- Fix for getting stuck on the Bridge - 26 October 2024
Today's update fixes the issue some players had during the second and third Bridge scenes where they couldn't move. It also fixes the camera in one of the endings not being correct.
- All Walls Must Fall is now FREE! - 6 July 2024
That's right - the game is now completely free for everyone! It's been 6 years since we released All Walls Must Fall, and we've decided that we'd love if everyone who always wanted to play but never quite got around to buying it has the opportunity. So it's now totally free on Steam and itch.io! We hope you enjoy playing our tech-noir tactics game that we made. We put a lot of our hearts into it, and while we've all moved on to other projects now, that time we made our own little indie game will always be special to us. Love from Berlin, Isaac, David and Rafal inbetweengames
- Windows 11 working again! - 26 May 2024
Today's update fixes an issue on the newest version of Windows 11, where the game wouldn't start at all! Unfortunately going back in time to previous versions of Windows is not really an option, so instead All Walls Must Fall has been updated to the newest version of Unreal 4 so that it can be enjoyed on newer devices once again. If you have any problems with this version, please post here! You can revert back to the old build by selecting the "oldVersion" steam beta branch in the game's library properties.
- All Walls Must Fall Original Soundtrack sales end November 1 - 27 October 2023
Due to contractual reasons, inbetweengames will stop selling the All Walls Must Fall Original Soundtrack on Steam, on November 1st. If you haven't purchased it yet, now's the time! Once sales end, existing owners will of course still keep it in their Steam library permanantly.
- All Walls Must Fall is now available on Nintendo Switch! - 20 January 2021
It's been a while - but today we at inbetweengames are happy to announce that All Walls Must Fall is now available to download on Nintendo Switch! Buy in Europe: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/All-Walls-Must-Fall-A-Tech-Noir-Tactics-Game-1904685.html Buy in North America: https://www.nintendo.com/games/detail/all-walls-must-fall-switch/ Check out this Switch trailer from our porting partners at ConsoleWay: https://www.youtube.com/watch?v=OHRJMHkl81k They've done a great job with the port, and we're sure you will have a great time flirting, fighting and manipulating time in the palm of your hand!
- The Summer of Pride is here! - 13 June 2020
HAPPY SUMMER, AGENTS The first ever Summer of Pride Steam Sale is here - and we're a part of it! Click below if you'd like to check out great deals and discounts on a bunch of amazing Queer games! Summer of Pride 2020
- East meets West: Polish and French now available! - 5 September 2019
https://i.imgur.com/wZcVvUf.gif Save Berlin 2089 in two new languages - Polish and French are now available! https://i.imgur.com/KE1dv05.gif
- Endlich! German and Russian available now! - 18 December 2018
A new version is now live with a German and Russian translation, as well as a few bug fixes from some outstanding issues! https://i.imgur.com/6bi0Unl.gif For the full release notes, see this forum post.
- NEW GAME + mode now available! - 3 October 2018
It’s been 8 months since we shipped All Walls Must Fall, and in that time one of the most requested features has been for a way to keep playing the game after you finish the Campaign, and to continue with all your unlocked gear. It could be a bit of a disappointment to unlock your favourite new weapon or ability, only for there to be just one mission where you could use it on. That’s the case no longer - you can continue fighting and flirting your way through the clubs of Berlin 2089 again and again - forever if you want to! https://i.imgur.com/Pcw1Jlp.gif Here’s how it works: After you complete the campaign, there will be a NEW GAME + button in the main menu. When you click that, a new campaign will be generated, but you’ll have all the weapons, abilities, unlocks and credits you had at the end of the previous campaign. Missions are much harder: All the missions will be at VERY HARD di…
- NEW GAME + now in Early Access - 11 August 2018
https://i.imgur.com/WbEFE5a.gif One of the most commonly requested features since we launched All Walls Must Fall earlier this year is a way to keep playing after you finish a campaign, to keep the challenge going and continue to use your gear - and keep upgrading it. Today we're launching an Early Access test for a NEW GAME + mode that allows exactly that. In NEW GAME + there are some changes: All Missions are rated VERY HARD difficulty Enemies get extra health Permadeath is always on The Decision Timer is always on Dynamic Tutorials are disabled Each time you complete a NEW GAME + campaign, you can start a new one at a higher level (NEW GAME +2, NEW GAME +3, etc). Each level will give enemies one additional health point, and has its own leaderboards. Normally, to start a NEW GAME + campaign, you'd need to finish a normal campaign first. Then, the Continue Game button will become a NEW…
- New Languages: Spanish and Chinese! - 11 May 2018
You can now play All Walls Must Fall in two new languages: Spanish and Simplified Chinese! https://i.imgur.com/UP42qYM.gif Thanks to our fantastic translators for helping out with these translations: Alex Fortes for Spanish and Project Gutenberg | 游戏古登堡计划 for Simplified Chinese. And don't forget, we also have Brazilian Portuguese already, courtesy of Rômulo Wehling Magalhães.
