- The Fall of Lazarus is free to play. Forever. - 1 January 2023
Hi everybody! Johnny here, one of the co-founders of No Wand Studios, the creators of Te Fall of Lazarus. We wanted to make a short update to let you know that effective today our game The Fall of Lazarus will be free to play. Forever. As a lot of you may know, our studio no longer exists. The sales didn't go well and we couldn't keep up running and working, so we had to close a long time ago. The game is making almost zero monthly sales and it's absurd to keep charging for a game if there is nobody getting to see it and no one getting that money. So we've decided to put our game free to play forever. That's it, that's all we wanted to say. Play it if you want, and we really hope you like it. But if you don't, please keep in mind we are no longer working on it. It's a small little game made by a small little team and it was our first project. It's flawed and clunky but it's our game and…
- Postmortem & Goodbye - 2 November 2018
Hi passengers! Phew. It's been a while since our last update. Sorry about that, but we were having some difficult times and we were also kinda scared of getting back here. A year and a month ago we released our first game ever, The Fall of Lazarus, but it didn't work the way we were hoping. We kept trying to make it work, patching what we could and trying to get it to be visible for the audience but we couldn't. We ran out of money and health and all of it just crumbled. We saw it coming tho, and we tried to survive it the best way possible, and that's what we did. We're fine now, but we can't keep working on it anymore, so there won't be more patches and fixes for it. We know the game still has some bugs and compatibility issues due to the lack of testing before releasing it but we couldn't afford a proper testing and QA company to do that job, so we're really sorry about that. What we…
- Lunar New Year Sale: TFoL 25% OFF! - 15 February 2018
Hi guys! We recently updated our game The Fall of Lazarus with the /Rebuild_ Patch with a ton of fixes and little tweaks and we also updated our Unreal Engine 4 build to the latest version. You can see the details here: http://steamcommunity.com/games/622010/announcements/detail/1678023700566633291 AND NOW ITS 25% OFF! You can grab our scifi mystery game at $11.24 (€9.74) until the sales end so hurry up and come aboard the USSC Lazarus! Cheers! No Wand Studios.
- Lunar New Year Sale: TFoL 25% OFF! - 15 February 2018
Hi guys! We recently updated our game The Fall of Lazarus with the /Rebuild_ Patch with a ton of fixes and little tweaks and we also updated our Unreal Engine 4 build to the latest version. You can see the details here: http://steamcommunity.com/games/622010/announcements/detail/1678023700566633291 AND NOW ITS 25% OFF! You can grab our scifi mystery game at $11.24 (€9.74) until the sales end so hurry up and come aboard the USSC Lazarus! Cheers! No Wand Studios.
- TFoL Update 2.0: /Rebuild_ - 5 February 2018
Hi! It's been a couple of months since we released our game The Fall of Lazarus. We started this project nearly two years ago and we wanted to update our game to the last version of Unreal Engine (currently 4.18) because we were having some issues working on a deprecated version of the engine and we took advantage of this situation and implemented some fixes based on all your feedback. So today we're excited to announce our biggest update to date: Version 2.0 — /Rebuild_ available right now! Improvements, changes and bug fixes Updated to Unreal Engine 4.18 (last version available) Full lighting rework Improved level streaming Improved loading times Highly reduced space disk required New resolutions supported: 2560x1440/3200x1800 New Chapter selection mode Added confirmation requirement before starting a new game Added new assets and art pieces Minor changes in some in-game videos Polish…
- TFoL Update 2.0: /Rebuild_ - 5 February 2018
Hi! It's been a couple of months since we released our game The Fall of Lazarus. We started this project nearly two years ago and we wanted to update our game to the last version of Unreal Engine (currently 4.18) because we were having some issues working on a deprecated version of the engine and we took advantage of this situation and implemented some fixes based on all your feedback. So today we're excited to announce our biggest update to date: Version 2.0 — /Rebuild_ available right now! Improvements, changes and bug fixes Updated to Unreal Engine 4.18 (last version available) Full lighting rework Improved level streaming Improved loading times Highly reduced space disk required New resolutions supported: 2560x1440/3200x1800 New Chapter selection mode Added confirmation requirement before starting a new game Added new assets and art pieces Minor changes in some in-game videos Polish…
- TFOL Patch #2 - 23 December 2017
Hi everybody! First of all, Happy Holidays! Hope you're enjoying some good time with your people! We've been working in fixing several issues for The Fall of Lazarus with all the feedback you've given to us. We updated the game some times and now we wanted to list all the tweaks so far. _________________________ The Fall of Lazarus Patch 1.0.5 _________________________ New resolutions supported: —1920x1200 —1920x1440 —2048x1152 —2048x1536 —3840x2160 Added some missing english text and fixed some misspellings. Fixed the interaction problem with The Cube. Several minor fixes. ************************************ If you experience any trouble please keep reporting it to us! We will fix it if possible! Now we are working hard on trying to get the game on consoles and we've started pitching our next project. Really busy and interesting times! See you and Happy Hannukah, Merry Christmas, and…
- TFOL Patch #2 - 23 December 2017
Hi everybody! First of all, Happy Holidays! Hope you're enjoying some good time with your people! We've been working in fixing several issues for The Fall of Lazarus with all the feedback you've given to us. We updated the game some times and now we wanted to list all the tweaks so far. _________________________ The Fall of Lazarus Patch 1.0.5 _________________________ New resolutions supported: —1920x1200 —1920x1440 —2048x1152 —2048x1536 —3840x2160 Added some missing english text and fixed some misspellings. Fixed the interaction problem with The Cube. Several minor fixes. ************************************ If you experience any trouble please keep reporting it to us! We will fix it if possible! Now we are working hard on trying to get the game on consoles and we've started pitching our next project. Really busy and interesting times! See you and Happy Hannukah, Merry Christmas, and…
- TFOL Patch #1 - 9 October 2017
Hi everybody! We've been working in the first patch for The Fall of Lazarus with all the feedback you've given to us so here is what we've fixed so far: _________________________ The Fall of Lazarus Patch 1.0.1 _________________________ Added mouse axis invert option in every game situation. Fixed a bug with the Pause Menu when playing the constellation puzzle. Fixed an issue with disappearing items when loading a savegame. Fixed a bug regarding the Venus Cave scene and loading a savegame. Fixed a bug regarding the event triggered by the countdown timer visible in the USSC Lazarus. Various small fixes. Thank you all for your patience. Hope you're having a great time aboard the USSC Lazarus. We will keep working on polishing it. If you like our game, please consider leaving us a review in the Steam page! Its so helpful for us! Cheers! No Wand Studios.
