- Tiny Holiday Nip Update - 19 December 2025
A small QoL patch for Into Oblivion has been released, mostly upgrades to the engine but also removing the now deprecated CoaguCo API as operations there are winding down. Leaderboards and stats have now been moved to Steam so don't lose your save files!Changed: upgraded to Godot Engine 3.6.2Changed: upgraded to Steamworks SDK 1.63Changed: moved leaderboards and stats to SteamRemoved: now deprecated CoaguCo APIHappiest of holidays!
- CoaguCo End Of 2024 Update - 8 December 2024
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it! One Way To Die Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game. The story chunks have been condensed and re-written but are still as ridiculous as be…
- Into Oblivion - The Last Drop Version 3.1 - 14 March 2024
Hey anonymous alcoholics! The game is receiving two relatively small quality of life updates and the first one is now here. The demo is now also available on Macs... in case you were curious. Most of this is under-the-hood and doesn't affect the game-play at all. A portion of it is prepping the game for full controller and Steam Deck support. The second update will finish adding in controller and Steam Deck support; that will be out at some point relatively soon. Surely. In case you are curious as to what is going on: Added: different icon hooks for different operating systems Added: full game description to app data Added: basic framework for Inputs / controller Added: news messages to main menu Changed: updated splash sequence for studio change Changed: demo updated to newest version Changed: Steam boot-up process Changed: updated Steam API Removed: unused files
- CoaguCo 2024 Update - 3 February 2024
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer. The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on…
- CoaguCo Summer Update 2023 - 16 August 2023
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games. The Dope Game The beloved Dope Game will be getting a…
- Into Oblivion - The Last Drop Update - Version 3.0 - 11 April 2023
Hey, anonymous alcoholics! Today we are releasing the very last update for Into Oblivion called The Last Drop update. The update was delayed a bit due to our work on Haulin' Oats but here we are! We'd like to thank everyone who bought the game, played the demo, or even hated the game and refunded it! The update contains some small additions and fixes. We added the skins from our canceled Kickstarter project for the DLC owners; of course you can always buy these skins from the Shady Merchant in the shop menu. Using in-game money, naturally. It also removes all internal hooks and references to the now-canceled Midnight and Brewmaster expansions. Sadly we will be abandoning plans to continue work on these as the game wasn't ever wildly popular and resources are better spent on our current game instead. All that being said, we will continue to patch any bugs folks report moving forward or a…
- Halloween Event - 24 October 2022
Hey, anonymous alcoholics! So our Halloween event has been in full-swing since October 15th and we are now just writing about it. Yeesh. The event will run all the way until November 3rd at midnight, so you still have time to mix up holiday drinks and drink Jack under the table. During this event you can unlock a new bot / outfit to sport, a new arena, and two holiday achievements. Oh, and six more drink recipes. One smaller note, all of our games are having their major updates put on hold until our new game Haulin' Oats is released in early 2023. So Midnight and Brewmaster are being pushed back a bit longer. That being said, there will be a small update that is already almost finished (sans spritesheet creation) that will add a new game mode to the normal drinking contest and some new skins, for fun. I will be out next month barring any additional chaos. Happy holidays!
- CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More - 3 October 2022
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes. The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the compl…
- Into Oblivion - Card Game - Pre-Campaign Sign-Up - 8 March 2022
Hey, anonymous alcoholics! If you like playing the game and bought DLC which includes the print-at-home version of the card game there is some exciting news for you. Near the end of May, tentatively the 25th, we will be launching a Kickstarter campaign for the physical card version of Into Oblivion! Yes, now you can play with professionally printed cards that come in a fancy card case with a real rules playbook. Currently you can sign-up for the pre-pledge campaign so we can try to gauge interest and earn yourself some neat bonuses for when (or if) the campaign succeeds. If you pre-pledge, you will get two extra holographic cards for the physical card game: Card Shark and Dealer's Choice. You'll also get a Card Dealer skins set for the video game. If you happen to be a patron of the GodotSteam Patreon campaign you'll also snag an extra holographic card for the physical game: The Steam.…
- Into Oblivion - Point Shop Items Available - 25 February 2022
Hey, anonymous alcoholics! Today we are finally able to release the Point Shop items for Into Oblivion. You can now decorate your profile and chat messages with various bits from the game. That's all for now, more to come soon!
