SPSTEAMPULSELIVE ANALYTICS
Trollskog

Trollskog Steam metadata

Andreas Carlson | Aug 19, 2019 | game

Released

0players observed · 25 September 2026 - 12:54:33 UTC

IndieStrategyEarly AccessRTSColony SimSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,644
  • Revenue (VGI)$15,594
  • Review score56% positive

Trollskog metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,644
  • Revenue (VGI)$15,594
  • Review score56% positive
  • Total reviews43
  • Release dateAug 19, 2019
  • DeveloperAndreas Carlson
  • PublisherAbstract Void Interactive

Genres: Indie, Strategy, Early Access

Company pages: Developer: Andreas CarlsonPublisher: Abstract Void Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Trollskog Steam metadata

Trollskog metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/617450/metadata
Steam Storehttps://store.steampowered.com/app/617450/
Steam Communityhttps://steamcommunity.com/app/617450
PCGamingWiki search
IGDB searchSearch IGDB for Trollskog

Reviews, pricing, and metadata

Review summary

Mixed

56% positive, 24 positive, 19 negative

Price and discount

$11.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 19 August 2019

Latest Steam announcements

  • Minor features & fixes - 11 April 2022

    A minor update to introduce two new features and strike a few items off the old bugtracker: The game can now be started in "Survival" mode, enabling the AI to attack the player. This is fairly basic so far, but is a first step of the improved AI roadmap. Added an "Idle Villagers" button. Fixed an issue where workers would not retrieve certain resources from storage. Fixed some issues related to smelters. Upgraded buildings now retain their previous resources, if possible. Fixed several map generation issues.

  • 0.8.6.1 - Bugfixes & tweaks - 7 February 2022

    Trollskog 0.8.6.1 - Bugfixes and minor visual tweaks. Fixed a pathfinding bug An optimization introduced in an earlier patch was causing units to get stuck on terrain again. Haul tasks between storages can now correctly be canceled by unsetting the dropoff point. Also fixed some minor glitches with worker AI and dropoff points that were a bit too intricate to explain in bullet list format. Tweaked building slot and icon layout positions Icons should no longer appear on top of each other, or hide villagers. Re-rendered tier 1 buildings to reflect new models Tier 2 and tier 3 are forthcoming. Sorry for the wait! These bugs were slow to fix due to catching coronavirus and some real life business cropping up (Don’t worry - nothing bad!). The roadmap to 0.9 is almost completed, so stay tuned for that in the coming days. Your friend in the forest, Andreas

  • Building mechanics update out now! - 10 December 2021

    Trollskog update 0.8.6.0 is here! With some far-reaching gameplay changes that have been a while in the making: City building limits removed There is no longer any limit to where buildings can be placed on the map. Buildings are now constructed by villagers A slight caveat to the above - your villagers have to be able to reach it! Added Storage building Buildings and their ability to store resources has been reworked. This new building acts as an additional storage slot. Buildings can spend resources within a radius When you select a building, a dotted line demarcates its resource radius. Buildings that require resources to train units, such as barracks and town halls, can use any resources stored within that radius. Tutorial quest updated for new mechanics 15 minutes of new music tracks added Thank you Shane Rutherfoord-Jones once again for the wonderful tunes. Improved GUI To service…

  • Update 0.8.6.0 coming soon - 8 November 2021

    The next game update has been in the making for a while, so I figure it's only fair to write a status update here. The items on the roadmap will be included in this patch, such as: No more city limits, villagers constructing buildings (anywhere), a new "storage" building that replaces the town hall's inventory limit, and more. These improved dropoff route indicators are just one of the several upcoming GUI improvements. These things have required some systems reworking, which in turn have had consequences for other game systems, but overall the game is playing a lot better for it. I'm still taking my time to stamp out bugs, polish the GUI, and make sure the game balance is in order. And I'll admit, the release of age of empires 4 has unfortunately caused a hit to productivity. But aside from that, I'm working hard on getting the next trollskog update delivered to your steam, and as alwa…

  • Small bugs, small fixes - 24 May 2021

    This patch fixes an issue related to building inventories being cleared after upgrades.

