- Weeklong Anniversary Sale: 40% Off - 3 August 2020
To celebrate the one year anniversary of our launch, Forged of blood is now 40% off on Steam. This week-long sale will go from 1000 PST August 3rd through 1000 PST August 10. We owe a big thanks to all our fans around the world for the support and feedback we've received since launch. The game we have today has been forged together, and we are grateful to be able to share our humble take on the turn-based-tactical RPG genre. - The Critical Forge Team
- Minor Patch: 1.4.4690 - 15 May 2020
Hey everyone, we've been working these fixes on and off for a few months now. A big thank you to all those who have helped in finding and reporting these issues. Changelog and Update List: - Added new steam integration code - Fixed Beast compandium sacer quest can't interact with interactable object at the exact tile location - Fixed Taroeii dialogue spam (from Act 1, the continued Lord dialogue / character spawn should stop) - Fixed Act2 save flag for various variables - Various stability improvement - Removed unused djikstra implementation - Fixed undefined headers, compile and toolchain test
- Enjoy 20% Off Forged of Blood this Holiday Season - 20 December 2019
Happy Holidays from all of us at Critical Forge! Making and releasing Forged of Blood has been the challenge and pleasure of a lifetime and we're thrilled to share our game with even more players this holiday season. Enjoy our 20% off discount during the Winter Sale and have a safe, warm, and wonderful holiday season! Cheers! Igor
- Patch 1.4.4686 - 22 November 2019
Hello, This small patch is one that we've spent a lot of time tinkering with and will be one of our final updates for the game. As of 1.4 Forged of Blood has incorporated most the new features our small team is able to put together. From the new achievements, expanded difficulty settings, and conquest mode, the team and I are extremely happy with evolution our game has taken with your feedback and continued support. For this update, we will be removing the Lady's Man and Lady Killer achievements from Steam and the game. We've discovered an error in the implementation and trigger points and have spent last few weeks trying to trace it back to the source, but to no avail. The decision was then made to remove the achievements entirely to avoid any further issues that the failed triggers may cause. All other achievements should be working as intended, hard as they are to achieve. Additional…
- Setting your own path, Patch 1.4.4672 - 3 October 2019
October 3, 2019 - 1.4.4672 Hey everyone, This update brings a lot of small fixes and some quality of life additions to the game and has been in testing for a few weeks now. With player agency in mind, this patch introduces preset difficulty settings that are accessible at the start of a new campaign or in the settings menu and along with a Persuasion mechanic on the Tri-Axis Philosophical Index (TPI). Our game, your way. While we’ve offered sliders in the settings menu since launch, we’ve had numerous requests for recommended difficulty settings. We’ve now put the presets for the basic difficulty settings front and center for both game-modes, while also providing a couple examples of how the sliders can be used to adjust Forged of Blood to the game you want. For example, those looking to experience the story can choose the “Relaxed” settings while those who want to experiment and abuse…
- Expanding on the World of Attiras, Patch 1.3.4613 - 14 September 2019
September 14, 2019 - 1.3.4613 Hello! We’ve been fairly quiet in the last few weeks as we focused on implementing a number of big features that pushed our game out to 1.3. While we would have liked to push out the 1.2 patch earlier, some of the systems are already tied together so we had to power through and make sure everything works together in our latest patch, and here we are, so on to the big updates. The Codex One of the largest features we’ve implemented in this patch is the inclusion of the Codex - a repository of lore, mechanical definition, and tutorial entries that are searchable and interlinked. This was a pretty massive undertaking as it required the implementation of a new system and complete overhaul to much of the lore text to fit our intended format, as such this is something we will continue to edit, expand, and refine as we go along. In this patch we’ve included a bit…
- Achievement testing going live - 9 September 2019
Hey everyone, We have a short update today to announce that the 87 achievements we currently have listed will be going live for a short period this week while we do some final testing. This means that you will be able to see the listed achievements but you will not yet be able to earn them via in-game actions. After we have made sure that the achievements are triggered properly we will be including them into our upcoming patch. There will be a lot of fixes and additions coming up, in addition to the big addition of our achievements and codex features. We thank you for your patience and continued support throughout the last few weeks. Thanks, Igor
- Sliding into your Settings, Patch 1.1.4502 - 23 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2F2705ae823536753960e392b9a8a54a9ced7b052b.png August 23, 2019 - 1.1.4502 Hello, we’ve got a big update this week as we’ve compiled all the fixes and changes we’ve been working on since the last patch into this one and there is just so much to cover so I’ll stick with the marquee updates that we’ve included here and start with a small disclaimer: Disclaimer: 1. With the implementation of so many updates and fixes, there is a minor chance that your main campaign saved games can be corrupted. 2. In order to address the most common cause of game crashes, we’ve had to remove the image loader for the loading screens for the time being. We will be using the default black with three white boxed loading markers, while we narrow down on the issues causing these crashes. Now, on the good stuff. https://steamcdn-a.akamaihd.n…
