- Game Delisting - 27 June 2025
Dear players,We want to inform you that we will be removing our game from the Steam store. Development on the project ended some time ago due to budget and technical reasons, and while this has been communicated in our community forums, we feel it's now necessary to take this step to prevent new players from purchasing an unfinished experience. Recieving more and more negative feedback for the state the game was left, we feel it has to be done.We sincerely apologize to everyone who supported and believed in the game. Your enthusiasm and feedback meant the world to us. This wasn't an easy decision, but it’s made out of respect for our community and transparency for future customers.Thank you for being part of this journey.With appreciation, The World of Castles Team
- 0.0.04 Patch - 27 April 2019
Hello our players, After a very long time, we are coming with another patch. Where we are improving terraformation tools, changing controls, adding dynamic weather, more optimized and populated nature. Also some new models. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Fb0a57892bc9d41a4e0204eb7bdd40724934b0155.jpg Changes Made: - Dynamic sky and weather, Time of the day. You can let time flow, or pause at anytime as well as you can change hour or day on sliders. - reworked controls. Camera look is changed when you hold the right mouse button or with an assigned key for camera look. Block removal moved into separated category accessed via the button next to the inventory button. -Smaller objects like bushes, stones, deadwood etc. Spawns in the forests nearby camera similar way as a grass. Also, are affected by grass density in settings. - added option to turn…
- Patch reverted - 4 January 2019
Hello, community, for the recent time we received much feedback of low game stability, and many bugs, which appeared a long time ago, or are brand new... to provide you stable version meanwhile we will try to solve all the reported issues we are reverting the patch. Those who have dev version please report us any error you spot. Thanks for understanding and sorry for all the issues...
- Merry Christmas patch - 24 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2F16694d5a8c64d7197af3aa706d96ae60207dcfdc.png Greetings our players! :) We wish you to enjoy your Christmas time, a lot of presents, delicious food and a lot of time to spend with your closest persons. At first, we should apologize for very slow development. We are very sorry that this project had hopes to be developed in at least a small team (around 5-7 people) to bring a decent amount of new stuff per taken time. Which this project would deserve. Unfortunately you might see that the budget did not allow us to work more than in core team of one artist and one programmer which is crazy state as these high detailed things takes quite a good amount of time... On the other hand, we absolutely understand, that it is very fair to wait with purchase up to the time, when game brings at least some more playability. Two…
- another hotfix - 17 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Ff0eacd59aab22f29385756aa101641fde1c6ec68.png Hello, our players, we got some reports from you about some new issues. And as we have fixed them, there is no reason to not release cleaner version. Also, we are adding some extra fixes found by our testers and some new models or GUI changes as a side product of the upcoming fief simulation. Key changes are: -fixed crash caused by trees, which appeared under water, because of terraformation. - fixed statics issue, that did not add basements to small blocks, resulted in flying structures - collider performance improvements of some platform blocks. - floors algorithm upgrade, now it is easier to place floors - house floors added - platform entry blocks added - fixed seams on rampart corner block - added triangle floors - harvester's hut added - new slider and checkbox…
- 0.0.03J hotfix2 - 14 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Ff0eacd59aab22f29385756aa101641fde1c6ec68.png Hello, our community we got some more reports that another block did some issues after the latest patch and also there was an issue when you tried to load the game directly from the build mode. So there is a small hotfix for theese issues. In addition, you can spot apple trees on the map or wood storage block.