  • Graphics and GUI Update - 21 May 2021

    A new day in the forest, with a graphical redesign to nearly all player buildings, and a myriad of other fixes. Here's the short version: Tier 1 and Tier 2 building appearance has been reworked. The new visuals are aligned more closely to the game's grid-based mechanics and hopefully easier to read. Improved shader appearance and general graphics performance Reduced visual jank in certain particles and other animations Full-screen window display mode is now supported. Added constrain mouse setting for windowed or multi-desktop devices. Fixed an entire forest of bugs. And a bonus for those of you who want to see how the sausage gets made: This update I enabled the "Dev tools" option under the cheat menu - Toggle it and press F5 in-game to open the world inspector. It's only read-only functionality for now, but will make the basis for editor functionality. You may have seen the roadmap an…

  • 0.8.5.0 - Engine Update - 17 January 2021

    I emerge from the deepest rabbit hole, with a new patch. This update brings the Trollskog game engine to .NET5, with some glossy, shiny tech overhauls. Some of these took a while to get right, so this update will be focusing on landing the new tech stack without bringing about too many gameplay changes - stay tuned for those. Performance Improvements - CPU and memory usage have been drastically improved, shaders and renderer have been retooled. Some work remains to be done here, but framerates and memory usage should be improved in all situations. I only have the ability to test the game on a fairly narrow range of hardware, so it would help a ton if you get in touch if you encounter visual glitches (and let me know your specs) Saving & Loading - The serialization layer has been replaced (now powered by FlatBuffers). Aside from being faster and requiring less disk space, it’s a lot more…

  • 0.8.3.1 - Bugfix update - 16 September 2020

    A few bugs slipped by my testing, teaching me once again not to do last minute changes before an update. Here comes the first bugfix patch: 0.8.3.1: Fixed an issue that would sometimes prevent villagers from harvesting silver from mines. Building farms via click-and-drag now works even when far away from the starting town hall. Thanks for helping me test so far! I'll keep testing and patching issues while I work on the next update. /Andreas

  • 0.8.3.0 - Reworking Population and Housing - 11 September 2020

    Those who have been following the game's development for a while might know that I've been trying to find an interesting role for the house building, to avoid it simply being a space-occupying time-sink the player is compelled to build as their town grows. My attempts to add more interesting mechanics to this building have mostly been overly complex and unintuitive, so the time has come to try simplification instead. This update removes the house and changes how population works, hopefully streamlining some aspects of the game and sidestepping some complicated edge cases, such as when the player migrates villagers between towns. This one took a while to get out, blame it on the beautiful summer weather 🌞 v0.8.3.0: Population and Housing Population is now globally shared across all cities. Houses have been removed from tier 1 and tier 2. Instead, town halls grant 25 population. Farms an…

  • 0.8.2.6 - New unit: Slinger - 17 July 2020

    Update 0.8.2.6 is now out, introducing a new unit - the slinger. * The Sling weapon can now be produced at the armory (any tier). * Slingers can now be trained at the barracks (any tier). The slinger is available at tier 1, has a faster movespeed than it's peers, and a short ranged attack with a whopping 50% chance to stun its targets. The goal with this unit is to introduce some interesting units with micro potential early on in the game. The chance to stun will probably be replaced, but movement-impairing abilities and status effects are here to stay, and will make the world a bit more dangerous to explore. The AI won't make use of slingers until next patch, which looks like it will be a general polish / bugfix update. See you then, /Andreas

