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VR Coaster Extreme

VR Coaster Extreme Steam news

George Cook | Apr 18, 2017 | game

Released

0players observed · 11 October 2026 - 07:31:00 UTC

CasualIndieSimulationEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive

VR Coaster Extreme news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive
  • Total reviews23
  • Release dateApr 18, 2017
  • DeveloperGeorge Cook
  • PublisherTantawowa

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: George CookPublisher: Tantawowa

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VR Coaster Extreme Steam news

VR Coaster Extreme news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • CITY Coaster!! Coming real soon - 4 September 2017

    Hi everyone, Sorry I've not updated for a while. I've just been working hard on a beautiful new city level, and really made massive impvrovements to the cave level to make it run smoother and less stop-start-stop-start. I'm getting more of an idea of what you coaster people like - thanks for all the feedback! The new release will also work on Oculus, as well! I'm just doing some beta testing on it. If anyone is interested in trying out a beta, let me know!

  • CITY Coaster!! Coming real soon - 4 September 2017

    Hi everyone, Sorry I've not updated for a while. I've just been working hard on a beautiful new city level, and really made massive impvrovements to the cave level to make it run smoother and less stop-start-stop-start. I'm getting more of an idea of what you coaster people like - thanks for all the feedback! The new release will also work on Oculus, as well! I'm just doing some beta testing on it. If anyone is interested in trying out a beta, let me know!

  • Added new coaster! Waterworld - 19 June 2017

    This release contains a new level, which is set far out at sea. Enjoy the crash of the waves, meet underwater animals, and soar high above the world, plus the usual loops and turns! This is the first new level since releasing VRCE. I hope you enjoy it! This release also contains: * Major performance updates, * Track speed improvements, * Headset positioning improvements As always, note that VR Coaster Extreme does not support supersampling above 1.2

  • Added new coaster! Waterworld - 19 June 2017

    This release contains a new level, which is set far out at sea. Enjoy the crash of the waves, meet underwater animals, and soar high above the world, plus the usual loops and turns! This is the first new level since releasing VRCE. I hope you enjoy it! This release also contains: * Major performance updates, * Track speed improvements, * Headset positioning improvements As always, note that VR Coaster Extreme does not support supersampling above 1.2

  • Smoothness update - 22 May 2017

    I've just pushed up an update which: * Greatly improves the flow of the Cave level, getting rid of nearly all of the track jerkiness * Improves the speed of the house level to make it more consistent and less vomit inducing * Improves overall performance * Improves head tracking, so if you stand/sit, change position it will put you in a virtualized seating position that feels more natural * Resolves the issue where you sometimes wouldn't complete the jumps!! I have a new world (water world) that I'll be releasing real soon, hopefully this week; but I wanted to prioritize these fixes first. Please note: Supersampling above 1.2 will almost certainly lead to a very jerky experience, irrespective of your hardware. For time being, I'm only officially supporting the default value of 1.0, as user's who are using out the box values are reporting a good experience. As always, check the tracker t…

  • Smoothness update - 22 May 2017

    I've just pushed up an update which: * Greatly improves the flow of the Cave level, getting rid of nearly all of the track jerkiness * Improves the speed of the house level to make it more consistent and less vomit inducing * Improves overall performance * Improves head tracking, so if you stand/sit, change position it will put you in a virtualized seating position that feels more natural * Resolves the issue where you sometimes wouldn't complete the jumps!! I have a new world (water world) that I'll be releasing real soon, hopefully this week; but I wanted to prioritize these fixes first. Please note: Supersampling above 1.2 will almost certainly lead to a very jerky experience, irrespective of your hardware. For time being, I'm only officially supporting the default value of 1.0, as user's who are using out the box values are reporting a good experience. As always, check the tracker t…

  • #First update patch is released! - 2 May 2017

    I've just dropped a new update of VRCE (VR Coaster Extreme) which addresses the following fixes and improvements: * Improvements to Cave level, House level and Big coaster level * Fixing track speed and clipping issues * Added jumps to some levels (!) * Improved performance * Fixed issue that stops the menu finger from having the correct pointer * HD/Standard quality toggle in menu, for people with slower machines * Fixed issue of left hand being wonky in menu * Fixed bug that stopped pause working within first 5 seconds * Changed track and train in the house level * Improved camera positioning Note, I did see an issue which is on the mountain level, the cart can sometimes miss the second jump !!!! I've fixed it; but I'm worried it might come back : I'm sure you guys will be kind enough to let me know if it happens again! The Water world level has been coming along as well : I'll keep y…

  • #First update patch is released! - 2 May 2017

    I've just dropped a new update of VRCE (VR Coaster Extreme) which addresses the following fixes and improvements: * Improvements to Cave level, House level and Big coaster level * Fixing track speed and clipping issues * Added jumps to some levels (!) * Improved performance * Fixed issue that stops the menu finger from having the correct pointer * HD/Standard quality toggle in menu, for people with slower machines * Fixed issue of left hand being wonky in menu * Fixed bug that stopped pause working within first 5 seconds * Changed track and train in the house level * Improved camera positioning Note, I did see an issue which is on the mountain level, the cart can sometimes miss the second jump !!!! I've fixed it; but I'm worried it might come back : I'm sure you guys will be kind enough to let me know if it happens again! The Water world level has been coming along as well : I'll keep y…

  • First update is on it's way - 26 April 2017

    We're shooting for this weekend with an update that covers: * Some of the clipping issues * Performance improvements for slower machines * Replacing the mountain level with something far more fun * Improving the track on "Honey I shrunk the coaster" level.

  • First update is on it's way - 26 April 2017

    We're shooting for this weekend with an update that covers: * Some of the clipping issues * Performance improvements for slower machines * Replacing the mountain level with something far more fun * Improving the track on "Honey I shrunk the coaster" level.

  • VR Coaster Extreme is released! - 18 April 2017

    We're proud to announce the release of our roller coaster! We're really looking forward to other HTC Vive owners having fun with this and letting us know what kind of things you'd like. I want to do regular updates : let me know what features you'd like, and if you have any issues. Enjoy and feel free to get in touch if there's features you'd like to see! :)

  • VR Coaster Extreme is released! - 18 April 2017

    We're proud to announce the release of our roller coaster! We're really looking forward to other HTC Vive owners having fun with this and letting us know what kind of things you'd like. I want to do regular updates : let me know what features you'd like, and if you have any issues. Enjoy and feel free to get in touch if there's features you'd like to see! :)

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2017Added new coaster! Waterworld4249665521687421797
222 May 2017Smoothness update4249665521687421909
32 May 2017#First update patch is released!4249665521687422024

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