- 0.0.03J windows hotfix - 9 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Ff0eacd59aab22f29385756aa101641fde1c6ec68.png Hello fellow lords, we have released a hotfix for windows. Main changes -fixed missing (pink) material on corner ramparts block -fixed issue of dark skin, when the character was near light (skin ignored other lights than sunlight) - fixed issue when taking a walk might not work. - fixed issue that "back to build" button displayed as "continue" in walk mode - fixed issue when removing the bigger block with selected small block might break removal and made that block indestructible. - fixed issue where interaction with objects was not localized (show as English) - fixed issue in French, that there was forgotten note from translation. - added food storage block - fixed issue that top of the donjon roof disappeared on inner corners - bigger blocks with foundations remove…
- Patch 0.0.03J Mac Issues - 2 August 2018
Hello our players, we were forced to revert the last patch for macs from 0.0.03j to 0.0.0.3i due to rendering issues on some critical materials (terrain, block preview etc.). Issues are probably caused by engine patch, which changed some keywords for macs and now it is ignoring its exceptions and tries to render as on windows... Unfortunately, the solution might take many days and that's why we decided to revert the patch before we are able to solve it. Thank you for understanding. Jakub
- Patch 0.0.03J - Warming patch for frozen issues. - 30 July 2018
Hello our players, In this patch we focused on critical issues as very long loading times of bigger castles, which behaved like the game is not responding. Which was few times reported as a crash. We also reworked terraforming little bit and added an option to paint stone paths. Also french & polish are new languages you can select from. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Fa0f1c1ab9dc6bfe3cedde18496a8b1044c8e4d33.jpg Changes Made: - Faster castle loading after minimap appeared, lag reduced from hundreds of seconds to around 5s on the bigger sized castle and our devices. -Terraforming is painted by the brush of custom size, also removed slope limitations. - Blocks will no longer modify terrain when built/removed - selected units have a circle beneath them. - Save positions now use own folders (To make your older saves please working follow instruct…
- Near Future of WoC - 21 July 2018
Dear friends, For sure you’ve registered that the development is not going as scheduled especially with the promised combat. We are fully aware of the commitments we have to you, as our supporters, our customers. That is why it should be fair to inform you our faithful community about such important things. We started the project full of enthusiasm and engagement, and this state remains. Still 2 devs are working more than full time on this project. Some time ago we realized, that this game needs to deliver gameplay as soon as possible. And our original combat concept has one big flaw. The gameplay is possible only when combat is flawless and highly detailed as you see enemies from a very close distance. Which brings a lot of unexpected issues and in the level of highest details. Also combat without destroying castles would not be as catchy and would not make sense, why should we build c…
- Patch 0.0.03I - All nations together! - 4 July 2018
Greetings fellow lords! We finally bring the game to whom does not understand much of English. As well we wanted to improve the game in a way of performance of big castles as well finally add more skies, so the game will not always look the same. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Fa0f1c1ab9dc6bfe3cedde18496a8b1044c8e4d33.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2F7f980d88cb00ef3eb6a8125e92ad509c2d2ecca6.jpg Key Patch updates: In this patch, we focused on support for foreign languages, so you can play the game in German, Spanish, Turkish or Czech... (French translation got delayed and will be published in hotfix). Beside that we improved the performance of lights and blocks, so you can build again bigger castles at better performance. We made more skies, so it will not always look absolutely same. Ramparts got…
- Patch 0.0.03H hotfix - 22 May 2018
Greetings, https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2Ff0eacd59aab22f29385756aa101641fde1c6ec68.png We found that by fixing some issues we made few extra and worse ones, fortunately, easy to repair. So we are releasing better version of patch 0.0.03H key changes - stone stairs save again - excluded non-physical collisions for corners/ faces (correct visibility) - non-physical collisions could prevent build some blocks (e.g. railing) - improved preview of palisade blocks (copy terrain) - castle names will no longer truncate - on map "mountains" there was a missing block in platforms - reworked block preview navigation (e.g. when building on floors) - Gate drawbridge LoD size and position correction. - removed flickering faces from basilica's transepts - lifted water lilies (because they were underwater) - equipment is no longer destroyed inside donjon colu…
- Patch 0.0.03H - 19 May 2018
Greetings fellow lords! In this patch, we focus on remaining issues caused by game loading or returning from walk mode. Also we focused on huge castles issues. And fixed visual issues of some blocks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2F12bf46fd95eaa076cac5f5fcb33a14112760df68.jpg Key Patch updates: Main changes of the patch are related to correctly load your game as sometimes some trees or terraforming did not load correctly. There were also a lot of issues when returning from walk mode under certain conditions. We also improved graphical issues of many blocks. And lastly, we would like to say, that we cleaned up donjon category and reordered blocks to make better sense. Changes Made: - donjon gate got stairs for easier reach of the opening mechanism - fixed issues related to loading map - reworked donjon rails - now they will fill gaps when they…
- Patch 0.0.03G - 20 April 2018
Greetings fellow lords! At first, we would like to apologize for recent stabilization issues. We changed a lot of core code which caused some new issues or even returned old ones. We would like to special thanks to Miro, who helped us find a lot of issues. Also, we would like to thank anyone who gave us any kind of feedback. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30526646%2F29be4c2cf284800d7c8293289314d375bbf196a5.jpg Key Patch updates: Patch 0.0.03G is another stabilization patch. We have focused on rest parts of the game which caused severe issues. In this way, we have reworked tree removal/return and planting algorithms. Did some little tweaks to grass or distant trees sprites. You can see hints during scene loading. Besides that, you can see changed all wall extended battlements which are now way slimmer. Also, you can find few more new blocks as usual. Cha…
- 0.0.03F hotfix - 27 March 2018
We apologize, probably during packing game, it duplicated game management scripts in map mountains. Causing that with 50% it loads broken scripts or working scripts. So it passed through quick tests as we, unfortunately, had luck. In another way, it would spawn camera beneath a terrain and your load would not load at all. Patch will be ready within an hour for windows and up to 3 hours for other platforms It also comes out with: -2 new blocks of wooden battlements suitable on that 4m diameter rounded blocks in strong ramparts. - a fixed icon in strong ramparts for the arch. - 1 crash fix when you moved preview very fast out of borders. Again we apologize for the inconvenience what you have experienced with this issue. Thank you for your feedback, so we could fix this very fast.
