- Steam Page live for Wizard School Dropout! - 4 September 2026
The Steam Page is now live for my next game, Wizard School Dropout! Wizard School Dropout is a magic-focused, turn-based RPG and wizard simulator featuring lots of environmental interaction and spell combinations. Using the unlicensed but probably mostly safe portal generator you found in a mysteriously abandoned tower, you go on heists to infiltrate and steal from the rich and powerful.Blast everyone who stands in your way, disguise yourself, or sneak through in magical clouds. Terrify guards away or freeze them solid. Turn your enemies against each other or summon powerful creatures to do your bidding for you.Between heists, you can fix up the abandoned tower you're living in, adding new rooms that let you do a variety of things, as well as recruiting (or kidnapping and imprisoning!) residents to work for you.I've been working on WSD for a few years now, and I'm pretty proud of it. It…
- Possession v22 released, and new game Wizard School Dropout! - 2 February 2025
Possession v22 has been released. This version just fixes a potential crash that could result when skeleton bones hit a wall between their target and their owner, resulting in them getting stuck trying to path endlessly forever. In other news, I've released a (currently free) preview version of my next game, Wizard School Dropout! You can find it at https://weirdfellows.itch.io/wizard-school-dropout You left wizard school in disgrace. Cast out of magical society, you have only one option to pay off your exorbitant student loans: crime. Using the unlicensed but probably mostly safe portal generator you found in a mysteriously abandoned tower, go on heists where you infiltrate and steal from the rich and powerful. The game is fully playable and winnable at this point, but still in development and much more content is planned. In other other news, there's now a Discord to discuss my games…
- Possession v21 (The Sunken City) Released. Five Year Anniversary! - 24 September 2024
A little late, but Possession launched five years (and a few months) ago! This update adds the "Sunken City" special level. This was previously a mod I made to show how modding worked, but since modding never took off I'm adding it to the main game. Also, at this point, I've decided to make the "demo" the full game. You can play it as much as you want, for free but please purchase if you like it to support my efforts in creating it. Purchasing also gives you a Steam key. In other news, I'm pretty far along in development of my new game, Wizard School Dropout. In it, you play a disgraced wizard cast out from magical society who turns to crime to pay off your wizard school debt. An initial release is coming soon, follow along at https://weirdfellows.itch.io/wizard-school-dropout Patch Notes: Content Changes: Added the "Sunken City" special level. The way projectiles work has been changed.…
- Possession v20 Released (Bug Fix) - 31 December 2021
Possession v20 has been released, fixing a bug that could cause the game to lock up during the final boss fight.
- Possession v19 Released (Bug Fix) - 21 November 2021
Possession v19 has been uploaded. Occasionally, for some reason, the game would save without the player character being placed on the map, causing a crash when you'd try to load the save. I haven't identified what's causing the problem to happen, but this version does have a fix where if you try to load one of these saves, the player character will be placed at the downward stairs and the save will load, letting you continue playing.
- Possession v18 Released (Crash Fixes) - 31 July 2021
Fixes a couple of crashes that showed up on level 2 involving Necromancers and their controlled undead.
- Possession v17 Released! (Text Resizing) - 17 April 2021
V17 has been released. Demos probably won't be updated just for this. Basically the only changes are new settings for resizing the text. UI Changes: New font size and tooltip font size settings. New setting to make the buttons on the sidebar bigger (independent of font size) Game cheats screen now resizes if the UI scale setting is changed. Added a menu button to the main game screen that can be clicked to pull up the "pause" menu. The health bar is now drawn in color, fading from green to red depending on how hurt you are. The "close" button icon is now a "back" button since that's always how I thought about it anyway, which is why it's in the top left. Hopefully this change will stop its location being a thing people get weird about. Note: There's no limit on how big/small you can resize the text, so it's possible to make things overflow if you make the text very large, or have huge U…
- Possession v16 Released (Minor fixes) - 9 January 2021
Possession v16 has been released. Fixes: Fixed a crash that could be caused by a Swamp Witch spell UI/UX Improvements: Pressing the "target" button (default x) while in targeting mode now switches out of targeting mode
- Possession v15 Released! (Minor bug fixes) - 27 September 2020
Possession v15 has been released. Fixes: Fixed a crash that could occur when possessing piles of bones in the Mausoleum Adjusted how click-to-move handles previously seen enemies, should stop less frequently now
- Announcement on the Future of Possession - 18 July 2020
Summary: Due to personal events I've decided to move on to working on new projects, and probably will not be releasing more content for Possession, though I will continue to fix bugs. If you want to follow what I'm doing, you can follow me on Twitter @vaughantay. I don't really post much, but any future projects I work on I will talk about there. Full Post: It's Possession's 1-year release anniversary, so now seems as good a time as any to say this. For those of you who don't know, Possession is a one-person project. That one person is me, Taylor Vaughan. Someone very close to me died suddenly and unexpectedly a few months ago. This has impacted my life in a lot of ways but has also caused a serious decrease in my productivity; it's only recently I've even gotten back into working on game projects at all, and so far I've only been putting in a couple hours one day a week. It may be a cl…
- Possession v14 Released - 20 June 2020
