- Announcing Wings of Vi 2! (wishlist now) - 19 December 2025
Wings of Vi 2: Guardian's HeartHey everyone! I want Wings of Vi 2 development to be completely open and transparent. Raw progress updates, early builds, your feedback shaping the game, and all of us creating the best possible sequel side-by-side.It’ll stay true to my vision (the one you loved in the first game), but your input will help me tune everything to perfection.Guardian’s Heart – The StoryTen years after Jeh’oul’s fall, Vi now carries the Guardian’s Heart – the final gift from her mother’s sacrifice. Only she can face the new threat rising:Myougi, the grieving daughter of the underworld, has unleashed the manifestations of the Seven Deadly Sins to reclaim what she lost – no matter the cost.From the Avatar’s holy seat, Vi descends into a fractured world of divided tribes, ancient beasts, sunlit shores, and shadowy grottos. Old friends return, new allies emerge, and everyone will…
- Winter Patch! - 2 December 2023
Join the Roah Discord! Thank you all for your support. The new game project is still underwraps, but I can confirm it's a 2D platformer. I'm able to build off of Roah and I also hope to keep making Roah better. Following changes have been made: Can now change magic equip during a boss fight. Can now chain downwards into upwards drill because fun. New sound to indicate a foe with high damage reduction. Kra platforms w i d e r. After defeating the Risen Commander, it shows the exit of the boss room. Added a stationary enemy next to the first insect bomb that is easy to hit. Sekkian Incubators gains armor when spitting out enemies, but loses armor overtime. Effects to show which objects switches affect when pressed. Armor break now stuns the foe for 2 seconds. Greater Crocorilla nerf. Changes in the temple dungeon, mini dungeon. Fixed a very rare softlock on the second to last boss.
- September Patch - 27 September 2021
Join the Roah Discord! Thank you for your support. This patch revolves around adding some quality of life changes, some small segments to help tutorialise better and some more props/sounds. A big change this patch is a small rework of the Tethria boss fight. Her armor has been removed in favor of some health. Her ink ball has changed and will leave a persisting projectile that you have to manage throughout the fight and acts as a soft enrage. The rest of her attacks are the same and you can still hit the tentacles to optimise damage and beat her quicker, which is now a more frequent part of the fight. As a side note, I am working on a new game that is kept under wraps until further notice. I want to make a lot of content for it and iterations on it before I announce it so keep a lookout on my twitter or on grynsoft.com. Following changes have been made: Tethria has some new moves. Added…
- QOL Update - 16 March 2021
Join the Roah Discord! Following changes have been made: Tail slam now hits knocked down opponents and is slightly faster. Improved recovery time on Roah's pincer and tail slam. Tighter control on Roah. Fixed some typos. Ladder improvements. Moka & Latte's Bodyguard now shoots a little slower and has more time inbetween attacks. Several animation changes to Roah including running stop. Small Kt'i health reduction. Small tethria health reduction. Normal enemies have reduced invincibility. Knockdown wiggle visual improvement. Time limit inside the core increased. Other small fixes.
- Roah is now available for the Nintendo Switch! - 3 November 2020
Roah is now available for the Nintendo Switch in the Americas, Europe, Australia and New Zealand! https://www.nintendo.com/games/detail/roah-switch/
- ROAH ON THE SWITCH - 27 October 2020
Grynsoft's latest game ROAH is going to released on the Nintendo Switch on november 3rd! Check out the pre-release eShop page: https://nintendo.com/games/detail/roah-switch/
- QOL Update - 9 August 2020
The new QOL update featuring optimizations for lower-end PCs, new settings menu and other things is now ready. - Big optimization improvements (Not noticeable on newer computers) - New settings menu - New control setting for gliding - New graphical changes like moss in the sea world - Updated area design in the Deepest Depths, to make the area a bit less open. Should be a bit more tightly packed now.
