we will be focusing on putting together a working Alpha build. We already have random generated outdoor maps and are going to put in random dungeons. We’ll also be working on procedural weapon enchants for the alpha. Our Kickstarter campaign still has one day left. if you’d like to get access to the closed alpha and beta to help us make a better expe…
- Kickstarter Funded - 17 May 2017
We’re pleased to announce we have successfully reached our funding goal on Kickstarter. We are super thankful for the overwhelming support we got from the VR community for our humble game. Surprisingly, the demo helped us gain exposure over the last couple of days reaching players around the world. We can’t say enough good things about the VR community and the support we’ve gotten for our Kickstarter. We are super grateful for the help we’ve been receiving and look forward to bringing you a great VR experience :) Over the next little while, we will be focusing on putting together a working Alpha build. We already have random generated outdoor maps and are going to put in random dungeons. We’ll also be working on procedural weapon enchants for the alpha. Our Kickstarter campaign still has one day left. if you’d like to get access to the closed alpha and beta to help us make a better expe…
- Try Our Demo & Support us on Kickstarter - 16 May 2017
Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for the game. We have just 3 days left to reach our humble Kickstarter goal and we need your help. Please try our demo and support us on Kickstarter! https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g Many thanks, Creality Team
- Try Our Demo & Support us on Kickstarter - 16 May 2017
Hi Everyone, We've put together a demo build to show how our featured physics-based combat system works, the visual effect and setting. Our Kickstart campaign has only 3 days left! Through Kickstarter, we hope to bring you more artwork/lore and multiplayer for the game. We have just 3 days left to reach our humble Kickstarter goal and we need your help. Please try our demo and support us on Kickstarter! https://www.kickstarter.com/projects/1403817907/edge-of-atlantis-vr-fantasy-roguelike-action-rpg-g Many thanks, Creality Team
- Dev Update: UI, Movement, Skill Menu and more - 10 May 2017
We were exhibiting Edge of Atlantis at Consumer Virtual Reality (CVR 2017) Conference from May 5 - 7 and we were so glad to see hundreds of people having so much fun playing our demo build for Edge of Atlantis. Our demo time spots were overbooked since Day 1 of the EXPO. We got overwhelmingly positive feedback about the combat system, the design of magical spells and weapons, visual effect and setting. Many industry veterans also came by to support us and contributed ideas about how we can further improve our movement system and UI. Also many thanks to our Kickstarter backers for your great input and feedback. Here are the dev updates we have done so far this week: (1) Movement: We updated our movement system to support touchpad motion control and made teleportation available all the time to give users smoother controls. We’re still limiting the teleportation distance to keep character…
- Dev Update: UI, Movement, Skill Menu and more - 10 May 2017
We were exhibiting Edge of Atlantis at Consumer Virtual Reality (CVR 2017) Conference from May 5 - 7 and we were so glad to see hundreds of people having so much fun playing our demo build for Edge of Atlantis. Our demo time spots were overbooked since Day 1 of the EXPO. We got overwhelmingly positive feedback about the combat system, the design of magical spells and weapons, visual effect and setting. Many industry veterans also came by to support us and contributed ideas about how we can further improve our movement system and UI. Also many thanks to our Kickstarter backers for your great input and feedback. Here are the dev updates we have done so far this week: (1) Movement: We updated our movement system to support touchpad motion control and made teleportation available all the time to give users smoother controls. We’re still limiting the teleportation distance to keep character…