- Community Inc is 74% off! - 9 March 2020
Eager to build your own village, populate it with folks and trade with other communities to make yours prosper? Don't miss the discount on Community Inc, a colorful strategic city builder! Off 74% right now: https://store.steampowered.com/app/631540/Community_Inc/ Hurry! The deal ends on March 16th!
- Patch v1.0.16 is live! - 21 June 2019
Hello community, Our next patch, v1.0.16 is live. We fixed the grass and some flicking windows. Thanks for the feedback you sent to us and the new bugs is in our list for the next patch. Every week we plan to release a patch to fix those annoying bugs. And if there is a feature highly requested by you, we will check if we can add in the game. Thank you once more. If you don't know about what we are discussing (for the recent changes), please check here: Updates Announcement Patch v1.0.16 fixes! - Fixed some windows flicking. - Fixed grass for all maps. More to come next week. All the best, T4 Team.
- Update v1.0.15 is live! - 15 June 2019
Hello community, Our update is live, but there is one issue: we disabled the grass for now to properly fix it in our next patch, next week. We wanted to make it live as soon as possible and, if you can, give us some feedback in case you find any problems (besides the grass). Also, there will be a few more updates, based on feedback and any issues. MAC users, please wait for our next patch. And as per our last announcement: Game Update Overall, we made the game easier and more fluid. And the peaceful mode will be for builders, really. The game was supposed to be something that challenges you, but at the same time, something you will enjoy watching the Lings going on with their lives. This update is about this and your requests. CHANGES Changed how the game difficulty increases overall. Changed actions overall speed (cooking, crafting, working, etc). Changed heated decrease time. Changed…
- Update 1.0.15 Soon - 24 May 2019
Hello community, Current state In the past 1.5 years, we've been checking and changing how the company works and what we really want as developers. There were a lot of changes, from Board members or even strategy direction. We are sorry for the lack updates, but we almost closed the company and things went in a different way. All the founders are back now and we are releasing a new update, with the most requested changes you asked. It will go live in June 15, if not earlier. This game is not the same as other city builders, we wanted to make something that you have full control of whats going on, without losing the life part of the Lings. Sadly, we know, now, we did not make it as good as we wanted or even as you expected. But we are improving and a new update is coming, hopefully it will add most of the things you requested. Also, for our next title, there will be heavy changes in the…
- Update v1.0.14 - 12 March 2018
Hey all, A few notes on our update First, we want to explain what happened in the last months, also with the game. Yes, we did want a new update to come last year, as we invested a lot of time, effort and love in the game. It was not possible due to a lot of things in the company and also in our current business. If you already developed a game, you know what we are talking about. A lot of things changes, from big studios to small studios like ours (we were a 2 man studio and hired an awesome team to work with us in Community INC). This new update has been developed by the same team that released the game. The update is now live and this is part of been a developer. Please, do not link other games that does not have anything to do with this one. About the Game Like some said, the game is hard... but we know people that have hundreds of play hours finished already, hope you can still try…
- Update v1.0.14 - 12 March 2018
Hey all, A few notes on our update First, we want to explain what happened in the last months, also with the game. Yes, we did want a new update to come last year, as we invested a lot of time, effort and love in the game. It was not possible due to a lot of things in the company and also in our current business. If you already developed a game, you know what we are talking about. A lot of things changes, from big studios to small studios like ours (we were a 2 man studio and hired an awesome team to work with us in Community INC). This new update has been developed by the same team that released the game. The update is now live and this is part of been a developer. Please, do not link other games that does not have anything to do with this one. About the Game Like some said, the game is hard... but we know people that have hundreds of play hours finished already, hope you can still try…
- Patch v1.0.13 - 1 October 2017
Hi everyone, This is not yet the update we want, but we really wanted to let you know that we are here and having updates (at least one each month). This is a small one to fix somethings, but we will add more in the next one. Patch v1.0.13 - October 1st, 2017 CHANGES Pathfinding improved (we may continue improving and testing). Using now latest Unity Engine version. Limit of storage for Barrels increased (from 30 to 60). Profession included when a Ling dies (in the message log). A list of fixes will come in October. ALSO, remember, we exposed our Map_Data file so you can made your own changes if you want to :) http://steamcommunity.com/app/631540/discussions/0/1470841715941916771/ You can find tips here: http://steamcommunity.com/app/631540/discussions/0/1470841715937293672/ Future content and issues: http://steamcommunity.com/app/631540/discussions/0/1470841715934285523/ Thank you agai…