- Version 1.1: LAST MINUTES - 29 March 2018
It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff! TODOS OS MUROS DEVEM CAIR https://i.imgur.com/JQb9CrE.gif First up, the game is now available in Brazilian Portuguese! New ingame music: LAST MINUTES muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud. The soundtrack is also now available on Spotify, itunes and all good streaming sites! New room type: Bathrooms https://i.imgur.com/kSgbT2i.png We’ve added bathrooms to the game! How did we manage to go this long without them? New clubber and NPC variations https://i.imgur.com/YB9DCkY.gif We’ve added some character va…
- Version 1.1: LAST MINUTES - 29 March 2018
It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff! TODOS OS MUROS DEVEM CAIR https://i.imgur.com/JQb9CrE.gif First up, the game is now available in Brazilian Portuguese! New ingame music: LAST MINUTES muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud. The soundtrack is also now available on Spotify, itunes and all good streaming sites! New room type: Bathrooms https://i.imgur.com/kSgbT2i.png We’ve added bathrooms to the game! How did we manage to go this long without them? New clubber and NPC variations https://i.imgur.com/YB9DCkY.gif We’ve added some character va…
- Wot I Think: All Walls Must Fall - 6 March 2018
Bullets tear across a sweating dancefloor, heaving with bodies. Flashes of metal and flesh, lights pulsing and skittering across glistening bodies. All Walls Must Fall’s nightclub shoot-outs are a devilish dream, capturing at once the brilliance of Terminator’s Tech Noir horror and the actual punk in cyberpunk. I just wish there was more to the game than a thousand murders on the dancefloor. (more…)
- Podcast: Is bad weather spectacular or just annoying? - 1 March 2018
The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show , doesn t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts. (more…)
- Why are turn-based games so good at creating stories? - 28 February 2018
It was Superhot that first made me think about the old writer's adage, that you do the slow stuff fast and the fast stuff slow. This is the thinking that powers Jack Reacher novels, for example - Lee Child talks about this trick often and with great clarity. If Reacher's doing a bunch of research, you whip through it in a couple of lines. Literary montage! If Reacher's outside a bar, though, and a horseshoe of bad'uns is forming around him, time slows until it forms a thick mineral goop that traps everyone within it. The next few seconds are going to involve the shattering of kneecaps and the bruising of aortas (if aortas are a thing that can be bruised - having typed it, I am unconvinced). The next few seconds are going to be violent and memorable. Crucially, the next few seconds are going to take eight or nine pages to play out, because every move will be examined in great forensic de…
- Quirky time-travelling nightclub-crawling tactical RPG All Walls Must Fall busts out of early access today - 23 February 2018
We’ve covered All Walls Must Fall quite a bit over the past few months, and it’s easy to understand why. Starting out veiled in mystery, this bizarre cyberpunk music-synced fusion of tactical gunfights and conversational infiltration does a lot to stand out. It has evolved to a surprising degree during its time in Early Access, with developers Inbetweengames bolting on major new features with practiced confidence. Befitting the name, All Walls Must Fall has burst forth from its confines and into the dazzling moonlight, fresh from the dance-floor and ready to launch. Within, we’ve got the cheekily named ‘coming out’ launch trailer. While earlier marketing may have coyly weaved around the central environment type of the game (gay nightclubs heaving with scantily clad men), this one goes all-in, leaving very little to the imagination. (more…)
- VERSION 1.0 is COMING OUT - 23 February 2018
Today we’ve launched version 1.0 of All Walls Must Fall! https://i.imgur.com/011oE1X.gif You can check out the COMING OUT trailer here: https://youtu.be/2Zc77HwYflI If you haven’t played the game yet, now’s the time! We’ve spent the last month polishing the look and feel of the game, including adding the final in-game backer rewards, Party Posters and Drinks. We’d like to thank all our Backers for your support - without you, we’d have never made it this far! We’re also very honoured that Eurogamer has given the game a Recommended rating! Check out the review here, or keep reading to see what’s new in this update: New Glienicker Brücke & credits music https://i.imgur.com/XmiVBEU.png We’ve improved the pacing and look of the sections of the game that take place on the Bridge of Spies between missions, and added some more content to the two endings. Our very own muuutsch has also put toget…
- VERSION 1.0 is COMING OUT - 23 February 2018
Today we’ve launched version 1.0 of All Walls Must Fall! https://i.imgur.com/011oE1X.gif You can check out the COMING OUT trailer here: https://youtu.be/2Zc77HwYflI If you haven’t played the game yet, now’s the time! We’ve spent the last month polishing the look and feel of the game, including adding the final in-game backer rewards, Party Posters and Drinks. We’d like to thank all our Backers for your support - without you, we’d have never made it this far! We’re also very honoured that Eurogamer has given the game a Recommended rating! Check out the review here, or keep reading to see what’s new in this update: New Glienicker Brücke & credits music https://i.imgur.com/XmiVBEU.png We’ve improved the pacing and look of the sections of the game that take place on the Bridge of Spies between missions, and added some more content to the two endings. Our very own muuutsch has also put toget…
- All Walls Must Fall review - the tactics genre gets a quirky new treat - 23 February 2018
I have heard All Walls Must Fall described as a blend of real-time and turn-based tactical action, set in a retro-futuristic Berlin in which the Cold War never ended and where all matters of consequence unfold in the procedurally-generated nightclubs favoured by gay time-travelling superspies. Deep breath. Influences cover everything from Twelve Monkeys and X-Com to Invisible Inc, Superhot and - when it comes to the wonderfully grungy animation that chops together 2D character models and low-poly 3D backgrounds - the old Paddington Bear children's series that was so memorably narrated by Michael Hordern. It all sounds a bit complicated really. But it isn't. When you get into a fight here, All Walls Must Fall is gloriously, deliriously, skull-shakingly straightforward. Gunfights are when All Walls Must Fall switches from behaving like a real-time nightclub exploration game (one of my fav…