- New Weeklong Deals are now available on Steam! - 18 March 2013
Save up to 75% on this week's Week Long Deals on Steam, available now until March 25th at 10AM Pacific time!
- Fine. I'll Admit I'm Infatuated With The World Of Super Monday Night Combat. - 23 May 2012
Super Monday Night Combat exists in a dystopia in which spectacle, corporate greed and marketing are the fundamental pillars that hold society together. The premise is this: there's a deadly organized sport—that'd be Monday Night Combat—where two opposing teams of corporate-sponsored clones duke it out for money and prizes by shooting each other in the face. Or, well, they shoot each other in the face while escorting robots to the enemy ‘Moneyball' in an attempt to destroy it. First team to destroy the Moneyball wins. The thing about Super Monday Night Combat is that it's charming and personable, all while maintaining a playful tone. At first, there might not seem to be much to the class-based third person shooter beyond the mechanics—the way that Uber Entertainment develops the world is subtle. I like that about the game, too. It means that when Super Monday Night Com…
- Steam Trading Makes Super Monday Night Combat and TF2 Hat-Swappable - 10 May 2012
The update live now for Super Monday Night Combat introduces Steam Trading (among other upgrades and fixes), which means you can pickup crossover costume items in both this title and Team Fortress 2 for the super low price of nothing. Four items kick off the "Friendship is Sharing" campaign for Uber Entertainment, two for each game. You unlock the hats and uniforms by reaching certain levels in Super Monday Night Combat . Here is the lowdown. • The Gunslinger Hat, worn by Sniper in TF2 , is unlocked when you get Agent Level 5 in SMNC . • The Engineer Uniform, worn by Combatgirl in SMNC is yours when you get Agent Level 10. • The Soldier Uniform and Rocket Launcher is Megabeth's in SMNC once you get Agent Level 15. • Finally, Pyro will get the Assassin Helmet if you can reach Agent Level 20. More details, plus full update notes, at the link. Rule Changes: 5 - 5/10/12
- Super Monday Night Combat review - 1 May 2012
The original Monday Night Combat existed in limbo between the third-person shooter and MOBA genres, with the lane-pushing of Defense of the Ancients saddled onto shootouts between a scant six classes. Super takes everything that was good about the first game (constant activity, dynamic quips from a clichéd play-by-play commentator, and irreverent character design) but puts more of its chips into MOBA design. This futuristic deathsport pits the five-man Hot Shots and Icemen teams in orange-versus-blue combat, each vying to reap the rewards of sieging the opponent’s Moneyball, an orb of coin deep inside each team’s base. Waves of bots endlessly spawn on either side of the three maps—it’s up to the players’ champions (Pros, as they’re known in this league) to turn the tides in their favor. The shooter portion of MNC has been scaled back in this free-to-play edition—guns feel weaker, and li…
- Let's Look at the 31st Build of Super Monday Night Combat - 12 April 2012
Super Monday Night Combat is a third-person five-on-five shooter that most of you can't play yet. It's been in private beta and has been updated more than 30 times since that all began in September. The original MNC was on Xbox Live Arcade and PC. This one's only on PC and a little bit sillier. That's why you'll see someone play as a barrel-throwing gorilla and why we get a big exclusive announcement in the video here: the game's getting a deep-fried butter power-up. Watch the video to see how the free-to-play game is shaping up. One important note: I describe the game as having DOTA or MOBA-like rules. For those who don't know the jargon, that means that players rely on waves of computer-controlled drones to funnel down lanes toward enemy bases. The job of the player is to protect those drones and fend off other players, as the drones assault the enemy base. Check out the game's offici…
- Another Round of Super Monday Night Combat Teasing, Now With More Gameplay - 29 August 2011
Here's just a little bit more of Super Monday Night Combat , the recently announced , free-to-play sort-of-sequel to Uber Entertainment's Xbox 360 and PC game that (this time) draws a lot more influence from DotA -style gameplay. There's more actual gameplay in this clip than Super Monday Night Combat 's debut teaser. There's also some concept artwork strewn throughout and more facetime with SMNC 's new characters , Combatgirl, Gunsinger and the Veteran. Maybe you'll come to understand a bit better how the new, PC-only Super Monday Night Combat aims to model itself after a Warcraft III mod and the MOBAs that it inspired. For more, read Kotaku 's preview of Super Monday Night Combat . You can contact Michael McWhertor, the author of this post, at [email protected] . You can also find him on Twitter , Facebook , and lurking around our #tips page.