- Patch v1.0.13 - 1 October 2017
Hi everyone, This is not yet the update we want, but we really wanted to let you know that we are here and having updates (at least one each month). This is a small one to fix somethings, but we will add more in the next one. Patch v1.0.13 - October 1st, 2017 CHANGES Pathfinding improved (we may continue improving and testing). Using now latest Unity Engine version. Limit of storage for Barrels increased (from 30 to 60). Profession included when a Ling dies (in the message log). A list of fixes will come in October. ALSO, remember, we exposed our Map_Data file so you can made your own changes if you want to :) http://steamcommunity.com/app/631540/discussions/0/1470841715941916771/ You can find tips here: http://steamcommunity.com/app/631540/discussions/0/1470841715937293672/ Future content and issues: http://steamcommunity.com/app/631540/discussions/0/1470841715934285523/ Thank you agai…
- Patch v1.0.12 - 19 August 2017
Hi everyone, New patch available. We are testing a different system to improve more the game, so this time we have just a few changes. Next update we should have more items already (Totems and Statues coming, along with new Maps). Patch v1.0.12 - August 18th, 2017 CHANGES All Furnishings with light sources can now be placed inside Houses and Library. You can build near roads (or on top of it). Trade visits will happen only during day (but they can be at night if they take too long to reach the Shop during afternoon). FIXES Fixed when you tried to cancel the contract. Pathfinding improvements. ALSO, remember, we exposed our Map_Data file so you can made your own changes if you want to :) http://steamcommunity.com/app/631540/discussions/0/1470841715941916771/ If you find any problem, let us know in the forum. You can find tips here: http://steamcommunity.com/app/631540/discussions/0/14708…
- Patch v1.0.12 - 19 August 2017
Hi everyone, New patch available. We are testing a different system to improve more the game, so this time we have just a few changes. Next update we should have more items already (Totems and Statues coming, along with new Maps). Patch v1.0.12 - August 18th, 2017 CHANGES All Furnishings with light sources can now be placed inside Houses and Library. You can build near roads (or on top of it). Trade visits will happen only during day (but they can be at night if they take too long to reach the Shop during afternoon). FIXES Fixed when you tried to cancel the contract. Pathfinding improvements. ALSO, remember, we exposed our Map_Data file so you can made your own changes if you want to :) http://steamcommunity.com/app/631540/discussions/0/1470841715941916771/ If you find any problem, let us know in the forum. You can find tips here: http://steamcommunity.com/app/631540/discussions/0/14708…
- Patch - v1.0.11 Released! - 14 August 2017
Hi everyone, We have a new patch available. We added a new feature also, check it out. We are listening to you on the forum and, of course, we will keep with our updates :) If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Also, we recommend this time you start a new map/community, so you can have the full changes on your game (but you can play your saved game if you want to, just not all changes will be made). Patch v1.0.11 - August 13th, 2017 NEW You can delete roads now (there is still a small issue with graphics when you delete, but it does not affect the game and it fixes after reloading, we will find a workaround for this soon). CHANGES Money cost per object destroyed changed to 2 instead of 20. Education changed: now it will always receive between 20 and 40 points when fini…
- Patch - v1.0.11 Released! - 14 August 2017
Hi everyone, We have a new patch available. We added a new feature also, check it out. We are listening to you on the forum and, of course, we will keep with our updates :) If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Also, we recommend this time you start a new map/community, so you can have the full changes on your game (but you can play your saved game if you want to, just not all changes will be made). Patch v1.0.11 - August 13th, 2017 NEW You can delete roads now (there is still a small issue with graphics when you delete, but it does not affect the game and it fixes after reloading, we will find a workaround for this soon). CHANGES Money cost per object destroyed changed to 2 instead of 20. Education changed: now it will always receive between 20 and 40 points when fini…
- UPDATE v1.0.10 - Fixes and news! - 12 August 2017
Hey everyone, We have some nice fixes and improvements. Tomorrow we will have another small update to finish some stuff, but for now we wanted to let you start with some great changes we've made. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Also, we recommend this time you start a new map/community, so you can have the full changes on your game (but you can play your saved game if you want to, just not all changes will be made). Update v1.0.10 - August 12th, 2017 NEW New languages: Deutsch and Français. Freeplay fully available. CHANGES Hunters now auto collect Meat and Fur. Education system re-written. Now it will be much easier to level up and they will prefer to study instead of doing anything else (remember: you need to build a Book Cabinet). Warehouse space greatly incre…
- UPDATE v1.0.10 - Fixes and news! - 12 August 2017