  • 0.8.2.5: Pathfinding and Bugfixes - 1 June 2020

    Here comes a quick patch to clear out some bugs before digging in to other features. v0.8.2.5: Fixed some glitches with the pathfinding algorithm. Yes, I'll go out on a limb here and say the pathfinding works quite reliably now 🤞. Tweaked the terrain generator to resolve issues where NPC towns would sometimes spawn on top of trees. Resizing the window with DPI scaling enabled no longer causes the mouse cursor to get out of sync. The Hold Position ability now works as intended. Improved GUI visual feedback on some abilities. Stay tuned for more, /Andreas

  • 0.8.2.4 - Better NPC Cities - 8 May 2020

    Patch 0.8.2.4 is here, with changes focusing on NPC cities and behaviors, as well as bringing the AI up to speed with the new mechanics introduced in the latest patches. NPC city layout has been improved, allowing AI to make use of the new building rotation feature. They're also better about connecting buildings by road, harvesting resources and working slots. Although they'll send out armies to clear nearby raider camps, the player is safe... for now. Fixed an issue where workers could not pick up resources at ore smelters. Fixed an issue where units could get stuck on building edges. Improved Marketplace GUI and more interface tweaks. Any tier of armory now satisfies the barracks prerequisite. Fixed some visual glitches when rotating buildings. Performance and memory improvements. The AI being smarter about resource management is important for a couple upcoming features I'm excited ab…

  • 0.8.2.3 - Bugfixes - 13 April 2020

    While working on some AI improvements, a couple of alarming bugs showed up and warranted a bugfix patch. And here it is, Update 0.8.2.3: Using the keyboard to control the camera now works as intended again. Pinned certain ability hotkeys to sensible values, e.g. attack-move is A across all attacking units. Changing the output of armories is now persisted after loading a saved game. Improved pathfinding performance, and fixed certain corner cases. Fixed an issue where trading posts would sometimes not display all player's cities. Wheelbarrows now spawn in the correct places on all building rotations. Stay tuned for more updates coming soon! /Andreas

  • 0.8.2.2 - Building rotation - 4 April 2020

    Hey! I hope you're staying healthy and staying at home in these crazy times. This quarantine has freed up a lot of time to work on Trollskog. Rotating buildings was a heavily requested feature, so I decided to sink my teeth into it. Here is patch 0.8.2.2: Buildings can now be rotated when constructing. Fixed a lot of visual glitches with the new GUI, and other assorted bugs. I'll be patching bugs where they arise, but the plan for the next patch is to add some new content. To get an idea of what that content might be - or to voice your opinion - take a look at this thread in the discussion forum. See you soon, Andreas

  • 0.8.2.1 - Fixing bugs and tweaking visuals - 29 March 2020

    Some issues have shown their ugly faces since the latest update. Thanks to everybody who helped test the update. Here comes some fixes, you know the drill! Fixed an issue where the GUI would not accept mouse input when a speech bubble was displayed. Fixed an issue relating to units morphing into different types. (e.g. upgrading town halls and buildings, and the injured troll turning into a healthy troll) Fixed a crashing bug related to exiting to menu then starting a new game. Fixed an issue that prevented aurochs from roaming around. Added new icons, cursors, and a nice new font. There is a known graphics issue that results in invisible terrain on some Radeon drivers. I'm upgrading some of the graphics libraries and working on triangulating this bug to get it fixed ASAP. Aside from that, I'm also working on building rotation, since this has been a heavily requested feature for some tim…

  • v0.8.2.0: GUI Overhaul - 23 March 2020

    It's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues. It feels good to finally address this, even though it wound up taking a little longer than I'd anticipated to tackle some of these larger architectural issues. I'd like to thank everyone for their patience, and special thanks to @AbarimGames for his wonderful GUI library Myra which is now handling the Trollskog front-end. To summarize; Selecting multiple unit types now has GUI support. Use Tab or Shift+Tab to cycle through unit types. Units types have description panels that explain their function. Basic abilities (Move, attack, etc) are now displayed. This is a bit of a trade-off between clarity and simplicity, but I believe displaying all actions that a unit can take will help…

  • 0.8.1.3 - Bugfixes - 16 January 2020

    Astute observers will have noticed some updates going out on Steam. That's right, I'm back home and going over reported issues. This is a minor bugfix update to keep things stable while I work on some new features. 0.8.1.3 Fixed an issue with harvestable resources that are partly outside of city range. (Thanks iamthespy007) Fixed an issue where villagers were unable to give food to the injured troll. (Thanks Tuxu -=JeepC=-) Fixed an issue where workers with wheelbarrows would try to take a shortcut and end up off-road. Pathfinding improvements Hope you all had a fantastic new year's 🙂🥂 here's to a bug-free 2020!

