SPSTEAMPULSELIVE ANALYTICS
Multiplayer FPS Demo

Multiplayer FPS Demo Steam metadata

Vitor Pêgas | Jul 6, 2017 | game

Released

0players observed · 22 September 2026 - 19:38:36 UTC

ActionCasualFree To PlayIndieFree to PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)9,854
  • Revenue (VGI)No data available
  • Review score56% positive

Multiplayer FPS Demo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)9,854
  • Revenue (VGI)No data available
  • Review score56% positive
  • Total reviews201
  • Release dateJul 6, 2017
  • DeveloperVitor Pêgas
  • PublisherOryzhon Studios

Genres: Action, Casual, Free To Play, Indie

Company pages: Developer: Vitor PêgasPublisher: Oryzhon Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Multiplayer FPS Demo Steam metadata

Multiplayer FPS Demo metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/628440/metadata
Steam Storehttps://store.steampowered.com/app/628440/
Steam Communityhttps://steamcommunity.com/app/628440
PCGamingWiki search
IGDB searchSearch IGDB for Multiplayer FPS Demo

Reviews, pricing, and metadata

Review summary

Mixed

56% positive, 112 positive, 89 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 6 July 2017

Latest Steam announcements

  • Big Update now Live! - 23 September 2017

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.

  • Big Update now Live! - 23 September 2017

    Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90% of todays routers. If your router doesn't support UPnP, then please check portforward.com website for instructions on how to open ports. Ports for the game are TCP & UDP 7777.

  • Devlog Update - 21 September 2017

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)

  • Devlog Update - 21 September 2017

    Hey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)

  • Devlog Update - 18 September 2017

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacations got screwed up by some personal stuff. I won't abandon it, but I don't want you to have your hopes high on this becoming a full game. Thanks for understanding and for the support. The update should be released this week.

  • Devlog Update - 18 September 2017

    Hey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to create a better map and that will be it for Season 2 Update. I wanted to make this a full game, but for now that is just not possible. I have a lot of work to do for college this year and my summer vacations got screwed up by some personal stuff. I won't abandon it, but I don't want you to have your hopes high on this becoming a full game. Thanks for understanding and for the support. The update should be released this week.

  • Next Update - 8 September 2017

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. Thank you for your support and feedback.

  • Next Update - 8 September 2017

    The next update is going nicely. I've got the weapons ready to be added, and I've added the outside player model as you can see in the screenshot below. Now I just have to improve the map and the round based game mode. Finally I'll look into Steam Matchmaking for lobby creation. Thank you for your support and feedback.

  • September 1st Update Live - 31 August 2017

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very little time due to personal reasons. Hopefully until college starts I can push this big update :) Thank you as always for the support and feedback!

  • September 1st Update Live - 31 August 2017

    Hi everyone. I didn't have much time today to work on the game so I fixed some bugs and pushed what's done. In this update round system is fully implemented. FPS Arms are implemented as well, but TPS full body isn't yet, that has to come later. Also, weapon and health buying / points collection is done too. So in the next update (which will be the biggest one) there will be: - TPS Model - Better map design - FPS and TPS animations - Map divided into buyable sections (like COD zombies) - More weapons (around 5 new weapons) - And maybe steam matchmaking Sorry for not delivering more, I had very little time due to personal reasons. Hopefully until college starts I can push this big update :) Thank you as always for the support and feedback!

  • September 1st Update - 30 August 2017

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms:

  • September 1st Update - 30 August 2017

    Hi everyone, I finally got some free time late yesterday and this morning and made some changes to the game. For this update some major changes will be a point system, that is now used to buy pickups (weapons and health). 3D Models for FPS and TPS views. I'll keep on working on this as I work on the tutorial series. After this update I'll work on Steam Lobbies (for matchmaking) and on better maps and more content. Thank you for the support. Here's a screenshot of the FPS arms:

  • Future of the Game and Release date - 25 August 2017

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is not mandatory, but it's essential if you are planning to host a lobby/server/match. Also, you should be asking yourself why didn't I try this at first, well the thing is, some routers (about 10% I believe) don't support Port-forwarding, even if they do, some ISP's block this, and that NAT punchthro…

  • Future of the Game and Release date - 25 August 2017

    Hello everyone :) The game will have a future :) Steam P2P networking system failed, you can see my testing here: https://youtu.be/W_saZWNSlVA As you can see... Steam P2P is not made for real time (it never was, I just decided to try it out since it was free). Now what? Well I will continue to work on the game like previously was. I will build on top of what's made (the networking part is all made) but it uses Listen servers, a.k.a Player hosted servers. I will develop a NAT punchthrough application that will auto-portforward your router to allow networking to be made through your PC. This is not mandatory, but it's essential if you are planning to host a lobby/server/match. Also, you should be asking yourself why didn't I try this at first, well the thing is, some routers (about 10% I believe) don't support Port-forwarding, even if they do, some ISP's block this, and that NAT punchthro…

