SPSTEAMPULSELIVE ANALYTICS
Witchinour

Witchinour Steam metadata

mahojigoku | Jun 12, 2017 | game

Released

0players observed · 22 September 2026 - 21:45:41 UTC

ActionIndieAction RoguelikeRogue-liteTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,271
  • Revenue (VGI)$3,217
  • Review score92% positive

Witchinour metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,271
  • Revenue (VGI)$3,217
  • Review score92% positive
  • Total reviews59
  • Release dateJun 12, 2017
  • Developermahojigoku
  • Publishermahojigoku

Genres: Action, Indie

Company pages: Developer: mahojigokuPublisher: mahojigoku

Top Steam chartsTop 100 gamesGame directorySteam Store page

Witchinour Steam metadata

Witchinour metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/620900/metadata
Steam Storehttps://store.steampowered.com/app/620900/
Steam Communityhttps://steamcommunity.com/app/620900
PCGamingWiki search
IGDB searchSearch IGDB for Witchinour

Reviews, pricing, and metadata

Review summary

Very Positive

92% positive, 54 positive, 5 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

28

Platform releases
  • Steam 12 June 2017

Latest Steam announcements

  • Small patch - 5 June 2022

    This patch reverts Flame Sword being changed into Venom Blade.

  • Patch 2.0.1 - 5 May 2022

    Hi everyone! This patch is aimed at replacing and improving some of the weaker upgrades and some other small changes. As always, let me know what you think - and if you enjoy the game please consider leaving a review, it really helps to make the game visible to new players! Added a HUD element that shows weapon notes in-game Fixed Nour's Destination's enemies' health scaling less than it should Flame Sword has been replaced by Venom Blade. Venom Blade makes your bullets apply a non-lethal poision to enemies. Recovery has been replaced by Bloody Pauldrons. Bloody Pauldrons allows you to cast at 0 MP by sacrificing 33% HP. Refresh now recovers 50% HP and 2 MP after killing a boss Extra Battery now makes energy packs give 100% energy and drop more frequently Medical Manual has been replaced by Blood Money. Blood Money decreases energy usage by 25% but makes medkits stop spawning. Sports Dr…

  • Performance Patch - 19 April 2022

    Hi everyone! Thanks to player feedback I was able to identify a performance issue that was happening for some players. I've made a patch live that should fix this and improves performance generally.

  • Patch 2.0.0 - 15 April 2022

    It's been years since Nour got lost in the dungeon, now a new group of explorers find themselves pulled to it... and there's been lots of changes in that time! Here's the short version: Art and visuals rework! UI rework! Tutorial! New difficulty system! Dressing room! Game modes rework! Area mechanic rework! Character progression rework! Weapons! Class and spell reworks! Upgrades rework! Improved map generation! Lots of gameplay improvements and bug fixes! Notes Since changes have been made to unlocks and other save stuff, this patch will reset your progress This is a very large patch, so if you come across a bug please post it in discussions and I'll do my best to fix it! Thank you to everyone who has played Witchinour so far, I really appreciate so many of you having taken time to tell me about your experience with the game. It means a lot to me and I'm so excited to finally be able t…

  • Witchinour community update 4 - 7 April 2022

    Hi everyone! Just wanted to let you all know that patch 2.0 will be going live very soon! I would expect it sometime within the next week, and purchases will be re-enabled shortly after that. Right now I'm just doing things like updating the game's store page and editing a new trailer.

  • Witchinour community update 3 - 8 November 2021

    Hi everyone, I've been wanting to make a post about my progress on patch 2.0 lately but kept putting it off because I couldn't decide what I wanted to show. For a lot of the stuff I'm working on I feel like I would have to be like "I added this, and I added this because I added this other thing" and so on until I end up revealing all the stuff that's gonna be in the patch! So for now I'm just gonna share two screenshots. The first screenshot is to show off the rework I'm doing of all of the game's art. My goal with the art rework is to make everything look nicer obviously, but also more readable. The scanlines option's been renamed to "CRT mode" instead, as it has CRT-style curvature now. I've also implemented a color correction shader and made it so that color output is the same whether CRT mode is on or off. Enemy bullets get a contrasting glow now which helps to pick them out when th…