  • 0.8.1.2 - 22 December 2019

    Pathfinding system has been reworked! It now gives better results, with less CPU usage and lower memory pressure. Units travelling in groups are much better about collectively reaching their destination. Added some UI text and an additional tutorial quest objective to clarify the need for roads. I’ve been deferring UI improvements for a future update, but there was a pressing need to explain the road mechanic to new players. With these fixes I'm heading off on vacation. I'll be back soon, with plenty of ideas and a huge backlog. Until then, merry Christmas and happy new year!

  • 0.8.1.1 - 10 November 2019

    After the content, the bugfix. Some of you may have noticed a bunch of updates going out over the weekend, as I've been tracking down and fixing various bugs related to roads and the villagers who walk on them. 0.8.1.1 Farms automatically start with wheat planted. Fixed issues related to incorrect road connections after loading a saved game. Fixed an issue where villagers would ignore wheelbarrows after upgrading a building. Fixed issues relating to invalid drop-off points and villager AI. Fixed a rare Divide-by-zero crashing bug related to framerate calculation. Special thanks to iamthespy007 and Calura for their help in submitting bug reports on the discord! There are still a few known troll-related issues whose exact causes I'm still investigating. I hope to have another bugfix patch out in the coming week, before moving on to some much-needed GUI and QoL improvements.

  • 0.8.1.0 - Roads and Routes - 3 November 2019

    It's time! This update introduces roads as a new game system, in both the game design and game engine definition of the word "system". I'd say this warrants incrementing the fabled third digit (or "minor version") of the release numbering convention, and rolling over the fourth ("build version"), bringing us to... v.0.8.1.0 Buildings must be connected by road to their dropoff target. Having a valid dropoff point is now a prerequisite for buildings to function. https://i.imgur.com/5B2hiSc.gif Workers transfer resources by wheelbarrow, which can carry 3 resource of a single type. Wheelbarrows can only travel on roads. Worker transfer routes are now displayed when a building is selected. A lot of players find it difficult to tell at a glance what their villagers and buildings are up to. This is part of an on-going effort to make cities easier to read. https://i.imgur.com/t8QYWYq.gif Improv…

Patch notes and updates

S.noRelease datePatch nameGID number
111 April 2022Minor features & fixes4353300134240751749
27 February 20220.8.6.1 - Bugfixes & tweaks4235074931862934571
324 May 2021Small bugs, small fixes4069544181443820663
416 September 20200.8.3.1 - Bugfix update3819572206263227912
51 June 20200.8.2.5: Pathfinding and Bugfixes3142896212104612077
613 April 20200.8.2.3 - Bugfixes3112492477901070693
729 March 20200.8.2.1 - Fixing bugs and tweaking visuals2984138620256254153
816 January 20200.8.1.3 - Bugfixes3690071589841923805
922 December 20190.8.1.22592316573858184703
1010 November 20190.8.1.12448197582031028037
115 September 20190.8.0.8 - Saves, right clicks, and routes previews2413288973189636699
1230 August 2019v0.8.0.7 - Wrangling bugs2415540140460785234
1328 August 20190.8.0.6 - Pathfinding patch2415540140451063501
1422 August 2019Patch 0.8.0.42416665403771166145
1521 August 2019Patch 0.8.0.3 - Midweek bug roundup2416665403766998460
1620 August 2019Patch 0.8.0.2 - Bugs and low hanging UI fruits3556075649737937897
1716 August 2019Early Access Preparation Patch3556075649721078341
183 July 2019Ranching Update2436926440588521194

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID617450
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateAug 19, 2019
DeveloperAndreas Carlson
PublisherAbstract Void Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent56%
Positive reviews24
Negative reviews19
Total reviews43
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/617450/

Short description

Trollskog is an open-world citybuilder RTS, with economic engine-building, tactical battles and player choice. Explore a forested world inspired by Swedish folklore, filled with both friendly and hostile NPCs, solve quests and secure resources through force or diplomacy.