Possession v14 is released! (Full versions, anyway; demo versions still pending) This is mostly a bug fix release. Fixes: Fixed mausoleum and graveyard having their IDs stored as "true" in the game stats Fixed crash on the stat screen from trying to load information on the nonexistent level "true" that resulted from this Fixed crash on stat screen when trying to view stats on a creature that doesn't exist (due to mods not being loaded, usually) Fixed crash on stats screen resulting from 0-turn wins (shouldn't have actually been a problem for anyone since that'd normally be impossible, but it came up during testing so I fixed it) The final level should now show up on the stats screen properly. Unfortunately, wins weren't being counted as "beating" the final level, so the win % for the final level will be wrong. They're being counted going forward, though Content Changes: Electric arrows'…
- Possession v13 (The Mausoleum Update) Released! - 19 January 2020
Biggest change this version is the introduction of the Mausoleum as a potential first level. It has the same creatures as the Graveyard (because I think they're a good set to learn the game on), but a different layout so there's a bit more variety at the beginning of each game. Content changes: Dwarven bombers are less likely to throw bombs on any given turn, hopefully making them slightly less annoying. Added an AI-only cooldown for the Brainiac's hypnotize ability, so they don't spam it constantly. Spiderwebs now only cause one turn of web paralysis. Ratlings are now all in the same faction, so if you're possessing any type of ratling, other ratlings of any type won't generally be hostile unless something else causes them to be. If the is under your command, you're able to . Interface Fixes and Changes: You can now move the cursor over the tiles on the map borders. The popups that sho…
- Possession v12 Released! - 4 December 2019
Possession v12 is now available for download. New Features: Rather than auto-assigning points to your stats when you kill an enemy, you can now choose which stats you want to increase from the character screen. There's a setting to set it back to the old style where it randomly assigns Tombstones can now generate on levels where you've died, with the name of your character & date of their death. Miscellaneous: The game will now try to autosave if it crashes. It does this in a new file, so it doesn't risk corrupting your old save.
- Possession v11 Released! - 16 November 2019
Content Changes: Removed the "Adjusting to New Body" condition Levels are now generated 60 x 60 tiles rather than 75 x 75 tiles. This also decreases the number of creatures on the level (but the density is slightly increased) The old 75 x 75 size can be enabled as a "Cheat" (now called "Game Modifiers") on the new game screen The trail of slime from the snailperson is no longer applied on water Bug Fixes: Fixed a crash that could be caused by moving using the mouse and then getting shot with a healing syringe by the orc healer Fixed a crash that happened when you quit directly from the new game screen Fixed a crash that could happen when clicking on certain locations in the load game screen Misc: On a crash, the game now saves an error log in the following locations: Linux: ~/.local/share/possessionroguelike/ Windows: C:\Users(YourUserName)\AppData\Roaming\possessionroguelike\ Mac: ~/Li…
- Version 10 (UI Scaling) released! - 3 October 2019
Version 10 of Possession is now available. I'm changing the version numbers to reflect the release number, rather than sticking with semantic versioning (1.X.X), because it didn't make much sense. Interface Changes: -The UI can now be scaled from the Settings menu. This only affects the in-game UI, not the other menus. I wouldn't recommend using it if you're not on a 4K screen, because it doesn't look very good. Anyone who does have a 4K screen, please let me know how it looks for you, and if I should update the rest of the screens to scale as well. -If clicking would cause you to move, it now shows an arrow rather than the targeting reticule Fixes: -Fixed a crash that could be caused when receiving an achievement without Steam open
- Version 1.0.8 Released - 8 September 2019
Version 1.0.8 is now available. Interface Changes: - You can use the Enter key on the numpad everywhere you can use the main Enter/Return key - You can now select "it" as your pronoun when starting a new game - (Forgot this one originally) The minimap gets less visible if you mouse over it
- Demo Released! - 22 August 2019
A demo for Possession is now available on Steam. It lets you play through the first two floors (including two possible options for level 2), and you can pick up your progress from your demo save if you purchase the full game!
- Version 1.0.7 (the zoom update) released! - 15 August 2019
Interface Changes: You can now zoom in and out. This can be done using the scroll wheel, or by using the - and = keys on top of the keyboard - rebindable from settings, of course! Only applies to the gameplay graphics, not the UI (UI scaling is the next project). Modding: You can now easily add creatures to a special level by returning a levelCreatures table from a mod. Example: levelCreatures={graveyard={'graverobber'}} Bug fixes: Fixed a crash that occurred when using the scroll wheel on the spell selection screen Having some trouble getting the Mac version uploaded to Steam, so for now only the Windows and Linux versions are on 1.0.7. If you purchased the game on itch.io, the downloadable Mac version there is on 1.0.7. Mac version is now available.
- Version 1.0.6 (the minimap update) released! - 4 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29683877%2F842ebb11851b9b3d8648fb4f02c3c6eabcca2e14.png Interface Changes: There's now a minimap! It can be disabled from the settings page. The stairs up are now colored yellow in ASCII mode, and have an up arrow attached to the tile in graphical mode. The up arrow is drawn on top of whatever else is on the tile, so if something is standing on the stairs it's easier to see them. The default preferences are now set to show creature stats on the sidebar. (This only applies to people who haven't played the game yet) Gameplay changes: Flying creatures who move over water while on fire now have their fire put out Code/modding changes: Tilesets can now have separate colors for the ground and the walls in ASCII mode (and the Graveyard has been updated to use this feature to more closely match its appearance in graphical mode) Th…
- Possession version 1.0.5 Released - 22 July 2019
Small version just to fix some crashes. Crash fixes: Fixing crash from going up stairs as a brainiac or braineater Fixing crash from vase being broken by a non-creature Fixing rare crash that occurred when getting attacked