Exit: A Biodelic Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews68
- Release dateMar 1, 2024
- Developerneurosaur
- Publisherneurosaur
Company pages: Developer: neurosaurPublisher: neurosaur
Exit: A Biodelic Adventure Steam news
Exit: A Biodelic Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 75% Off and a New Bundle! - 26 August 2026
Exit: A Biodelic Adventure -75% Isolomus -40% Bundle discount -10%Sleeping in isolation breeds shoggoths. The brain is a labyrinth, and in its winding recesses you'll meet suffering ichthyoservers and potato chimeras. What do a raven and a writing desk have in common, an umbrella and a sewing machine, a bioflash drive and a rusty key? Find out in the new Biodelic and Isolomus point-and-click bundle!Exit your isolation without making a mistake.
- Анимированные стикеры - 29 July 2026
I've added a few animated stickers: https://store.steampowered.com/points/shop/app/620410
- Big patch 1.0.31 - 11 May 2026
We’ve had holiday patches before, but today’s is a personal one. A huge thanks to Konstantin for finding so many bugs! Here’s a rough list:Level 6: Fixed an inconsistency between the left cocoon indicator and the full injecta; added missing reactions for the lichen, empty injecta, and nose; fixed the portrait in one of the reactions to the zhirble.Level 8: Added missing reactions for the rod, jelly balls, closed bud, control organ, and cartridge.Level 9: Added missing reactions for the implantable bioport and egg.In addition, some texts and hints have been edited, and another attempt has been made to fix the animation loop for Slimey pointing at the timer on the third level (why are you doing this to me, Slimey?).
- International Women's Day patch! - 8 March 2026
Happy International Women's Day! I want to keep up the tradition of celebrating holidays with patches, so I'm releasing another one. It fixes multiple typos, mistakes and confusing phrases in Russian and English texts.
- Large anniversary patch - 1 March 2026
To celebrate the game's second anniversary (oh), a big patch has been released!I worked on it for several months. Some of the issues were discovered by players, for which I am very grateful to them, while others had been bothering me for a long time, and now I finally got around to fixing them.Added animations for using the caterpillar, neurolet, and taking the bioflash from Adem.Unnecessary hotspots on the roof and the turtle levels are disabled after returning to these levels.Fixed the color of the beetle's silhouette, fixed hints, added reactions to the cocoon switches on the mushroom level.Fixed a bug where atrophirium increased and growzole decreased biomachinery on the same mushroom level.Fixed the color of the caterpillar formula and the rotation of its part in the spine level.Fixed a bug with Bina's hand in the final cutscene, which has been slightly expanded.Fixed a bug with Sl…
- Patch 1.0.28 - 4 October 2025
- Fixed a security vulnerability discovered in the Unity engine
- Patch 1.0.27 - 5 September 2025
Fixed bugs on level 11 with Bina, fish, tentacles
- Small patch 1.0.26 - 3 September 2025
Fixed error when achievement counter wasn't increased
- Small patch 1.0.25 - 7 March 2025
Potentially fixes the problem when the 'Imago' achievement wasn't obtained.
- Patch 1.0.24 - 8 December 2024
Fixed the broken biointerface separator on the rooflid level
- Patch 1.0.23 - 28 November 2024
- Genegrab picture/animation updated - Potential fix of strange door behavior at the fungi level
- Patch 1.0.22 - 28 November 2024
fixes: - hardcore hint initialization after save loading - umbilical cord animation at the fungi level
- Patch 1.0.21 - 27 November 2024
- many hints have been made clearer; - new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!); - fixed looping of the hint on the underwater level; - fixed initialization of the fish there too; - minor edits to text and graphics.
- Small patch 1.0.20 - 29 September 2024
Minor fixes: - Animation of livegrab in fungarium fixed - Slimey doesn't fly over timer at the underwater level
- Small patch 1.0.19 - 10 September 2024
- The image of the new cerberus now is also used on the level map (we've forgotten about it!) - Minor graphics improvements
- Patch 1.0.18 - 9 September 2024
Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too. Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait. Bug fixes: - Bioport image resets to default after loading savegame if bioport wasn't modified; - Adem activates hollow only near it.
- Small patch 1.0.17 - 2 September 2024
Possible prevention of the bug with fish at the underwater level; Minor graphics fixes.
- Small patch 1.0.16 - 3 July 2024
- PageUp/PageDown keys added to help screen - Possible fix for Steam Deck
- Small patch 1.0.15 - 13 June 2024
Bina dancing in Adem's imagination in the greenhouse is no longer clickable
- Small patch 1.0.14 - 11 June 2024
- Now cursors and items can be cycled not only with the mouse wheel, but also with the Page Up/Page Down buttons. Accordingly, you can map these keys into gamepad buttons in the Steam Deck configuration - Fixed bug with inactive Bina and tentacles in the skull
Patch notes and updates
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