SPSTEAMPULSELIVE ANALYTICS
Icarus Starship Command Simulator

Icarus Starship Command Simulator Steam news

Steven Eric Boyette | May 26, 2017 | game

Released

0players observed · 25 September 2026 - 07:27:15 UTC

ActionIndieSimulationStrategySpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Icarus Starship Command Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews52
  • Release dateMay 26, 2017
  • DeveloperSteven Eric Boyette
  • PublisherSteven Eric Boyette

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: Steven Eric BoyettePublisher: Steven Eric Boyette

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Icarus Starship Command Simulator Steam news

Icarus Starship Command Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Above Earth is coming to Steam Early Access on August 30th. - 7 August 2019

    The next game from Midwest Video Games is coming to Steam Early Access on August 30th. Above Earth is a science fiction survival game set aboard a space station in high Earth orbit. Visit the store page to wishlist it and for more information about the game: Above Earth Store Page https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2Ff6987f4c86b6c5a2d08609a8b99506e5299991ad.png

  • Screenshots Released - Above Earth - Midwest Video Games - 26 November 2018

    New screenshots are available for the next game in development by Midwest Video Games: Above Earth https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2F0219005fc6c95187b6c0273b5cf59fd6cf6b0537.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2Ff48aa975bec4fd7ffb9d93e88603a03296545a63.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2Fc5fee5ca4b547ebeeec0a641c3fd7877efdfd56b.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2F562d9e5db6a304241fadaed9e7c0ec9ac14218b3.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28608775%2F2679ba2b9b2f9550dcd7f4d8e39c5053b44b751b.png

  • New Content Update, More Guns, Ironman Mode, Basic Hails - 14 August 2017

    More Guns: There are now two new guns that can be acquired in the game for a certain amount of credits and materials: Laser Shotgun: Laser Rifle: Ammo and Armor can also be acquired through this menu in the same way: Ironman Mode: There is now an "Ironman" mode. It provides the ultimate challenge in the game. There is also a new achievement related to this. Basic Hails: These are now available for almost all ships and some planets. They are completely optional and don't have a significant effect on the gameplay: New Secret Achievment: "The Artifician Labyrinth" This will probably be the last content update I make to ISCS as I am going to be focusing on my next game which I will post links to in the future. I will still be around to fix bugs and listen to feedback about ISCS. This update will obsolete old saves again. However, this should be the last time.

  • New Content Update, More Guns, Ironman Mode, Basic Hails - 14 August 2017

    More Guns: There are now two new guns that can be acquired in the game for a certain amount of credits and materials: Laser Shotgun: Laser Rifle: Ammo and Armor can also be acquired through this menu in the same way: Ironman Mode: There is now an "Ironman" mode. It provides the ultimate challenge in the game. There is also a new achievement related to this. Basic Hails: These are now available for almost all ships and some planets. They are completely optional and don't have a significant effect on the gameplay: New Secret Achievment: "The Artifician Labyrinth" This will probably be the last content update I make to ISCS as I am going to be focusing on my next game which I will post links to in the future. I will still be around to fix bugs and listen to feedback about ISCS. This update will obsolete old saves again. However, this should be the last time.

  • Plans For The Future - 12 June 2017

    Based on feedback I've received here are a few things I plan to add to this game that are often requested and would be relatively easy for me to do. I can't provide any timelines for when they will be implemented but I wanted to put them out there so people know that I am hearing their feedback. _______________________________________________________ An Ironman Mode - this was actually how most of the beta testers experienced the game since I didn't have saving/loading for a while. Many people actually beat the game this way and I think it made it a thrilling experience to make it through the entire game without dying. This would effectively be the "Hard" mode. More Guns - I've decided on a defensive weapon(shotgun) and an assault rifle that can be unlocked with a certain amount of materials. This will help keep the gunplay a little more interesting and also provide a choice between upg…

  • Plans For The Future - 12 June 2017

    Based on feedback I've received here are a few things I plan to add to this game that are often requested and would be relatively easy for me to do. I can't provide any timelines for when they will be implemented but I wanted to put them out there so people know that I am hearing their feedback. _______________________________________________________ An Ironman Mode - this was actually how most of the beta testers experienced the game since I didn't have saving/loading for a while. Many people actually beat the game this way and I think it made it a thrilling experience to make it through the entire game without dying. This would effectively be the "Hard" mode. More Guns - I've decided on a defensive weapon(shotgun) and an assault rifle that can be unlocked with a certain amount of materials. This will help keep the gunplay a little more interesting and also provide a choice between upg…

  • Some new bugfixes are live now - obsoleted previous saves - this should be the last time for a while now - 10 June 2017

    WARNING: Due to some more big changes - this patch obsoleted previous saves again. ___________________________________________________________ - Fixed an issue where using quicksave/quickload with the fullscreen UI open would result in a bad save of that UI - Fixed an issue where the wrong fonts could be used in the UI after loading from a save - Fixed an issue where crewmembers could not be assigned unique names after loading from a save - Fixed some spelling errors ___________________________________________________________ The new build is live now 10:00 PM CST 06/09/2017. Once again, continue to let me know of any problems you are having. If it is a crash - the best thing you can do is post your Windows crash log for me. If I can't figure it out with that then I'll probably ask for a save file.