- Happy Mondays: Super Monday Night Combat - 25 August 2011
EDIT: Now with trailer! Monday Night Combat is getting a sequel and it’s going to be super. How do I know? Because that’s its name. Super Monday Night Combat . Uber Entertainment are looking to go up against League of Legends and DOTA 2, emphasising the game’s roots. Most pleasing of all, it will be free to play. That means, for now, it’ll only be on PC because Sony and Microsoft simply won’t allow such generosity on their stationboxes. The release date is as vague as “the next few months” but some details are already available. Overall, Uber are looking to slow the game down, giving players more time to think and plot strategies. All sounds good and as soon as we know more, you’ll know more. Click for trailer and pics of the three new characters. (more…)
- Get Ready for Super Monday Night Combat, a Very DotA Shooter That is Free to Play - 25 August 2011
As people play it in the beta, they'll notice some tweaks to the MNC format that the Uber guys say make the game play differently. As mentioned, the lethality of attacks has been diminished. All characters will have slow-down abilities that can decelerate the enemy advance while giving a time to converge for a group assault. Turrets that players build in the arena will now start with level-three shields, helping them last longer. And the grand prize that each competing team has their eyes on—the Moneyball—will be more valuable than ever because dropping its shields will be the action that spawns the mighty Jackbots into the Moneyball-attacker's parade of bots. In the previous game, those Jackbots simply showed up every five minutes. The new approach, Comes said, "helps push the end game. It helps amp up the action." There will be new bots in the bot lanes of Super MNC , incl…
- Daily Deal - Monday Night Combat 75% off! - 19 June 2011
Today's Deal: Save 75% off Monday Night Combat ! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
- Monday Night Combat Updated - 18 May 2011
PC Product Update 8 New Features • Chickey Gear for all Pros • Added timer countdown to two minutes until end game / Overtime Balance and Adjustments • Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win. • Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage • Reduced money players gain from kill streak bonuses • Increased damage done to players by all levels of LaserBazer Turrets • Greatly reduced juice given by LazerBlazer Turret fire • Reduced the amount of damage reduction players get while juiced • Reduced the fire interval bonus players get while juiced • Reduced the critical h…
- Monday Night Combat Updated - 3 May 2011
- Fix stability issue with dedicated servers.
- Monday Night Combat trailer rides a giant chicken - 3 May 2011
Uncle Tully's Funland map will soon be playable in Crossfire mode in Monday Night Combat, along with a number of new features, not least the addition of a giant chicken. You can shoot the bird until it flies away to earn your team a useful health boost. When it lands, you can jump on and ride the armoured cock for bonus money. The update also adds new bot spawners and more. For the full details, check out the Monday Night Combat site.
- Monday Night Combat trailer rides a giant chicken - 3 May 2011
Uncle Tully's Funland map will soon be playable in Crossfire mode in Monday Night Combat, along with a number of new features, not least the addition of a giant chicken. You can shoot the bird until it flies away to earn your team a useful health boost. When it lands, you can jump on and ride the armoured cock for bonus money. The update also adds new bot spawners and more. For the full details, check out the Monday Night Combat site.
- Monday Night Combat’s Update Is Insane - 3 May 2011
Monday Night Combat is getting an update for Uncle Tully’s Funland . It has one of the most incredible trailers yet produced for a videogame (see below) and it features some kind of battle-chicken: “Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! “ We should probably sort out some RPS games of MNC, right? Right. (more…)
- The Real Story of 'Chickey Cantor' - 24 April 2011
Well, I blew it. Monday Night Combat and Uber Entertainment dropped a story with perfect Easter ties in everyone's lap on Friday, and I missed the point. Chickey Cantor, the crazy clucker you can rodeo-ride for big buxx in the game's new title update , is not in fact named for Monday Night Combat P.A. Mickey Cantor. He's named for a chicken named for Monday Night Combat P.A. Mickey Cantor. Chickey's a real chicken, the one pictured above, and he lives on a farm in New Hampshire. Back in the winter, Griffin Thomas, a high school senior who lives on the farm with Chickey, lamented the fact that two friends of his had been in a car accident and, while unharmed, all their cash would be going to repairs, not a purchase of Monday Night Combat as the group had planned. Griffin wondered to his mom, Wendy (who blogs about her farm here ) whether publisher Uber Entertainment could be convinced to…
- Keep Pluckin' That Chicken In Monday Night Combat - 23 April 2011
If your fetish happens to be rodeo-riding a giant chicken named for a former U.S. Secretary of Commerce , you're going to want to get Monday Night Combat's latest update, which went live last night. That's "Chickey Cantor," the newest star of Monday Night Combat, found in its newest map, Uncle Tully's Funland. Yes, yes, I know "Mickey Cantor" is the name of the supersmarmy announcer in Monday Night Combat. I'm still amused that, of all names, Uber Entertainment picked that (though I would be even more amused if they picked Charlene Barshefsky ). Should you manage to wrangle Chickey (wait for him to slam the ground, then grapple him) and ride him for eight seconds, you get a big cash money prize. Of course, while riding that chicken you are a sitting, er, duck for opposing pros. You may also shoot Chickey and make him fly away, earning a huge single-life buff for your side. Other updates…
- Monday Night Combat Updated - 23 April 2011
PC Product Update 7 - 4/22/11 Summary It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers. We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system. New Featu…
- Five Awesome XBLA Games, One Great Price - 15 April 2011
There's quite the sale going on over on Xbox Live Arcade at the moment. Five of the very best games around - Limbo, Shadow Complex, Castle Crashers, Trials HD and Monday Night Combat - are going for half price. Normally, they're 1200 MSP. For today, April 15, they're only 600 MSP.
- The 100 game giveaway! (US only) - 11 April 2011
Observe, if you will, our Facebook page. As of this writing, we count 92,271 intrepid souls among our fans--a number that grows, inexorably, with every passing day. Our forces grow stronger even as I write this, and when we top 100,000 fans, our army shall be unstoppable. In order to hasten the advancement of our forces and to reward the courageous and forward-thinking fans who have made us the number one source of news in the whole world devoted exclusively to the great wonder that is PC gaming, I, Logan Decker, decree that we shall give away 100 games this week. That’s 20 per day, in a different genre each day, every day of the week through Friday. In order to declare yourself eligible for the daily giveaways we'll be hosting all week-long, all I ask of such a heroic and sagacious people is that you “like” the PC Gamer Facebook page (in the unlikely event that you haven’t already), an…
- Monday Night Combat Updated - 26 March 2011
Monday Night Combat Updates PC Product Update 6 -3/25/11 Summary Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI. Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of co…