Hey everyone, We have some nice fixes and improvements. Tomorrow we will have another small update to finish some stuff, but for now we wanted to let you start with some great changes we've made. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Also, we recommend this time you start a new map/community, so you can have the full changes on your game (but you can play your saved game if you want to, just not all changes will be made). Update v1.0.10 - August 12th, 2017 NEW New languages: Deutsch and Français. Freeplay fully available. CHANGES Hunters now auto collect Meat and Fur. Education system re-written. Now it will be much easier to level up and they will prefer to study instead of doing anything else (remember: you need to build a Book Cabinet). Warehouse space greatly incre…
- Patch v1.0.9 - Fixes and improvements - 8 August 2017
Hello again, We have some nice fixes and improvements on the game. There will be more to come, we just wanted to fix some issues as soon as possible first. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Patch v1.0.9 - August 7th, 2017 CHANGES Leather clothes are enough for Winter during day. At night you will need fire sources or better clothes to keep them warm all time. Event meteors no longer keeps spreading fire really hard. Fire spread will not be so fast anymore. Buildings now has different collider size (you may need to restart your community). FIXES Fixed meteors spreading in all objects at once. Tutorial 2 is now fixed. Remember, if you find any problem, let us know in the forum. You can find tips here: http://steamcommunity.com/app/631540/discussions/0/147084171593729…
- Patch v1.0.9 - Fixes and improvements - 8 August 2017
Hello again, We have some nice fixes and improvements on the game. There will be more to come, we just wanted to fix some issues as soon as possible first. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Patch v1.0.9 - August 7th, 2017 CHANGES Leather clothes are enough for Winter during day. At night you will need fire sources or better clothes to keep them warm all time. Event meteors no longer keeps spreading fire really hard. Fire spread will not be so fast anymore. Buildings now has different collider size (you may need to restart your community). FIXES Fixed meteors spreading in all objects at once. Tutorial 2 is now fixed. Remember, if you find any problem, let us know in the forum. You can find tips here: http://steamcommunity.com/app/631540/discussions/0/147084171593729…
- Update v1.0.8 - News, changes and fixes! - 6 August 2017
Hey there, We are happy to launch our new update, with new features, changes and fixes. And we will not stop here, for sure. Please, check below the logs. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Update v1.0.8 - August 5th, 2017 NEW You can now craft Worker Workbench without another workbench (Builders can do that), but you will still need the basic materials (Wood and Stone). Plantations (food and cotton) are now automated for harvest. After a few seconds, if the player does not mark to forage, it will mark itself. But this feature can be toggled on and off on screen (default is ON). V-Sync is now an option (go to graphics menu in-game). CHANGES Not all workers can now take materials to buildings (only Builders and some others). Lings now will carry less items on invento…
- Update v1.0.8 - News, changes and fixes! - 6 August 2017
Hey there, We are happy to launch our new update, with new features, changes and fixes. And we will not stop here, for sure. Please, check below the logs. If you made changes to the file "Map_Data", please make a backup, because it is going to be replaced (for the ones who already modded the game a little bit). Update v1.0.8 - August 5th, 2017 NEW You can now craft Worker Workbench without another workbench (Builders can do that), but you will still need the basic materials (Wood and Stone). Plantations (food and cotton) are now automated for harvest. After a few seconds, if the player does not mark to forage, it will mark itself. But this feature can be toggled on and off on screen (default is ON). V-Sync is now an option (go to graphics menu in-game). CHANGES Not all workers can now take materials to buildings (only Builders and some others). Lings now will carry less items on invento…
- PATCH v1.0.7 - Day 1 - 4 August 2017
Hey everyone, Thank you again for all feedback. We could fix some issues and also balance a little more the game. Please, check below all changes and be sure that we will have more patches and updates soon (more content too). Cheers PATCH 01 - August 3rd, 2017 CHANGES Enemies are more balanced. UI texts adjusted in some windows. Starting storage space increased from 600 to 800. Creatures may come now to visit in day 2, not only after day 2. No more FPS locked. FIXES Night audio reduced. Fixed items crafting without having the required Research. Fixed not been able to change jobs.
- PATCH v1.0.7 - Day 1 - 4 August 2017
Hey everyone, Thank you again for all feedback. We could fix some issues and also balance a little more the game. Please, check below all changes and be sure that we will have more patches and updates soon (more content too). Cheers PATCH 01 - August 3rd, 2017 CHANGES Enemies are more balanced. UI texts adjusted in some windows. Starting storage space increased from 600 to 800. Creatures may come now to visit in day 2, not only after day 2. No more FPS locked. FIXES Night audio reduced. Fixed items crafting without having the required Research. Fixed not been able to change jobs.