- The Minmax Update - 23 December 2025
Hello Gunsmiths! We hope you're well! We have been working on a pretty major change to Gunsmith over the last few months. But we are excited to get this latest update out in time for the new year! Today we're putting the MINMAX update onto a testing branch! We've been doing a lot of research into factory functionality across the board and we needed to change how our factory system worked to make everything a better experience for players. We've changed how the back end system runs for the game and we're excited to announce the latest changes below. We'd really love to get feedback on this system, we're going to leave the min max update on a testing branch over the next few days to iron out any unexpected bugs but anyone can play it on the "gunsmithopentest" branch. This has taken slightly longer than we'd hoped but it's a large change to how the game runs and we think it's pretty import…
- Fixes for Factory Management Update - 8 May 2025
Pushed a small fix for the game fixing an issue where some players were forced to do tutorial.
- Factory Management Update is live! - 6 May 2025
Factory Management Overhaul & More! Gunsmiths! Thank you for your patience as we continue to shape and improve Gunsmith. Your support means the world to us, and we're working hard to deliver the experience you deserve. More updates are on the way! We’ve made several key changes to how your factory is powered and managed—giving you more control, flexibility, and potential for beautiful and efficient factory setups. Power System Rework The way your factory consumes power has been completely reworked: Line Control is no longer required to power machines. It’s now an optional feature for segmenting your factory into manageable sections. Factory Power, along with utilities like Gas, Water, and Electricity, is now governed by Machine Capacity. Every machine that is powered on consumes 1 unit of Machine Capacity. To increase your Machine Capacity, you must recruit Factory Technicians and assig…
- Factory Management Update! - 18 April 2025
Hello everyone Rich here, today i'm happy to announce that we are finishing up on the games next update which will be centred around factory management. We will likely be finishing this update for next week and testing it. We're aiming to push this update in the next 10 days or so. Firstly I just wanted to say a big thank you to everyone for your patience whilst we've been making this update. It's taken us a bit longer than we anticipated to continue on the game but we have managed to get back into it. Why are we here? I also just wanted to take some time to explain to everyone why we got into this position with our studio. As everyone knows running a game studio is super tough, we've all seen how incredibly brutal it's been over 2024 and still continuing into 2025 for development studios. Tens of thousands of layoffs and tonnes of studio closures big and small. No one is safe and it's…
- Gunsmith Developer Update 2025 - 31 December 2024
Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to rectify these. 2024 as you all know has been one of the toughest years in the games industry that I can personally remember. Thousands of jobs have gone and hundreds of studios have closed. We have also been badly effected by the changing games market/industry and we've had to do everything we could over the last year to survive. Thankfully we have done so and we're still here to continue doing what we love. We don't expect everyone to understand but we wanted to offer an explanation as to why we've been AWOL for the last 6 months. Thank you for your patience and continued support. We will be back with you in the…
- Gunsmith Dev Update - 12 March 2024
Hello everyone! For those who haven’t seen my post on Junkpunk, my name is Russell and I’m the newest member at SCT tasked to work on Gunsmith and Junkpunk. The YouTube video is a general discussion between Rich and I about the company as well as Gunsmith and where we're headed in 2024. What my job will be... Just like with Junkpunk, I am going to be deep diving into Gunsmith and finding out what it needs to take the steps towards a 1.0 release. I've started my playthrough and am already picking up on general improvements to be made. Improvements to the research tree are a frequent request from the community, something I want to be looking into working with. This game feels to me like a paradox strategy one, and i feel as though introducing different narrative branches which have story & factory based impacts would make for a satisfying player experience. As well as implementing events…
- Gunsmith 1.0 news update - 9 October 2023
Hello everyone, i've put up an update for Gunsmith in a video, its fairly lengthy but it also addresses a few things about the game, it's future and generally a chit chat about game development. I have been really busy for the last few months and my update consistency has dropped so I apologise for that but hopefully we can get back on track. Theirs some items i missed in the video so I'll put them below so you can check them out. The Gunsmith 1.0 will be adding a tonne of content, as i said above some of which I was reminded of after I finished the video. I'll put a brief list here of the items we are going to launch 1.0 with. MBT - main battle tank for the vehicle production line. All the different types of tank munition and their individual lines. This will include such stuff as HE,COMP,APDS and APFSDS rounds just to name a few, there will be more in the final push. I'll let everyone…
- Leaving Early Access! - 9 June 2023
Today we are announcing a provisional date for Gunsmith to leave Early Access, we will be announcing a precise date closer to the time however we are happy to announce we are aiming to release Gunsmith 1.0 at the end of September or early October this year! I have made a video with my thoughts and the overall plan for Gunsmith going forward. Thank you everyone, what an incredible journey. If you dont want to watch the video then a quick summary; Theres a few more features we want to add before 1.0 focusing on the globe / politics / gameplay in that area. Were going to also be taking a look at the huge list of requests of features that people want for 1.0 and of course implementing some of them. ( the good ones ) More QOL and fixes but we are fairly happy with this. Possibly I want to look at tutorial again. Various balance coming for 1.0 More content and craftable items to come for 1.0…
- Smol patch - 19 May 2023
0.7.beta patch changelog - Fixed a bug where decorations didn't properly load their effects on resting objects. - Fixed a bug with boxes not moving properly after you move the racks. - Fixed a bug with the Assembly Workshop and its collision resulting with issues regarding large objects like the Humvee bonnet. - Made a few timing tweaks to craft speeds and output speeds that should slightly improve timings in cases where machines drop to 0 input items in inventory.