  • Witchinour community update 2 - 29 April 2021

    Hi everyone, it's been a while since the last community update and I have some new stuff to share! The new roguelite top-down shooter I'm working on is a sequel to Witchinour, which I'll refer to as Witchinour 2 for now. It took me rewriting the game from scratch about five times and lots of iterations on its design before coming up with something that I felt satisfied with and that I felt was worthy of everyone who played Witchinour and shared their thoughts and feedback with me. "So", I thought, "why should Witchinour be frozen in time?" and started updating the game to bring it up to speed with Witchinour 2. These updates are what form the content patch I announced in the last community update and touch almost every aspect of the game. For reference, the draft of the patch notes for patch 2.0 is sitting at about 1000 words right now, and I promise the word count isn't inflated! As fo…

  • Witchinour community update - 8 October 2020

    Hi everyone! As you may know from recent patch notes, I have been working on a new roguelite top-down shooter. During that time I became inspired by some of the large content patches I've seen put out for other games and decided that I would do the same myself. So I'm going to be disabling purchases of Witchinour for a while until the patch is ready. If you're wondering why the cover image for this announcement is pixelated, it's because I wanted to tease that patch 2.0 will come with a new logo!

  • Patch 1.66.5 - 28 April 2020

    At some point changes I made ended up making the alert level growth rate much slower than it should have been, so I did small rebalancing of it. Instead of talking about boring numbers I'll just say that I think it should feel a little more like a tug of war now. Alert level growth rate is now also the same across all difficulty levels. Chronomancy now slows time down when the player takes damage instead of slowing the alert level growth rate Picking up your spell book after completing a loop no longer increases your max HP/MP A few boss attacks have been tweaked to scale up on loops past 1 Improved appearance of player and enemy shadows Fixed colors of locked options on difficulty selection menu Fixed enemy health bar color being slightly off from the green that's used in the rest of the HUD

  • Patch 1.66.4 - 9 April 2020

    Just a patch to deal with some lingering issues I've had. By the way, I'm still working on a new game! Witchinour came out almost three years ago and my art, design, and programming skills have all improved a lot since then. The new game I'm working on is, like Witchinour, a roguelite top-down shooter. It's not a sequel to Witchinour but it shares Witchinour's focus on speed. I've also redesigned it and restarted its development an embarrassing number of times times now, which is why I've been quiet about it, but its most recent form is something I'm extremely satisfied with! I'm not ready to reveal it yet but when I do, I'll post a Steam announcement. I think if you like Witchinour even a tiny bit you'll find my new game extremely cool. Made some small changes to UI and in-game art to make things easier to look at with scanlines off (and to look better generally) Removed background fro…

  • Patch 1.66.3 - 17 December 2019

    Added a small (seriously, it's barely noticeable) amount of visual feedback to player and enemy firing Enemies now leave bodies behind when killed More blood because it looks cool HP and MP are now displayed above the player Spell and ability icons now flash after their cooldown is finished If a custom seed is set the title screen will now display it in the top left corner Assassin upgrade now makes the player do extra damage to bosses when their HP is at 20% or lower Enemy projectiles that bounce now have a 50% chance to be destroyed instead of bouncing when they hit a wall Using Ranger's Garb's stealth now causes enemies to untarget the player Fixed a bug that was causing enemies to target the player for a moment at the beginning of a floor when they have the Stealth upgrade Fixed a bug that was causing the icons that pop-up above the player to jitter To make things easier to distingu…

  • Patch 1.66.2 - 30 July 2019

    Steam leaderboards have been added. You can check your records and ranks by selecting Rankings at the title screen. There are leaderboards for floors cleared (per difficulty), kills (Boss Rush), and fastest loop (per difficulty). You can view the full leaderboards by going to Witchinour's achievements page. You can now set a seed for the game's randomization by setting "seed" in witchinour.ini (located in AppData\Local\Witchinour) to any integer other than -1. This can be done while the game is running - simply change the value and save it any time before the first floor's loading screen. Please note that setting a custom seed will stop you from making progress on unlocks, achievements, and rankings until it's set back to -1. Window scale is now saved between sessions A game timer has been added to the top right corner of the HUD Enemies are now smarter about where they point their weap…

  • Patch 1.66.1 - 16 July 2019

    Version number increases are now more reasonable Menus can now be navigated via analog stick Player's shadow no longer renders while they're dead Quills now behaves like Blink and fires more bullets

  • Patch 1.66 - 10 July 2019

    Gamepad controls are now rebindable in the options menu Input is no longer required to switch between keyboard + mouse and gamepad, simply use whatever! Gamepad crosshair distance has been increased (good for aiming Blink!) Added some shadows here and there Floor tiles that become corrupted now have a chance to look more... lively Enemy hit and death sounds now have randomized pitch Enemy hit sounds no longer stack meaning hitting all of your shots at high level will no longer drown out other sounds Boss health is now capped which should make bosses on high loops easier to survive Pirate Costume's hook is now 50% larger and slows enemies for 3 seconds on contact Feral Armor's ability is now usable at max mana, gives the player a 25% damage boost for 8 seconds, and has a lower cooldown when the player receives no mana from it The bullets spawned by Blink are now faster and have some vari…