- Into Oblivion - Version 2.2.1 Update - 21 February 2022
Hey, anonymous alcoholics! We are putting out a baby patch to address two minor issues. The first is the HUD avatars having offset headgear and the second is a logic loop the singleplayer bot can fall into which causes the game to crash. Want to read the same thing but with bullet points? Got you covered with this change-log: Fixed: hud avatar headgear placed incorrectly Fixed: bot getting stuck in logic loop when picking drinks
- Into Oblivion - DLC Update - Version 2.2 - 14 February 2022
Hey, anonymous alcoholics! Today we are releasing the DLC update which includes new and updated PDF printable card games, wallpapers, thank you notes, 15 new skins, and more. In addition to that, we are pushing an update to the game which incorporates the new DLC skins and fixes some issues. This moves us along in our roadmap to the next update which is the new game mode Midnight. This is just the stand-alone version of the the half-time game as its own mode. Play against up to 8 other humans and/or bots to earn money. The update will also come with more skins and new categories of skins too. More on that when we get closer to release. For now, here is the change-log for the curious: Added: new DLC skins, 3 per category Added: new wallpapers Added: option to turn off screen-shake on criticals Changed: updates to the printed card game Changed: the shop now lets you cycle through items in…
- Into Oblivion - Mac / OSX Version Now Available - 30 January 2022
Hello again, anonymous alcoholics! Back with a quick update that we have now made the game available on Mac / OSX. This includes the demo too!
- Into Oblivion - Version 2.1 Update - 30 January 2022
Hey, anonymous alcoholics! Today we are pushing the version 2.1 update which adds a ton of new stuff like critical "hit" drinks, new item cards, new achievements, and more. There are also big changes to the interface for hosting, change in multiplayer betting, massive changes to the HUD with animations and various tool-tips for, well, everything. Not to mention a host of fixes for different issue. The next big update will be the DLC update which adds more content to the Private Reserve DLC and updates the existing content graphically, as well as some more fixes to the main game. There are also Steam Point Shop items coming soon too. For those of you who are curious, here is the official change log: Version 2.1 Update Added: lobby icon, name, and match type to the ready board in lobby Added: a bit more polish (additional graphics, extra animations, etc.) Added: support of OSX / Mac compu…
- Patch version 2.0.1 - 9 January 2022
Jungle Juice - Version 2.0.1 Fixed: issue where chain vomit animation would break the shuffle animation and prevent gameplay Fixed: issue where setting a locked skin in one category then an unlocked one in another allowed the player to leave the appearance screen with a locked skin in place
- Into Oblivion - Version 2.0 Update Live - 5 January 2022
Hey, anonymous alcoholics! Today is the day and Into Oblivion's large 2.0 update is out. Many things have changed: updated graphics, new Steamworks networking features, new engine upgrades, new animations, etc. While a lot of it was cosmetic, there was a ton of changes under the hood for the game as well as the content updates and expansions planned for this year. If you are interested in all the specific changes, you can check out the change-log at the end of the post. Otherwise, read on about the (near) future plans we have cooking. There are some other big things to note with this update too. After some discussion internally and with folks who play the game, we have upped the price of the game to $4.99 USD. Instead of charging more separately for the upcoming expansion packs, they will be rolled into the main game. After you boot the game up, you'll notice that Top Shelf and The Sobe…
- Into Oblivion - Version 2.0 - Release Candidate - 1 January 2022
Hey, anonymous alcoholics! Happiest of new years! Today we are dropping the first (and maybe only) release candidate for the version 2.0 update. Why you ask? Well, come inside and read all about it. All of the testing for version 2.0 has been done internally which has usually been a mixed bag. Also, there is a ton of work in the background that is going on for this significant update: updating the store page with new screenshots, creating new trailers, modifying various Steamworks settings, tweaking the API system, etc. So why not let you guys get a crack at the update first and see if you can find any bugs we didn't? To access the version 2.0 release candidate, right-click the game in Steam then select 'Properties'. In the next window, head to the betas section. Change it from 'none' to 'beta' and it should update itself. If you do try the new release candidate and do stumble upon a bu…
- CoaguCo Xmas Events Are Live! - 22 December 2021
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update. Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achie…
- CoaguCo Xmas Events Are Live! - 22 December 2021
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update. Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achie…
- Into Oblivion - Upcoming Patch v2.0 - Part 2 - 7 December 2021
Hey anonymous alcoholics! While the version 2.0 patch was originally intended for the Steam Tabletop Festival, it got pushed back. Pretty sure the last post was about this. Anyway, this long rambling post is about the upcoming patch and a roadmap for Into Oblivion overall. Pretty much all of the graphical updates are finished. Most were intended for Brewmaster but a lot of that stuff got moved into this patch instead. The idea being that it'll speed up the timeline for expansions and further updates by doing it now. Many animations were re-done as well. There are also a bunch of little extra animations added it to give life to the interface while playing. Lots of "quality of life" updates like the one shown below. Pagination for the drink book and having the ingredients with recipe effects laid out with more space and clearly. The card system was also gutted and replaced. Cards now have…