- It is time. - 19 May 2023
Massive news! We will be revealing the final road map to our 1.0 release and launch out of Early Access for Gunsmith. Yes that's right we will be 🙌 CONFIRMING A LAUNCH DATE NEXT WEEK! 🙌 This means that we are going to be getting our final ideas, improvements, features list together along with all your feedback and were going to finally do it! 💪 Cant thank you all enough for coming on the journey with us over the last 5 years. We also have a small update with fixes and improvements coming out now! ( in fact i just put it live ) I'll drop that news below. However.... I want to show you all something... 5 Years ago I made this video. https://youtu.be/2qQqGi77MCI 5 Months ago I made this video. https://youtu.be/wiGuim4chwI I just want us all to take a second and realise how amazing that is. All of us ( that includes you reading ) have made this happen. Everyone that's jumped in early. Ye…
- Why not both? - Physics and Snapping Belts now available in Gunsmith! - 9 May 2023
Dual Belts are here! Hey everyone Rich here hope you're well. Today we are super happy to announce that Gunsmith now supports 2 different types of belt. Releasing tonight at 6PM UK - London Time. As you all know, we are constantly listening to the community and improving the game based on your feedback. We are super supportive of all our players and we've constantly tried to make the game better for everyone to play. Earlier on this year we noticed that some of our players are die hard physics fans and there was no way our new system could possibly cut it. Therefore we decided to do something we think is a first. Gunsmith now supported TWO entirely differently belt systems in the game. I dont think any other game does this... Let me know if they do but now you have the power to choose. Physics madness or Snapped belts. Both are great fun and now you as a player have the choice to go dow…
- Dual Belts Update - 21 April 2023
Hey everyone Rich here hope you're well, i've made a pretty long 25 mins-ish video taking a look at the physics belts in their new form and whats going to be happening with them, you can see that goodness here; We've added alot more to the old physics system and we will be retrofitting it even more to add medium belts to the mix as well over the next few weeks. I will also be getting a group of closed play testers to help us test as this update is pretty significant and there's no way we will catch all the issues alone. Releasing on the 9th of may This means Gunsmith as of its next update that I am happy to announce will give players both physical belts and locked system belts offering 2 styles of game play something that we don't think has been done before so we're really excited for that. We hope you all enjoy the return of the belts and the physical nightmares the bring for players a…
- Physics belts are returning! - 3 February 2023
Hey everyone Rich here and today im dropping some news on the next update for Gunsmith, this will be a pretty awesome feature and i've done a 10 minute video explaining exactly what the plan is and why are we bringing the old belts back! We've listened to a tonne of feedback and community ideas and we think we have found a great solution! I'll drop it here below! Best Rich and SCT
- Gunsmith BETA!!!!! - 9 December 2022
Hey everyone, Rich here, today is a pretty huge day for us. Beta for Gunsmith is finally upon us. We will go live with this version around 8pm LONDON UK time or ( GMT ) I’ll drop the trailer here; it is on the Steam page anyway but here as well if you want to see it. If anyone missed the more in depth video on what is coming that is also here; I don't usually get the time to spend a considerable amount of time writing up my thoughts as im a full time dev and a dad of 2 young kids but we've actually for once been ahead of schedule so I thought id take some time to chat and share my experiences working on Gunsmith over the last few years. It’s taken four years of development to get here and a lot of hard work and learning. I wanted to take some time out to do a write up for those interested to read what it was like to get to this point and what we’ve learned over the years. When we first…
- Beta Preview! New Research System! - 2 December 2022
Hey everyone Rich here, so today im putting out some news about another huge change coming in the Beta, a new research system! So we have been working for ages on this new system. As per usual I have made a nice video showing all the new system integrations and improvements that you can view here! As you can see we've done a tonne, it's been awesome working on the research system and hopefully this will allow us to build in this area as well. For those of you who are continually asking for the physical belt system to come back, i hear you, i hear you. Give me some time and I will think of a solution. I have one in mind that I might be able to do but not 100% sure yet. Super hyped to get some testers into the beta next week, then we will put it live on the 9th! Best Rich and SCT
- Gunsmith Beta! 9th December 2022!!! - 18 November 2022
Hello everyone Rich here, massive news coming for Gunsmith, were happy to announce a major update coming 9th December 2022. Gunsmith Beta update is coming! This will mark a massive milestone in the games development! I've made a short video with some insight with current dev progress for you all to enjoy! Cant wait for this one! Best Rich
- Massive UX improvements coming to Gunsmith! - 4 November 2022
Hey everyone RIch here, i've made a 10 minute video showing off the new UX improvements we have in the works. I think you're all going to like this a tonne! Let me know your thoughts as we continue to work and improve the game. Huge changes and improvements coming as per usual. Enjoy! Rich
- Major game improvements coming soon! - 28 October 2022
Hello everyone Rich here, i'm dropping an update on the development of Gunsmith! We've got some super exciting stuff in the works that we are really happy with. The progress is going well and next week or very soon after i'm sure we will have something tangible to show to the community! I'll drop a video below that I made a few weeks back but i've been so busy i've not put it on the official Steam channel so here it is. I will also write some stuff below to explain in text form where we are at with Gunsmith. So we took an annual break over the September period and I took 2 weeks to actually build a dev studio in my back yard ( more to come on this ). However apart from that, I've been playing a tonne of games ( that are not mine / ours ). I've been studying on the value that games create for both their players and their games. I have seen upon coming back to design that Gunsmith has lac…
- Merger Update and UI Overhauls! - 21 July 2022
Hey everyone, Rich here, over the last week we have been taking a tonne of feedback from players and tonight were showing off some new stuff to come for the end of the week. Thanks for all the feedback and i've made another video showing our progress and what we are working on! Here it is! Take care! Rich
- fixed save not loading issue. - 19 July 2022
Belt Links update now picks up save's sorry about that! Wasn't actually a bug I just put up wrong build type as i was tired!