  • Patch 1.65 - 2 March 2019

    Added a visual effect for stealth Outfits that start with upgrades no longer have them counted against their upgrade points The speed bonus from clearing a floor has been increased slightly Pumpkinour's caltrops now hold enemies for a limit of two seconds instead of indefinitely Enemy firing behavior when at max alert or above loop 1 has been adjusted to spawn extra projectiles in a more consistent way

  • Patch 1.64 - 29 January 2019

    Vsync implementation has been improved

  • Patch 1.63 - 24 January 2019

    Vsync is now available in the options menu Disabling scanlines now disables shaders entirely, which should make the game playable on older machines with weak or no shader support Taking screenshots with the Steam overlay should now function correctly Fixed a bug that could cause the area text to display incorrectly when using an uncommon resolution

  • Patch 1.62 - 18 December 2018

    Just a tiny fix. Mouse is now properly locked in fullscreen mode In more exciting news, I've been working on a followup to Witchinour for a while and it's nearing the point where I feel it's ready to be properly revealed. If you follow me on Twitter you've seen little clips of it but in the past weeks the game has become more and more playable. I don't have an exact timeline for anything but I'll be sure to post an update here when it's ready.

  • Patch 1.61 - 18 October 2018

    Just two tiny fixes. Patch 1.6's resolution and camera changes left Scope useless, so Scope now makes your shots more accurate The Trackery's music volume has been adjusted to be in line with the other areas' (it was previously too quiet)

  • Patch 1.6 - 10 October 2018

    Witchinour's base resolution has been increased The game's old camera implementation has been replaced with a static camera Analog aiming has been improved Analog movement has been improved Crosshair visibility has been improved Reworked map generation The base minimum and maximum map size has been increased slightly The increase to map size based on how far into the game the player is has been increased Maps generated now have a much lower chance to contain long, narrow paths Enemy spawning has been changed to reduce the chance that the player starts in an unsafe situation Pause screen is now transparent Default player movement is less slippery now, making Fancy Footwook less of a must-have upgrade Fixed a bug that was causing the player's wand to be rendered at the wrong depth in controller mode Fixed a visual issue with the game over and area name HUD text

Patch notes and updates

S.noRelease datePatch nameGID number
15 June 2022Small patch4469272893505000144
219 April 2022Performance Patch5493837466496027892
328 April 2020Patch 1.66.53112493747285965833
49 April 2020Patch 1.66.43112492477887017570
517 December 2019Patch 1.66.33370312875264574046
630 July 2019Patch 1.66.23364670677194712821
716 July 2019Patch 1.66.12436927798967787928
810 July 2019Patch 1.662436927798943263001
92 March 2019Patch 1.652534869043309670695
1029 January 2019Patch 1.642425653583398690486
1124 January 2019Patch 1.632425653583381058552
1218 December 2018Patch 1.623244179105179229103
1313 March 2018Patch 1.512400895196202332628
141 March 2018Patch 1.52400895196202332869
1511 November 2017Patch 1.412400895196202333098
1610 November 2017Patch 1.42400895196202333336
1724 October 2017Patch 1.312400895196202333577
186 October 2017Patch 1.3 - Fall Fashion2400895196202333836
1928 August 2017Patch 1.21 - Additional Changes2400895196202334063
2028 August 2017Patch 1.2 - Analog Tracking2400895196202334288

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID620900
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateJun 12, 2017
Developermahojigoku
Publishermahojigoku
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent92%
Positive reviews54
Negative reviews5
Total reviews59
Steam recommendationsNot available
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/620900/

Short description

Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon...

About this game

Witchinour is a roguelite twin stick shooter focused on fast, 60fps action and constantly increasing difficulty. You play as an explorer who comes across a dungeon that an apprentice witch named Nour found herself lost in years ago on a full moon... Witchinour has: 7 increasingly dangerous areas to fight (and loop) your way through 6 class abilities, 5 spells, 21 weapons, and 40 upgrades to help you descend the dungeon 1 dynamic difficulty system that wants you dead 6 levels of stacking difficulty modifiers to unlock to push your skills to the limit

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Nudez Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Witchinour's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Witchinour's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Witchinour at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$5.99$5.99No discountSteam Store

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