- 0.0.03F hotfix - 27 March 2018
We apologize, probably during packing game, it duplicated game management scripts in map mountains. Causing that with 50% it loads broken scripts or working scripts. So it passed through quick tests as we, unfortunately, had luck. In another way, it would spawn camera beneath a terrain and your load would not load at all. Patch will be ready within an hour for windows and up to 3 hours for other platforms It also comes out with: -2 new blocks of wooden battlements suitable on that 4m diameter rounded blocks in strong ramparts. - a fixed icon in strong ramparts for the arch. - 1 crash fix when you moved preview very fast out of borders. Again we apologize for the inconvenience what you have experienced with this issue. Thank you for your feedback, so we could fix this very fast.
- Patch 0.0.03F- Ducktape for your castles - 26 March 2018
Greetings fellow lords! In recent patches, we have reworked some core codes, which lead to worse game stability, some visible or hidden crashes. Simple there was a lot of dark magic. So Spanish Inquisition ordered a game purification. Key Patch updates: We bring fixed many crashes and other errors. Or scene dynamic batching for lesser draw calls on your GPU. Merged with combat branch (accessible for those who have dev key) Changes Made: - Statics classes reworked, fixing known crashes and miscalculations - Scene draw calls reduced (combined trees shadows, and distant trees) - terrain tessellation values corrected. - Added new inventory category - rounded towers with bastions - added some missing blocks in multiple categories - load crash of huge castles fixed (it did not load huge castles) - terraforming speed 4x - terraforming update terrain collider and LODs after 5s of stop editing t…
- Patch 0.0.03F- Ducktape for your castles - 26 March 2018
Greetings fellow lords! In recent patches, we have reworked some core codes, which lead to worse game stability, some visible or hidden crashes. Simple there was a lot of dark magic. So Spanish Inquisition ordered a game purification. Key Patch updates: We bring fixed many crashes and other errors. Or scene dynamic batching for lesser draw calls on your GPU. Merged with combat branch (accessible for those who have dev key) Changes Made: - Statics classes reworked, fixing known crashes and miscalculations - Scene draw calls reduced (combined trees shadows, and distant trees) - terrain tessellation values corrected. - Added new inventory category - rounded towers with bastions - added some missing blocks in multiple categories - load crash of huge castles fixed (it did not load huge castles) - terraforming speed 4x - terraforming update terrain collider and LODs after 5s of stop editing t…
- Patch 0.0.03E - Introducing shovel manual for your peasants! - 7 March 2018
Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks. Key Patch updates: The save mechanics have been updated and your old saves will no longer work properly. Please read below! Changes Made: - Save game mechanics. - Game optimization and build/deconstruct lag reduction. - further block optimization. - Donjon floors reworked. - Big-Block multi-build option. - Terraforming issues fixed. - New blocks have been added…
- Patch 0.0.03E - Introducing shovel manual for your peasants! - 7 March 2018
Dearest friends and royalty. With this update, we would like to finally get rid of our old arrears. In shortcut sometimes happened that block could not be removed after load, default house had broken statics, building multiple objects in line could cause huge lag or removing soil from your castle was somehow impossible. So most of the things you have reported us in bug section or in reviews. We are glad, that you give us your feedback and we are happy to see even more ideas, reports and suggestions from you in the future! Thanks. Key Patch updates: The save mechanics have been updated and your old saves will no longer work properly. Please read below! Changes Made: - Save game mechanics. - Game optimization and build/deconstruct lag reduction. - further block optimization. - Donjon floors reworked. - Big-Block multi-build option. - Terraforming issues fixed. - New blocks have been added…