- TFOL Patch #1 - 9 October 2017
Hi everybody! We've been working in the first patch for The Fall of Lazarus with all the feedback you've given to us so here is what we've fixed so far: _________________________ The Fall of Lazarus Patch 1.0.1 _________________________ Added mouse axis invert option in every game situation. Fixed a bug with the Pause Menu when playing the constellation puzzle. Fixed an issue with disappearing items when loading a savegame. Fixed a bug regarding the Venus Cave scene and loading a savegame. Fixed a bug regarding the event triggered by the countdown timer visible in the USSC Lazarus. Various small fixes. Thank you all for your patience. Hope you're having a great time aboard the USSC Lazarus. We will keep working on polishing it. If you like our game, please consider leaving us a review in the Steam page! Its so helpful for us! Cheers! No Wand Studios.
- The Fall of Lazarus now available! - 5 October 2017
Hi everybody! Today is the day! We've released The Fall of Lazarus! It's been such a long trip. But let's get to the point. YOU CAN PURCHASE THE FALL OF LAZARUS RIGHT NOW! You can grab the stand alone game or the Welcome Aboard edition with the amazing soundtrack produced by Sonotrigger! We hope you enjoy our little scifi mystery game. We've been working on it one year, eight months and two days, and now its finally here. If you like our game, please leave a review in the Steam page. That help us a lot on getting visible for the rest of the world! Thanks again for your support, you are awesome
- The Fall of Lazarus now available! - 5 October 2017
Hi everybody! Today is the day! We've released The Fall of Lazarus! It's been such a long trip. But let's get to the point. YOU CAN PURCHASE THE FALL OF LAZARUS RIGHT NOW! You can grab the stand alone game or the Welcome Aboard edition with the amazing soundtrack produced by Sonotrigger! We hope you enjoy our little scifi mystery game. We've been working on it one year, eight months and two days, and now its finally here. If you like our game, please leave a review in the Steam page. That help us a lot on getting visible for the rest of the world! Thanks again for your support, you are awesome
- The Fall of Lazarus Launch Day Reveal - 21 September 2017
Hi everybody! Today we have GREAT news: THE USSC LAZARUS WILL LIFT OFF ON OCTOBER 04! And we have a launch day trailer to celebrate! Check it out: https://www.youtube.com/watch?v=8ZLG-KmuMwM Thank you so much for your patience. We know we said we wanted to release it on september but we want to give you the best game we can possibly accomplish. Also its a better week for launching in marketing terms due to the lack of big indie releases that week so, we thought we could push back the date a little bit. We are working hard on polishing the game and debugging the whole experience. We hope you're doing okay and you have had a great summer. Spread the word on your social media if you like. We're almost there! Cheers, space travelers! No Wand Studios.
- The Fall of Lazarus Launch Day Reveal - 21 September 2017
Hi everybody! Today we have GREAT news: THE USSC LAZARUS WILL LIFT OFF ON OCTOBER 04! And we have a launch day trailer to celebrate! Check it out: https://www.youtube.com/watch?v=8ZLG-KmuMwM Thank you so much for your patience. We know we said we wanted to release it on september but we want to give you the best game we can possibly accomplish. Also its a better week for launching in marketing terms due to the lack of big indie releases that week so, we thought we could push back the date a little bit. We are working hard on polishing the game and debugging the whole experience. We hope you're doing okay and you have had a great summer. Spread the word on your social media if you like. We're almost there! Cheers, space travelers! No Wand Studios.
- The First Passenger Demo now available! - 9 June 2017
Hi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go. First of all, we've been working our assess off on getting The Fall of Lazarus: The First Passenger (our prologue demo) on Steam and today just went live! We thought it would be a great idea to implement all the work and enhacements we've been developing for the full game in the demo because we wanted to upload it to Steam. We were also at an indie event here in Zaragoza and we thought it was the perfect timing for polishing it. THE FIRST PASSENGER 2.0 And here it is! The First Passenger 2.0, almost brand new. Here you have a list with all the changes we've made so far: Full texture rework. New sound and music by Sonotrigger: this is a big deal. We've implemented all the work our friends from Sonotrigger have been doing for the final release and you can hear a glimpse o…
- The First Passenger Demo now available! - 9 June 2017
Hi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go. First of all, we've been working our assess off on getting The Fall of Lazarus: The First Passenger (our prologue demo) on Steam and today just went live! We thought it would be a great idea to implement all the work and enhacements we've been developing for the full game in the demo because we wanted to upload it to Steam. We were also at an indie event here in Zaragoza and we thought it was the perfect timing for polishing it. THE FIRST PASSENGER 2.0 And here it is! The First Passenger 2.0, almost brand new. Here you have a list with all the changes we've made so far: Full texture rework. New sound and music by Sonotrigger: this is a big deal. We've implemented all the work our friends from Sonotrigger have been doing for the final release and you can hear a glimpse o…