- One week after launch, Patch 1.0.4379 - 7 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2Fa2c423e2562aad1f7a14ddae4753f24437951ec3.png August 7, 2019 - 1.0.4379 Hello everyone! It has been just under a week since we launched and we’ve been delighted to see players beating unbeatable missions, finishing the game and using the magurite system as the overpowered beast it can be. As game makers, watching and hearing your stories of how you have used or abused these systems have truly brought joy into the hectic days we’ve had since launch. The team here at the Forge has been hard at work tackling the feedback we have gathered from all of you. Today’s update addresses a couple of the big issues most of you have been having with our magic. The biggest change we’ve implemented addresses the stat stacking effects that can be exploited to a ludicrous degree in combat; now, stat modifying effects from can no l…
- Post-launch Feedback & Patch 1.0.4346 - 3 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2Fbcdd2e96170e115d993e8882387ed15452610651.png August 3, 2019 - 1.0.4346 Hello! The last 48 hours has been a bit of a whirlwind for all of us here at the Forge and we are really excited to share the game with all of you. We’ve prioritized tackling the crashes some of you are experiencing for our first patch and have implemented a couple fixes for them in addition to a preventive measure that should lower the chance of a crash on the loading screens. We’ve also been watching and listening to the feedback you are giving us on Discord, Steam and other communities and we’re collating all that feedback into a list for the team and I to go down. Some requests and critiques are easier to handle than others, some are more pressing, and some might be outright impossible with our current systems and we’ll be sorting through…
- Forged of Blood is now released on Steam! - 1 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2F5b24886d6a3a47295da3dc4ea9a7c9ba4e89d38b.jpg Hello and welcome! We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now yours for the taking. As you take on the role of Prince Tavias Caenican, you will be presented with a world of grey moral choices and difficult decisions in the war ahead. The forty-two regions of Attiras are yours to claim in conquest, and the three varied faction arcs will place the fate of this world in your hands. Forged of Blood is a complex and expansive game. As you recruit and build characters in your retinues, you will have at your disposal an array of 10 Weapon Categories and 6 General Ability trees. Each weapon has a place on the battlefield, and various synergies with the General Ability trees are available for you to discover as you explore and ex…
- Counting down to release: 1 more week! - 26 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2F4122b4d821c4f493086ebbe429e570e16837e646.png Forged of Blood is just one week away from release and we testing our final builds now. Over the next week, we will be constantly testing and cleaning up the game to get it ready for launch and will be pushing out updated builds to the main branch as soon as they are approved. With the release coming up shortly, we also wanted to share our two-part preview of the game that covers the early and mid-game gameplay loops and covers a bit of what players can expect in our endgame. https://youtu.be/2l2JTtkrbMc https://youtu.be/lyQv-vRLTIw We will release a more detailed update regarding the changes we're putting in to the build before we hit 1.0 some time next week. Again, a huge thank you goes out to our beta testers that have given us so much feedback, we wouldn't have go…
- Official Release Date & New Trailer - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35141710%2Fbec020065d377a2f060ecee29be2e03fe684d16c.png Hello! We wrapped up our three-week long beta last friday and have been hard at work sifting through all the feedback and implementing changes. Many quality-of-life updates like our expanded camera controls and additional contextual information on the tactical layer were among the most requested fixes from our testers and we are extremely grateful for all the feedback. The team and I are in the final stretch of production now and we're ironing out the wrinkles and squashing bugs every day. To celebrate our official release date announcement we’ve released a new trailer for Forged of Blood and we are excitedly counting down to the August 1st launch. https://youtu.be/6Jr7ZCM8Y9E If you haven't already, please support us by adding us to your wishlist to stay up to date w…
- Diving into the Arcane - 28 June 2019
Hello! With Week #2 of our beta wrapping up, the team and I have managed to implement a number of request fixes and updates that have been popular among our testers! We are so thrilled by the responses so far and the feedback has really helped us in bringing a critical eye to our game. With many of our testers and most of you out there still a little unsure about our Magurite spellcrafting system, we've got a short little spotlight on our Arcane stone and teleportation uses in combat. https://youtu.be/eomhau8Dcu8 We're closing in on the final weeks before launch and we're pretty darn excited to share more of our game. There will be a second magurite spotlight in the coming weeks, and we want to hear from you! What do you guys want to see next? Thanks for reading! If you haven't already, come join us on Discord and chat with the team and I. - Igor
- Forged of Blood Feature Overview and Beta now live! - 19 June 2019
Welcome to Attiras, a world forged of blood. This is it! We're finally pulling back the curtains on Forged of Blood with our official feature overview trailer and our beta going live to our testers. https://youtu.be/Zze_AyzRi5Y For our Feature Overview, we put our focus on bringing to light some of the broader effects of our features while emphasizing that our game is designed for exploration and experimentation. The truth is, if we sat down and talked about all the things that are actually possible in our game that would be a much, much longer video and it is perhaps best to just let our players experience the game to find out more. Of course, we want to hear from you and we want to know what features and aspects of our game you want to learn more about so that we might highlight them in a future video or update. Talk to us directly on Discord or comment in our community hub with your…