About this game

There are whispers of something ancient stirring beneath the moss and stone. The creatures of the forest stay close to their groves and tread lightly on their trails... Because they know those paths converge at the heart of the forest, and fear what has awoken there. Explore the deep forests in this folklore fantasy tale that pushes the boundaries of strategy games: Settle villages and expand your kingdom in an open world, teeming with magical creatures and their cities. Grow your economy by specializing each village to best use nearby resources. Complete quests to advance your story and gain standing with the creatures of the forest. Focus your production to equip your army with powerful weapons and abilities. From the author Please be aware that the game is in early access, which currently means the game is quite short : most of the quests and buildings in the current build can be completed in about 2 to 3 hours of playtime. You are welcome to join the early access release and watch the forest grow as each update delivers more content, depth, and more reasons to revisit the world.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

Trollskog's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Trollskog's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Trollskog at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$11.99$11.99No discountSteam Store

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Hearts of Iron IV50,12325 September 2026 - 13:17:52 UTC93,196377,014Paradox Development Studio
Baldur's Gate 342,07625 September 2026 - 13:42:34 UTC875,343836,282Larian Studios
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Football Manager 2632,63025 September 2026 - 13:08:32 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite30,84125 September 2026 - 13:19:03 UTC65,94478,112Morefun Studios
RimWorld30,39425 September 2026 - 13:03:15 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI29,81625 September 2026 - 09:47:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,13625 September 2026 - 12:23:34 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die24,67425 September 2026 - 12:35:09 UTC124,449398,822The Fun Pimps

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat177,98525 September 2026 - 13:44:23 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Wallpaper Engine109,51325 September 2026 - 13:52:39 UTC150,2711,008,495Wallpaper Engine Team
Rust100,31125 September 2026 - 13:11:59 UTC259,6461,359,516Facepunch Studios
Slay the Spire 287,46125 September 2026 - 13:46:04 UTC574,638199,438Mega Crit
TBH: Task Bar Hero85,57125 September 2026 - 13:52:40 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld60,14325 September 2026 - 13:15:28 UTC2,101,535451,088Pocketpair
Stardew Valley50,31925 September 2026 - 11:49:05 UTC236,6141,016,067ConcernedApe
Terraria40,80725 September 2026 - 13:06:27 UTC486,9181,521,492Re-Logic
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid34,56625 September 2026 - 11:07:37 UTC122,811467,999The Indie Stone

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Slay the Spire 287,46125 September 2026 - 13:46:04 UTC574,638199,438Mega Crit
Palworld60,14325 September 2026 - 13:15:28 UTC2,101,535451,088Pocketpair
VRChat47,28625 September 2026 - 13:19:38 UTC74,217261,953VRChat Inc.
Project Zomboid34,56625 September 2026 - 11:07:37 UTC122,811467,999The Indie Stone
Path of Exile 229,06425 September 2026 - 09:58:15 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended18,52025 September 2026 - 11:49:53 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,09825 September 2026 - 12:25:34 UTC27,916111,695Afterthought LLC
R.E.P.O.12,44725 September 2026 - 12:04:02 UTC266,908420,693semiwork
RuneScape: Dragonwilds11,80925 September 2026 - 12:01:38 UTC39,10324,686Jagex Ltd
BeamNG.drive9,53225 September 2026 - 06:15:58 UTC44,232392,944BeamNG

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