  • Bad news about Networking - 17 August 2017

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged through Steam servers, player to player (peer-to-peer). So, the news. At first I was head first, implemented the full FPS controllers, shooting and all that and tested how movement, shooting, look-around would be sent through the internet to connected players. It didn't go well. The movements were very jerky and delayed but I decided to scale it down. After that fail, I scaled down to a 2D test. A cube, with X,Y movement and have it send ONLY that information. It didn't go well either. I would move the cube in one pc, and the other pc didn't receive anything, but passing some time (around 20-30seconds) there was…

  • Bad news about Networking - 17 August 2017

    It was with some discontent that today I checked the results after testing the Steam P2P networking approach. For those who don't know what this was, it's basically how the game would play out in terms of networking, all data (player movements, shootings, etc) would be exchanged through Steam servers, player to player (peer-to-peer). So, the news. At first I was head first, implemented the full FPS controllers, shooting and all that and tested how movement, shooting, look-around would be sent through the internet to connected players. It didn't go well. The movements were very jerky and delayed but I decided to scale it down. After that fail, I scaled down to a 2D test. A cube, with X,Y movement and have it send ONLY that information. It didn't go well either. I would move the cube in one pc, and the other pc didn't receive anything, but passing some time (around 20-30seconds) there was…

  • Release Date Update and no good news...yet - 16 August 2017

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't forgotten and as soon as I can, I'll try again. It's 2 weeks until the end of the month, the original date I wanted to release, and I still want to make it happen so I'll work extra hard in these last weeks to bring you the best game I can possibly give. I plan to release the game with at least: - 2 working maps (1 is already made in 3D and the other is only sketched) - More than 10 guns - All classes working - Weapon customization (Soldier as a bonus) - Steam inventory + market And that's it, soon after the release, there will be more weapons, maps, customization items, and the map editor :) Sorry again for not…

  • Release Date Update and no good news...yet - 16 August 2017

    Hi everyone. Sorry for the clickbait announcement, but I haven't made progress in the Networking system. Don't worry, this doesn't mean it didn't work, I just had no time to do what I planned and so I still don't know how it will play out. Just wanted to tell you that I haven't forgotten and as soon as I can, I'll try again. It's 2 weeks until the end of the month, the original date I wanted to release, and I still want to make it happen so I'll work extra hard in these last weeks to bring you the best game I can possibly give. I plan to release the game with at least: - 2 working maps (1 is already made in 3D and the other is only sketched) - More than 10 guns - All classes working - Weapon customization (Soldier as a bonus) - Steam inventory + market And that's it, soon after the release, there will be more weapons, maps, customization items, and the map editor :) Sorry again for not…

  • Devlog Update - Networking - 13 August 2017

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing with different send rates and check the pings of the connections. I will keep you guys updated, tomorrow I hope I have good news! Thank you for your support and feedback!

  • Devlog Update - Networking - 13 August 2017

    Today I don't bring good news. Valve enabled the creation of lobbies and I spent all afternoon finishing up the structure to send information between players. When tested this system didn't work very well, with some intense lag. But, I won't stop here, and will do more testing with different send rates and check the pings of the connections. I will keep you guys updated, tomorrow I hope I have good news! Thank you for your support and feedback!

Patch notes and updates

S.noRelease datePatch nameGID number
123 September 2017Big Update now Live!4249665521687473546
230 August 2017September 1st Update4249665521687474117
330 July 2017Patch #24249665521687475661
424 July 2017New Map4249665521687475781

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID628440
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 6, 2017
DeveloperVitor Pêgas
PublisherOryzhon Studios
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent56%
Positive reviews112
Negative reviews89
Total reviews201
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/628440/

Short description

Ever wanted to create your own Multiplayer FPS? Now you can!"But.. it

About this game

This is a Demo This is just a demo build showing the functionality you can learn with the video tutorial series : About the Game Ever wanted to create your own Multiplayer FPS? Now you can! "But.. it's hard." No, it isn't, you just need motivation and some basic programming knowledge. This game is the Free-to-play Demo of what you can create by watching the Video Series "How to Create a Multiplayer FPS in Unity" available on Steam Video Platform! Features: Multiplayer Multiple Weapons PvP PvE Score and Scoreboard Pickups Simple AI (Zombies) This can all be learned from watching the video tutorial series (with source code available) Here:

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Multiplayer FPS Demo's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Multiplayer FPS Demo's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Multiplayer FPS Demo at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS202,78622 September 2026 - 20:10:49 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
DayZ44,73822 September 2026 - 17:22:10 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Diablo® IV36,13022 September 2026 - 19:52:42 UTC64,51869,242Blizzard Entertainment, Inc.

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