- Announcement of a new game! - 2 May 2025
I've just posted a trailer of my upcoming game being developed alone and now I'm going to tell you more about its features. Fevercide is my fourth project where I am not solely responsible only for the music. The code, art, game design and everything else is on me. That was the case with Fearmonium, Catmaze, and Reflection of Mine. Fevercide is mostly a metroidvania, but this time I wanted to blur the genre a bit. It was a very dreary feeling when I started working on this project after finishing Fearmonium. It seemed to me that I was not making “something new”, but making "something again”. That's why, first of all, I added horror elements to the game. The childhood of the main character Sandra was not the most glorious, and when the plot brings us to her memories, the player is faced with the uncharacteristic metroidvania sections: darkness, helplessness and evil creatures all around.…
- Unexpected version 1.08! - 9 September 2022
The game didn't lie in a dusty and dark corner all this time, but kept getting better and better: Catmaze went through hundreds of little changes and got a little bit neater - all the changes "polished" this game a little. - Fixed tons of sounds; - Interfaces have become more accurate; - Some textures were Redrawn; - The physics of some objects were changed; - Balance was slightly adjusted; - Fixed a lot of small bugs that you did not know about! - Lots of text improvements, especially in English and Japanese translations. Next important news is that the game has been released on all the modern consoles - and now you can... buy it twice to enjoy a fairy adventure on another device! And also, after active discussions with the community, I decided to provide access to the version of the game in which the portraits of the characters have not yet been changed - Alesta looks much older there…
- Long-awaited version 1.07! - 22 October 2021
There are a bunch of small changes I hid in this update. All of them, when put together, bring a lot of improvements! What's new? - Added a button to change ranged, melee familiar and a button to change equipped item; - Added four new languages: French, German, Spanish, Japanese; - Added new portraits for some characters (I will not argue, I failed in drawing some of the previous portraits I failed); - New English translation! What had changed? - Improved controls in the sections with a wolf; - No more death from a single touch of the flame of Chernobog; - Improved controls in the broom section; - Puzzles in Nav are much simpler from this moment; - Some sounds were replaced; - Some bonus items were redrawn; - Fixed a bunch of minor bugs, which does not make much sense to list. The game gets better with your help! Thanks! I hope that with this update I did not spawn even more bugs, but i…
- Fearmonium - my next game - is out now! - 21 May 2021
Hello everyone! Finally this day has come and my third game - Fearmonium - is able to purchase on Steam! Now everyone can try to take an unusual role of a phobia in the mind of a teenage boy! The most important thing for me now - your feedback. I really wish to make this game as good as possible and I can do it only with help of your words! Your reviews and support now are super important for me and for the game. What I'm planning next is strongly connected with Catmaze: as I gained more experience while working on Fearmonium now I want to turn back around to my previous game and bring some improvements to it. Stay tuned!
- Linux Version + Discount! - 23 September 2019
After hard work I finally added Linux support! Currently you can play Catmaze on Linux x64, Steam OS, Windows and Mac. If you find some problems with launching - feel free to report about them and I fix them as soon as possible. Also I fixed a few bugs some bugs you guys reported me about. Feel free to let me know if you find any new stuff I need to fix. Thank you for playing! Also don't forget to take a look on my new project that is currently in development: https://store.steampowered.com/app/1068360/Fearmonium/
- What's gonna happen if a psychologist would make a video game? - 17 May 2019
The answer is psychedelic metroidvania where you play as a phobia. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33034776%2Fce5be63eb690c8d00849bf12777af076d9c0e2dc.png Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I’m not responsible for. I make everything else myself. Having only a master’s degree in psychology, I dived into game development five years ago. I think it’s worth explaining a little about how it happened to bring a better understanding of what is going on in here. A small introduction will help to adequately perceive everything that jumps and flashes in the recently published trailer: https://www.youtube.com/watch?v=ovoxPGS1AqQ&feature=youtu.be I was interested in psychology even at school, and not for typical reasons: I was not motivated by the desi…
- Discount + Big announcement! - 30 April 2019
I never stopped making games - and I wanted to thank all the players that supported Catmaze! Your feedback and your positive energy gave me strength to develop my third game that is finally got a steam page! https://store.steampowered.com/app/1068360/Fearmonium/ However, I'll never stop support Catmaze - so feel free to let me know about any issues you faced.
