ZIX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews70
- Release dateSep 18, 2025
- DeveloperHidden IO
- PublisherHidden IO
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Hidden IOPublisher: Hidden IO
ZIX Steam news
ZIX news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- ZIX - Foundation Update - 5 February 2026
ZIX – Foundation Update Hey everyone, This update is what we’re calling the Foundation Update. It may not be the flashiest update we’ve ever planned, but it is one of the most important ones. Everything in this update exists to give ZIX a stronger base so we can properly build the game we want on top of it. Before we talk about the bigger picture, let’s start with what’s new and playable right now. What’s new in the Foundation Update Daily and Weekly Challenges Rotating challenges that reward Chaos and XP. These are designed to encourage regular play and push you to approach runs differently each day and week. Difficulty Levels You can now fine tune difficulty directly from the Mission Control terminal. Whether ZIX feels too punishing or not challenging enough, you now have direct control. This also acts as groundwork for a larger progression and meta rework coming later. 40 New Arenas…
- ZIX - Build 418 - 25 September 2025
Build 418 is Out! Added back missing ingredients (run modifiers). Also potential fix for crashes? maybe? Overview - Missing run modifiers (ingredients) should now return, may need to re-roll mission to trigger - 5 or so more ingredients should be found in runs now depending on how far along in progression you are. - updated sound engine plugin to try to fix crashing thats coming from it. - intro sequence optimized n improved incase crash bug still not fixed.. but feels better now anyway. - adjusted level gen again to make sure more loot spawns. Up Next - getting the rivals bosses into missions after u beat the game. Can't believe its taken me this long. - fix weird issue with playing a custom run with ingredients from Clutch Campaign looking like the final mission is "Finished" and unplayable. - fix issue with mini-boss levels being flipped the wrong way. - more balancing work again. Go…
- Bug fixes (Build 416) - 24 September 2025
Build 416 ⭐Mainly bug fixes for this oneFixes- Missing run modifiers (ingredients) should now return, may need to re-roll mission to trigger- Hot Chaos Coals now give health again from breakables/enemies- Fixed multiplayer crashes- Possible fix for body clipping through floor- Possible fix for Rift Needle (laser rifle) locking input- Client-side status effects now apply to enemies- Shroud ingredient (Heavy Fog) now works in campaignUp Next- More balancing- World mixing to swap assets and change visuals- Remove repeated intro messages so gameplay starts faster- Ongoing crash hunting with new symbols- Responding to feedback and adjusting as usual
- ZIX - First Patch - Build 411 (412 on Quest) - 22 September 2025
Build 412 Quest / 411 PC is out! :star: Thank you so much for supporting ZIX as it starts its journey through to 1.0 and beyond. Our first few updates will focus on alleviating game breaking issues and balance. Multiplayer & Lobbies - Fixed several crashes and made lobbies more reliable - Added lobby codes and players online counter - Lobbies re-open when returning to the hub after missions if it was open before the mission Gameplay & Balance - Levels tuned (smaller segments, 3 per mission). Increased enemy count. - Increased difficulty in general. This is just the beginning of balance changes. - Rift Needle & bows: lower release damage, higher energy costs (Rift Needle release = 2 flames) - Fixed boomerang sword poisoning the player. - Adjusted Chaos juggling values - Difficulty now persists when restarting. Progression & Saving - Saves now occur only at key points - Fixed missing rank…
- Why We Invoked Zix - 6 June 2025
Our StoryWhen the world closed its doors in 2020, my brother and I suddenly found ourselves on opposite sides of Canada—two lifelong gamers and co-op addicts with no couch to share. Late-night voice chats kept the ritual alive, but every win felt muted through a headset mic. VR seemed like an obvious solution, so we each strapped on a headset and—boom—there we were, standing shoulder to shoulder inside the same world, feeling that impossible sense of presence that flat screens just can’t touch. It was magic… for a while. Once the wow faded, we craved the same depth that used to keep us up all night— the layered builds, the clutch saves— and we soon discovered it just didn’t exist yet.We grew up on hand-me-down PCs balanced on shaky desks, losing entire weekends to the classics—RuneScape marathons, endless GTA: San Andreas mod nights, and epic length sessions of Risk of Rain 2 that ended…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 September 2025 | ZIX - Build 418 | 1811772772247245 |
| 2 | 24 September 2025 | Bug fixes (Build 416) | 1811772772215216 |
| 3 | 22 September 2025 | ZIX - First Patch - Build 411 (412 on Quest) | 1811138915520675 |
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