  • Some new bugfixes are live now - obsoleted previous saves - this should be the last time for a while now - 10 June 2017

    WARNING: Due to some more big changes - this patch obsoleted previous saves again. ___________________________________________________________ - Fixed an issue where using quicksave/quickload with the fullscreen UI open would result in a bad save of that UI - Fixed an issue where the wrong fonts could be used in the UI after loading from a save - Fixed an issue where crewmembers could not be assigned unique names after loading from a save - Fixed some spelling errors ___________________________________________________________ The new build is live now 10:00 PM CST 06/09/2017. Once again, continue to let me know of any problems you are having. If it is a crash - the best thing you can do is post your Windows crash log for me. If I can't figure it out with that then I'll probably ask for a save file.

  • Another set of bugfixes incoming - will obsolete previous saves again - 2 June 2017

    WARNING: Due to some more big changes - this patch will obsolete previous saves again. ___________________________________________________________ - Fixed an issue where the game would crash when salvaging two entities one after the other. - Fixed an issue where loading a game would lose track of which grid positions you have visited. - Put the version number on the main menu screen - in the bottom right - Added some informational notes to the options menu. - Increased the amount of time ammo sticks around from killed crewmembers so ships can be boarded for ammo more intuitively. - Fixed an issue where the key binding to open the captain's menu would sometimes be replaced with the 'p' key instead of the default 'BACKSPACE' key. ___________________________________________________________ I'm going to make this build live at 2:00 AM CST 06/02/2017. Once again, continue to let me know of a…

  • Another set of bugfixes incoming - will obsolete previous saves again - 2 June 2017

    WARNING: Due to some more big changes - this patch will obsolete previous saves again. ___________________________________________________________ - Fixed an issue where the game would crash when salvaging two entities one after the other. - Fixed an issue where loading a game would lose track of which grid positions you have visited. - Put the version number on the main menu screen - in the bottom right - Added some informational notes to the options menu. - Increased the amount of time ammo sticks around from killed crewmembers so ships can be boarded for ammo more intuitively. - Fixed an issue where the key binding to open the captain's menu would sometimes be replaced with the 'p' key instead of the default 'BACKSPACE' key. ___________________________________________________________ I'm going to make this build live at 2:00 AM CST 06/02/2017. Once again, continue to let me know of a…

  • Some Fairly Large Bugfixes - Will Obsolete Old Saves - 30 May 2017

    WARNING: Due to some big changes - this patch will obsolete old saves. ___________________________________________________________ -Fixed an issue where doors would get stuck open. This could also have potentially bugged out some of the cinematics as well. I considered this a game-breaking bug - so this is by far the most important fix here. The problem was deep in the engine source. -Fixed an exploit where you could infinitely increase your materials/currency by repeatedly taking over different ships. -Fixed some spelling errors. -Fixed an issue where music during the cinematics would suddenly stop playing. -Fixed an issue on one of the spacestations where you could not progress because of an invisible wall. ___________________________________________________________ I'm going to make this build live at 2:00 AM CST 05/30/2017. Continue to let me know of any problems you are having. If…

  • Some Fairly Large Bugfixes - Will Obsolete Old Saves - 30 May 2017

    WARNING: Due to some big changes - this patch will obsolete old saves. ___________________________________________________________ -Fixed an issue where doors would get stuck open. This could also have potentially bugged out some of the cinematics as well. I considered this a game-breaking bug - so this is by far the most important fix here. The problem was deep in the engine source. -Fixed an exploit where you could infinitely increase your materials/currency by repeatedly taking over different ships. -Fixed some spelling errors. -Fixed an issue where music during the cinematics would suddenly stop playing. -Fixed an issue on one of the spacestations where you could not progress because of an invisible wall. ___________________________________________________________ I'm going to make this build live at 2:00 AM CST 05/30/2017. Continue to let me know of any problems you are having. If…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2017New Content Update, More Guns, Ironman Mode, Basic Hails4249665521687439601
210 June 2017Some new bugfixes are live now - obsoleted previous saves - this should be the last time for a while now4249665521687439826
32 June 2017Another set of bugfixes incoming - will obsolete previous saves again4249665521687439941
430 May 2017Some Fairly Large Bugfixes - Will Obsolete Old Saves4249665521687440053

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