- Summer Sale Update! - 25 June 2020
Happy summer everyone, Made a small update to the game, fixing some minor bugs and added a new costume for the summer: The Bikini Get-up! Purchase it from any Mia spot in the game c: Join the Roah Official Discord: https://discord.gg/J6zEyK2
- Spring Update - 29 April 2020
Hi, hope you're enjoying Roah c: ! Made some changes lately: New outfit: The Woodlands Garb! Final area now has some extra rooms leading up to the final bosses. New room in the crypt to better show the Magistrix enemy. New chests in the last area. Combat Analyzer Module now also makes every attack jump cancellable and be able to hit knocked down opponents. It was a bit too specific to use, this should make it better overall. Mia now gives you all the hints she currently has, instead of a random one. It wasn't clear that she could say multiple things if you kept asking her. Item cooldowns now reset upon death. Changed Kra flamethrower to last less time and he is better at aiming. Last area now better shows where the death zones are. Tethria now shuts up when you beat her. Lowered Tethria's health a bit. Because of an armor change, her effective health was a bit higher than needed. Tethri…
- Outfit updates and more - 23 March 2020
- Added ethereal claws to the angel costume! - Added golden plates and a golden tail to the princess costume! - Having your gravity changed now also rotates the screen, making it much less disorienting for some players. I wanted to have part of the difficulty being the axis you walk on changing and adapting to it - but it proved to be too difficult for some players. - Removed persistant flight controls option as it is no longer needed. - Tail Spike is now much faster to perform - Added more bubbles in the Deepest Depths - Added lore tablets in the world that explain some of the backstory of Roah - Added more dialogue to some bosses - Poison energy now regenerates at a slow base rate
- February 2020 Major Update! - 6 February 2020
Hi everyone, I've made a big update to the game: New trinket: Shaqaalian Bracers of Might - deal more damage, stun and crit damage based on your current health. New trinket: Experimental Orbital Engine - collect random objects around you, shielding you and dealing damage to enemies around you! New, extended area in the Kanel Woodlands Sekkian Hive New, extended area and design changes in the Infinite Expanse Trinket balance changes - Mainly buffed the Tidal Charm trinket's range and damage. Fixed are issue where respawning to a save would put you in the wrong map. You can no longer equip trinkets during a boss - Feeling a requirement to switching trinkets to optimize a boss felt bad, so now it's no longer possible. Happy exploring and I can't thank you enough for playing Roah! Other updates: Novice-only platforms - platforms will appear in the world, helping with some of the harder plat…
- Roah Patch 25-01-2020 - 25 January 2020
Hi everyone. Made some new items and fixes to Roah. New consumable: The Status Healer! Remove all statuses such as fire, poison, ice and heals you for a small amount. New trinket: The Toxic Moss! It makes you heal based on the poison energy you spend, as well as boosting the regeneration of poison energy. Obtain it somewhere in the woodlands. New graphic for breaking and reducing enemy and boss armor. Made it so new savepoints make previous savepoints replenish to max charges. Made getting up from a knockdown a little easier. Made a Roah symbol on the map to show which area you're in. More smaller terrain and bug fixes.
- Roah's Launch - 7 December 2019
... didn't go as expected. The game had issues that impacted the experience in a bad way. The game wasn't ready to be released to thousands of players. And we're sorry. From recent feedback we've heard the game is smooth, and it's only going to improve further with player feedback - with plans on adding stuff like boss rush and more outfits, like with Wings of Vi. I only hope you can see it in your hearts to forgive the game, because it seems like - despite the bugs - you were having fun with it. Solgryn: I'm the sole programmer and artist, and I've spent the days since launch fixing the issues and adding great community suggestions like being able to combo enemies post-death, and extra fast-travel. Stay tuned for more announcements. Grynsoft is fully committed to make this game the best it can be, just like with Wings of Vi!
- Official Roah Discord! - 14 November 2019
I've made an official roah discord where you can discuss/ask me about the game. I've posted a couple of screenshots so far. It's an easy way to get in touch with the players. The game's now 15 days away! Discord link: https://discord.gg/J6zEyK2
- Roah Kickstarter: 40 hours left! - 21 March 2019
WHAT'S up guys, SOLGRYN here. I just wanted to let you all know the Roah Kickstarter is successful! There's only 40 hours left for the Kickstarter and we're trying to hit the stretch goals ' v'. You can get rewards like unique pixel-perlers, keychains, signed poster art and stuff 'v '. I just made a new post about the concept art of the game. I've been updating the kickstarter with info about the development of the game 'v ' ! https://www.kickstarter.com/projects/solgryn/roah-challenging-platformer
- Steam page launched! - 26 January 2019
Hi fellow gamers. The Roah steam page has finally launched. It was a bit delayed because I really wanted to perfect the cover art and art for the steam assets like trading cards. If you didn't know there's a Kickstarter for Roah: https://www.kickstarter.com/projects/solgryn/roah-challenging-platformer Can't wait for the game to be released and for you all to play it. Working as hard as possible on it!