- Faster, Better, Faster! - 9 December 2018
Here goes Catmaze 1.06! It's the most serious update I made. What's new? - Character's speed is now much faster - Character's physics improved. That made controls less "clunky" - Fixed jumping system near the edge of the platforms. Now the player have a possibility to jump a few moments after Alesta begins to fall. That makes the character more responsible - Screens changes three times faster from this moment - Fixed a bug when Alesta stuck in the chests - Fixed a few more minor issues I'm still working on Catmaze, so feel free to report about any bugs you find - I want to make this game as good as possible!
- Chinese Localization + Fixes - 3 September 2018
I’m glad to announce that Catmaze is now available on Simplified Chinese. Also last weeks I worked on optimization to minimize the risk of freezes and slowdowns that some players faced. I hope the game will work faster, but still it’s not the limit. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30943932%2F551d4157ad24e34106f7977d1981f0ac7de9be89.jpg Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze!
- Small patch - 18 July 2018
- Fixed the camera behavior on moving platforms, now it moves with the character. - Fixed some rooms where player was able to stuck in the walls
- Catmaze 1.03 - 18 June 2018
Here goes a new update! What we've got in here? 1. Finally - a thing that many of you asked for - "load" button on the Game Over screen. Now you can waste only 2 seconds to load your game instead of previous 2.5 seconds :) 2. More important update: in the previous version of the game when Alesta upgraded her speed it influenced only on her running speed. Now it influences on the jumping speed too. I rebuild many rooms in the game to prevent unexpected gamebreaking shortcuts. Also that difference in the "ground speed" and "air speed" was the reason why some of you told me about choppy controls. 3. I fixed some more grammar mistakes, thank you guys for letting me know about them. 4. I'm still trying to catch a random bug when familiar starts to attack behind Alesta. I hope now I finally nailed it. 5. Fixed tons of minor bugs that you reported about. Many thanks! 6. Now some news about low…
- Catmaze 1.02 - 27 May 2018
During last few days I've been adding a dozen of small features and now I finally can call it a second patch. Here goes a list of changes: - Added some more markers on the map. - Changed the sound of collecting the white spheres - - Reduced the chance of situations in which the player, falling into the water, instead of appearing on the edge of the platform, fell down again. - In some cases after the battle with Liho appeared an invisible wall. Now it's fixed. - Fixed the control over the wolf. Now player doesn't fall down while taking damage on the wall. - In some cases player was able to leave the room with Igosha in the Automn forest. Now it fixed. - Fixed the "cutting" of the text in the diary and in the equipment window. - Snowman stopped wasting player's MP if Lesavka was equipped. - Now player isn't able to stuck after the dialog with the blacksmith. - Svar shoots farther since n…
- First day patch - 25 May 2018
Few, it was a little bit hard to survive :) Thanks everyone for the feedback! Here is some updates I made: - I put a key in the room near the cave where player should follow the cat with glowing ears (key will appear near the left entrance to the cave in the room with barrel); - Added some new markers on the map that show where you can find feather of the FireBird (allows you to see in the darkness, marker appears after talk with Voronikha) and where you can find shooting familiar (marker appears after you get feather of the FireBird) and marker that shows the first boss (appears after you receive a weapon to fight him); - Changed position of some monsters and spikes; - Solved problems with analog stick in Voronikha's shop; - Solved problem with opening the doors in case you changed default controls on keyboard; - Fixed jumping mushrooms; - Character now moves a little bit faster from t…
- Catmaze Soundtrack page arrived! - 9 May 2018
I'm glad to announce that page with Catmaze OST appeared: https://store.steampowered.com/app/860140/Catmaze__Soundtrack/ Expecte Amour - a talented Russian musician - made a perfect job. Check the video I made for the most dark tracks on this album: https://youtu.be/rPCXrEoA6Gc Also you can support him and pre-order OST from here: https://expecteamour.bandcamp.com/album/catmaze-soundtrack
- Release Date Announcement Trailer! - 5 May 2018
I'm glad to announce that the game is done! Here is the final trailer for Catmaze - there you will find a release date! https://youtu.be/23GQ791dGK8